1 | function NeuronDrawer() { |
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2 | this._scene = undefined; |
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3 | this._camera = undefined; |
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4 | this._renderer = undefined; |
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5 | this._canvasWidth = 500; |
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6 | this._canvasHeight = 500; |
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7 | this._containerContext = undefined; |
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8 | this._controls = undefined; |
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9 | this._showAxis = false; |
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10 | this._unknown_symbol=[1,4, 25,25, 75,25, 75,75, 25,75, 25,25]; |
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11 | this._neuron_symbol=[1,4, 75,50, 25,0, 25,99, 75,50, 100,50]; |
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12 | this._inputonly_symbol=[1,5, 25,40, 35,40, 45,50, 35,60, 25,60, 25,40]; |
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13 | this._outputonly_symbol=[1,7, 75,50, 75,60, 55,60, 65,50, 55,40, 75,40, 75,50, 100,50]; |
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14 | |
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15 | } |
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16 | |
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17 | NeuronDrawer.prototype.showPartAxis = function () { |
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18 | this._showAxis = true; |
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19 | } |
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20 | |
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21 | NeuronDrawer.prototype._createRenderer = function () { |
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22 | this._renderer = new THREE.CanvasRenderer();//WebGLRenderer({antialias: true}); |
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23 | this._renderer.setClearColor(0xffffff, 1); |
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24 | this._renderer.setSize(this._canvasWidth, this._canvasHeight); |
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25 | this._containerContext = $("#containerNeuron"); |
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26 | this._containerContext.append(this._renderer.domElement); |
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27 | } |
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28 | |
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29 | NeuronDrawer.prototype._prepareCamera = function () { |
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30 | this._camera = new THREE.PerspectiveCamera(45, this._canvasWidth / this._canvasHeight, 1, 10000); |
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31 | this._camera.position.set(0, 0, 10); |
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32 | this._camera.lookAt(this._scene.position); |
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33 | this._scene.add(this._camera); |
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34 | } |
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35 | |
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36 | NeuronDrawer.prototype._addLight = function () { |
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37 | var directionalLight = new THREE.DirectionalLight(0xffffff); |
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38 | |
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39 | directionalLight.position = this._camera.position; |
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40 | directionalLight.intensity = 1; |
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41 | |
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42 | this._scene.add(directionalLight); |
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43 | } |
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44 | |
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45 | NeuronDrawer.prototype.initializeScene = function () { |
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46 | |
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47 | this._createRenderer(); |
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48 | this._scene = new THREE.Scene(); |
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49 | this._prepareCamera(); |
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50 | this._addLight(); |
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51 | this._controls = new THREE.TrackballControls(this._camera, this._renderer.domElement) |
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52 | this._debug(); |
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53 | } |
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54 | |
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55 | NeuronDrawer.prototype.renderScene = function () { |
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56 | |
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57 | var self = this; |
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58 | requestAnimationFrame( |
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59 | function () { |
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60 | self.renderScene(); |
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61 | }); |
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62 | this._renderer.render(this._scene, this._camera); |
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63 | this._controls.update(); |
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64 | |
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65 | } |
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66 | |
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67 | NeuronDrawer.prototype._debug = function () { |
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68 | this._scene.add(new THREE.AxisHelper(20)); |
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69 | } |
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70 | |
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71 | NeuronDrawer.prototype.drawNeuron = function (x, y, scheme) { |
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72 | |
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73 | |
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74 | var obj = new THREE.Object3D(); |
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75 | |
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76 | var material = new THREE.LineBasicMaterial({ |
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77 | color: 0x0000ff |
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78 | }); |
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79 | var position = 0; |
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80 | var noOfBlocks = 0;//number of "blocks" to draw |
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81 | var noOfLines = 0;//number of line to draw |
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82 | noOfBlocks = scheme[position++]; |
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83 | for (var i = 0; i < noOfBlocks; i++) { |
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84 | noOfLines = scheme[position++]; |
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85 | |
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86 | for (var j = 0; j < noOfLines; j++) { |
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87 | var geometry = new THREE.Geometry(); |
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88 | geometry.vertices.push(new THREE.Vector3(scheme[position++] + x, scheme[position++] + y, 0)); |
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89 | geometry.vertices.push(new THREE.Vector3(scheme[position++] + x, scheme[position++] + y, 0)); |
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90 | position = position - 2; //get to last point in list |
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91 | var line = new THREE.Line(geometry, material); |
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92 | obj.add(line); |
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93 | } |
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94 | position = position + 2;//move to value which define number of lines to draw |
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95 | } |
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96 | |
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97 | var SCALE = 0.05; |
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98 | |
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99 | obj.scale.set(SCALE, SCALE, SCALE); |
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100 | obj.rotateX(Math.PI);//rotate 180 degree |
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101 | //obj.translateY(-5.5); |
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102 | this._scene.add(obj) |
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103 | } |
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104 | |
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105 | NeuronDrawer.prototype._getNumberOfInputs = function(number, connections){ |
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106 | |
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107 | var counter = 0; |
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108 | |
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109 | for(var i = 0; i < connections.length; i++){ |
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110 | if(connections[i].getDestination() == number) |
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111 | counter++; |
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112 | } |
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113 | |
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114 | return counter; |
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115 | } |
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116 | |
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117 | NeuronDrawer.prototype._getNumberOfOutputs = function(number, connections){ |
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118 | var counter = 0; |
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119 | |
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120 | for(var i = 0; i < connections.length; i++){ |
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121 | if(connections[i].getSource() == number) |
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122 | counter++; |
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123 | } |
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124 | |
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125 | return counter; |
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126 | } |
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127 | |
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128 | NeuronDrawer.prototype.drawConnection = function (id, connections, einfos) { |
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129 | |
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130 | var destination = connections[id].getDestination(); |
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131 | var numberOfConnToDest = 0; |
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132 | var numberOfDrawenCon = 0; |
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133 | |
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134 | //check how many conenctions have the same destination |
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135 | for (var i = 0; i < connections.length; i++) { |
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136 | if (connections[i].getDestination() == destination) |
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137 | numberOfConnToDest++; |
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138 | } |
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139 | |
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140 | //check how many connections had been drawen |
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141 | for (var i = 0; i < id; i++) { |
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142 | if (connections[i].getDestination() == destination) |
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143 | numberOfDrawenCon++; |
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144 | } |
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145 | |
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146 | var positionY = (numberOfDrawenCon + 1) * 100 / (numberOfConnToDest + 1); |
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147 | var positionX = (numberOfDrawenCon + 1) * 10 / (numberOfConnToDest + 1); |
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148 | |
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149 | var x1 = einfos[connections[id].getDestination()].x; |
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150 | var y1 = einfos[connections[id].getDestination()].y; |
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151 | |
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152 | var x2 = einfos[connections[id].getSource()].x; |
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153 | var y2 = einfos[connections[id].getSource()].y; |
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154 | |
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155 | var material = new THREE.LineBasicMaterial({ |
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156 | color: 0x0000ff |
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157 | }); |
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158 | |
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159 | var SCALE = 0.05; |
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160 | |
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161 | var geometry = new THREE.Geometry(); |
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162 | geometry.vertices.push(new THREE.Vector3(100 + x2 * 100, 10 + 50 + y2 * 100, 0)); |
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163 | geometry.vertices.push(new THREE.Vector3(10 + 100 + x2 * 100, 10 + 50 + y2 * 100, 0)); |
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164 | var line = new THREE.Line(geometry, material); |
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165 | line.scale.set(SCALE, SCALE, SCALE); |
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166 | this._scene.add(line); |
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167 | |
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168 | |
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169 | var geometry1 = new THREE.Geometry(); |
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170 | geometry1.vertices.push(new THREE.Vector3(10 + positionX + x1 * 100, 10 + positionY + y1 * 100, 0)); |
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171 | geometry1.vertices.push(new THREE.Vector3(10 + 25 + x1 * 100, 10 + positionY + y1 * 100, 0)); |
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172 | var line1 = new THREE.Line(geometry1, material); |
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173 | |
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174 | line1.scale.set(SCALE, SCALE, SCALE); |
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175 | this._scene.add(line1); |
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176 | |
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177 | //bezposredni poprzednik - to koniec :) |
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178 | if (x1 == x2 + 1)//kazdy polozony w kolumnie po lewej ma jedna ukosna linie |
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179 | { |
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180 | var geometry = new THREE.Geometry(); |
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181 | geometry.vertices.push(new THREE.Vector3(10 + positionX + (x1 * 100), 10 + positionY + y1 * 100, 0)); |
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182 | geometry.vertices.push(new THREE.Vector3(110 + x2 * 100, 10 + 50 + y2 * 100, 0)); |
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183 | var line = new THREE.Line(geometry, material); |
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184 | line.scale.set(SCALE, SCALE, SCALE); |
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185 | this._scene.add(line); |
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186 | return; |
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187 | } |
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188 | |
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189 | //pierwszy pionowy |
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190 | if (y1 >= y2) { |
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191 | var geometry = new THREE.Geometry(); |
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192 | geometry.vertices.push(new THREE.Vector3(110 + (x2 * 100), 60 + y2 * 100, 0)); |
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193 | geometry.vertices.push(new THREE.Vector3(110 + (x2 * 100), 105 + y2 * 100, 0)); |
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194 | var line = new THREE.Line(geometry, material); |
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195 | line.scale.set(SCALE, SCALE, SCALE); |
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196 | this._scene.add(line); |
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197 | return; |
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198 | } |
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199 | |
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200 | else { |
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201 | var geometry = new THREE.Geometry(); |
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202 | geometry.vertices.push(new THREE.Vector3(110 + (x2 * 100), 60 + y2 * 100, 0)); |
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203 | geometry.vertices.push(new THREE.Vector3(110 + (x2 * 100), 15 + y2 * 100, 0)); |
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204 | var line = new THREE.Line(geometry, material); |
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205 | line.scale.set(SCALE, SCALE, SCALE); |
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206 | this._scene.add(line); |
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207 | return; |
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208 | } |
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209 | |
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210 | |
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211 | //poziomy |
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212 | if (y1 >= y2) { |
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213 | var geometry = new THREE.Geometry(); |
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214 | geometry.vertices.push(new THREE.Vector3(110 + (x2 * 100), 105 + y2 * 100, 0)); |
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215 | geometry.vertices.push(new THREE.Vector3(10 + positionX + (x1 * 100), 105 + y2 * 100, 0)); |
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216 | var line = new THREE.Line(geometry, material); |
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217 | line.scale.set(SCALE, SCALE, SCALE); |
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218 | this._scene.add(line); |
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219 | return; |
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220 | //g.drawLine((int) ((110 + (x2 * 100)) * zoom), (int) ((105 + y2 * 100) * zoom), (int) ((10 + polozenieX + (x1 * 100)) * zoom), (int) ((105 + y2 * 100) * zoom)); |
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221 | } |
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222 | else { |
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223 | var geometry = new THREE.Geometry(); |
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224 | geometry.vertices.push(new THREE.Vector3(110 + (x2 * 100), 15 + y2 * 100, 0)); |
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225 | geometry.vertices.push(new THREE.Vector3(10 + positionX + (x1 * 100), 15 + y2 * 100, 0)); |
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226 | var line = new THREE.Line(geometry, material); |
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227 | line.scale.set(SCALE, SCALE, SCALE); |
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228 | this._scene.add(line); |
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229 | return; |
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230 | //g.drawLine((int) ((110 + (x2 * 100)) * zoom), (int) ((15 + y2 * 100) * zoom), (int) ((10 + polozenieX + (x1 * 100)) * zoom), (int) ((15 + y2 * 100) * zoom)); |
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231 | } |
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232 | |
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233 | |
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234 | //drugi pionowy |
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235 | if (y1 >= y2) { |
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236 | var geometry = new THREE.Geometry(); |
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237 | geometry.vertices.push(new THREE.Vector3(10 + positionX + (x1 * 100), 10 + positionY + y1 * 100, 0)); |
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238 | geometry.vertices.push(new THREE.Vector3(10 + positionX + (x1 * 100), 105 + y2 * 100, 0)); |
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239 | var line = new THREE.Line(geometry, material); |
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240 | line.scale.set(SCALE, SCALE, SCALE); |
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241 | this._scene.add(line); |
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242 | return; |
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243 | //g.drawLine((int) ((10 + polozenieX + (x1 * 100)) * zoom), (int) ((10 + polozenieY + y1 * 100) * zoom), (int) ((10 + polozenieX + (x1 * 100)) * zoom), (int) ((105 + y2 * 100) * zoom)); |
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244 | } |
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245 | else { |
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246 | var geometry = new THREE.Geometry(); |
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247 | geometry.vertices.push(new THREE.Vector3(10 + positionX + (x1 * 100), 10 + positionY + y1 * 100, 0)); |
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248 | geometry.vertices.push(new THREE.Vector3(10 + positionX + (x1 * 100), 15 + y2 * 100, 0)); |
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249 | var line = new THREE.Line(geometry, material); |
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250 | line.scale.set(SCALE, SCALE, SCALE); |
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251 | this._scene.add(line); |
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252 | return; |
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253 | //g.drawLine((int) ((10 + polozenieX + (x1 * 100)) * zoom), (int) ((10 + polozenieY + y1 * 100) * zoom), (int) ((10 + polozenieX + (x1 * 100)) * zoom), (int) ((15 + y2 * 100) * zoom)); |
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254 | } |
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255 | |
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256 | } |
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257 | |
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258 | |
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259 | NeuronDrawer.prototype._chooseSchema = function(number, neurons, connections, classes) |
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260 | { |
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261 | var schema = this._unknown_symbol; |
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262 | var type = neurons[number].getSchemeID(); |
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263 | |
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264 | if(type != undefined) |
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265 | { |
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266 | if(classes[type].getScheme().length != 0) |
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267 | { |
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268 | if(this._getNumberOfInputs(number, connections) == 0) |
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269 | schema = this._outputonly_symbol; |
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270 | else if (this._getNumberOfOutputs(number, connections) == 0) |
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271 | schema = this._inputonly_symbol; |
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272 | else |
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273 | schema = this._neuron_symbol; |
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274 | } |
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275 | } |
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276 | |
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277 | return schema; |
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278 | } |
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279 | |
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280 | NeuronDrawer.prototype.drawNetwork = function (neurons, connections, layouts, classes) { |
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281 | |
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282 | for (var i = 0; i < layouts.length; i++) { |
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283 | var scheme = undefined; |
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284 | |
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285 | scheme = this._chooseSchema(i,neurons, connections, classes) |
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286 | |
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287 | this.drawNeuron(layouts[i].x * 100 , -layouts[i].y * 100 , scheme); |
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288 | } |
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289 | |
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290 | //for (var i = 0; i < connections.length; i++) |
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291 | // this.drawConnection(i, connections, einfos); |
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292 | } |
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293 | |
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294 | |
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295 | NeuronDrawer.prototype.debugTest = function () { |
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296 | |
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297 | } |
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298 | |
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