[286] | 1 | // This file is a part of Framsticks SDK. http://www.framsticks.com/ |
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[1323] | 2 | // Copyright (C) 1999-2024 Maciej Komosinski and Szymon Ulatowski. |
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[286] | 3 | // See LICENSE.txt for details. |
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[109] | 4 | |
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| 5 | #ifndef _MODEL_H_ |
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| 6 | #define _MODEL_H_ |
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| 7 | |
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| 8 | #include <common/nonstd_math.h> |
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| 9 | #include <stdlib.h> |
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| 10 | #include <stdio.h> |
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| 11 | |
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| 12 | #include "modelparts.h" |
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| 13 | #include <frams/util/advlist.h> |
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| 14 | #include <frams/util/usertags.h> |
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[1130] | 15 | #include <common/nonstd_stl.h> |
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[109] | 16 | |
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| 17 | extern ParamEntry f0_model_paramtab[]; |
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| 18 | |
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[522] | 19 | enum ModelBuildStatus { empty, building, invalid, valid }; |
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[109] | 20 | |
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| 21 | class MultiMap; |
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| 22 | |
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| 23 | class VisualModel; |
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| 24 | |
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| 25 | /** |
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[522] | 26 | "Model" is the skeleton of the Framsticks creature. |
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| 27 | This object can be used for 2 purposes: |
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| 28 | - you can build a creature from any supported Framsticks genotype |
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| 29 | format |
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| 30 | - or generate low level f0 genotype from existing construct. |
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[109] | 31 | |
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[522] | 32 | In both cases you have access to geometry and neuron net data. |
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| 33 | Using this standard class assures compatibility and good |
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| 34 | integration with core Framsticks engine. |
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[109] | 35 | |
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[522] | 36 | Model contains 3 kinds of objects: |
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| 37 | - Parts (class Part). |
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| 38 | - Joints (class Joint). Each Joint is connected with 2 Parts. (@see Joint::attachToParts()). |
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| 39 | - Neurons (class Neuro). Neuron can have 0 or more inputs - other neurons. (@see Neuro::addInput()). |
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| 40 | Each Neuron can be located on the physical structure, i.e. it can ba attached to Part or Joint |
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| 41 | (@see Neuro::attachToPart(), Neuro::attachToJoint()). |
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[109] | 42 | |
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[522] | 43 | \f[(dot) |
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| 44 | digraph Model |
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| 45 | { |
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| 46 | Joint1; Joint2; |
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| 47 | node [ shape=box ] |
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| 48 | Part1; Part2; Part3; |
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| 49 | Joint1 -> Part1; Joint1 -> Part2; Joint2 -> Part2; Joint2 -> Part3 |
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| 50 | node [ shape=diamond ] |
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| 51 | Neuro1 -> Neuro2; Neuro1 -> Neuro3; Neuro2 -> Neuro2; Neuro3 -> Neuro2; |
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| 52 | Neuro1 -> Part1; Neuro2 -> Joint2; |
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| 53 | } |
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| 54 | \f] |
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| 55 | */ |
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[109] | 56 | |
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[935] | 57 | class Model : public DestrBase, public ModelEnum |
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[109] | 58 | { |
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[522] | 59 | protected: |
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| 60 | Geno geno, f0geno; |
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| 61 | char modelfromgenotype; |
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| 62 | char f0genoknown; |
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| 63 | /// make model map in build() |
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| 64 | bool autobuildmaps; |
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[732] | 65 | /// supports adding checkpoints |
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| 66 | bool using_checkpoints; |
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| 67 | /// means less strict validation |
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| 68 | bool is_checkpoint; |
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[522] | 69 | /// valid if build from f0 genotype |
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| 70 | int f0errorposition; |
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| 71 | /// valid if build from f0 genotype |
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| 72 | int f0warnposition; |
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[109] | 73 | |
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[522] | 74 | ModelBuildStatus buildstatus; |
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| 75 | /// NULL if the map is not (yet) created |
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| 76 | MultiMap *map, *f0map; |
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[109] | 77 | |
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[522] | 78 | SList parts, joints, neurons; |
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| 79 | char partmappingchanged; |
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[896] | 80 | vector<Model *> checkpoints; |
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[109] | 81 | |
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[522] | 82 | void internalCopy(const Model &mod); |
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[109] | 83 | |
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[522] | 84 | /// make the model from current genotype |
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| 85 | void build(); |
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[109] | 86 | |
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[522] | 87 | friend class NeuroNetFactory; |
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| 88 | friend class VisualModel; |
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| 89 | friend class GLVisualModel; |
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| 90 | friend class Creature; |
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| 91 | friend class PartBase; |
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[109] | 92 | |
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[522] | 93 | int checklevel; |
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[109] | 94 | |
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[522] | 95 | public: |
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[610] | 96 | /// used in internalCheck() |
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| 97 | enum CheckType { |
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[611] | 98 | EDITING_CHECK, ///< Used in Model::validate(). Default validation - does not modify elements of the Model. |
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| 99 | FINAL_CHECK, ///< Used in Model::close() when a Model is built from a genotype. Like EDITING_CHECK, but also calculates Joint::d and Joint::rot. |
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[732] | 100 | LIVE_CHECK, ///< used in Model::close() when a Model is built from a Creature. Like FINAL_CHECK but does not limit joint length which could make some liveModels invalid. |
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| 101 | CHECKPOINT_CHECK ///< used when storing checkpoint models. Like LIVE_CHECK, excluding consistency check (disjoint parts are acceptable) |
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[610] | 102 | }; |
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[522] | 103 | protected: |
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[999] | 104 | ShapeType shapetype; |
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| 105 | ShapeType declared_shapetype; |
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[269] | 106 | |
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[522] | 107 | SString nameForErrors() const; |
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[610] | 108 | int internalcheck(CheckType check); |
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[109] | 109 | |
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[972] | 110 | void init(const Geno &srcgen, ShapeType sh, bool _using_checkpoints, bool _is_checkpoint); |
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| 111 | void init(ShapeType sh); |
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[109] | 112 | |
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[522] | 113 | void delMap(); |
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| 114 | void delF0Map(); |
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| 115 | void initMap(); |
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| 116 | void initF0Map(); |
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[109] | 117 | |
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| 118 | public: |
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[522] | 119 | /** get current model state. |
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| 120 | \f[(dot) |
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| 121 | digraph M |
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| 122 | { |
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| 123 | node [fontsize=12] |
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| 124 | edge [fontsize=10] |
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| 125 | building [label="building = can be modified"] |
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| 126 | valid -> building [label="open()"] |
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| 127 | building -> valid [label="close()"] |
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| 128 | invalid -> building [label="open()"] |
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| 129 | building -> invalid [label="close() [failed]"] |
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| 130 | empty -> building [label="open()"] |
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| 131 | } |
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| 132 | \f] |
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| 133 | */ |
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| 134 | ModelBuildStatus getStatus() const { return buildstatus; } |
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| 135 | int isValid() const { return buildstatus == valid; } |
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| 136 | int getErrorPosition(bool includingwarnings = false); |
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[999] | 137 | ShapeType getShapeType() const { return shapetype; } |
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[732] | 138 | bool isUsingCheckpoints() const { return using_checkpoints; } |
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| 139 | bool isCheckpoint() const { return is_checkpoint; } |
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[972] | 140 | static SString genoFormatForShapeType(ShapeType st); |
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| 141 | static ShapeType shapeTypeForGenoFormat(const SString& format); |
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| 142 | static const char* getShapeTypeName(ShapeType sh); |
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[109] | 143 | |
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[522] | 144 | void updateRefno(); // set ::refno for all elements |
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[109] | 145 | |
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[732] | 146 | int getCheckpointCount(); |
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[896] | 147 | Model *getCheckpoint(int i); |
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[732] | 148 | |
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[522] | 149 | /// The bounding box size. Valid if the model is valid. Read only. |
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| 150 | Pt3D size; |
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[109] | 151 | |
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[522] | 152 | SString vis_style; |
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| 153 | double startenergy; |
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| 154 | Callback delmodel_list; |
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| 155 | ModelUserTags userdata; |
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[109] | 156 | |
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[972] | 157 | /// Create empty model with invalid empty genotype, declaring the shape type for later operations |
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[999] | 158 | Model(ShapeType sh = SHAPETYPE_UNKNOWN); |
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[109] | 159 | |
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[972] | 160 | /// Change the declared shape type of the Model |
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| 161 | void declareShapeType(ShapeType sh); |
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| 162 | |
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[522] | 163 | /** Create a model based on provided genotype |
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| 164 | @param buildmaps if not 0, generate mapping information for the model. |
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| 165 | default is 0, because mapping uses additional time and memory. |
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| 166 | @see getMap() |
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| 167 | */ |
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[972] | 168 | Model(const Geno &src, ShapeType sh, bool buildmaps = false, bool _using_checkpoints = false, bool _is_checkpoint = false); |
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[732] | 169 | Model(const Model &mod, bool buildmaps = false, bool _using_checkpoints = false, bool _is_checkpoint = false); |
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[522] | 170 | /** duplicate the model. |
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| 171 | the resulting object's status is 'building' (opened). |
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| 172 | @see getStatus() |
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| 173 | */ |
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| 174 | void operator=(const Model &source); |
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[109] | 175 | |
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[522] | 176 | /** move all elements from 'source' into our model object. |
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| 177 | 'source' becomes empty after this operation. |
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| 178 | the model will be opened if it is not already open. |
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| 179 | @see addElementsFrom(const Model &source); |
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| 180 | */ |
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| 181 | void moveElementsFrom(Model &source); |
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[109] | 182 | |
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[522] | 183 | /** copy all elements from 'source' into our model object |
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| 184 | without affecting the 'source'. |
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| 185 | the model will be opened if it is not already open. |
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| 186 | @see moveElementsFrom(Model &source); |
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| 187 | */ |
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| 188 | void addElementsFrom(const Model &source) |
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| 189 | { |
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| 190 | Model m(source); moveElementsFrom(m); |
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| 191 | } |
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[109] | 192 | |
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[522] | 193 | void operator+=(const Model &source) |
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| 194 | { |
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| 195 | addElementsFrom(source); |
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| 196 | } |
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[109] | 197 | |
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[522] | 198 | ~Model(); |
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[109] | 199 | |
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[522] | 200 | /** @return source genotype. |
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| 201 | @warn source genotype will not automatically change |
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| 202 | when the model is modified. this behaviour is inconsistent |
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| 203 | with the previous release. use getF0Geno() if you need |
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| 204 | the updated genotype. |
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| 205 | @see getF0Geno(), setGeno() |
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| 206 | */ |
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| 207 | const Geno &getGeno() const; |
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[109] | 208 | |
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[522] | 209 | /// change source genotype |
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[896] | 210 | void setGeno(const Geno &newgeno); |
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[109] | 211 | |
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[522] | 212 | /** @return f0 genotype - generated from current model state |
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| 213 | don't use between open()-close() |
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| 214 | */ |
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| 215 | const Geno getF0Geno(); |
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[109] | 216 | |
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[522] | 217 | /// make f0 genotype from current construction (low level version of getF0Geno) |
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[1002] | 218 | void makeGeno(Geno &, MultiMap *map = 0, bool handle_defaults = true, bool can_be_invalid = false); |
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[109] | 219 | |
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[522] | 220 | /** @return Mapping from source genotype (0-based position in text) to model elements reference numbers. |
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| 221 | Read about how mappings work: http://www.framsticks.com/files/common/GeneticMappingsInArtificialGenomes.pdf |
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| 222 | The map can be empty if the mapping hasn't been requested earlier (in constructor) |
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| 223 | or the converters don't support mapping. |
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| 224 | If you create or modify the model using singleStepBuild() or direct manipulation |
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| 225 | the map will be not changed or created automatically - it is your responsibility. |
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| 226 | @see Model(const Geno &src,int buildmaps=0), singleStepBuild(), PartBase::addMapping() |
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| 227 | @see clearMap() |
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| 228 | @see convmap |
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[109] | 229 | |
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[522] | 230 | */ |
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| 231 | MultiMap &getMap(); |
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[109] | 232 | |
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[522] | 233 | /** Read about how mappings work: http://www.framsticks.com/files/common/GeneticMappingsInArtificialGenomes.pdf |
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| 234 | @return mapping from f0 genotype (0-based position in text) to model elements reference numbers |
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| 235 | */ |
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| 236 | const MultiMap &getF0Map(); |
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[109] | 237 | |
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[522] | 238 | /** discard all mapping information for this model. |
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| 239 | getMap().clear() also works, but it doesn't remove mappings from model elements. |
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| 240 | If there are any mappings, they will be incorporated into model map during close(). |
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| 241 | @see close(), getMap(), PartBase::clearMapping() |
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| 242 | */ |
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| 243 | void clearMap(); |
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[109] | 244 | |
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[522] | 245 | /** Generate mapping from the current genotype to the f0 genotype. |
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| 246 | This works only if both current and f0 maps are already known. |
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| 247 | Read about how mappings work: http://www.framsticks.com/files/common/GeneticMappingsInArtificialGenomes.pdf |
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| 248 | @see convmap |
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| 249 | */ |
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[896] | 250 | void getCurrentToF0Map(MultiMap &m); |
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[109] | 251 | |
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[522] | 252 | void setValidationLevel(int level) |
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| 253 | { |
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| 254 | checklevel = level; |
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| 255 | } |
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[109] | 256 | |
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[522] | 257 | /// calculate location of the new part connected to the existing one |
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| 258 | /// using delta option |
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[896] | 259 | Pt3D whereDelta(const Part &start, const Pt3D &rot, const Pt3D &delta); |
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[109] | 260 | |
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[522] | 261 | /// create the whole model from scratch, using current genotype |
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| 262 | void rebuild(bool buildmaps); |
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[109] | 263 | |
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[522] | 264 | /// setGeno(newgeno); rebuild(); |
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[896] | 265 | void rebuild(const Geno &newgeno, bool buildmaps) { setGeno(newgeno); rebuild(buildmaps); } |
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[109] | 266 | |
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[522] | 267 | /// reuse current model object but discard all model data |
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| 268 | void clear(); |
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[109] | 269 | |
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[732] | 270 | enum ItemType { UnknownType, ModelType, PartType, JointType, NeuronType, NeuronConnectionType, CheckpointType }; |
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[896] | 271 | static ItemType itemTypeFromLinePrefix(const char *line); |
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[522] | 272 | /** Execute single line of <B>f0</B> genotype. |
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| 273 | Return value is non-negative reference number of the created item, |
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| 274 | or negative value. reference number can be used to access |
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| 275 | the item using getPart(int), getJoint(int) and getNeuroItem(int) methods. |
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| 276 | @param line_num optional line number used in error messages |
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| 277 | @param srcrange source genotype range which will be mapped to this element |
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| 278 | */ |
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[896] | 279 | int addFromString(ItemType item_type, const SString &singleline, int line_num, const MultiRange *srcrange = NULL); |
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[522] | 280 | /** Execute single line of <B>f0</B> genotype - compatiblity variant */ |
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[896] | 281 | int addFromString(ItemType item_type, const SString &singleline, const MultiRange *srcrange = NULL); |
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[522] | 282 | /** Execute single line of <B>f0</B> genotype - low level variant, used by Model::build(), error messages returned as string instead of calling logger */ |
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[896] | 283 | int addFromStringNoLog(ItemType item_type, const SString &singleline, SString &error_message, const MultiRange *srcrange = 0); |
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[109] | 284 | |
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[522] | 285 | /// separate build stages (for future use) |
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| 286 | void checkpoint(); |
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[109] | 287 | |
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[522] | 288 | /// call resetDelta() on all joints |
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| 289 | void resetAllDelta(); |
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[109] | 290 | |
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[522] | 291 | /// call useDelta() on all joints |
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| 292 | void useAllDelta(bool yesno); |
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[109] | 293 | |
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[522] | 294 | /// Final validity check of the model, all model data has to be available at this point. |
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| 295 | /// If the model was modified, the genotype will be also updated. |
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| 296 | /// It also calls "validate" with all side effects. |
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| 297 | /// @return > 0 means "valid" |
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[611] | 298 | int close(bool building_live_model = false); |
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[109] | 299 | |
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[522] | 300 | /// Enable model building. |
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| 301 | /// You should use it if you need to create new model, modify the model after close |
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| 302 | /// or modify the model created from the genotype. |
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| 303 | /// Between open() and close() the model is not fully usable. |
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[732] | 304 | void open(bool _using_checkpoints = false, bool _is_checkpoint = false); |
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[109] | 305 | |
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[522] | 306 | /// Current model written as f0 genotype while building |
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| 307 | /// (not cached, not validated, probably unusable and bad if used before close(). But good for debugging.) |
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| 308 | Geno rawGeno(); |
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[109] | 309 | |
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[522] | 310 | /// partial validity check - you can use this call |
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| 311 | /// anytime between open - close. |
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| 312 | /// this function will check (and repair) |
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| 313 | /// - part-joint-neuro connections |
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| 314 | /// - model geometry (if "delta option" was used) |
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| 315 | /// - physical/biological limits |
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| 316 | /// @return 1 = valid |
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| 317 | /// @return 0 = invalid |
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| 318 | /// validate doesn't make the model fully usable (for simulation) |
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| 319 | /// you still need to use close if you have changed anything |
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| 320 | int validate(); |
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[109] | 321 | |
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[522] | 322 | int getPartCount() const; |
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| 323 | /// you can access parts 0 .. getPartCount()-1. |
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| 324 | Part *getPart(int i) const; |
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[109] | 325 | |
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[522] | 326 | int getJointCount() const; |
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| 327 | /// you can access joints 0 .. getJointCount()-1. |
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| 328 | Joint *getJoint(int i) const; |
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[109] | 329 | |
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[522] | 330 | int getNeuroCount() const; |
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| 331 | int getConnectionCount() const; |
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| 332 | /// you can access neurons 0 .. getNeuroCount()-1. |
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| 333 | Neuro *getNeuro(int i) const; |
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[109] | 334 | |
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[522] | 335 | /** create new Part and add it to the model. @see addPart() */ |
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[999] | 336 | Part *addNewPart(Part::Shape shape = Part::SHAPE_BALL) { return addPart(new Part(shape)); } |
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[522] | 337 | /** create new Joint and add it to the model. @see addJoint() */ |
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[999] | 338 | Joint *addNewJoint(Part *p1 = NULL, Part *p2 = NULL, Joint::Shape shape = Joint::SHAPE_STICK) { Joint *j = addJoint(new Joint()); j->shape = shape; if ((p1 != NULL) && (p2 != NULL)) j->attachToParts(p1, p2); return j; } |
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[522] | 339 | /** create new Neuro and add it to the model. @see addNeuro() */ |
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| 340 | Neuro *addNewNeuro() { return addNeuro(new Neuro()); } |
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[109] | 341 | |
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[522] | 342 | /** add p to the model. p->refno is adjusted. @return the Part just added (==p). */ |
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| 343 | Part *addPart(Part *p); |
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| 344 | /** add j to the model. j->refno is adjusted. @return the Joint just added (==j). */ |
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| 345 | Joint *addJoint(Joint *j); |
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| 346 | /** add n to the model. n->refno is adjusted. @return the Neuro just added (==n). */ |
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| 347 | Neuro *addNeuro(Neuro *n); |
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[109] | 348 | |
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[522] | 349 | /** remove the part from model. |
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| 350 | @param removeattachedjoints if not 0 -> remove all joints connected with this part |
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| 351 | @param removeattachedneurons if not 0 -> remove neurons attached to this part */ |
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| 352 | void removePart(int partindex, int removeattachedjoints = 1, int removeattachedneurons = 1); |
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[109] | 353 | |
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[522] | 354 | /** remove the joint from model. |
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| 355 | @param removeattachedneurons if not 0 -> remove neurons attached to this joint */ |
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| 356 | void removeJoint(int jointindex, int removeattachedneurons = 1); |
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[109] | 357 | |
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[522] | 358 | /** remove the neuron from model. |
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| 359 | @param removereferences if true -> look for references to this neuron |
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| 360 | (i.e. connections from other neurons) and remove them as well */ |
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| 361 | void removeNeuro(int neuroindex, bool removereferences = true); |
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[109] | 362 | |
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[522] | 363 | void removeNeuros(SList &nlist); |
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[109] | 364 | |
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[522] | 365 | /// @return part index or -1 if not found in the model |
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[896] | 366 | int findPart(Part *p); |
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[522] | 367 | /// @return joint index or -1 if not found in the model |
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[896] | 368 | int findJoint(Joint *j); |
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[522] | 369 | /// @return neuro index or -1 if not found in the model |
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[896] | 370 | int findNeuro(Neuro *nu); |
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[522] | 371 | /// @return joint index or -1 if not found in the model |
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| 372 | int findJoint(Part *p1, Part *p2); |
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[109] | 373 | |
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[522] | 374 | /** make the list of neuros satisfying given search criteria: classname,part,joint |
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| 375 | @param result objects will be appended here |
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| 376 | @return number of objects found */ |
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[896] | 377 | int findNeuros(SList &result, const char *classname = 0, const Part *part = 0, const Joint *joint = 0); |
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[109] | 378 | |
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[522] | 379 | /** search for joints connected to the part |
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| 380 | @param result objects will be appended here |
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| 381 | @return number of objects found */ |
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[896] | 382 | int findJoints(SList &result, const Part *part = 0); |
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[109] | 383 | |
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[522] | 384 | void disturb(double amount); |
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[896] | 385 | void move(const Pt3D &shift); |
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[522] | 386 | /// rotate around the origin (move-rotate-move to rotate around arbitrary point) |
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[896] | 387 | void rotate(const Orient &rotation); |
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[522] | 388 | /// rotate around the origin (move-rotate-move to rotate around arbitrary point) |
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[896] | 389 | void rotate(const Pt3D &angles) { Orient o = Orient_1; o.rotate(angles); rotate(o); } |
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[109] | 390 | |
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[546] | 391 | /// build this model using solid shape types, based on the provided ball-and-stick model. See also shapeconvert.cpp. |
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[1323] | 392 | void buildUsingSolidShapeTypes(const Model &src_ballandstick_shapes, Part::Shape use_shape = Part::SHAPE_CYLINDER, double radius = Part::BALL_AND_STICK_RADIUS); |
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[269] | 393 | |
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[732] | 394 | protected: |
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| 395 | static const int MODEL_MAPPING_OFFSET = 0x10000000; |
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| 396 | public: |
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| 397 | static int elementToMap(ItemType t, int i); |
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| 398 | struct TypeAndIndex |
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| 399 | { |
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| 400 | ItemType type; int index; |
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| 401 | TypeAndIndex() :type(UnknownType), index(0) {} |
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| 402 | TypeAndIndex(ItemType _type, int _index) :type(_type), index(_index) {} |
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| 403 | }; |
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| 404 | static TypeAndIndex mapToElement(int i); |
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| 405 | static int partToMap(int i); |
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| 406 | static int jointToMap(int i); |
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| 407 | static int neuroToMap(int i); |
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| 408 | static int mapToPart(int i); |
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| 409 | static int mapToJoint(int i); |
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| 410 | static int mapToNeuro(int i); |
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[109] | 411 | |
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[896] | 412 | static void makeGenToGenMap(MultiMap &result, const MultiMap &gen1tomodel, const MultiMap &gen2tomodel); |
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[109] | 413 | |
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[522] | 414 | /////////////////////////// |
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[109] | 415 | |
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[935] | 416 | static Part_MinMaxDef &getMinPart(); |
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| 417 | static Part_MinMaxDef &getMaxPart(); |
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| 418 | static Part_MinMaxDef &getDefPart(); |
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[896] | 419 | static Joint &getMinJoint(); |
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| 420 | static Joint &getMaxJoint(); |
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| 421 | static Joint &getDefJoint(); |
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| 422 | static Neuro &getMinNeuro(); |
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| 423 | static Neuro &getMaxNeuro(); |
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| 424 | static Neuro &getDefNeuro(); |
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[109] | 425 | }; |
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| 426 | |
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[546] | 427 | /** |
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| 428 | An object of this class is created from a Model and returns the solids-type const Model& regardless of the source Model shape type. |
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| 429 | For solids-type Models, the same source Model reference is returned. |
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| 430 | For ball-and-stick-type Models, the new temporary Model is created (using Model::buildUsingSolidShapeTypes). |
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| 431 | Useful for making the solids-only code work for both solids Models and ball-and-stick Models, without if's and special cases, like in this example: |
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[611] | 432 | |
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[546] | 433 | void fun(const Model& input) // 'input' can be any shape type |
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| 434 | { |
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[611] | 435 | SolidsShapeTypeModel converted(input); // 'converted' contains either 'input' or the new solids-type Model created from 'input' |
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| 436 | functionAcceptingSolidsTypeModel(converted); // operator const Model&() is called automatically because of the function signature |
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| 437 | int n=converted.getModel().getPartCount(); // getting the const Model& explicitly (converted.getPartCount() would fail) |
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[546] | 438 | } |
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[611] | 439 | */ |
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[546] | 440 | class SolidsShapeTypeModel |
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| 441 | { |
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| 442 | public: |
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| 443 | Model *converted_model; |
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[660] | 444 | Model *using_model; |
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[1323] | 445 | SolidsShapeTypeModel(Model &m, Part::Shape use_shape = Part::SHAPE_CYLINDER, double radius = Part::BALL_AND_STICK_RADIUS); |
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[896] | 446 | operator Model &() { return *using_model; } |
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| 447 | Model &getModel() { return *using_model; } |
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[546] | 448 | ~SolidsShapeTypeModel() { if (converted_model) delete converted_model; } |
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| 449 | }; |
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| 450 | |
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[109] | 451 | #endif |
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