[286] | 1 | // This file is a part of Framsticks SDK. http://www.framsticks.com/ |
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[932] | 2 | // Copyright (C) 1999-2020 Maciej Komosinski and Szymon Ulatowski. |
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[286] | 3 | // See LICENSE.txt for details. |
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[109] | 4 | |
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| 5 | #ifndef _MODEL_H_ |
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| 6 | #define _MODEL_H_ |
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| 7 | |
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| 8 | #include <common/nonstd_math.h> |
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| 9 | #include <stdlib.h> |
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| 10 | #include <stdio.h> |
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| 11 | |
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| 12 | #include "modelparts.h" |
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| 13 | #include <frams/util/advlist.h> |
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| 14 | #include <frams/util/usertags.h> |
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| 15 | |
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| 16 | extern ParamEntry f0_model_paramtab[]; |
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| 17 | |
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[522] | 18 | enum ModelBuildStatus { empty, building, invalid, valid }; |
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[109] | 19 | |
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| 20 | class MultiMap; |
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| 21 | |
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| 22 | class VisualModel; |
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| 23 | |
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| 24 | /** |
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[522] | 25 | "Model" is the skeleton of the Framsticks creature. |
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| 26 | This object can be used for 2 purposes: |
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| 27 | - you can build a creature from any supported Framsticks genotype |
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| 28 | format |
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| 29 | - or generate low level f0 genotype from existing construct. |
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[109] | 30 | |
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[522] | 31 | In both cases you have access to geometry and neuron net data. |
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| 32 | Using this standard class assures compatibility and good |
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| 33 | integration with core Framsticks engine. |
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[109] | 34 | |
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[522] | 35 | Model contains 3 kinds of objects: |
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| 36 | - Parts (class Part). |
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| 37 | - Joints (class Joint). Each Joint is connected with 2 Parts. (@see Joint::attachToParts()). |
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| 38 | - Neurons (class Neuro). Neuron can have 0 or more inputs - other neurons. (@see Neuro::addInput()). |
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| 39 | Each Neuron can be located on the physical structure, i.e. it can ba attached to Part or Joint |
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| 40 | (@see Neuro::attachToPart(), Neuro::attachToJoint()). |
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[109] | 41 | |
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[522] | 42 | \f[(dot) |
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| 43 | digraph Model |
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| 44 | { |
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| 45 | Joint1; Joint2; |
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| 46 | node [ shape=box ] |
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| 47 | Part1; Part2; Part3; |
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| 48 | Joint1 -> Part1; Joint1 -> Part2; Joint2 -> Part2; Joint2 -> Part3 |
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| 49 | node [ shape=diamond ] |
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| 50 | Neuro1 -> Neuro2; Neuro1 -> Neuro3; Neuro2 -> Neuro2; Neuro3 -> Neuro2; |
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| 51 | Neuro1 -> Part1; Neuro2 -> Joint2; |
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| 52 | } |
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| 53 | \f] |
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| 54 | */ |
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[109] | 55 | |
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[935] | 56 | class Model : public DestrBase, public ModelEnum |
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[109] | 57 | { |
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[522] | 58 | protected: |
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| 59 | Geno geno, f0geno; |
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| 60 | char modelfromgenotype; |
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| 61 | char f0genoknown; |
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| 62 | /// make model map in build() |
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| 63 | bool autobuildmaps; |
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[732] | 64 | /// supports adding checkpoints |
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| 65 | bool using_checkpoints; |
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| 66 | /// means less strict validation |
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| 67 | bool is_checkpoint; |
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[522] | 68 | /// valid if build from f0 genotype |
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| 69 | int f0errorposition; |
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| 70 | /// valid if build from f0 genotype |
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| 71 | int f0warnposition; |
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[109] | 72 | |
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[522] | 73 | ModelBuildStatus buildstatus; |
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| 74 | /// NULL if the map is not (yet) created |
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| 75 | MultiMap *map, *f0map; |
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[109] | 76 | |
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[522] | 77 | SList parts, joints, neurons; |
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| 78 | char partmappingchanged; |
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[896] | 79 | vector<Model *> checkpoints; |
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[109] | 80 | |
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[522] | 81 | void internalCopy(const Model &mod); |
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[109] | 82 | |
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[522] | 83 | /// make the model from current genotype |
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| 84 | void build(); |
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[109] | 85 | |
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[522] | 86 | friend class NeuroNetFactory; |
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| 87 | friend class VisualModel; |
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| 88 | friend class GLVisualModel; |
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| 89 | friend class Creature; |
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| 90 | friend class PartBase; |
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[109] | 91 | |
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[522] | 92 | int checklevel; |
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[109] | 93 | |
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[522] | 94 | public: |
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[610] | 95 | /// used in internalCheck() |
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| 96 | enum CheckType { |
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[611] | 97 | EDITING_CHECK, ///< Used in Model::validate(). Default validation - does not modify elements of the Model. |
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| 98 | FINAL_CHECK, ///< Used in Model::close() when a Model is built from a genotype. Like EDITING_CHECK, but also calculates Joint::d and Joint::rot. |
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[732] | 99 | LIVE_CHECK, ///< used in Model::close() when a Model is built from a Creature. Like FINAL_CHECK but does not limit joint length which could make some liveModels invalid. |
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| 100 | CHECKPOINT_CHECK ///< used when storing checkpoint models. Like LIVE_CHECK, excluding consistency check (disjoint parts are acceptable) |
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[610] | 101 | }; |
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[522] | 102 | protected: |
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[999] | 103 | ShapeType shapetype; |
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| 104 | ShapeType declared_shapetype; |
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[269] | 105 | |
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[522] | 106 | SString nameForErrors() const; |
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[610] | 107 | int internalcheck(CheckType check); |
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[109] | 108 | |
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[972] | 109 | void init(const Geno &srcgen, ShapeType sh, bool _using_checkpoints, bool _is_checkpoint); |
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| 110 | void init(ShapeType sh); |
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[109] | 111 | |
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[522] | 112 | void delMap(); |
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| 113 | void delF0Map(); |
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| 114 | void initMap(); |
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| 115 | void initF0Map(); |
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[109] | 116 | |
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| 117 | public: |
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[522] | 118 | /** get current model state. |
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| 119 | \f[(dot) |
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| 120 | digraph M |
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| 121 | { |
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| 122 | node [fontsize=12] |
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| 123 | edge [fontsize=10] |
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| 124 | building [label="building = can be modified"] |
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| 125 | valid -> building [label="open()"] |
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| 126 | building -> valid [label="close()"] |
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| 127 | invalid -> building [label="open()"] |
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| 128 | building -> invalid [label="close() [failed]"] |
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| 129 | empty -> building [label="open()"] |
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| 130 | } |
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| 131 | \f] |
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| 132 | */ |
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| 133 | ModelBuildStatus getStatus() const { return buildstatus; } |
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| 134 | int isValid() const { return buildstatus == valid; } |
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| 135 | int getErrorPosition(bool includingwarnings = false); |
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[999] | 136 | ShapeType getShapeType() const { return shapetype; } |
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[732] | 137 | bool isUsingCheckpoints() const { return using_checkpoints; } |
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| 138 | bool isCheckpoint() const { return is_checkpoint; } |
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[972] | 139 | static SString genoFormatForShapeType(ShapeType st); |
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| 140 | static ShapeType shapeTypeForGenoFormat(const SString& format); |
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| 141 | static const char* getShapeTypeName(ShapeType sh); |
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[109] | 142 | |
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[522] | 143 | void updateRefno(); // set ::refno for all elements |
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[109] | 144 | |
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[732] | 145 | int getCheckpointCount(); |
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[896] | 146 | Model *getCheckpoint(int i); |
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[732] | 147 | |
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[522] | 148 | /// The bounding box size. Valid if the model is valid. Read only. |
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| 149 | Pt3D size; |
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[109] | 150 | |
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[522] | 151 | SString vis_style; |
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| 152 | double startenergy; |
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| 153 | Callback delmodel_list; |
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| 154 | ModelUserTags userdata; |
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[109] | 155 | |
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[972] | 156 | /// Create empty model with invalid empty genotype, declaring the shape type for later operations |
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[999] | 157 | Model(ShapeType sh = SHAPETYPE_UNKNOWN); |
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[109] | 158 | |
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[972] | 159 | /// Change the declared shape type of the Model |
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| 160 | void declareShapeType(ShapeType sh); |
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| 161 | |
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[522] | 162 | /** Create a model based on provided genotype |
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| 163 | @param buildmaps if not 0, generate mapping information for the model. |
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| 164 | default is 0, because mapping uses additional time and memory. |
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| 165 | @see getMap() |
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| 166 | */ |
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[972] | 167 | Model(const Geno &src, ShapeType sh, bool buildmaps = false, bool _using_checkpoints = false, bool _is_checkpoint = false); |
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[732] | 168 | Model(const Model &mod, bool buildmaps = false, bool _using_checkpoints = false, bool _is_checkpoint = false); |
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[522] | 169 | /** duplicate the model. |
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| 170 | the resulting object's status is 'building' (opened). |
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| 171 | @see getStatus() |
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| 172 | */ |
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| 173 | void operator=(const Model &source); |
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[109] | 174 | |
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[522] | 175 | /** move all elements from 'source' into our model object. |
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| 176 | 'source' becomes empty after this operation. |
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| 177 | the model will be opened if it is not already open. |
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| 178 | @see addElementsFrom(const Model &source); |
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| 179 | */ |
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| 180 | void moveElementsFrom(Model &source); |
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[109] | 181 | |
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[522] | 182 | /** copy all elements from 'source' into our model object |
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| 183 | without affecting the 'source'. |
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| 184 | the model will be opened if it is not already open. |
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| 185 | @see moveElementsFrom(Model &source); |
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| 186 | */ |
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| 187 | void addElementsFrom(const Model &source) |
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| 188 | { |
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| 189 | Model m(source); moveElementsFrom(m); |
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| 190 | } |
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[109] | 191 | |
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[522] | 192 | void operator+=(const Model &source) |
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| 193 | { |
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| 194 | addElementsFrom(source); |
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| 195 | } |
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[109] | 196 | |
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[522] | 197 | ~Model(); |
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[109] | 198 | |
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[522] | 199 | /** @return source genotype. |
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| 200 | @warn source genotype will not automatically change |
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| 201 | when the model is modified. this behaviour is inconsistent |
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| 202 | with the previous release. use getF0Geno() if you need |
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| 203 | the updated genotype. |
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| 204 | @see getF0Geno(), setGeno() |
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| 205 | */ |
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| 206 | const Geno &getGeno() const; |
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[109] | 207 | |
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[522] | 208 | /// change source genotype |
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[896] | 209 | void setGeno(const Geno &newgeno); |
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[109] | 210 | |
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[522] | 211 | /** @return f0 genotype - generated from current model state |
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| 212 | don't use between open()-close() |
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| 213 | */ |
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| 214 | const Geno getF0Geno(); |
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[109] | 215 | |
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[522] | 216 | /// make f0 genotype from current construction (low level version of getF0Geno) |
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[1002] | 217 | void makeGeno(Geno &, MultiMap *map = 0, bool handle_defaults = true, bool can_be_invalid = false); |
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[109] | 218 | |
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[522] | 219 | /** @return Mapping from source genotype (0-based position in text) to model elements reference numbers. |
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| 220 | Read about how mappings work: http://www.framsticks.com/files/common/GeneticMappingsInArtificialGenomes.pdf |
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| 221 | The map can be empty if the mapping hasn't been requested earlier (in constructor) |
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| 222 | or the converters don't support mapping. |
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| 223 | If you create or modify the model using singleStepBuild() or direct manipulation |
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| 224 | the map will be not changed or created automatically - it is your responsibility. |
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| 225 | @see Model(const Geno &src,int buildmaps=0), singleStepBuild(), PartBase::addMapping() |
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| 226 | @see clearMap() |
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| 227 | @see convmap |
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[109] | 228 | |
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[522] | 229 | */ |
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| 230 | MultiMap &getMap(); |
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[109] | 231 | |
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[522] | 232 | /** Read about how mappings work: http://www.framsticks.com/files/common/GeneticMappingsInArtificialGenomes.pdf |
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| 233 | @return mapping from f0 genotype (0-based position in text) to model elements reference numbers |
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| 234 | */ |
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| 235 | const MultiMap &getF0Map(); |
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[109] | 236 | |
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[522] | 237 | /** discard all mapping information for this model. |
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| 238 | getMap().clear() also works, but it doesn't remove mappings from model elements. |
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| 239 | If there are any mappings, they will be incorporated into model map during close(). |
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| 240 | @see close(), getMap(), PartBase::clearMapping() |
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| 241 | */ |
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| 242 | void clearMap(); |
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[109] | 243 | |
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[522] | 244 | /** Generate mapping from the current genotype to the f0 genotype. |
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| 245 | This works only if both current and f0 maps are already known. |
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| 246 | Read about how mappings work: http://www.framsticks.com/files/common/GeneticMappingsInArtificialGenomes.pdf |
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| 247 | @see convmap |
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| 248 | */ |
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[896] | 249 | void getCurrentToF0Map(MultiMap &m); |
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[109] | 250 | |
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[522] | 251 | void setValidationLevel(int level) |
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| 252 | { |
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| 253 | checklevel = level; |
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| 254 | } |
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[109] | 255 | |
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[522] | 256 | /// calculate location of the new part connected to the existing one |
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| 257 | /// using delta option |
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[896] | 258 | Pt3D whereDelta(const Part &start, const Pt3D &rot, const Pt3D &delta); |
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[109] | 259 | |
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[522] | 260 | /// create the whole model from scratch, using current genotype |
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| 261 | void rebuild(bool buildmaps); |
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[109] | 262 | |
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[522] | 263 | /// setGeno(newgeno); rebuild(); |
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[896] | 264 | void rebuild(const Geno &newgeno, bool buildmaps) { setGeno(newgeno); rebuild(buildmaps); } |
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[109] | 265 | |
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[522] | 266 | /// reuse current model object but discard all model data |
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| 267 | void clear(); |
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[109] | 268 | |
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[732] | 269 | enum ItemType { UnknownType, ModelType, PartType, JointType, NeuronType, NeuronConnectionType, CheckpointType }; |
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[896] | 270 | static ItemType itemTypeFromLinePrefix(const char *line); |
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[522] | 271 | /** Execute single line of <B>f0</B> genotype. |
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| 272 | Return value is non-negative reference number of the created item, |
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| 273 | or negative value. reference number can be used to access |
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| 274 | the item using getPart(int), getJoint(int) and getNeuroItem(int) methods. |
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| 275 | @param line_num optional line number used in error messages |
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| 276 | @param srcrange source genotype range which will be mapped to this element |
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| 277 | */ |
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[896] | 278 | int addFromString(ItemType item_type, const SString &singleline, int line_num, const MultiRange *srcrange = NULL); |
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[522] | 279 | /** Execute single line of <B>f0</B> genotype - compatiblity variant */ |
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[896] | 280 | int addFromString(ItemType item_type, const SString &singleline, const MultiRange *srcrange = NULL); |
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[522] | 281 | /** Execute single line of <B>f0</B> genotype - low level variant, used by Model::build(), error messages returned as string instead of calling logger */ |
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[896] | 282 | int addFromStringNoLog(ItemType item_type, const SString &singleline, SString &error_message, const MultiRange *srcrange = 0); |
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[109] | 283 | |
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[522] | 284 | /// separate build stages (for future use) |
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| 285 | void checkpoint(); |
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[109] | 286 | |
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[522] | 287 | /// call resetDelta() on all joints |
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| 288 | void resetAllDelta(); |
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[109] | 289 | |
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[522] | 290 | /// call useDelta() on all joints |
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| 291 | void useAllDelta(bool yesno); |
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[109] | 292 | |
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[522] | 293 | /// Final validity check of the model, all model data has to be available at this point. |
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| 294 | /// If the model was modified, the genotype will be also updated. |
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| 295 | /// It also calls "validate" with all side effects. |
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| 296 | /// @return > 0 means "valid" |
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[611] | 297 | int close(bool building_live_model = false); |
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[109] | 298 | |
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[522] | 299 | /// Enable model building. |
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| 300 | /// You should use it if you need to create new model, modify the model after close |
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| 301 | /// or modify the model created from the genotype. |
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| 302 | /// Between open() and close() the model is not fully usable. |
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[732] | 303 | void open(bool _using_checkpoints = false, bool _is_checkpoint = false); |
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[109] | 304 | |
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[522] | 305 | /// Current model written as f0 genotype while building |
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| 306 | /// (not cached, not validated, probably unusable and bad if used before close(). But good for debugging.) |
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| 307 | Geno rawGeno(); |
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[109] | 308 | |
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[522] | 309 | /// partial validity check - you can use this call |
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| 310 | /// anytime between open - close. |
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| 311 | /// this function will check (and repair) |
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| 312 | /// - part-joint-neuro connections |
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| 313 | /// - model geometry (if "delta option" was used) |
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| 314 | /// - physical/biological limits |
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| 315 | /// @return 1 = valid |
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| 316 | /// @return 0 = invalid |
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| 317 | /// validate doesn't make the model fully usable (for simulation) |
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| 318 | /// you still need to use close if you have changed anything |
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| 319 | int validate(); |
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[109] | 320 | |
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[522] | 321 | int getPartCount() const; |
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| 322 | /// you can access parts 0 .. getPartCount()-1. |
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| 323 | Part *getPart(int i) const; |
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[109] | 324 | |
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[522] | 325 | int getJointCount() const; |
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| 326 | /// you can access joints 0 .. getJointCount()-1. |
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| 327 | Joint *getJoint(int i) const; |
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[109] | 328 | |
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[522] | 329 | int getNeuroCount() const; |
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| 330 | int getConnectionCount() const; |
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| 331 | /// you can access neurons 0 .. getNeuroCount()-1. |
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| 332 | Neuro *getNeuro(int i) const; |
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[109] | 333 | |
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[522] | 334 | /** create new Part and add it to the model. @see addPart() */ |
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[999] | 335 | Part *addNewPart(Part::Shape shape = Part::SHAPE_BALL) { return addPart(new Part(shape)); } |
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[522] | 336 | /** create new Joint and add it to the model. @see addJoint() */ |
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[999] | 337 | Joint *addNewJoint(Part *p1 = NULL, Part *p2 = NULL, Joint::Shape shape = Joint::SHAPE_STICK) { Joint *j = addJoint(new Joint()); j->shape = shape; if ((p1 != NULL) && (p2 != NULL)) j->attachToParts(p1, p2); return j; } |
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[522] | 338 | /** create new Neuro and add it to the model. @see addNeuro() */ |
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| 339 | Neuro *addNewNeuro() { return addNeuro(new Neuro()); } |
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[109] | 340 | |
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[522] | 341 | /** add p to the model. p->refno is adjusted. @return the Part just added (==p). */ |
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| 342 | Part *addPart(Part *p); |
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| 343 | /** add j to the model. j->refno is adjusted. @return the Joint just added (==j). */ |
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| 344 | Joint *addJoint(Joint *j); |
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| 345 | /** add n to the model. n->refno is adjusted. @return the Neuro just added (==n). */ |
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| 346 | Neuro *addNeuro(Neuro *n); |
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[109] | 347 | |
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[522] | 348 | /** remove the part from model. |
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| 349 | @param removeattachedjoints if not 0 -> remove all joints connected with this part |
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| 350 | @param removeattachedneurons if not 0 -> remove neurons attached to this part */ |
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| 351 | void removePart(int partindex, int removeattachedjoints = 1, int removeattachedneurons = 1); |
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[109] | 352 | |
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[522] | 353 | /** remove the joint from model. |
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| 354 | @param removeattachedneurons if not 0 -> remove neurons attached to this joint */ |
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| 355 | void removeJoint(int jointindex, int removeattachedneurons = 1); |
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[109] | 356 | |
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[522] | 357 | /** remove the neuron from model. |
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| 358 | @param removereferences if true -> look for references to this neuron |
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| 359 | (i.e. connections from other neurons) and remove them as well */ |
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| 360 | void removeNeuro(int neuroindex, bool removereferences = true); |
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[109] | 361 | |
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[522] | 362 | void removeNeuros(SList &nlist); |
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[109] | 363 | |
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[522] | 364 | /// @return part index or -1 if not found in the model |
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[896] | 365 | int findPart(Part *p); |
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[522] | 366 | /// @return joint index or -1 if not found in the model |
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[896] | 367 | int findJoint(Joint *j); |
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[522] | 368 | /// @return neuro index or -1 if not found in the model |
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[896] | 369 | int findNeuro(Neuro *nu); |
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[522] | 370 | /// @return joint index or -1 if not found in the model |
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| 371 | int findJoint(Part *p1, Part *p2); |
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[109] | 372 | |
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[522] | 373 | /** make the list of neuros satisfying given search criteria: classname,part,joint |
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| 374 | @param result objects will be appended here |
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| 375 | @return number of objects found */ |
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[896] | 376 | int findNeuros(SList &result, const char *classname = 0, const Part *part = 0, const Joint *joint = 0); |
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[109] | 377 | |
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[522] | 378 | /** search for joints connected to the part |
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| 379 | @param result objects will be appended here |
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| 380 | @return number of objects found */ |
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[896] | 381 | int findJoints(SList &result, const Part *part = 0); |
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[109] | 382 | |
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[522] | 383 | void disturb(double amount); |
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[896] | 384 | void move(const Pt3D &shift); |
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[522] | 385 | /// rotate around the origin (move-rotate-move to rotate around arbitrary point) |
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[896] | 386 | void rotate(const Orient &rotation); |
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[522] | 387 | /// rotate around the origin (move-rotate-move to rotate around arbitrary point) |
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[896] | 388 | void rotate(const Pt3D &angles) { Orient o = Orient_1; o.rotate(angles); rotate(o); } |
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[109] | 389 | |
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[546] | 390 | /// build this model using solid shape types, based on the provided ball-and-stick model. See also shapeconvert.cpp. |
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[896] | 391 | void buildUsingSolidShapeTypes(const Model &src_ballandstick_shapes, Part::Shape use_shape = Part::SHAPE_CYLINDER, double thickness = 0.2); |
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[269] | 392 | |
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[732] | 393 | protected: |
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| 394 | static const int MODEL_MAPPING_OFFSET = 0x10000000; |
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| 395 | public: |
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| 396 | static int elementToMap(ItemType t, int i); |
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| 397 | struct TypeAndIndex |
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| 398 | { |
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| 399 | ItemType type; int index; |
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| 400 | TypeAndIndex() :type(UnknownType), index(0) {} |
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| 401 | TypeAndIndex(ItemType _type, int _index) :type(_type), index(_index) {} |
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| 402 | }; |
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| 403 | static TypeAndIndex mapToElement(int i); |
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| 404 | static int partToMap(int i); |
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| 405 | static int jointToMap(int i); |
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| 406 | static int neuroToMap(int i); |
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| 407 | static int mapToPart(int i); |
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| 408 | static int mapToJoint(int i); |
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| 409 | static int mapToNeuro(int i); |
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[109] | 410 | |
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[896] | 411 | static void makeGenToGenMap(MultiMap &result, const MultiMap &gen1tomodel, const MultiMap &gen2tomodel); |
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[109] | 412 | |
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[522] | 413 | /////////////////////////// |
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[109] | 414 | |
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[935] | 415 | static Part_MinMaxDef &getMinPart(); |
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| 416 | static Part_MinMaxDef &getMaxPart(); |
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| 417 | static Part_MinMaxDef &getDefPart(); |
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[896] | 418 | static Joint &getMinJoint(); |
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| 419 | static Joint &getMaxJoint(); |
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| 420 | static Joint &getDefJoint(); |
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| 421 | static Neuro &getMinNeuro(); |
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| 422 | static Neuro &getMaxNeuro(); |
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| 423 | static Neuro &getDefNeuro(); |
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[109] | 424 | }; |
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| 425 | |
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[546] | 426 | /** |
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| 427 | An object of this class is created from a Model and returns the solids-type const Model& regardless of the source Model shape type. |
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| 428 | For solids-type Models, the same source Model reference is returned. |
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| 429 | For ball-and-stick-type Models, the new temporary Model is created (using Model::buildUsingSolidShapeTypes). |
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| 430 | Useful for making the solids-only code work for both solids Models and ball-and-stick Models, without if's and special cases, like in this example: |
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[611] | 431 | |
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[546] | 432 | void fun(const Model& input) // 'input' can be any shape type |
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| 433 | { |
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[611] | 434 | SolidsShapeTypeModel converted(input); // 'converted' contains either 'input' or the new solids-type Model created from 'input' |
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| 435 | functionAcceptingSolidsTypeModel(converted); // operator const Model&() is called automatically because of the function signature |
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| 436 | int n=converted.getModel().getPartCount(); // getting the const Model& explicitly (converted.getPartCount() would fail) |
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[546] | 437 | } |
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[611] | 438 | */ |
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[546] | 439 | class SolidsShapeTypeModel |
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| 440 | { |
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| 441 | public: |
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| 442 | Model *converted_model; |
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[660] | 443 | Model *using_model; |
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[896] | 444 | SolidsShapeTypeModel(Model &m, Part::Shape use_shape = Part::SHAPE_CYLINDER, double thickness = 0.2); |
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| 445 | operator Model &() { return *using_model; } |
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| 446 | Model &getModel() { return *using_model; } |
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[546] | 447 | ~SolidsShapeTypeModel() { if (converted_model) delete converted_model; } |
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| 448 | }; |
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| 449 | |
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[109] | 450 | #endif |
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