Timeline
12/03/16:
- 03:16 Changeset [638] by
- script updated (moveAbs, size_, pos_, center_)
- 02:21 Changeset [637] by
- Extended code so that NeuroClass? properties are described in more detail
- 01:52 Changeset [636] by
- Modulo by zero is safe just as division by zero and prints analogous messages
- 01:47 Changeset [635] by
- Introduced specialized info_* fields in (Mini)Genotype that match FEC fields
11/25/16:
- 16:45 Changeset [634] by
- Updated for the upcoming Framsticks release - the old Shapes object is now called WireframeAppearance?.
11/23/16:
- 17:58 Changeset [633] by
- Added measure of progress (based on regression of time-distances between next children), some minor bug fixes
11/09/16:
- 04:35 Changeset [632] by
- Updated to avoid using deprecated API (Creature.moveAbs, size_x/y/z, pos_x/y/z, energ0)
- 04:29 Changeset [631] by
- Updated the script to use more modern framscript features, most notably creature.data dictionary instead of creature->user1/2/3 Creature properties mapping: old --- new user1[0] --- data->cooldown user1[1] --- data->bonusdamage user2[0] --- data->kills user2[1] --- data->assists user2[2] --- data->damagedealt user2[3] --- data->damagereceived user2[4] --- data->hpcollected user2[5] --- data->upgradecollected user3 --- data->damagefrom
11/08/16:
- 23:53 Changeset [630] by
- added the option to write a separate "camerapath.inc" instead of updating the source ".pov" files
- 23:49 Changeset [629] by
- scientific notation numbers ('e') are floating point, even without a dot
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