Timeline
11/09/16:
- 04:35 Changeset [632] by
- Updated to avoid using deprecated API (Creature.moveAbs, size_x/y/z, pos_x/y/z, energ0)
- 04:29 Changeset [631] by
- Updated the script to use more modern framscript features, most notably creature.data dictionary instead of creature->user1/2/3 Creature properties mapping: old --- new user1[0] --- data->cooldown user1[1] --- data->bonusdamage user2[0] --- data->kills user2[1] --- data->assists user2[2] --- data->damagedealt user2[3] --- data->damagereceived user2[4] --- data->hpcollected user2[5] --- data->upgradecollected user3 --- data->damagefrom
11/08/16:
- 23:53 Changeset [630] by
- added the option to write a separate "camerapath.inc" instead of updating the source ".pov" files
- 23:49 Changeset [629] by
- scientific notation numbers ('e') are floating point, even without a dot
10/27/16:
- 16:38 Changeset [628] by
- Fixed printing texts in svg and added support for additional porperties of creatures kept in [DIED] lines of the logs
10/26/16:
- 19:13 Changeset [627] by
- tree-genealogy.py is now supporting multiple virtual parents (they are merged into one virtual parent)
10/24/16:
- 15:01 Changeset [626] by
- Added multisampling (antialiasing) option for raster output
10/21/16:
- 23:40 Changeset [625] by
- Font for tree-genealogy.py
- 19:45 Changeset [624] by
- New, faster, more flexible and refactored version of the tree-genealogy script. Supports drawing trees as both raster graphics (bmp/png/jpg) and vector graphics (svg).
Note: See TracTimeline
for information about the timeline view.