Timeline



11/09/16:

04:35 Changeset [632] by sz
Updated to avoid using deprecated API (Creature.moveAbs, size_x/y/z, pos_x/y/z, energ0)
04:29 Changeset [631] by sz
Updated the script to use more modern framscript features, most notably creature.data dictionary instead of creature->user1/2/3 Creature properties mapping: old --- new user1[0] --- data->cooldown user1[1] --- data->bonusdamage user2[0] --- data->kills user2[1] --- data->assists user2[2] --- data->damagedealt user2[3] --- data->damagereceived user2[4] --- data->hpcollected user2[5] --- data->upgradecollected user3 --- data->damagefrom

11/08/16:

23:53 Changeset [630] by sz
added the option to write a separate "camerapath.inc" instead of updating the source ".pov" files
23:49 Changeset [629] by sz
scientific notation numbers ('e') are floating point, even without a dot

10/27/16:

16:38 Changeset [628] by konrad
Fixed printing texts in svg and added support for additional porperties of creatures kept in [DIED] lines of the logs

10/26/16:

19:13 Changeset [627] by konrad
tree-genealogy.py is now supporting multiple virtual parents (they are merged into one virtual parent)

10/24/16:

15:01 Changeset [626] by konrad
Added multisampling (antialiasing) option for raster output

10/21/16:

23:40 Changeset [625] by konrad
Font for tree-genealogy.py
19:45 Changeset [624] by konrad
New, faster, more flexible and refactored version of the tree-genealogy script. Supports drawing trees as both raster graphics (bmp/png/jpg) and vector graphics (svg).
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