# # ChangeLog for framspy/gui/framsutils # # Generated by Trac 1.2.1 # 11/25/24 00:53:52 Sun, 05 Feb 2023 22:47:25 GMT Maciej Komosinski [1198] * framspy/gui (added) * framspy/gui.py (added) * framspy/gui/README.md (added) * framspy/gui/__init__.py (added) * framspy/gui/framsutils (added) * framspy/gui/framsutils/FramsInterface.py (added) * framspy/gui/framsutils/FramsLib.py (added) * framspy/gui/framsutils/FramsSocket.py (added) * framspy/gui/framsutils/__init__.py (added) * framspy/gui/framsutils/comm.py (added) * framspy/gui/framsutils/creature.py (added) * framspy/gui/framsutils/framsProperty.py (added) * framspy/gui/framsutils/utils.py (added) * framspy/gui/libInterface.py (added) * framspy/gui/requirements.txt (added) * framspy/gui/res (added) * framspy/gui/res/icons (added) * framspy/gui/res/icons/Creature.png (added) * framspy/gui/res/icons/CreaturesGroup.png (added) * framspy/gui/res/icons/FavoriteFields.png (added) * framspy/gui/res/icons/Genotype.png (added) * framspy/gui/res/icons/GenotypeGroup.png (added) * framspy/gui/res/icons/Joint.png (added) * framspy/gui/res/icons/MechJoint.png (added) * framspy/gui/res/icons/MechPart.png (added) * framspy/gui/res/icons/Neuro.png (added) * framspy/gui/res/icons/NeuroDef.png (added) * framspy/gui/res/icons/Part.png (added) * framspy/gui/res/icons/World.png (added) * framspy/gui/res/icons/cli.png (added) * framspy/gui/res/icons/event.png (added) * framspy/gui/res/icons/experiment.png (added) * framspy/gui/res/icons/folder_close.png (added) * framspy/gui/res/icons/folder_open.png (added) * framspy/gui/res/icons/genepools.png (added) * framspy/gui/res/icons/genepoolsgroup.png (added) * framspy/gui/res/icons/image.png (added) * framspy/gui/res/icons/image2.png (added) * framspy/gui/res/icons/l_Joint.png (added) * framspy/gui/res/icons/l_MechJoint.png (added) * framspy/gui/res/icons/l_MechPart.png (added) * framspy/gui/res/icons/l_Neuro.png (added) * framspy/gui/res/icons/l_NeuroDef.png (added) * framspy/gui/res/icons/l_Part.png (added) * framspy/gui/res/icons/logo.png (added) * framspy/gui/res/icons/msg_0.png (added) * framspy/gui/res/icons/msg_1.png (added) * framspy/gui/res/icons/msg_2.png (added) * framspy/gui/res/icons/node.png (added) * framspy/gui/res/icons/populationgroup.png (added) * framspy/gui/res/icons/populations.png (added) * framspy/gui/res/icons/server.png (added) * framspy/gui/res/icons/sim_start.png (added) * framspy/gui/res/icons/sim_step.png (added) * framspy/gui/res/icons/sim_stop.png (added) * framspy/gui/res/icons/simulator.png (added) * framspy/gui/res/icons/statistic.png (added) * framspy/gui/res/icons/stats.png (added) * framspy/gui/res/img (added) * framspy/gui/res/img/amber.jpg (added) * framspy/gui/res/img/axis.png (added) * framspy/gui/res/img/field1.png (added) * framspy/gui/res/img/field2.png (added) * framspy/gui/res/img/field3.png (added) * framspy/gui/res/img/field4.png (added) * framspy/gui/res/img/field5.png (added) * framspy/gui/res/img/field6.png (added) * framspy/gui/res/img/green2.png (added) * framspy/gui/res/img/teleportglow.png (added) * framspy/gui/res/img/wood.png (added) * framspy/gui/res/obj (added) * framspy/gui/res/obj/axis.obj (added) * framspy/gui/res/obj/fence-element.obj (added) * framspy/gui/res/obj/neuro-G.obj (added) * framspy/gui/res/obj/neuro-Gpart.obj (added) * framspy/gui/res/obj/neuro-S.obj (added) * framspy/gui/res/obj/neuro-T.obj (added) * framspy/gui/res/obj/neuro-bend.obj (added) * framspy/gui/res/obj/neuro-light-base.obj (added) * framspy/gui/res/obj/neuro-light-light.obj (added) * framspy/gui/res/obj/neuro-rot.obj (added) * framspy/gui/res/obj/part.obj (added) * framspy/gui/res/obj/stick5red3.obj (added) * framspy/gui/res/obj/teleport.obj (added) * framspy/gui/socketInterface.py (added) * framspy/gui/tests (added) * framspy/gui/tests/__init__.py (added) * framspy/gui/tests/socketTest.py (added) * framspy/gui/utils.py (added) * framspy/gui/visual (added) * framspy/gui/visual/__init__.py (added) * framspy/gui/visual/camera.py (added) * framspy/gui/visual/entity.py (added) * framspy/gui/visual/entityRenderer.py (added) * framspy/gui/visual/loader.py (added) * framspy/gui/visual/masterRenderer.py (added) * framspy/gui/visual/modelData.py (added) * framspy/gui/visual/modelTexture.py (added) * framspy/gui/visual/mouse.py (added) * framspy/gui/visual/objLoader.py (added) * framspy/gui/visual/player.py (added) * framspy/gui/visual/rawModel.py (added) * framspy/gui/visual/shaderProgram.py (added) * framspy/gui/visual/shaders (added) * framspy/gui/visual/shaders/SkyboxFragmentShader.glsl (added) * framspy/gui/visual/shaders/SkyboxVertexShader.glsl (added) * framspy/gui/visual/shaders/WorldFragmentShader.glsl (added) * framspy/gui/visual/shaders/WorldGeometryShader.glsl (added) * framspy/gui/visual/shaders/WorldVertexShader.glsl (added) * framspy/gui/visual/shaders/fragmentShader.glsl (added) * framspy/gui/visual/shaders/vertexShader.glsl (added) * framspy/gui/visual/skyboxRenderer.py (added) * framspy/gui/visual/skyboxShader.py (added) * framspy/gui/visual/staticShader.py (added) * framspy/gui/visual/worldRenderer.py (added) * framspy/gui/visual/worldShader.py (added) * framspy/gui/widgets (added) * framspy/gui/widgets/ConsoleWindow.py (added) * framspy/gui/widgets/ScrolledText.py (added) * framspy/gui/widgets/ToolTip.py (added) * framspy/gui/widgets/dialogBox.py (added) * framspy/gui/widgets/glFrame.py (added) * framspy/gui/widgets/importWindow.py (added) * framspy/gui/widgets/listGenePoolWindow.py (added) * framspy/gui/widgets/listPopulationsWindow.py (added) * framspy/gui/widgets/mainPage.py (added) * framspy/gui/widgets/mainTreeView.py (added) * framspy/gui/widgets/propertyWindow.py (added) Added simple Python GUI for Framsticks library/server