# Copyright 2006 by Sean Luke and George Mason University # Licensed under the Academic Free License version 3.0 # See the file "LICENSE" for more information parent.0 = framsticks.params # When eval.masterproblem is turned on, the system assumes # use of the master/slave evaluator. eval.masterproblem = ec.eval.MasterProblem # Turning this on will provide synchronization # information for debugging the master/slave evaluator eval.masterproblem.debug-info = true # How large should each slave's job queue be? ECJ will # keep slaves' TCP/IP streams filled with jobs even if the # slaves haven't processed them yet, which has a significant # effect on network performance. Increasing this number is # likely to be more efficient. Note that once a job is # committed to a slave, a brand new slave coming on-line cannot # take it -- it'll have to sit and wait, which isn't particularly # efficient. At the very least, it's probably helpful to have 2 # or 3 jobs in the queue. eval.masterproblem.max-jobs-per-slave = 3 # How large should our job be? If you're doing ordinary # non-coevolutionary evolution, you can specify how many individuals # should be placed into a job (maximum) and sent to the slave # to be evaluated at one time, using the below parameter. # If your individuals are small in size, this can significantly # improve the network bandwidth. If the individuals are large # in size, it'll have no real effect. Furthermore, if your # slave is running in 'evolve' mode, this parameter will determine # the maximum (and typical) size of the "population" the slave is # evolving. This works for both steady-state and generational evolution, # but if you're doing coevolution, the job size is ignored -- instead # the job will consist of the individuals to be coevolved together. eval.masterproblem.job-size = 2 # This defines the socket port that the master listens in # for incomoing Slaves to connect. eval.master.port = 15000