verbosity = 0 breedthreads = 1 evalthreads = 1 seed.0 = 4357 pop = ec.Population state = ec.simple.SimpleEvolutionState init = ec.simple.SimpleInitializer finish = ec.simple.SimpleFinisher breed = ec.simple.SimpleBreeder stat = ec.simple.SimpleStatistics exch = ec.simple.SimpleExchanger eval = coevolution.eval.ArchivingCoevolutionaryEvaluator generations = 5000 checkpoint = false prefix = ec checkpoint-modulo = 1 pop.subpops = 1 pop.subpop.0 = ec.Subpopulation pop.subpop.0.size = 5 pop.subpop.0.duplicate-retries = 0 pop.subpop.0.species = ec.vector.FloatVectorSpecies pop.subpop.0.species.ind = ec.vector.DoubleVectorIndividual pop.subpop.0.species.fitness = ec.simple.SimpleFitness pop.subpop.0.species.genome-size = 64 pop.subpop.0.species.min-gene = -5 pop.subpop.0.species.max-gene = 5 pop.subpop.0.species.crossover-type = one pop.subpop.0.species.mutation-prob = 0.05 pop.subpop.0.speciec.mutation-type = gauss pop.subpop.0.species.mutation-stdev = 0.25 pop.subpop.0.species.pipe = ec.vector.breed.VectorMutationPipeline pop.subpop.0.species.pipe.source.0 = ec.vector.breed.VectorCrossoverPipeline pop.subpop.0.species.pipe.source.0.source.0 = ec.select.TournamentSelection pop.subpop.0.species.pipe.source.0.source.1 = ec.select.TournamentSelection pop.subpop.0.species.pipe.source.0.source.0.size = 3 pop.subpop.0.species.pipe.source.0.source.1.size = 3 eval.problem = coevolution.app.othello.Othello eval.statistics = coevolution.statistics.SimpleCoevolutionaryStatistics eval.interaction-scheme = coevolution.interaction.IntraPopulationInteractionScheme eval.subpop.0.sampling-method = coevolution.sampling.AllSamplingMethod eval.subpop.0.fitness-method = coevolution.fitness.SimpleSumFitness stat.file = $out.stat stat.num-children = 1 stat.child.0 = coevolution.statistics.AverageObjectiveFitnessStatistics stat.child.0.fitness-file = $fitness.stat stat.child.0.title = Average performance stat.child.0.x-axis-label = generation stat.child.0.y-axis-label = fitness stat.child.0.fitness-calc = coevolution.app.othello.OthelloRandomPlayer2 stat.child.0.fitness-calc.play-both = true stat.child.0.fitness-calc.repeats = 100 stat.child.0.fitness-calc.evaluated-randomness = 0.1