/*global Module*/ "use strict"; import React from 'react'; import ReactDOM from 'react-dom'; import * as THREE from 'three'; import Sviewer from '../visualization/sviewer'; import { Md3dRotation, MdYoutubeSearchedFor } from 'react-icons/lib/md'; /** * Component for assesing genotypes matching. */ class GenoViewer extends React.Component { /** * Basic constructor. * @param {any} props properties of Component */ constructor(props) { super(props); this.props = props; this.state = { autorotate: false, rezoom: true, valid: true, clicked: false, controlMode: 'translate', round: 0 }; this.start = this.start.bind(this); this.stop = this.stop.bind(this); this.animate = this.animate.bind(this); } /** * Method initializes all visualizations and binds their methods and events with SViewer. */ componentDidMount() { let temp = ReactDOM.findDOMNode(this.mount); let temp2 = ReactDOM.findDOMNode(this.mount).parentNode; this.viewer = new Sviewer(temp2.clientWidth, temp2.clientHeight, temp); this.viewer.setAutoRotate(this.state.autorotate); this.viewer.setRezoom(this.state.rezoom); this.renderScene = this.viewer.renderScene.bind(this.viewer); this.lastw = temp2.clientWidth; this.lasth = temp2.clientHeight; this.start(); } /** * Method stops animation of Framsticks. */ componentWillUnmount() { this.stop(); } /** * After update of state all visualizations are refreshed */ componentDidUpdate() { let temp = ReactDOM.findDOMNode(this.mount).parentNode; this.viewer.resizeView(temp.clientWidth, temp.clientHeight); } /** * Method starts animation process. Internal method, used by componentDidMount. */ start() { if (!this.frameId) { this.frameId = requestAnimationFrame(this.animate); } } /** * Main animation loop. If any change was applied to genotype, this method loads new * models and brains. */ animate() { let temp = ReactDOM.findDOMNode(this.mount).parentNode; if (this.lasth != temp.clientHeight || this.lastw != temp.clientWidth) { this.viewer.resizeView(temp.clientWidth, temp.clientHeight); this.lastw = temp.clientWidth; this.lasth = temp.clientHeight; } this.viewer.camera.getCameraControl().update(); this.frameId = window.requestAnimationFrame(this.animate); this.viewer.scene.render( this.viewer.renderer, this.viewer.camera.getPerspectiveCamera()); if (!this.props.blockView) { if (this.props.round != this.state.round) { this.setState({ round: this.props.round }, function() { console.log(`Round in sim: `, this.state.round); }); this.viewer.add2Genotypes(this.props.genotype1, this.props.genotype2); this.viewer.addLines(this.props.selected1, this.props.selected2); } if (this.props.controlMode != this.state.controlMode) { this.setState({ controlMode: this.props.controlMode }, function() { console.log('Control mode: ', this.state.controlMode); this.viewer.setMode(this.state.controlMode); }) } if (this.viewer.selected1 != this.props.selected1) { this.viewer.selected1 = []; this.viewer.selected1 = this.props.selected1; } if (this.viewer.selected2 != this.props.selected2) { this.viewer.selected2 = []; this.viewer.selected2 = this.props.selected2; } if (this.props.round == this.state.round) { this.viewer.addText(); this.viewer.addLines(this.props.selected1, this.props.selected2); } else { this.viewer.clearView(); } } } /** * Method cancels animation. */ stop() { cancelAnimationFrame(this.frameId); } /** * Turns on/off rezoom property of viewer */ switchRezoom() { this.setState({rezoom: !this.state.rezoom}, function() { this.viewer.setRezoom(this.state.rezoom); }); } /** * Turns on/off autorotate property of viewer */ switchAutorotate() { if (this.state.rezoom) { this.switchRezoom(); } this.setState({autorotate: !this.state.autorotate}, function() { console.log(this.state.autorotate); this.viewer.setAutoRotate(this.state.autorotate); }); } /** * Gets position of mouse */ getMousePosition(evt){ let bound = this.mount.getBoundingClientRect(); let mousePosition = {x: 0, y: 0}; mousePosition.x = ((evt.clientX - bound.left) / bound.width) * 2 - 1; mousePosition.y = -((evt.clientY - bound.top) / bound.height) * 2 + 1; let vector = new THREE.Vector2(mousePosition.x, mousePosition.y); return vector; } /** * Event function for using mouse within viewer. * @param {any} evt object holding event data */ handleMouseDown(evt) { if (this.state.rezoom) { this.switchRezoom(); } if (this.state.autorotate) { this.switchAutorotate(); } evt.preventDefault(); let mousePosition = this.getMousePosition(evt); this.viewer.handleMouseDown(mousePosition); } /** * Event function for using mouse within viewer. * @param {any} evt object holding event data */ handleMouseUp(evt) { let position1 = []; let position2 = []; let rotation1 = []; let rotation2 = []; this.viewer.framstick1.mesh.position.toArray(position1); this.viewer.framstick2.mesh.position.toArray(position2); this.viewer.framstick1.mesh.rotation.toArray(rotation1); this.viewer.framstick2.mesh.rotation.toArray(rotation2); this.props.handleChangePosition1(position1); this.props.handleChangePosition2(position2); this.props.handleChangeRotation1(rotation1); this.props.handleChangeRotation2(rotation2); evt.preventDefault(); let mousePosition = this.getMousePosition(evt); this.viewer.handleMouseUp(mousePosition); } /** * Event function for using mouse within viewer. * @param {any} evt object holding event data */ handleMouseMove(evt) { evt.preventDefault(); let mousePosition = this.getMousePosition(evt); this.viewer.handleMouseMove(mousePosition); } render() { return (
{if (ev) ev.stopPropagation();}} onTouchStart={ev => {if (ev) ev.stopPropagation();}}>
|