Changeset 721 for cpp/frams/neuro
- Timestamp:
- 01/14/18 11:25:02 (7 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
cpp/frams/neuro/neuroimpl.h
r646 r721 1 1 // This file is a part of Framsticks SDK. http://www.framsticks.com/ 2 // Copyright (C) 1999-201 5Maciej Komosinski and Szymon Ulatowski.2 // Copyright (C) 1999-2018 Maciej Komosinski and Szymon Ulatowski. 3 3 // See LICENSE.txt for details. 4 4 … … 23 23 { 24 24 public: 25 NeuroNetConfig(NeuroFactory *fac);26 27 Param par;28 double randominit;29 double nnoise;30 double touchrange;31 32 NeuroFactory *factory;33 //static NeuroNetConfig& getGlobalConfig();25 NeuroNetConfig(NeuroFactory *fac); 26 27 Param par; 28 double randominit; 29 double nnoise; 30 double touchrange; 31 32 NeuroFactory *factory; 33 //static NeuroNetConfig& getGlobalConfig(); 34 34 }; 35 35 36 36 #ifdef NEURO_SIGNALS 37 class NeuroSignals : public SignalSet37 class NeuroSignals : public SignalSet 38 38 { 39 40 Creature *cr;41 NeuroImpl *owner;42 Creature *getCreature();43 44 45 NeuroSignals(NeuroImpl *n):cr(0),owner(n) {}39 protected: 40 Creature *cr; 41 NeuroImpl *owner; 42 Creature *getCreature(); 43 public: 44 45 NeuroSignals(NeuroImpl *n) :cr(0), owner(n) {} 46 46 47 47 #define STATRICKCLASS NeuroSignals 48 PARAMPROCDEF(p_add);49 PARAMPROCDEF(p_get);50 PARAMGETDEF(size);51 PARAMPROCDEF(p_receive);52 PARAMPROCDEF(p_receiveSet);53 PARAMPROCDEF(p_receiveFilter);54 PARAMPROCDEF(p_receiveSingle);48 PARAMPROCDEF(p_add); 49 PARAMPROCDEF(p_get); 50 PARAMGETDEF(size); 51 PARAMPROCDEF(p_receive); 52 PARAMPROCDEF(p_receiveSet); 53 PARAMPROCDEF(p_receiveFilter); 54 PARAMPROCDEF(p_receiveSingle); 55 55 #undef STATRICKCLASS 56 56 57 static Param& getStaticParam();57 static Param& getStaticParam(); 58 58 }; 59 59 #endif … … 62 62 class NeuroNetImpl 63 63 { 64 CallbackNode *cnode;65 Model &mod;66 SList neurons[4];67 NeuroNetConfig& config;68 int isbuilt,errorcount;69 STCALLBACKDEFC(NeuroNetImpl,destroyNN);70 int minorder,maxorder;71 72 73 #ifdef NEURO_SIGNALS 74 ChannelSpace *channels;75 #endif 76 static int mytags_id;77 static double getStateFromNeuro(Neuro *n);78 int getErrorCount() {return errorcount;}79 NeuroNetConfig &getConfig() {return config;}80 NeuroNetImpl(Model& model, NeuroNetConfig& conf81 #ifdef NEURO_SIGNALS 82 , ChannelSpace *ch=083 #endif 84 );85 ~NeuroNetImpl();86 void simulateNeuroNet();87 void simulateNeuroPhysics();88 89 static NeuroImpl *getImpl(Neuro* n) {return (NeuroImpl*)n->userdata[mytags_id];}64 CallbackNode *cnode; 65 Model &mod; 66 SList neurons[4]; 67 NeuroNetConfig& config; 68 int isbuilt, errorcount; 69 STCALLBACKDEFC(NeuroNetImpl, destroyNN); 70 int minorder, maxorder; 71 72 public: 73 #ifdef NEURO_SIGNALS 74 ChannelSpace *channels; 75 #endif 76 static int mytags_id; 77 static double getStateFromNeuro(Neuro *n); 78 int getErrorCount() { return errorcount; } 79 NeuroNetConfig &getConfig() { return config; } 80 NeuroNetImpl(Model& model, NeuroNetConfig& conf 81 #ifdef NEURO_SIGNALS 82 , ChannelSpace *ch = 0 83 #endif 84 ); 85 ~NeuroNetImpl(); 86 void simulateNeuroNet(); 87 void simulateNeuroPhysics(); 88 89 static NeuroImpl *getImpl(Neuro* n) { return (NeuroImpl*)n->userdata[mytags_id]; } 90 90 }; 91 91 … … 95 95 (Neuro::state) in each simulation step. 96 96 97 SUBCLASSING TUTORIAL98 ====================99 100 1.Derive your custom neuron from NeuroImpl class. The name must be prefixed with NI_101 102 class NI_MyNeuron: public NeuroImpl103 { ... };104 105 2.Public parameters106 Create any number of public fields, they will be adjustable from the genotype level.107 3 datatypes are supported: long, double and SString108 109 public:110 paInt intParameter;111 double fpParameter;112 SString txtParameter;113 114 115 3.Required method: "instantiator".116 It is always the same, just create a new instance of your neuron.117 public:118 NeuroImpl* makeNew() { return new NI_MyNeuron(); };119 120 121 4.Required method: default constructor122 Set the "paramentries" variable if you need public parameters in your neuron.123 NI_..._tab is created automatically and should be declared as: extern ParamEntry NI_..._tab[];124 At this stage the parameter values are not yet available.125 126 public:127 NI_MyNeuron() // no parameters!128 {129 paramentries=NI_MyNeuron_tab;130 // you add here: some general initialization131 }132 133 134 5.Optional method: initialization135 This method is called once before the neuron is actually used in the simulation.136 The parameter values are already initialized (according to the genotype) and the neuron is bound to the creature (i.e. this->neuro is valid).137 Return 0 if the neuron cannot be initialized.138 139 int lateinit()140 {141 // you add here: initialization using full neuron context142 // example: if (!neuro->joint) return 0; //this neuron must be attached to joint143 return 1;//OK144 }145 146 147 6.Required method: simulation step148 If it has output: calculate the next neuron state and call setState()149 If it is an effector: do anything else150 151 void go()152 {153 // you add here: things called every simulation step154 }155 156 Note: You can make your neuron fire before or after "regular" neurons by changing its "simorder" property (during initialization). The default value is 1, whereas receptors have simorder=0 and effectors have simorder=2.157 158 159 7.Neuron definition160 In order to incorporate the new neuron into Framsticks you need to provide some additional information (to be added to "f0.def" file).161 162 NEUROCLASS(MyNeuron,MN,This is the name,`Neuron description',-1,1,0)163 NEUROPROP(int,0,0,name of the int,d,,,,intParameter)164 NEUROPROP(fp,0,0,name of the floating point,f,,,,fpParameter)165 NEUROPROP(txt,0,0,name of the text,s,,,,txtParameter)166 ENDNEUROCLASS 167 168 NEUROCLASS:169 - MyNeuron: neuron class name (without the NI_ prefix)170 - MN: neuron symbol (used in genotypes)171 - full name and description172 - -1: preferred number of inputs (special case: -1=any)173 - 1: provides output: 1=yes/0=no174 - 0: preferred location: 0=none, 1=part, 2=joint175 176 NEUROPROP:177 - int/fp/txt: parameter names as visible in genotypes and scripting178 - "name of the ...": descriptive name179 - d/f/s: type (int/floating point/string)180 - intParameter/fpParameter/txtParameter: C++ field names181 182 183 */97 SUBCLASSING TUTORIAL 98 ==================== 99 100 1.Derive your custom neuron from NeuroImpl class. The name must be prefixed with NI_ 101 102 class NI_MyNeuron: public NeuroImpl 103 { ... }; 104 105 2.Public parameters 106 Create any number of public fields, they will be adjustable from the genotype level. 107 3 datatypes are supported: long, double and SString 108 109 public: 110 paInt intParameter; 111 double fpParameter; 112 SString txtParameter; 113 114 115 3.Required method: "instantiator". 116 It is always the same, just create a new instance of your neuron. 117 public: 118 NeuroImpl* makeNew() { return new NI_MyNeuron(); }; 119 120 121 4.Required method: default constructor 122 Set the "paramentries" variable if you need public parameters in your neuron. 123 NI_..._tab is created automatically and should be declared as: extern ParamEntry NI_..._tab[]; 124 At this stage the parameter values are not yet available. 125 126 public: 127 NI_MyNeuron() // no parameters! 128 { 129 paramentries=NI_MyNeuron_tab; 130 // you add here: some general initialization 131 } 132 133 134 5.Optional method: initialization 135 This method is called once before the neuron is actually used in the simulation. 136 The parameter values are already initialized (according to the genotype) and the neuron is bound to the creature (i.e. this->neuro is valid). 137 Return 0 if the neuron cannot be initialized. 138 139 int lateinit() 140 { 141 // you add here: initialization using full neuron context 142 // example: if (!neuro->joint) return 0; //this neuron must be attached to joint 143 return 1;//OK 144 } 145 146 147 6.Required method: simulation step 148 If it has output: calculate the next neuron state and call setState() 149 If it is an effector: do anything else 150 151 void go() 152 { 153 // you add here: things called every simulation step 154 } 155 156 Note: You can make your neuron fire before or after "regular" neurons by changing its "simorder" property (during initialization). The default value is 1, whereas receptors have simorder=0 and effectors have simorder=2. 157 158 159 7.Neuron definition 160 In order to incorporate the new neuron into Framsticks you need to provide some additional information (to be added to "f0.def" file). 161 162 NEUROCLASS(MyNeuron,MN,This is the name,`Neuron description',-1,1,0) 163 NEUROPROP(int,0,0,name of the int,d,,,,intParameter) 164 NEUROPROP(fp,0,0,name of the floating point,f,,,,fpParameter) 165 NEUROPROP(txt,0,0,name of the text,s,,,,txtParameter) 166 ENDNEUROCLASS 167 168 NEUROCLASS: 169 - MyNeuron: neuron class name (without the NI_ prefix) 170 - MN: neuron symbol (used in genotypes) 171 - full name and description 172 - -1: preferred number of inputs (special case: -1=any) 173 - 1: provides output: 1=yes/0=no 174 - 0: preferred location: 0=none, 1=part, 2=joint 175 176 NEUROPROP: 177 - int/fp/txt: parameter names as visible in genotypes and scripting 178 - "name of the ...": descriptive name 179 - d/f/s: type (int/floating point/string) 180 - intParameter/fpParameter/txtParameter: C++ field names 181 182 183 */ 184 184 class NeuroImpl 185 185 { 186 186 protected: 187 int simorder;188 int channels;189 SListTempl<double> chstate;190 SListTempl<double> chnewstate;191 Param *fields_param;192 ExtObject *fields_object;187 int simorder; 188 int channels; 189 SListTempl<double> chstate; 190 SListTempl<double> chnewstate; 191 Param *fields_param; 192 ExtObject *fields_object; 193 193 public: 194 static const int ENDDRAWING;195 static const int MAXDRAWINGXY;196 197 enum NeuroImplStats { BeforeInit=0, InitError=1, InitOk=2 };198 NeuroImplStats status;199 /** originating neuron object (from the model) */200 Neuro *neuro;201 NeuroClass *neuroclass;202 /** don't access directly */203 double newstate;204 NeuroNetImpl *owner;205 /** will be used by readParam() method, if not null */206 ParamEntry *paramentries; // no extra properties if ==0207 208 #ifdef NEURO_SIGNALS 209 NeuroSignals sigs;210 ExtObject sigs_obj;211 #endif 212 213 /** "virtual constructor" - NeuroFactory uses this method to create the proper implementation object.214 215 virtual NeuroImpl* makeNew() {return 0;} //216 /** read additional properties from "moredata" field of the originating Neuro */217 void readParam();218 /** called when all other neuro objects were already created and "moredata" transferred to219 220 221 222 */223 virtual int lateinit() {return 1;}224 /** calculate 'newstate - implementation dependent */225 virtual void go(){}226 /** for neurons doing some physical actions (called each simulation step when nnspeed!=1.0) */227 virtual void goPhysics(){}228 229 int getSimOrder() {return simorder;}230 virtual int getNeedPhysics() {return 0;}231 232 void setChannelCount(int c);233 int getChannelCount() {return channels;}234 235 int getInputCount() {return neuro->getInputCount();}236 int getInputChannelCount(int i);237 double getInputState(int i,int channel=0);238 double getWeightedInputState(int i,int channel=0);239 double getInputSum(int startwith=0);240 double getWeightedInputSum(int startwith=0);241 double getInputWeight(int i) {return neuro->getInputWeight(i);}242 void setState(double st,int channel);243 void setState(double st) {validateNeuroState(st); newstate=st;}244 double getState(int channel);245 double getState() {return neuro->state;}246 247 virtual int getDrawingCount() {return 0;}248 virtual int* getDrawing(int i) {return 0;}249 250 /** is this implementation current? script neurons retain their original implementation when reloading *.neuro */251 virtual bool isCurrent() {return true;}252 253 void commit();254 void validateNeuroState(double& st) {if (st<=-1e10) st=-1e10; else if (st>1e10) st=1e10;}255 256 NeuroImpl():simorder(1),channels(1),fields_param(0),fields_object(0),status(BeforeInit),neuro(0),newstate(0),owner(0),paramentries(0)257 #ifdef NEURO_SIGNALS 258 ,sigs(this),sigs_obj(&NeuroSignals::getStaticParam(),&sigs)259 #endif 260 261 virtual ~NeuroImpl();262 virtual void createFieldsObject();263 264 /** usually == "newstate" but will obey the "hold state" */265 double getNewState(int channel=0);266 267 /** don't use! */268 void setCurrentState(double st,int channel=0);269 270 bool getPosition(Pt3D &pos);271 Creature* getCreature();194 static const int ENDDRAWING; 195 static const int MAXDRAWINGXY; 196 197 enum NeuroImplStats { BeforeInit = 0, InitError = 1, InitOk = 2 }; 198 NeuroImplStats status; 199 /** originating neuron object (from the model) */ 200 Neuro *neuro; 201 NeuroClass *neuroclass; 202 /** don't access directly */ 203 double newstate; 204 NeuroNetImpl *owner; 205 /** will be used by readParam() method, if not null */ 206 ParamEntry *paramentries; // no extra properties if ==0 207 208 #ifdef NEURO_SIGNALS 209 NeuroSignals sigs; 210 ExtObject sigs_obj; 211 #endif 212 213 /** "virtual constructor" - NeuroFactory uses this method to create the proper implementation object. 214 subclasses must return new object here. */ 215 virtual NeuroImpl* makeNew() { return 0; } // 216 /** read additional properties from "moredata" field of the originating Neuro */ 217 void readParam(); 218 /** called when all other neuro objects were already created and "moredata" transferred to 219 object fields. 220 useful for initialization that cannot be performed in the constructor. 221 @return 1=ok 0=failure 222 */ 223 virtual int lateinit() { return 1; } 224 /** calculate 'newstate - implementation dependent */ 225 virtual void go(){} 226 /** for neurons doing some physical actions (called each simulation step when nnspeed!=1.0) */ 227 virtual void goPhysics(){} 228 229 int getSimOrder() { return simorder; } 230 virtual int getNeedPhysics() { return 0; } 231 232 void setChannelCount(int c); 233 int getChannelCount() { return channels; } 234 235 int getInputCount() { return neuro->getInputCount(); } 236 int getInputChannelCount(int i); 237 double getInputState(int i, int channel = 0); 238 double getWeightedInputState(int i, int channel = 0); 239 double getInputSum(int startwith = 0); 240 double getWeightedInputSum(int startwith = 0); 241 double getInputWeight(int i) { return neuro->getInputWeight(i); } 242 void setState(double st, int channel); 243 void setState(double st) { validateNeuroState(st); newstate = st; } 244 double getState(int channel); 245 double getState() { return neuro->state; } 246 247 virtual int getDrawingCount() { return 0; } 248 virtual int* getDrawing(int i) { return 0; } 249 250 /** is this implementation current? script neurons retain their original implementation when reloading *.neuro */ 251 virtual bool isCurrent() { return true; } 252 253 void commit(); 254 void validateNeuroState(double& st) { if (st <= -1e10) st = -1e10; else if (st > 1e10) st = 1e10; } 255 256 NeuroImpl() :simorder(1), channels(1), fields_param(0), fields_object(0), status(BeforeInit), neuro(0), newstate(0), owner(0), paramentries(0) 257 #ifdef NEURO_SIGNALS 258 , sigs(this), sigs_obj(&NeuroSignals::getStaticParam(), &sigs) 259 #endif 260 {} 261 virtual ~NeuroImpl(); 262 virtual void createFieldsObject(); 263 264 /** usually == "newstate" but will obey the "hold state" */ 265 double getNewState(int channel = 0); 266 267 /** don't use! */ 268 void setCurrentState(double st, int channel = 0); 269 270 bool getPosition(Pt3D &pos); 271 Creature* getCreature(); 272 272 273 273 #define STATRICKCLASS NeuroImpl 274 PARAMGETDEF(count) {arg1->setInt(getInputCount());}275 PARAMPROCDEF(p_get) {arg2->setDouble(getInputState(arg1->getInt()));}276 PARAMPROCDEF(p_getweight) {arg2->setDouble(getInputWeight(arg1->getInt()));}277 PARAMPROCDEF(p_getw) {arg2->setDouble(getWeightedInputState(arg1->getInt()));}278 PARAMPROCDEF(p_getsum) {arg2->setDouble(getInputSum(arg1->getInt()));}279 PARAMPROCDEF(p_getwsum) {arg2->setDouble(getWeightedInputSum(arg1->getInt()));}280 PARAMGETDEF(sum) {arg1->setDouble(getInputSum(0));}281 PARAMGETDEF(wsum) {arg1->setDouble(getWeightedInputSum(0));}282 PARAMPROCDEF(p_getchancount) {arg2->setInt(getInputChannelCount(arg1->getInt()));}283 PARAMPROCDEF(p_getchan) {arg2->setDouble(getInputState(arg1[1].getInt(),arg1[0].getInt()));}284 PARAMPROCDEF(p_getwchan) {arg2->setDouble(getWeightedInputState(arg1[1].getInt(),arg1[0].getInt()));}285 PARAMGETDEF(state) {arg1->setDouble(getState());}286 PARAMSETDEF(state) {setState(arg1->getDouble()); return 0;}287 PARAMGETDEF(cstate) {arg1->setDouble(neuro->state);}288 PARAMSETDEF(cstate) {setCurrentState(arg1->getDouble()); return 0;}289 PARAMGETDEF(hold) {arg1->setInt((neuro->flags&(Neuro::HoldState))?1:0);}290 PARAMSETDEF(hold) {neuro->flags=(neuro->flags&~Neuro::HoldState)|(arg1->getInt()?Neuro::HoldState:0); return 0;}291 PARAMGETDEF(channels) {arg1->setInt(getChannelCount());}292 PARAMSETDEF(channels) {setChannelCount(arg1->getInt()); return 0;}293 PARAMPROCDEF(p_getstate) {arg2->setDouble(getState(arg1->getInt()));}294 PARAMPROCDEF(p_setstate) {setState(arg1[0].getDouble(),arg1[1].getInt());}295 PARAMPROCDEF(p_setcstate) {setCurrentState(arg1[0].getDouble(),arg1[1].getInt());}296 PARAMGETDEF(creature);297 PARAMGETDEF(part);298 PARAMGETDEF(joint);299 PARAMGETDEF(position_x);300 PARAMGETDEF(position_y);301 PARAMGETDEF(position_z);302 PARAMGETDEF(fields);303 PARAMGETDEF(neurodef);304 PARAMGETDEF(classObject);274 PARAMGETDEF(count) { arg1->setInt(getInputCount()); } 275 PARAMPROCDEF(p_get) { arg2->setDouble(getInputState(arg1->getInt())); } 276 PARAMPROCDEF(p_getweight) { arg2->setDouble(getInputWeight(arg1->getInt())); } 277 PARAMPROCDEF(p_getw) { arg2->setDouble(getWeightedInputState(arg1->getInt())); } 278 PARAMPROCDEF(p_getsum) { arg2->setDouble(getInputSum(arg1->getInt())); } 279 PARAMPROCDEF(p_getwsum) { arg2->setDouble(getWeightedInputSum(arg1->getInt())); } 280 PARAMGETDEF(sum) { arg1->setDouble(getInputSum(0)); } 281 PARAMGETDEF(wsum) { arg1->setDouble(getWeightedInputSum(0)); } 282 PARAMPROCDEF(p_getchancount) { arg2->setInt(getInputChannelCount(arg1->getInt())); } 283 PARAMPROCDEF(p_getchan) { arg2->setDouble(getInputState(arg1[1].getInt(), arg1[0].getInt())); } 284 PARAMPROCDEF(p_getwchan) { arg2->setDouble(getWeightedInputState(arg1[1].getInt(), arg1[0].getInt())); } 285 PARAMGETDEF(state) { arg1->setDouble(getState()); } 286 PARAMSETDEF(state) { setState(arg1->getDouble()); return 0; } 287 PARAMGETDEF(cstate) { arg1->setDouble(neuro->state); } 288 PARAMSETDEF(cstate) { setCurrentState(arg1->getDouble()); return 0; } 289 PARAMGETDEF(hold) { arg1->setInt((neuro->flags&(Neuro::HoldState)) ? 1 : 0); } 290 PARAMSETDEF(hold) { neuro->flags = (neuro->flags&~Neuro::HoldState) | (arg1->getInt() ? Neuro::HoldState : 0); return 0; } 291 PARAMGETDEF(channels) { arg1->setInt(getChannelCount()); } 292 PARAMSETDEF(channels) { setChannelCount(arg1->getInt()); return 0; } 293 PARAMPROCDEF(p_getstate) { arg2->setDouble(getState(arg1->getInt())); } 294 PARAMPROCDEF(p_setstate) { setState(arg1[0].getDouble(), arg1[1].getInt()); } 295 PARAMPROCDEF(p_setcstate) { setCurrentState(arg1[0].getDouble(), arg1[1].getInt()); } 296 PARAMGETDEF(creature); 297 PARAMGETDEF(part); 298 PARAMGETDEF(joint); 299 PARAMGETDEF(position_x); 300 PARAMGETDEF(position_y); 301 PARAMGETDEF(position_z); 302 PARAMGETDEF(fields); 303 PARAMGETDEF(neurodef); 304 PARAMGETDEF(classObject); 305 305 #undef STATRICKCLASS 306 306 307 307 static Param& getStaticParam(); 308 308 }; 309 309
Note: See TracChangeset
for help on using the changeset viewer.