Changeset 1110 for java/Framclipse/com.framsticks.framclipse/res
- Timestamp:
- 03/16/21 02:50:14 (4 years ago)
- File:
-
- 1 edited
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java/Framclipse/com.framsticks.framclipse/res/framscript.xml
r1086 r1110 1439 1439 1440 1440 Properties: 1441 power (p) float 0. 01..1 (default 0.25)1441 power (p) float 0..1 (default 0.25) 1442 1442 bending range (r) float 0..1 (default 1)]]></description> 1443 1443 </element> … … 1450 1450 1451 1451 Properties: 1452 power (p) float 0. 01..1 (default 1)]]></description>1452 power (p) float 0..1 (default 1)]]></description> 1453 1453 </element> 1454 1454 <element name="neuadd_M" type="integer" min="0" max="1"> … … 1460 1460 1461 1461 Properties: 1462 power (p) float 0. 01..1 (default 1)1462 power (p) float 0..1 (default 1) 1463 1463 axis (a) integer 0..1 (default 0)]]></description> 1464 1464 </element> … … 3198 3198 3199 3199 Properties: 3200 power (p) float 0. 01..1 (default 0.25)3200 power (p) float 0..1 (default 0.25) 3201 3201 bending range (r) float 0..1 (default 1)]]></description> 3202 3202 </element> … … 3209 3209 3210 3210 Properties: 3211 power (p) float 0. 01..1 (default 1)]]></description>3211 power (p) float 0..1 (default 1)]]></description> 3212 3212 </element> 3213 3213 <element name="ncl_M" type="integer" min="0" max="1"> … … 3219 3219 3220 3220 Properties: 3221 power (p) float 0. 01..1 (default 1)3221 power (p) float 0..1 (default 1) 3222 3222 axis (a) integer 0..1 (default 0)]]></description> 3223 3223 </element> … … 4091 4091 256 - creatures 4092 4092 4093 The standard behavior (without the second argument) is to import genotypes, parameters, and genepool and population settings (2+4+8+16). Note that "64" is not included by default, because the expdef change resets all simulator parameters, which contradicts the usual meaning of "import" in Framsticks ("add data", as opposed to "load" meaning "replace data"). Moreover, using the "64" option in scripts can be d engerous, especially all expdef and show scripts should always declare the proper expdef name in their header rather than change the expdef directly. Without the "64" option, it is always safe to "import" any file in a script regardless of the current simulator state.]]></description>4093 The standard behavior (without the second argument) is to import genotypes, parameters, and genepool and population settings (2+4+8+16). Note that "64" is not included by default, because the expdef change resets all simulator parameters, which contradicts the usual meaning of "import" in Framsticks ("add data", as opposed to "load" meaning "replace data"). Moreover, using the "64" option in scripts can be dangerous, especially all expdef and show scripts should always declare the proper expdef name in their header rather than change the expdef directly. Without the "64" option, it is always safe to "import" any file in a script regardless of the current simulator state.]]></description> 4094 4094 <arguments> 4095 4095 <argument name="filename" type="string"/> … … 4635 4635 4636 4636 Properties: 4637 power (p) float 0. 01..1 (default 0.25)4637 power (p) float 0..1 (default 0.25) 4638 4638 bending range (r) float 0..1 (default 1)]]></description> 4639 4639 </element> … … 4646 4646 4647 4647 Properties: 4648 power (p) float 0. 01..1 (default 1)]]></description>4648 power (p) float 0..1 (default 1)]]></description> 4649 4649 </element> 4650 4650 <element name="neuadd_M" type="integer" min="0" max="1"> … … 4656 4656 4657 4657 Properties: 4658 power (p) float 0. 01..1 (default 1)4658 power (p) float 0..1 (default 1) 4659 4659 axis (a) integer 0..1 (default 0)]]></description> 4660 4660 </element> … … 5460 5460 5461 5461 Properties: 5462 power (p) float 0. 01..1 (default 0.25)5462 power (p) float 0..1 (default 0.25) 5463 5463 bending range (r) float 0..1 (default 1)]]></description> 5464 5464 </element> … … 5471 5471 5472 5472 Properties: 5473 power (p) float 0. 01..1 (default 1)]]></description>5473 power (p) float 0..1 (default 1)]]></description> 5474 5474 </element> 5475 5475 <element name="ncl_M" type="integer" min="0" max="1"> … … 5481 5481 5482 5482 Properties: 5483 power (p) float 0. 01..1 (default 1)5483 power (p) float 0..1 (default 1) 5484 5484 axis (a) integer 0..1 (default 0)]]></description> 5485 5485 </element> … … 5633 5633 time (t) float 0..6.28319 (default 0)]]></description> 5634 5634 </element> 5635 <element name=" type" type="integer" min="0" max="2" default="1">5635 <element name="simil_type" type="integer" min="0" max="2" default="1"> 5636 5636 <description><![CDATA[]]></description> 5637 5637 </element> … … 5751 5751 http://www.framsticks.com/bib/Komosinski-2016 5752 5752 https://doi.org/10.1007/978-3-030-16692-2_8]]></description> 5753 <element name=" type" type="integer" min="0" max="2" default="1">5753 <element name="simil_type" type="integer" min="0" max="2" default="1"> 5754 5754 <description><![CDATA[]]></description> 5755 5755 </element> … … 5912 5912 256 - creatures 5913 5913 5914 The standard behavior (without the second argument) is to import genotypes, parameters, and genepool and population settings (2+4+8+16). Note that "64" is not included by default, because the expdef change resets all simulator parameters, which contradicts the usual meaning of "import" in Framsticks ("add data", as opposed to "load" meaning "replace data"). Moreover, using the "64" option in scripts can be d engerous, especially all expdef and show scripts should always declare the proper expdef name in their header rather than change the expdef directly. Without the "64" option, it is always safe to "import" any file in a script regardless of the current simulator state.]]></description>5914 The standard behavior (without the second argument) is to import genotypes, parameters, and genepool and population settings (2+4+8+16). Note that "64" is not included by default, because the expdef change resets all simulator parameters, which contradicts the usual meaning of "import" in Framsticks ("add data", as opposed to "load" meaning "replace data"). Moreover, using the "64" option in scripts can be dangerous, especially all expdef and show scripts should always declare the proper expdef name in their header rather than change the expdef directly. Without the "64" option, it is always safe to "import" any file in a script regardless of the current simulator state.]]></description> 5915 5915 <arguments> 5916 5916 <argument name="filename" type="string"/>
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