1 | /*global Module*/ |
---|
2 | "use strict"; |
---|
3 | |
---|
4 | import * as THREE from 'three'; |
---|
5 | import JointMeshFactory from './jointmeshfactory'; |
---|
6 | import PartMeshFactory from './partmeshfactory'; |
---|
7 | |
---|
8 | /**@typedef {object} BodyElement |
---|
9 | * @property {boolean} isBodyElement checked if element is body element |
---|
10 | * @property {string} type should be 'p' for parts, 'j' for joints |
---|
11 | * @property {object} data model logic for part or joint |
---|
12 | * @property {Mesh} mesh mesh for a given part |
---|
13 | */ |
---|
14 | |
---|
15 | /**@typedef {BodyElement} PartMesh |
---|
16 | * @property {Module.Part} data model logic for part |
---|
17 | * @property {Module.Joint[]} connectedJoints list of joints connected to part |
---|
18 | */ |
---|
19 | |
---|
20 | /**@typedef {BodyElement} JointMesh |
---|
21 | * @property {Module.Joint} data reference to model logic joint |
---|
22 | * @property {Module.Part[]} connectedParts list of parts connected by this joint |
---|
23 | * @property {boolean} showTransparent true if joint should be transparent |
---|
24 | */ |
---|
25 | |
---|
26 | /** |
---|
27 | * @typedef {object} ShapeInfo |
---|
28 | * @property {string} name full name of shape |
---|
29 | * @property {number} value enum for part shape |
---|
30 | */ |
---|
31 | |
---|
32 | /** Parts and Joints geometry info for viewer */ |
---|
33 | export const geometry = { |
---|
34 | part: { |
---|
35 | defaultShape: { |
---|
36 | radius: 0.213, |
---|
37 | segments: 16 |
---|
38 | }, |
---|
39 | ellipsoidShape: { |
---|
40 | radius: 1, |
---|
41 | segments: 32 |
---|
42 | } |
---|
43 | }, |
---|
44 | joint: { |
---|
45 | cylinderShape: { |
---|
46 | radius: 0.1, |
---|
47 | radiusSegments: 10 |
---|
48 | }, |
---|
49 | linkShape: { |
---|
50 | radius: 0.04, |
---|
51 | radiusSegments: 10 |
---|
52 | } |
---|
53 | } |
---|
54 | }; |
---|
55 | |
---|
56 | /** |
---|
57 | * Class for creating various transformations on Framsticks-SDK joints and parts |
---|
58 | * meshes. It contains helpers for conversions between Joint/Part logic and THREE.js |
---|
59 | * visualization. |
---|
60 | * |
---|
61 | * Any constants and methods considering shapes should go here. |
---|
62 | */ |
---|
63 | class Transformations { |
---|
64 | |
---|
65 | /** |
---|
66 | * Basic constructor for Transformations class. |
---|
67 | * Initializes fields partShapes and jointShapes with getPartShapes and |
---|
68 | * getJointsShapes results. |
---|
69 | */ |
---|
70 | constructor() { |
---|
71 | this.partShapes = this.getPartShapes(); |
---|
72 | this.jointShapes = this.getJointShapes(); |
---|
73 | } |
---|
74 | |
---|
75 | /** |
---|
76 | * Getter for Part shapes informations. |
---|
77 | * @returns {ShapeInfo[]} basic info about shapes of parts |
---|
78 | */ |
---|
79 | getPartShapes() { |
---|
80 | let shapes = []; |
---|
81 | shapes["SHAPE_BALL_AND_STICK"] = { name: "Ball & Stick", value: Module.Part["SHAPE_BALL_AND_STICK"] }; |
---|
82 | shapes["SHAPE_ELLIPSOID"] = { name: "Elipsoid", value: Module.Part["SHAPE_ELLIPSOID"] }; |
---|
83 | shapes["SHAPE_CUBOID"] = { name: "Cuboid", value: Module.Part["SHAPE_CUBOID"] }; |
---|
84 | shapes["SHAPE_CYLINDER"] = { name: "Cylinder", value: Module.Part["SHAPE_CYLINDER"] }; |
---|
85 | return shapes; |
---|
86 | } |
---|
87 | |
---|
88 | /** |
---|
89 | * Getter for Joint shapes informations. |
---|
90 | * @returns {ShapeInfo[]} basic info about shapes of joints |
---|
91 | */ |
---|
92 | getJointShapes() { |
---|
93 | let shapes = []; |
---|
94 | shapes["SHAPE_BALL_AND_STICK"] = { name: "Ball & Stick", value: Module.Joint["SHAPE_BALL_AND_STICK"] }; |
---|
95 | shapes["SHAPE_FIXED"] = { name: "Fixed", value: Module.Joint["SHAPE_FIXED"] }; |
---|
96 | return shapes; |
---|
97 | } |
---|
98 | |
---|
99 | /** |
---|
100 | * Recursive method for checking which elements are affected by transformations of object. |
---|
101 | * This is internal method that should not be called. |
---|
102 | * @param {BodyElement} bodyElement bodyelement, for which connected elements are checked for affection |
---|
103 | * @param {object} result {partElements: PartMesh[], jointElements: JointMesh[]} that is result of recursive call |
---|
104 | */ |
---|
105 | getAffectedElements_r(bodyElement, result) { |
---|
106 | if (bodyElement.marked) { |
---|
107 | return; |
---|
108 | } |
---|
109 | |
---|
110 | if (bodyElement.type == "p") { |
---|
111 | |
---|
112 | bodyElement.marked = true; |
---|
113 | result.partElements.push(bodyElement); |
---|
114 | |
---|
115 | for (let i = 0; i < bodyElement.connectedJoints.length; ++i) { |
---|
116 | let joint = bodyElement.connectedJoints[i]; |
---|
117 | if (!joint.marked) { |
---|
118 | joint.marked = true; |
---|
119 | result.jointElements.push(joint); |
---|
120 | if (joint.data.get_usedelta()) { |
---|
121 | this.getAffectedElements_r(joint.connectedParts[1], result); |
---|
122 | } |
---|
123 | } |
---|
124 | } |
---|
125 | |
---|
126 | } |
---|
127 | else if (bodyElement.type == "j") { |
---|
128 | bodyElement.marked = true; |
---|
129 | result.jointElements.push(bodyElement); |
---|
130 | |
---|
131 | this.getAffectedElements_r(bodyElement.connectedParts[1], result); |
---|
132 | } |
---|
133 | } |
---|
134 | |
---|
135 | /** |
---|
136 | * Function that finds affected elements with function getAffectedElements_r |
---|
137 | * and returns all affected parts and joints |
---|
138 | * @param {BodyElement} bodyElement bodyelement, for which connected elements are checked for affection |
---|
139 | * @returns {object} {partElements: PartMesh[], jointElements: JointMesh[]} that is result of recursive call |
---|
140 | */ |
---|
141 | getAffectedElements(bodyElement) { |
---|
142 | let result = { |
---|
143 | partElements: [], |
---|
144 | jointElements: [] |
---|
145 | }; |
---|
146 | |
---|
147 | this.getAffectedElements_r(bodyElement, result); |
---|
148 | |
---|
149 | for (let j = 0; j < result.partElements.length; ++j) { |
---|
150 | result.partElements[j].marked = false; |
---|
151 | } |
---|
152 | for (let k = 0; k < result.jointElements.length; ++k) { |
---|
153 | result.jointElements[k].marked = false; |
---|
154 | } |
---|
155 | return result; |
---|
156 | } |
---|
157 | |
---|
158 | /** |
---|
159 | * Helper for clamping colors from Framsticks-SDK to 0-1 values |
---|
160 | * @param {number} value density of color |
---|
161 | * @returns {number} clamped color |
---|
162 | */ |
---|
163 | calcColorComponent(value) { |
---|
164 | return THREE.Math.clamp(value, 0, 1); |
---|
165 | } |
---|
166 | |
---|
167 | /** |
---|
168 | * Applies color for a given element |
---|
169 | * @param {BodyElement} bodyElement body element to color |
---|
170 | * @param {number} component which component should be changed |
---|
171 | * @param {number} value new value of component |
---|
172 | */ |
---|
173 | applyColor(bodyElement, component, value) { |
---|
174 | bodyElement.mesh.material.color[component] = this.calcColorComponent(value); |
---|
175 | } |
---|
176 | |
---|
177 | /** |
---|
178 | * Creates new phong material for Mesh |
---|
179 | * @param {number} r color red |
---|
180 | * @param {number} g color green |
---|
181 | * @param {number} b color blue |
---|
182 | * @returns {MeshPhongMaterial} new material for Mesh |
---|
183 | */ |
---|
184 | getNewMaterial(color) { |
---|
185 | return new THREE.MeshPhongMaterial({ |
---|
186 | color: color, |
---|
187 | transparent: true, |
---|
188 | opacity: 0.6, |
---|
189 | reflectivity: 0.2, |
---|
190 | shininess: 600 |
---|
191 | }); |
---|
192 | } |
---|
193 | |
---|
194 | /** |
---|
195 | * Returns THREE.js object representing rotation matrix based on XYZ axis |
---|
196 | * rotation angles. |
---|
197 | * @param {number} rotAngleX angle of rotation for X axis |
---|
198 | * @param {number} rotAngleY angle of rotation for Y axis |
---|
199 | * @param {number} rotAngleZ angle of rotation for Z axis |
---|
200 | * @returns {THREE.Euler} rotation matrix to be applied for model |
---|
201 | */ |
---|
202 | getPartRotation(rotAngleX, rotAngleY, rotAngleZ) { |
---|
203 | return new THREE.Euler(rotAngleX, -rotAngleY, rotAngleZ, "ZYX"); |
---|
204 | } |
---|
205 | |
---|
206 | /** |
---|
207 | * Creates rotation matrix for cylinder Part |
---|
208 | * @param {number} rotAngleX rotate coordinate |
---|
209 | * @param {number} rotAngleY rotate coordinate |
---|
210 | * @param {number} rotAngleZ rotate coordinate |
---|
211 | * @returns {Matrix4} rotation matrix for cylinder Part |
---|
212 | */ |
---|
213 | getCylinderPartRotationMatrix(rotAngleX, rotAngleY, rotAngleZ) { |
---|
214 | let rot = this.getPartRotation(rotAngleX, rotAngleY, rotAngleZ); |
---|
215 | |
---|
216 | let m = new THREE.Matrix4(); |
---|
217 | m.makeRotationZ(THREE.Math.degToRad(90)); |
---|
218 | |
---|
219 | let m2 = new THREE.Matrix4(); |
---|
220 | m2.makeRotationFromEuler(rot); |
---|
221 | m2.multiply(m); |
---|
222 | return m2; |
---|
223 | } |
---|
224 | |
---|
225 | /** |
---|
226 | * Applies rotation on a single part |
---|
227 | * @param {BodyElement} bodyElement element on which rotation will be performed |
---|
228 | */ |
---|
229 | applySinglePartRotation(bodyElement) { |
---|
230 | let shape = bodyElement.data.get_shape(); |
---|
231 | let rot = bodyElement.data.get_o().getAngles(); |
---|
232 | |
---|
233 | if (this.partShapes['SHAPE_CYLINDER'].value == shape) { |
---|
234 | let m = this.getCylinderPartRotationMatrix( |
---|
235 | rot.get_x(), |
---|
236 | rot.get_y(), |
---|
237 | rot.get_z()); |
---|
238 | bodyElement.mesh.rotation.setFromRotationMatrix(m); |
---|
239 | } |
---|
240 | else { |
---|
241 | let r = this.getPartRotation(rot.get_x(), rot.get_y(), rot.get_z()); |
---|
242 | bodyElement.mesh.rotation.copy(r); |
---|
243 | } |
---|
244 | } |
---|
245 | |
---|
246 | /** |
---|
247 | * Applies rotation on a bodyElement part and all other affected elements. |
---|
248 | * @param {BodyElement} bodyElement element on which rotation will be performed |
---|
249 | */ |
---|
250 | applyPartRotation(bodyElement) { |
---|
251 | |
---|
252 | let affectedElements = this.getAffectedElements(bodyElement); |
---|
253 | |
---|
254 | if (affectedElements.partElements.length > 1) { |
---|
255 | for (let i = 0; i < affectedElements.partElements.length; ++i) { |
---|
256 | let part = affectedElements.partElements[i]; |
---|
257 | part.mesh.position.x = part.data.get_p().get_x(); |
---|
258 | part.mesh.position.y = part.data.get_p().get_y(); |
---|
259 | part.mesh.position.z = part.data.get_p().get_z(); |
---|
260 | this.applySinglePartRotation(part); |
---|
261 | } |
---|
262 | let jointMeshFactory = new JointMeshFactory(this.jointShapes); |
---|
263 | for (let j = 0; j < affectedElements.jointElements.length; ++j) { |
---|
264 | let newJointMesh = jointMeshFactory.create(affectedElements.jointElements[j].data); |
---|
265 | this.changeBodyElementMesh(affectedElements.jointElements[j], newJointMesh); |
---|
266 | } |
---|
267 | } else { |
---|
268 | this.applySinglePartRotation(bodyElement); |
---|
269 | } |
---|
270 | |
---|
271 | } |
---|
272 | |
---|
273 | /** |
---|
274 | * Redefines all affected joints due to part changes |
---|
275 | * @param {BodyElement} bodyElement starting element |
---|
276 | */ |
---|
277 | applyJointDeltaChange(bodyElement) { |
---|
278 | |
---|
279 | let affectedElements = this.getAffectedElements(bodyElement); |
---|
280 | |
---|
281 | for (let i = 0; i < affectedElements.partElements.length; ++i) { |
---|
282 | let part = affectedElements.partElements[i]; |
---|
283 | part.mesh.position.x = part.data.get_p().get_x(); |
---|
284 | part.mesh.position.y = part.data.get_p().get_y(); |
---|
285 | part.mesh.position.z = part.data.get_p().get_z(); |
---|
286 | this.applySinglePartRotation(part); |
---|
287 | } |
---|
288 | let jointMeshFactory = new JointMeshFactory(this.jointShapes); |
---|
289 | for (let j = 0; j < affectedElements.jointElements.length; ++j) { |
---|
290 | let newJointMesh = jointMeshFactory.create(affectedElements.jointElements[j].data); |
---|
291 | this.changeBodyElementMesh(affectedElements.jointElements[j], newJointMesh); |
---|
292 | } |
---|
293 | |
---|
294 | } |
---|
295 | |
---|
296 | /** |
---|
297 | * Applies scale to a part |
---|
298 | * @param {BodyElement} bodyElement element to be scaled |
---|
299 | */ |
---|
300 | applyPartScale(bodyElement) { |
---|
301 | let part = bodyElement.data; |
---|
302 | let shape = part.get_shape(); |
---|
303 | if (this.partShapes['SHAPE_CYLINDER'].value == shape) { |
---|
304 | bodyElement.mesh.scale.set( |
---|
305 | part.get_scale().get_y(), |
---|
306 | part.get_scale().get_x(), |
---|
307 | part.get_scale().get_z()); |
---|
308 | } else if (this.partShapes['SHAPE_BALL_AND_STICK'].value != shape) { |
---|
309 | bodyElement.mesh.scale.set( |
---|
310 | part.get_scale().get_x(), |
---|
311 | part.get_scale().get_y(), |
---|
312 | part.get_scale().get_z()); |
---|
313 | } |
---|
314 | } |
---|
315 | |
---|
316 | /** |
---|
317 | * Replaces old mesh of an element with a new mesh |
---|
318 | * @param {BodyElement} element Element to be changed |
---|
319 | * @param {Mesh} newMesh New mesh for element |
---|
320 | */ |
---|
321 | changeBodyElementMesh(element, newMesh) { |
---|
322 | let scene = element.mesh.parent; |
---|
323 | let oldMesh = element.mesh; |
---|
324 | |
---|
325 | let userData = oldMesh.userData; |
---|
326 | userData.showTransparent = newMesh.userData.showTransparent; |
---|
327 | userData.mesh = newMesh.userData.mesh; |
---|
328 | newMesh.userData = userData; |
---|
329 | |
---|
330 | scene.remove(oldMesh); |
---|
331 | scene.add(newMesh); |
---|
332 | |
---|
333 | oldMesh.geometry.dispose(); |
---|
334 | oldMesh.geometry = null; |
---|
335 | oldMesh.material.dispose(); |
---|
336 | oldMesh.material = null; |
---|
337 | } |
---|
338 | |
---|
339 | /** |
---|
340 | * Changes Part position. |
---|
341 | * @param {BodyElement} bodyElement element to be changed |
---|
342 | * @param {string} axis which axis should be changed |
---|
343 | */ |
---|
344 | applyPartPosition(bodyElement, axis) { |
---|
345 | let jointMeshFactory = new JointMeshFactory(this.jointShapes); |
---|
346 | |
---|
347 | let affectedElements = this.getAffectedElements(bodyElement); |
---|
348 | for (let i = 0; i < affectedElements.partElements.length; ++i) { |
---|
349 | affectedElements.partElements[i].mesh.position[axis] = |
---|
350 | affectedElements.partElements[i].data.get_p()["get_" + axis](); |
---|
351 | } |
---|
352 | for (let j = 0; j < affectedElements.jointElements.length; ++j) { |
---|
353 | let newJointMesh = jointMeshFactory.create(affectedElements.jointElements[j].data); |
---|
354 | this.changeBodyElementMesh(affectedElements.jointElements[j], newJointMesh); |
---|
355 | } |
---|
356 | } |
---|
357 | |
---|
358 | /** |
---|
359 | * Updates all affected elements positions. |
---|
360 | * @param {BodyElement} bodyElement beginning element |
---|
361 | */ |
---|
362 | updateAfterPartTranslation(bodyElement) { |
---|
363 | let jointMeshFactory = new JointMeshFactory(this.jointShapes); |
---|
364 | |
---|
365 | let affectedElements = this.getAffectedElements(bodyElement); |
---|
366 | for (let i = 0; i < affectedElements.partElements.length; ++i) { |
---|
367 | let currentElement = affectedElements.partElements[i]; |
---|
368 | if (currentElement !== bodyElement) { |
---|
369 | affectedElements.partElements[i].mesh.position.x = |
---|
370 | affectedElements.partElements[i].data.get_p().get_x(); |
---|
371 | affectedElements.partElements[i].mesh.position.y = |
---|
372 | affectedElements.partElements[i].data.get_p().get_y(); |
---|
373 | affectedElements.partElements[i].mesh.position.z = |
---|
374 | affectedElements.partElements[i].data.get_p().get_z(); |
---|
375 | } |
---|
376 | } |
---|
377 | for (let j = 0; j < affectedElements.jointElements.length; ++j) { |
---|
378 | let newJointMesh = jointMeshFactory.create(affectedElements.jointElements[j].data); |
---|
379 | this.changeBodyElementMesh(affectedElements.jointElements[j], newJointMesh); |
---|
380 | } |
---|
381 | } |
---|
382 | |
---|
383 | /** |
---|
384 | * Creates Part shape and removes old shape. |
---|
385 | * @param {PartMesh} bodyElement part to be applied |
---|
386 | */ |
---|
387 | applyPartShape(bodyElement) { |
---|
388 | let partMeshFactory = new PartMeshFactory(this.partShapes); |
---|
389 | let newPartMesh = partMeshFactory.create(bodyElement.data); |
---|
390 | this.changeBodyElementMesh(bodyElement, newPartMesh); |
---|
391 | } |
---|
392 | |
---|
393 | /** |
---|
394 | * Creates Joint shape and removes old shape. |
---|
395 | * @param {JointMesh} bodyElement joint to be applied |
---|
396 | */ |
---|
397 | applyJointShape(bodyElement) { |
---|
398 | let jointMeshFactory = new JointMeshFactory(this.jointShapes); |
---|
399 | let newJointMesh = jointMeshFactory.create(bodyElement.data); |
---|
400 | this.changeBodyElementMesh(bodyElement, newJointMesh); |
---|
401 | } |
---|
402 | } |
---|
403 | |
---|
404 | export default Transformations; |
---|