1 | /*global Module*/ |
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2 | "use strict"; |
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3 | |
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4 | import * as THREE from 'three'; |
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5 | import Framstick from './framstick'; |
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6 | import Scene from './scene'; |
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7 | import Camera from './camera'; |
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8 | const TransformControls = require('three-transform-controls')(THREE); |
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9 | |
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10 | /** Camera class configuration for Viewer */ |
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11 | export const cameraconfig = { |
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12 | fieldOfView: 75, |
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13 | near: 0.1, |
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14 | far: 1000, |
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15 | autoRotateSpeed: 2, |
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16 | defaultSettings: { |
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17 | target: { |
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18 | x: 0, |
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19 | y: 0, |
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20 | z: 0 |
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21 | }, |
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22 | position: { |
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23 | x: 0.56, |
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24 | y: 0.56, |
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25 | z: 0.56 |
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26 | }, |
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27 | } |
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28 | }; |
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29 | |
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30 | /** Light configuration for Viewer */ |
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31 | export const lightconfig = { |
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32 | ambient: { |
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33 | color: 0x303030 |
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34 | }, |
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35 | directional: { |
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36 | top: { |
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37 | color: 0x808080, |
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38 | intensity: 1.0, |
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39 | positionZ: 1000 |
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40 | }, |
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41 | bottom: { |
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42 | color: 0x808080, |
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43 | intensity: 1.0, |
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44 | positionZ: -1000 |
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45 | } |
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46 | } |
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47 | }; |
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48 | |
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49 | /** |
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50 | * Class for visualizing static Framsticks creatures. Connects all visualization |
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51 | * classes and render scene in given HTML canvas. For resizing it is recommended |
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52 | * to put canvas in resizable div and then compute new widths and heights from |
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53 | * this parent. |
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54 | */ |
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55 | class Viewer { |
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56 | /** |
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57 | * Default constructor for Viewer. It initializes all 3D visualization objects |
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58 | * in Scene without creature Meshes. It needs canvas to be created in |
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59 | * HTML - it does not create canvas on its own, like default WebGLRenderer. |
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60 | * Width and height should be taken from canvas parent |
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61 | * @param {number} width width of canvas |
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62 | * @param {number} height height of canvas |
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63 | * @param {Element} canvasdom DOM reference to canvas. |
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64 | */ |
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65 | constructor(width, height, canvasdom) { |
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66 | this.container = document.getElementById("simcontainer"); |
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67 | |
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68 | this.meshes = []; |
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69 | this.parts = []; |
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70 | this.lines = []; |
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71 | this.framstick1 = null; |
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72 | this.framstick2 = null; |
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73 | this.selected1 = []; |
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74 | this.selected2 = []; |
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75 | |
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76 | this.renderer = new THREE.WebGLRenderer({ |
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77 | antialias: true, |
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78 | devicePixelRatio: window.devicePixelRatio || 1, |
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79 | canvas: canvasdom |
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80 | }); |
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81 | this.renderer.setSize(width, height); |
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82 | this.raycaster = new THREE.Raycaster(); |
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83 | this.scene = new Scene(); |
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84 | this.camera = new Camera(cameraconfig, this.renderer.domElement, false); |
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85 | this.control = new TransformControls(this.camera.getPerspectiveCamera(), this.renderer.domElement); |
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86 | this.control.addEventListener( 'change', (e) => { |
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87 | this.addLines(this.selected1, this.selected2); |
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88 | this.addText(); |
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89 | }); |
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90 | this.control.addEventListener( 'dragging-changed', function(e) { |
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91 | this.camera.getCameraControl().enable = ! e.value; |
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92 | }); |
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93 | this.scene.add(this.control); |
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94 | this.control.setMode( "translate" ); |
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95 | |
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96 | let ambientLight = new THREE.AmbientLight(lightconfig.ambient.color); |
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97 | this.scene.add(ambientLight); |
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98 | |
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99 | let topDirectionalLight = new THREE.DirectionalLight( |
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100 | lightconfig.directional.top.color, |
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101 | lightconfig.directional.top.intensity); |
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102 | topDirectionalLight.position.set(0, 0, lightconfig.directional.top.positionZ); |
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103 | this.scene.add(topDirectionalLight); |
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104 | |
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105 | let bottomDirectionalLight = new THREE.DirectionalLight( |
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106 | lightconfig.directional.bottom.color, |
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107 | lightconfig.directional.bottom.intensity); |
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108 | bottomDirectionalLight.position.set(0, 0, lightconfig.directional.bottom.positionZ); |
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109 | this.scene.add(bottomDirectionalLight); |
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110 | |
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111 | this.renderer.setClearColor('gray'); |
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112 | this.rezoom = false; |
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113 | this.autorotate = false; |
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114 | this.renderScene = this.renderScene.bind(this); |
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115 | this.selectedelements = []; |
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116 | |
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117 | this.mouse = new THREE.Vector2(); |
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118 | this.SELECTED = null; |
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119 | this.CLICKED = false; |
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120 | |
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121 | |
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122 | this.lineMaterial = new THREE.LineBasicMaterial({ |
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123 | color: 0xffff00, |
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124 | transparent: true, |
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125 | opacity: 0.5 |
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126 | }); |
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127 | |
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128 | this.textLabels = []; |
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129 | this.container = document.getElementById("simcontainer"); |
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130 | } |
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131 | |
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132 | /** |
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133 | * Allow to clear view and add new pair of genotypes |
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134 | * @param {string} genotype1 Genotype of first framstick |
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135 | * @param {string} genotype2 Genotype of second framstick |
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136 | */ |
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137 | add2Genotypes(genotype1, genotype2) { |
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138 | this.clearView(); |
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139 | |
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140 | this.framstick1 = new Framstick(genotype1, this); |
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141 | this.framstick2 = new Framstick(genotype2, this); |
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142 | |
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143 | this.meshes = []; |
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144 | this.parts = []; |
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145 | |
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146 | for (let i = 0; i < this.framstick1.mesh.children.length; i++) { |
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147 | this.meshes.push(this.framstick1.mesh.children[i]); |
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148 | } |
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149 | |
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150 | for (let i = 0; i < this.framstick2.mesh.children.length; i++) { |
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151 | this.meshes.push(this.framstick2.mesh.children[i]); |
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152 | } |
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153 | |
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154 | for (let i = 0; i < this.framstick1.parts.length; i++) { |
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155 | this.parts.push(this.framstick1.parts[i]); |
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156 | } |
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157 | |
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158 | for (let i = 0; i < this.framstick2.parts.length; i++) { |
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159 | this.parts.push(this.framstick2.parts[i]); |
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160 | } |
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161 | |
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162 | this.framstick1.mesh.position.set( 0, -2, 0 ); |
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163 | this.framstick2.mesh.position.set( 0, 2, 0 ); |
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164 | |
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165 | this.framstick1.setPositions(); |
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166 | this.framstick2.setPositions(); |
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167 | |
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168 | this.framstick1.setColor('red'); |
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169 | this.framstick2.setColor('blue'); |
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170 | |
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171 | this.camera.zoomAll(this.meshes); |
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172 | this.addText(); |
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173 | } |
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174 | |
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175 | /** |
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176 | * Draw lines between selected parts of both framsticks |
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177 | * @param {Array} selected1 array of values that user selected in fitview for first genotype |
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178 | * @param {Array} selected2 array of values that user selected in fitview for second genotype |
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179 | */ |
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180 | addLines(selected1, selected2) { |
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181 | for (let i = 0; i < this.lines.length; i++) { |
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182 | this.scene.remove(this.lines[i]); |
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183 | } |
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184 | |
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185 | this.lines = []; |
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186 | |
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187 | let pairs = (selected1.length + selected2.length) / 2; |
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188 | |
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189 | for (let i = 0; i < pairs; i++) { |
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190 | if (selected1[i] != ' ' && selected2[i] != ' ') { |
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191 | let index1 = parseInt(selected1[i]) - 1; |
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192 | let index2 = selected2[i].charCodeAt(0) - 65; |
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193 | |
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194 | let tempV1 = new THREE.Vector3().copy(this.framstick1.positions[index1]).applyEuler(this.framstick1.mesh.rotation).add(this.framstick1.mesh.position); |
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195 | let tempV2 = new THREE.Vector3().copy(this.framstick2.positions[index2]).applyEuler(this.framstick2.mesh.rotation).add(this.framstick2.mesh.position); |
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196 | |
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197 | let geometry = new THREE.Geometry(); |
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198 | geometry.vertices.push( tempV1 ); |
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199 | geometry.vertices.push( tempV2 ); |
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200 | |
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201 | let line = new THREE.Line( geometry, this.lineMaterial ); |
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202 | this.lines.push(line); |
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203 | } |
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204 | } |
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205 | |
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206 | for (let i = 0; i < this.lines.length; i++) { |
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207 | this.scene.add(this.lines[i]); |
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208 | } |
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209 | } |
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210 | |
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211 | addText() { |
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212 | |
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213 | while (this.container.children.length > 3){ |
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214 | this.container.removeChild(this.container.lastChild) |
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215 | } |
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216 | |
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217 | this.textLabels = []; |
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218 | |
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219 | if (this.framstick1 != null && this.framstick2 != null) { |
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220 | this.framstick1.addText(1); |
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221 | this.framstick2.addText(2); |
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222 | } |
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223 | |
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224 | } |
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225 | |
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226 | /** |
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227 | * Allow to change mode of TransformControls |
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228 | * @param {string} mode Selected mode of transformcontrols |
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229 | */ |
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230 | setMode(mode) { |
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231 | this.control.setMode(mode); |
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232 | } |
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233 | |
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234 | /** |
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235 | * Selects object from scene according to current mouse position. The position |
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236 | * of mouse should be transformed to screen space, which has values from -1 to 1 |
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237 | * for each dimension. |
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238 | * @param {{x: number, y: number}} position position of mouse in canvas normalized to [-1,1]x[-1,1] space |
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239 | */ |
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240 | handleMouseDown(position) { |
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241 | this.raycaster.setFromCamera( position, this.camera.getPerspectiveCamera() ); |
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242 | let intersectsC1 = this.raycaster.intersectObjects( this.framstick1.mesh.children ); |
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243 | let intersectsC2 = this.raycaster.intersectObjects( this.framstick2.mesh.children ); |
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244 | |
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245 | if ( intersectsC1.length > 0 || intersectsC2.length > 0 ) { |
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246 | |
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247 | let obj = intersectsC1.length > 0 ? this.framstick1 : this.framstick2; |
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248 | |
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249 | if ( this.SELECTED ) { |
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250 | if (this.SELECTED == obj) { |
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251 | if (this.SELECTED == this.framstick1) { |
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252 | obj.setColor('red'); |
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253 | } else { |
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254 | obj.setColor('blue'); |
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255 | } |
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256 | this.control.detach(); |
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257 | this.SELECTED = null; |
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258 | } else { |
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259 | if (this.SELECTED == this.framstick1) { |
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260 | this.SELECTED.setColor('red'); |
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261 | } else { |
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262 | this.SELECTED.setColor('blue'); |
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263 | } |
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264 | this.control.detach(); |
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265 | obj.setColor('white'); |
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266 | this.SELECTED = obj; |
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267 | this.control.attach( obj.mesh ); |
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268 | } |
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269 | } else { |
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270 | this.control.detach(); |
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271 | obj.setColor('white'); |
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272 | this.SELECTED = obj; |
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273 | this.control.attach( obj.mesh ); |
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274 | } |
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275 | } else { |
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276 | if (this.SELECTED) { |
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277 | if (this.SELECTED == this.framstick1) { |
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278 | this.SELECTED.setColor('red'); |
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279 | } else { |
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280 | this.SELECTED.setColor('blue'); |
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281 | } |
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282 | this.control.detach(); |
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283 | this.SELECTED = null; |
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284 | } |
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285 | } |
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286 | } |
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287 | |
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288 | handleMouseUp() { |
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289 | } |
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290 | |
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291 | handleMouseMove(position) { |
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292 | } |
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293 | |
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294 | /** |
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295 | * Method for rendering Scene. It should be passed as drawing element in |
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296 | * owners method. |
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297 | * |
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298 | * Example of usage is visible in GenoViewer Component. |
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299 | * @returns {number} frameId of animation |
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300 | */ |
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301 | renderScene() { |
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302 | this.camera.getCameraControl().update(); |
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303 | |
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304 | let frameId = window.requestAnimationFrame(this.renderScene); |
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305 | this.scene.render(this.renderer, this.camera.getPerspectiveCamera()); |
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306 | return frameId; |
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307 | } |
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308 | |
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309 | /** |
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310 | * Resizes scene. Use with caution - this is performance-consuming function, |
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311 | * so it should only be used when necessary. To perform resize, the canvas |
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312 | * should have absolute position within parent, otherwise it |
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313 | * will change size on its own. |
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314 | * @param {number} width new width of canvas |
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315 | * @param {number} height new height of canvas |
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316 | */ |
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317 | resizeView(width, height) { |
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318 | this.renderer.context.canvas.width = width; |
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319 | this.renderer.context.canvas.height = height; |
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320 | this.camera.getPerspectiveCamera().aspect = width / height; |
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321 | this.camera.getPerspectiveCamera().updateProjectionMatrix(); |
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322 | this.renderer.setSize(width, height); |
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323 | this.renderer.setPixelRatio(window.devicePixelRatio || 1); |
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324 | } |
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325 | |
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326 | /** |
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327 | * Determines whether camera should change position in order to show all body |
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328 | * or not. |
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329 | * @param {boolean} rezoom true if should rezoom, false otherwise |
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330 | */ |
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331 | setRezoom(rezoom) { |
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332 | this.rezoom = rezoom; |
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333 | if (this.rezoom) { |
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334 | this.camera.zoomAll(this.meshes); |
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335 | } |
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336 | } |
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337 | |
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338 | /** |
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339 | * Determines whether camera should rotate automatically. |
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340 | * @param {boolean} autorotate true if should autorotate, false otherwise |
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341 | */ |
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342 | setAutoRotate(autorotate) { |
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343 | this.camera.setAutoRotate(autorotate); |
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344 | } |
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345 | |
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346 | /** |
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347 | * Clears scene from meshes. |
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348 | */ |
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349 | clearView() { |
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350 | if (this.framstick1 != null && this.framstick2 != null) { |
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351 | this.scene.remove(this.framstick1.mesh); |
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352 | this.scene.remove(this.framstick2.mesh); |
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353 | } |
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354 | this.control.detach(); |
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355 | while (this.container.children.length > 3) { |
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356 | this.container.removeChild(this.container.lastChild) |
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357 | } |
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358 | |
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359 | this.SELECTED = null; |
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360 | } |
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361 | |
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362 | /** |
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363 | * Returns reference to renderer DOM Element. |
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364 | * @returns {Element} DOM Element of Viewer. |
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365 | */ |
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366 | getDOM() { |
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367 | return this.renderer.domElement; |
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368 | } |
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369 | |
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370 | /** |
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371 | * Highlights all parts and joints presented in selectedelements argument. |
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372 | * @param {SelectedElements} selectedelements object of class SelectedElements defined in mappingresolver.js, determines which parts and joints should be highlighted |
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373 | */ |
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374 | highlightElements(selectedelements) { |
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375 | this.selectedelements = []; |
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376 | for (let i = 0; i < selectedelements.parts.length; i++) { |
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377 | this.parts[selectedelements.parts[i]].material.transparent = false; |
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378 | this.parts[selectedelements.parts[i]].material.emissive.set('green'); |
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379 | this.selectedelements.push(this.parts[selectedelements.parts[i]]); |
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380 | } |
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381 | for (let i = 0; i < selectedelements.joints.length; i++) { |
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382 | this.joints[selectedelements.joints[i]].material.transparent = false; |
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383 | this.joints[selectedelements.joints[i]].material.emissive.set('green'); |
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384 | this.selectedelements.push(this.joints[selectedelements.joints[i]]); |
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385 | } |
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386 | } |
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387 | |
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388 | /** |
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389 | * Removes all highlights from objects. |
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390 | */ |
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391 | clearHighlights() { |
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392 | for (let i = 0; i < this.selectedelements.length; i++) { |
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393 | if (this.selectedelements[i] && this.selectedelements[i].material) { |
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394 | this.selectedelements[i].material.transparent = this.selectedelements[i].userData.showTransparent; |
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395 | this.selectedelements[i].material.emissive.set('black'); |
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396 | } |
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397 | } |
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398 | this.selectedelements = []; |
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399 | } |
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400 | } |
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401 | |
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402 | export default Viewer; |
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