[881] | 1 | /*global Module*/ |
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| 2 | "use strict"; |
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| 3 | |
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| 4 | import * as THREE from 'three'; |
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| 5 | import TrackballControls from 'three-trackballcontrols'; |
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| 6 | import PartMeshFactory from './partmeshfactory'; |
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| 7 | import JointMeshFactory from './jointmeshfactory'; |
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| 8 | import Scene from './scene'; |
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| 9 | import Camera from './camera'; |
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| 10 | import { geometry } from './transformations'; |
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| 11 | |
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| 12 | /** Camera class configuration for Viewer */ |
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| 13 | export const cameraconfig = { |
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| 14 | fieldOfView: 75, |
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| 15 | near: 0.1, |
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| 16 | far: 1000, |
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| 17 | autoRotateSpeed: 2, |
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| 18 | defaultSettings: { |
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| 19 | target: { |
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| 20 | x: 0, |
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| 21 | y: 0, |
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| 22 | z: 0 |
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| 23 | }, |
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| 24 | position: { |
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| 25 | x: 0.56, |
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| 26 | y: 0.56, |
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| 27 | z: 0.56 |
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| 28 | }, |
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| 29 | } |
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| 30 | }; |
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| 31 | |
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| 32 | /** Light configuration for Viewer */ |
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| 33 | export const lightconfig = { |
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| 34 | ambient: { |
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| 35 | color: 0x303030 |
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| 36 | }, |
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| 37 | directional: { |
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| 38 | top: { |
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| 39 | color: 0x808080, |
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| 40 | intensity: 1.0, |
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| 41 | positionZ: 1000 |
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| 42 | }, |
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| 43 | bottom: { |
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| 44 | color: 0x808080, |
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| 45 | intensity: 1.0, |
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| 46 | positionZ: -1000 |
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| 47 | } |
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| 48 | } |
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| 49 | }; |
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| 50 | |
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| 51 | /** |
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| 52 | * Class for visualizing static Framsticks creatures. Connects all visualization |
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| 53 | * classes and render scene in given HTML canvas. For resizing it is recommended |
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| 54 | * to put canvas in resizable div and then compute new widths and heights from |
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| 55 | * this parent. |
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| 56 | */ |
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| 57 | class Viewer { |
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| 58 | /** |
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| 59 | * Default constructor for Viewer. It initializes all 3D visualization objects |
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| 60 | * in Scene without creature Meshes. It needs canvas to be created in |
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| 61 | * HTML - it does not create canvas on its own, like default WebGLRenderer. |
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| 62 | * Width and height should be taken from canvas parent |
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| 63 | * @param {number} width width of canvas |
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| 64 | * @param {number} height height of canvas |
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| 65 | * @param {Element} canvasdom DOM reference to canvas. |
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| 66 | */ |
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| 67 | constructor(width, height, canvasdom) { |
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| 68 | this.parts = []; |
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| 69 | this.joints = []; |
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| 70 | this.meshes = []; |
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| 71 | this.parts2 = []; |
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| 72 | this.joints2 = []; |
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| 73 | this.meshes2 = []; |
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| 74 | this.creature1 = new THREE.Group(); |
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| 75 | this.creature2 = new THREE.Group(); |
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| 76 | this.partfactory = new PartMeshFactory(geometry.part); |
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| 77 | this.jointfactory = new JointMeshFactory(geometry.joint); |
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| 78 | this.renderer = new THREE.WebGLRenderer({ |
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| 79 | antialias: true, |
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| 80 | devicePixelRatio: window.devicePixelRatio || 1, |
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| 81 | canvas: canvasdom |
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| 82 | }); |
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| 83 | this.renderer.setSize(width, height); |
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| 84 | this.raycaster = new THREE.Raycaster(); |
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| 85 | this.scene = new Scene(); |
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| 86 | this.camera = new Camera(cameraconfig, this.renderer.domElement, false); |
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| 87 | //console.log(this.camera); |
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| 88 | let ambientLight = new THREE.AmbientLight(lightconfig.ambient.color); |
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| 89 | this.scene.add(ambientLight); |
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| 90 | |
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| 91 | let topDirectionalLight = new THREE.DirectionalLight( |
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| 92 | lightconfig.directional.top.color, |
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| 93 | lightconfig.directional.top.intensity); |
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| 94 | topDirectionalLight.position.set(0, 0, lightconfig.directional.top.positionZ); |
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| 95 | this.scene.add(topDirectionalLight); |
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| 96 | |
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| 97 | let bottomDirectionalLight = new THREE.DirectionalLight( |
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| 98 | lightconfig.directional.bottom.color, |
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| 99 | lightconfig.directional.bottom.intensity); |
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| 100 | bottomDirectionalLight.position.set(0, 0, lightconfig.directional.bottom.positionZ); |
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| 101 | this.scene.add(bottomDirectionalLight); |
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| 102 | this.renderer.setClearColor('gray'); |
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| 103 | this.rezoom = true; |
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| 104 | this.renderScene = this.renderScene.bind(this); |
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| 105 | this.selectedelements = []; |
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| 106 | |
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| 107 | this.mouse = new THREE.Vector2(); |
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| 108 | this.offset = new THREE.Vector3(); |
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| 109 | this.INTERSECTED = null; |
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| 110 | this.SELECTED = null; |
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| 111 | |
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| 112 | this.plane = new THREE.Mesh( new THREE.PlaneGeometry(500, 500, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0x000000, opacity: 0.25, transparent: true, wireframe: true } ) ); |
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| 113 | this.plane.visible = true; |
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| 114 | this.scene.add( this.plane ); |
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| 115 | |
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| 116 | this.controls = new TrackballControls( this.camera.getPerspectiveCamera() ); |
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| 117 | this.projector = new THREE.Projector(); |
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| 118 | this.controls.target = new THREE.Vector3(0, 0, 0); |
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| 119 | this.controls.maxDistance = 150; |
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| 120 | this.controls2 = null; |
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| 121 | } |
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| 122 | |
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| 123 | addMesh(meshes, parts, joints, model, creature) |
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| 124 | { |
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| 125 | let partsforjoints = []; |
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| 126 | meshes = []; |
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| 127 | parts = []; |
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| 128 | joints = []; |
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| 129 | for (let i = 0; i < model.getPartCount(); i++) { |
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| 130 | let mesh = this.partfactory.create(model.getPart(i)); |
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| 131 | partsforjoints.push(mesh.userData); |
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| 132 | meshes.push(mesh); |
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| 133 | parts.push(mesh); |
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| 134 | creature.add(mesh); |
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| 135 | } |
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| 136 | |
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| 137 | for (let i = 0; i < model.getJointCount(); i++) { |
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| 138 | let mesh = this.jointfactory.create(model.getJoint(i), partsforjoints); |
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| 139 | meshes.push(mesh); |
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| 140 | joints.push(mesh); |
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| 141 | creature.add(mesh); |
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| 142 | } |
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| 143 | } |
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| 144 | |
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| 145 | /** |
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| 146 | * Selects object from scene according to current mouse position. The position |
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| 147 | * of mouse should be transformed to screen space, which has values from -1 to 1 |
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| 148 | * for each dimension. |
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| 149 | * @param {{x: number, y: number}} position position of mouse in canvas normalized to [-1,1]x[-1,1] space |
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| 150 | */ |
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| 151 | handleMouseDown(position) { |
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| 152 | this.raycaster.setFromCamera( position, this.camera.getPerspectiveCamera() ); |
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| 153 | let intersectsC1 = this.raycaster.intersectObjects( this.creature1.children ); |
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| 154 | let intersectsC2 = this.raycaster.intersectObjects( this.creature2.children ); |
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| 155 | |
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| 156 | if ( intersectsC1.length > 0 || intersectsC2.length > 0 ) { |
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| 157 | |
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| 158 | this.controls.enabled = false; |
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| 159 | let obj = intersectsC1.length > 0 ? this.creature1 : this.creature2; |
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| 160 | this.SELECTED = obj; |
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| 161 | let intersects = this.raycaster.intersectObject( this.plane ); |
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| 162 | this.offset.copy( intersects[ 0 ].point ).sub( this.plane.position ); |
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| 163 | } |
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| 164 | } |
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| 165 | |
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| 166 | handleMouseUp() { |
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| 167 | this.controls.enabled = true; |
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| 168 | this.SELECTED = null; |
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| 169 | |
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| 170 | if (this.INTERSECTED) |
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| 171 | { |
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| 172 | this.plane.position.copy(this.INTERSECTED.position); |
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| 173 | this.SELECTED = null; |
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| 174 | } |
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| 175 | } |
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| 176 | |
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| 177 | handleMouseMove(position) { |
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| 178 | this.raycaster.setFromCamera( position, this.camera.getPerspectiveCamera() ); |
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| 179 | if ( this.SELECTED ) { |
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| 180 | let intersects = this.raycaster.intersectObject( this.plane ); |
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| 181 | if (intersects[ 0 ]) |
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| 182 | {this.SELECTED.position.copy( intersects[ 0 ].point.sub( this.offset ) );} |
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| 183 | return; |
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| 184 | } |
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| 185 | |
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| 186 | let intersectsC1 = this.raycaster.intersectObjects(this.creature1.children); |
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| 187 | let intersectsC2 = this.raycaster.intersectObjects(this.creature2.children); |
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| 188 | if (intersectsC1.length > 0 || intersectsC2.length > 0) |
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| 189 | { |
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| 190 | let obj = intersectsC1.length > 0 ? this.creature1 : this.creature2; |
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| 191 | this.INTERSECTED = obj; |
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| 192 | this.plane.position.copy( obj.position ); |
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| 193 | this.plane.lookAt( this.camera.getPerspectiveCamera().position ); |
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| 194 | } |
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| 195 | else |
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| 196 | { |
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| 197 | this.INTERSECTED = null; |
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| 198 | } |
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| 199 | |
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| 200 | } |
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| 201 | |
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| 202 | /** |
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| 203 | * Method uses ready Model to create and add meshes to the scene. If model is |
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| 204 | * undefined, an empty scene will be rendered. |
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| 205 | * @param {Module.Model} model input model 1 |
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| 206 | * @param {Module.Model} model input model 2 |
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| 207 | */ |
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| 208 | loadMeshesFromModel(model, model2) { |
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| 209 | this.clearView(); |
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| 210 | if (typeof model !== 'undefined') { |
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| 211 | |
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| 212 | this.addMesh(this.meshes, this.parts, this.joints, model, this.creature1); |
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| 213 | this.addMesh(this.meshes2, this.parts2, this.joints2, model2, this.creature2); |
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| 214 | this.creature2.position.set( 0, 0, 0 ); |
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| 215 | this.creature2.position.set( 0, -1, 0 ); |
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| 216 | this.scene.add(this.creature1); |
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| 217 | this.scene.add(this.creature2); |
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| 218 | if (this.rezoom) { |
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| 219 | this.camera.zoomAll(this.meshes); |
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| 220 | } |
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| 221 | } |
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| 222 | } |
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| 223 | |
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| 224 | /** |
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| 225 | * Method for rendering Scene. It should be passed as drawing element in |
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| 226 | * owners method. |
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| 227 | * |
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| 228 | * Example of usage is visible in GenoViewer Component. |
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| 229 | * @returns {number} frameId of animation |
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| 230 | */ |
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| 231 | renderScene() { |
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| 232 | this.camera.getCameraControl().update(); |
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| 233 | |
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| 234 | let frameId = window.requestAnimationFrame(this.renderScene); |
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| 235 | this.scene.render(this.renderer, this.camera.getPerspectiveCamera()); |
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| 236 | return frameId; |
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| 237 | } |
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| 238 | |
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| 239 | /** |
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| 240 | * Resizes scene. Use with caution - this is performance-consuming function, |
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| 241 | * so it should only be used when necessary. To perform resize, the canvas |
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| 242 | * should have absolute position within parent, otherwise it |
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| 243 | * will change size on its own. |
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| 244 | * @param {number} width new width of canvas |
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| 245 | * @param {number} height new height of canvas |
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| 246 | */ |
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| 247 | resizeView(width, height) { |
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| 248 | this.renderer.context.canvas.width = width; |
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| 249 | this.renderer.context.canvas.height = height; |
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| 250 | this.camera.getPerspectiveCamera().aspect = width / height; |
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| 251 | this.camera.getPerspectiveCamera().updateProjectionMatrix(); |
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| 252 | this.renderer.setSize(width, height); |
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| 253 | //console.log(this.renderer.getSize()); |
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| 254 | this.renderer.setPixelRatio(window.devicePixelRatio || 1); |
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| 255 | } |
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| 256 | |
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| 257 | /** |
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| 258 | * Determines whether camera should change position in order to show all body |
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| 259 | * or not. |
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| 260 | * @param {boolean} rezoom true if should rezoom, false otherwise |
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| 261 | */ |
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| 262 | setRezoom(rezoom) { |
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| 263 | this.rezoom = rezoom; |
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| 264 | this.camera.zoomAll(this.meshes); |
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| 265 | } |
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| 266 | |
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| 267 | /** |
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| 268 | * Determines whether camera should rotate automatically. |
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| 269 | * @param {boolean} autorotate true if should autorotate, false otherwise |
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| 270 | */ |
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| 271 | setAutoRotate(autorotate) { |
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| 272 | this.camera.setAutoRotate(autorotate); |
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| 273 | } |
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| 274 | |
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| 275 | /** |
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| 276 | * Clears scene from meshes. |
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| 277 | */ |
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| 278 | clearView() { |
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| 279 | this.scene.clear(); |
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| 280 | } |
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| 281 | |
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| 282 | /** |
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| 283 | * Returns reference to renderer DOM Element. |
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| 284 | * @returns {Element} DOM Element of Viewer. |
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| 285 | */ |
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| 286 | getDOM() { |
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| 287 | return this.renderer.domElement; |
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| 288 | } |
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| 289 | |
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| 290 | /** |
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| 291 | * Highlights all parts and joints presented in selectedelements argument. |
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| 292 | * @param {SelectedElements} selectedelements object of class SelectedElements defined in mappingresolver.js, determines which parts and joints should be highlighted |
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| 293 | */ |
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| 294 | highlightElements(selectedelements) { |
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| 295 | this.selectedelements = []; |
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| 296 | for (let i = 0; i < selectedelements.parts.length; i++) { |
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| 297 | this.parts[selectedelements.parts[i]].material.transparent = false; |
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| 298 | this.parts[selectedelements.parts[i]].material.emissive.set('green'); |
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| 299 | this.selectedelements.push(this.parts[selectedelements.parts[i]]); |
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| 300 | } |
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| 301 | for (let i = 0; i < selectedelements.joints.length; i++) { |
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| 302 | this.joints[selectedelements.joints[i]].material.transparent = false; |
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| 303 | this.joints[selectedelements.joints[i]].material.emissive.set('green'); |
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| 304 | this.selectedelements.push(this.joints[selectedelements.joints[i]]); |
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| 305 | } |
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| 306 | } |
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| 307 | |
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| 308 | /** |
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| 309 | * Removes all highlights from objects. |
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| 310 | */ |
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| 311 | clearHighlights() { |
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| 312 | for (let i = 0; i < this.selectedelements.length; i++) { |
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| 313 | if (this.selectedelements[i] && this.selectedelements[i].material) { |
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| 314 | this.selectedelements[i].material.transparent = this.selectedelements[i].userData.showTransparent; |
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| 315 | this.selectedelements[i].material.emissive.set('black'); |
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| 316 | } |
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| 317 | } |
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| 318 | this.selectedelements = []; |
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| 319 | } |
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| 320 | } |
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| 321 | |
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| 322 | export default Viewer; |
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