[881] | 1 | /*global Module*/ |
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| 2 | "use strict"; |
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| 3 | |
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| 4 | import * as THREE from 'three'; |
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[911] | 5 | import Framstick from './framstick'; |
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[881] | 6 | import Scene from './scene'; |
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| 7 | import Camera from './camera'; |
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[911] | 8 | const TransformControls = require('three-transform-controls')(THREE); |
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[881] | 9 | |
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| 10 | /** Camera class configuration for Viewer */ |
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| 11 | export const cameraconfig = { |
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| 12 | fieldOfView: 75, |
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| 13 | near: 0.1, |
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| 14 | far: 1000, |
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| 15 | autoRotateSpeed: 2, |
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| 16 | defaultSettings: { |
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| 17 | target: { |
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| 18 | x: 0, |
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| 19 | y: 0, |
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| 20 | z: 0 |
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| 21 | }, |
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| 22 | position: { |
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| 23 | x: 0.56, |
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| 24 | y: 0.56, |
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| 25 | z: 0.56 |
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| 26 | }, |
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| 27 | } |
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| 28 | }; |
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| 29 | |
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| 30 | /** Light configuration for Viewer */ |
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| 31 | export const lightconfig = { |
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| 32 | ambient: { |
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| 33 | color: 0x303030 |
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| 34 | }, |
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| 35 | directional: { |
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| 36 | top: { |
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| 37 | color: 0x808080, |
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| 38 | intensity: 1.0, |
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| 39 | positionZ: 1000 |
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| 40 | }, |
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| 41 | bottom: { |
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| 42 | color: 0x808080, |
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| 43 | intensity: 1.0, |
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| 44 | positionZ: -1000 |
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| 45 | } |
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| 46 | } |
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| 47 | }; |
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| 48 | |
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| 49 | /** |
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| 50 | * Class for visualizing static Framsticks creatures. Connects all visualization |
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| 51 | * classes and render scene in given HTML canvas. For resizing it is recommended |
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| 52 | * to put canvas in resizable div and then compute new widths and heights from |
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| 53 | * this parent. |
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| 54 | */ |
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| 55 | class Viewer { |
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| 56 | /** |
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| 57 | * Default constructor for Viewer. It initializes all 3D visualization objects |
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| 58 | * in Scene without creature Meshes. It needs canvas to be created in |
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| 59 | * HTML - it does not create canvas on its own, like default WebGLRenderer. |
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| 60 | * Width and height should be taken from canvas parent |
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| 61 | * @param {number} width width of canvas |
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| 62 | * @param {number} height height of canvas |
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| 63 | * @param {Element} canvasdom DOM reference to canvas. |
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| 64 | */ |
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| 65 | constructor(width, height, canvasdom) { |
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[911] | 66 | this.container = document.getElementById("simcontainer"); |
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| 67 | |
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| 68 | this.meshes = []; |
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[881] | 69 | this.parts = []; |
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[911] | 70 | this.lines = []; |
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| 71 | this.framstick1 = null; |
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| 72 | this.framstick2 = null; |
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| 73 | this.selected1 = []; |
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| 74 | this.selected2 = []; |
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| 75 | |
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[881] | 76 | this.renderer = new THREE.WebGLRenderer({ |
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| 77 | antialias: true, |
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| 78 | devicePixelRatio: window.devicePixelRatio || 1, |
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| 79 | canvas: canvasdom |
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| 80 | }); |
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| 81 | this.renderer.setSize(width, height); |
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| 82 | this.raycaster = new THREE.Raycaster(); |
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| 83 | this.scene = new Scene(); |
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| 84 | this.camera = new Camera(cameraconfig, this.renderer.domElement, false); |
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[911] | 85 | this.control = new TransformControls(this.camera.getPerspectiveCamera(), this.renderer.domElement); |
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| 86 | this.control.addEventListener( 'change', (e) => { |
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| 87 | this.addLines(this.selected1, this.selected2); |
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| 88 | this.addText(); |
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| 89 | }); |
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| 90 | this.control.addEventListener( 'dragging-changed', function(e) { |
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| 91 | this.camera.getCameraControl().enable = ! e.value; |
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| 92 | }); |
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| 93 | this.scene.add(this.control); |
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| 94 | this.control.setMode( "translate" ); |
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| 95 | |
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[881] | 96 | let ambientLight = new THREE.AmbientLight(lightconfig.ambient.color); |
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| 97 | this.scene.add(ambientLight); |
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| 98 | |
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| 99 | let topDirectionalLight = new THREE.DirectionalLight( |
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| 100 | lightconfig.directional.top.color, |
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| 101 | lightconfig.directional.top.intensity); |
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| 102 | topDirectionalLight.position.set(0, 0, lightconfig.directional.top.positionZ); |
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| 103 | this.scene.add(topDirectionalLight); |
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| 104 | |
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| 105 | let bottomDirectionalLight = new THREE.DirectionalLight( |
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| 106 | lightconfig.directional.bottom.color, |
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| 107 | lightconfig.directional.bottom.intensity); |
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| 108 | bottomDirectionalLight.position.set(0, 0, lightconfig.directional.bottom.positionZ); |
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| 109 | this.scene.add(bottomDirectionalLight); |
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[911] | 110 | |
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[881] | 111 | this.renderer.setClearColor('gray'); |
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[911] | 112 | this.rezoom = false; |
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| 113 | this.autorotate = false; |
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[881] | 114 | this.renderScene = this.renderScene.bind(this); |
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| 115 | this.selectedelements = []; |
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| 116 | |
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| 117 | this.mouse = new THREE.Vector2(); |
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| 118 | this.SELECTED = null; |
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[911] | 119 | this.CLICKED = false; |
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[881] | 120 | |
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| 121 | |
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[911] | 122 | this.lineMaterial = new THREE.LineBasicMaterial({ |
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| 123 | color: 0xffff00, |
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| 124 | transparent: true, |
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| 125 | opacity: 0.5 |
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| 126 | }); |
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| 127 | |
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| 128 | this.textLabels = []; |
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| 129 | this.container = document.getElementById("simcontainer"); |
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[881] | 130 | } |
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| 131 | |
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[911] | 132 | /** |
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| 133 | * Allow to clear view and add new pair of genotypes |
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| 134 | * @param {string} genotype1 Genotype of first framstick |
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| 135 | * @param {string} genotype2 Genotype of second framstick |
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| 136 | */ |
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| 137 | add2Genotypes(genotype1, genotype2) { |
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| 138 | this.clearView(); |
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| 139 | |
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| 140 | this.framstick1 = new Framstick(genotype1, this); |
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| 141 | this.framstick2 = new Framstick(genotype2, this); |
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| 142 | |
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| 143 | this.meshes = []; |
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| 144 | this.parts = []; |
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| 145 | |
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| 146 | for (let i = 0; i < this.framstick1.mesh.children.length; i++) { |
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| 147 | this.meshes.push(this.framstick1.mesh.children[i]); |
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[881] | 148 | } |
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| 149 | |
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[911] | 150 | for (let i = 0; i < this.framstick2.mesh.children.length; i++) { |
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| 151 | this.meshes.push(this.framstick2.mesh.children[i]); |
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[881] | 152 | } |
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[911] | 153 | |
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| 154 | for (let i = 0; i < this.framstick1.parts.length; i++) { |
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| 155 | this.parts.push(this.framstick1.parts[i]); |
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| 156 | } |
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| 157 | |
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| 158 | for (let i = 0; i < this.framstick2.parts.length; i++) { |
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| 159 | this.parts.push(this.framstick2.parts[i]); |
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| 160 | } |
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[963] | 161 | |
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| 162 | let dist = 2; |
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| 163 | let angle = Math.random()*Math.PI*2; |
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| 164 | let x = Math.cos(angle)*dist; |
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| 165 | let y = Math.sin(angle)*dist; |
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[911] | 166 | |
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[963] | 167 | this.framstick1.mesh.position.set( x, y, 0 ); |
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| 168 | this.framstick2.mesh.position.set( -x, -y, 0 ); |
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[911] | 169 | |
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| 170 | this.framstick1.setPositions(); |
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| 171 | this.framstick2.setPositions(); |
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| 172 | |
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| 173 | this.framstick1.setColor('red'); |
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| 174 | this.framstick2.setColor('blue'); |
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| 175 | |
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| 176 | this.camera.zoomAll(this.meshes); |
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| 177 | this.addText(); |
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[881] | 178 | } |
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| 179 | |
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| 180 | /** |
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[911] | 181 | * Draw lines between selected parts of both framsticks |
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| 182 | * @param {Array} selected1 array of values that user selected in fitview for first genotype |
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| 183 | * @param {Array} selected2 array of values that user selected in fitview for second genotype |
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[881] | 184 | */ |
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[911] | 185 | addLines(selected1, selected2) { |
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| 186 | for (let i = 0; i < this.lines.length; i++) { |
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| 187 | this.scene.remove(this.lines[i]); |
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| 188 | } |
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[881] | 189 | |
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[911] | 190 | this.lines = []; |
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[881] | 191 | |
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[911] | 192 | let pairs = (selected1.length + selected2.length) / 2; |
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[881] | 193 | |
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[911] | 194 | for (let i = 0; i < pairs; i++) { |
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| 195 | if (selected1[i] != ' ' && selected2[i] != ' ') { |
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| 196 | let index1 = parseInt(selected1[i]) - 1; |
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| 197 | let index2 = selected2[i].charCodeAt(0) - 65; |
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| 198 | |
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| 199 | let tempV1 = new THREE.Vector3().copy(this.framstick1.positions[index1]).applyEuler(this.framstick1.mesh.rotation).add(this.framstick1.mesh.position); |
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| 200 | let tempV2 = new THREE.Vector3().copy(this.framstick2.positions[index2]).applyEuler(this.framstick2.mesh.rotation).add(this.framstick2.mesh.position); |
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| 201 | |
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| 202 | let geometry = new THREE.Geometry(); |
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| 203 | geometry.vertices.push( tempV1 ); |
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| 204 | geometry.vertices.push( tempV2 ); |
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| 205 | |
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| 206 | let line = new THREE.Line( geometry, this.lineMaterial ); |
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| 207 | this.lines.push(line); |
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| 208 | } |
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[881] | 209 | } |
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[911] | 210 | |
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| 211 | for (let i = 0; i < this.lines.length; i++) { |
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| 212 | this.scene.add(this.lines[i]); |
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| 213 | } |
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[881] | 214 | } |
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| 215 | |
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[911] | 216 | addText() { |
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| 217 | |
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| 218 | while (this.container.children.length > 3){ |
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| 219 | this.container.removeChild(this.container.lastChild) |
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[881] | 220 | } |
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| 221 | |
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[911] | 222 | this.textLabels = []; |
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| 223 | |
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| 224 | if (this.framstick1 != null && this.framstick2 != null) { |
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| 225 | this.framstick1.addText(1); |
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| 226 | this.framstick2.addText(2); |
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| 227 | } |
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| 228 | |
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[881] | 229 | } |
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| 230 | |
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| 231 | /** |
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[911] | 232 | * Allow to change mode of TransformControls |
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| 233 | * @param {string} mode Selected mode of transformcontrols |
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[881] | 234 | */ |
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[911] | 235 | setMode(mode) { |
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| 236 | this.control.setMode(mode); |
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| 237 | } |
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[881] | 238 | |
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[911] | 239 | /** |
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| 240 | * Selects object from scene according to current mouse position. The position |
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| 241 | * of mouse should be transformed to screen space, which has values from -1 to 1 |
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| 242 | * for each dimension. |
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| 243 | * @param {{x: number, y: number}} position position of mouse in canvas normalized to [-1,1]x[-1,1] space |
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| 244 | */ |
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| 245 | handleMouseDown(position) { |
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| 246 | this.raycaster.setFromCamera( position, this.camera.getPerspectiveCamera() ); |
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| 247 | let intersectsC1 = this.raycaster.intersectObjects( this.framstick1.mesh.children ); |
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| 248 | let intersectsC2 = this.raycaster.intersectObjects( this.framstick2.mesh.children ); |
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| 249 | |
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| 250 | if ( intersectsC1.length > 0 || intersectsC2.length > 0 ) { |
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| 251 | |
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| 252 | let obj = intersectsC1.length > 0 ? this.framstick1 : this.framstick2; |
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| 253 | |
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| 254 | if ( this.SELECTED ) { |
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| 255 | if (this.SELECTED == obj) { |
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| 256 | if (this.SELECTED == this.framstick1) { |
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| 257 | obj.setColor('red'); |
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| 258 | } else { |
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| 259 | obj.setColor('blue'); |
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| 260 | } |
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| 261 | this.control.detach(); |
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| 262 | this.SELECTED = null; |
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| 263 | } else { |
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| 264 | if (this.SELECTED == this.framstick1) { |
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| 265 | this.SELECTED.setColor('red'); |
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| 266 | } else { |
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| 267 | this.SELECTED.setColor('blue'); |
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| 268 | } |
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| 269 | this.control.detach(); |
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| 270 | obj.setColor('white'); |
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| 271 | this.SELECTED = obj; |
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| 272 | this.control.attach( obj.mesh ); |
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| 273 | } |
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| 274 | } else { |
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| 275 | this.control.detach(); |
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| 276 | obj.setColor('white'); |
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| 277 | this.SELECTED = obj; |
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| 278 | this.control.attach( obj.mesh ); |
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[881] | 279 | } |
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[911] | 280 | } else { |
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| 281 | if (this.SELECTED) { |
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| 282 | if (this.SELECTED == this.framstick1) { |
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| 283 | this.SELECTED.setColor('red'); |
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| 284 | } else { |
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| 285 | this.SELECTED.setColor('blue'); |
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| 286 | } |
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| 287 | this.control.detach(); |
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| 288 | this.SELECTED = null; |
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| 289 | } |
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[881] | 290 | } |
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| 291 | } |
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| 292 | |
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[911] | 293 | handleMouseUp() { |
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| 294 | } |
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| 295 | |
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| 296 | handleMouseMove(position) { |
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| 297 | } |
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| 298 | |
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[881] | 299 | /** |
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| 300 | * Method for rendering Scene. It should be passed as drawing element in |
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| 301 | * owners method. |
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| 302 | * |
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| 303 | * Example of usage is visible in GenoViewer Component. |
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| 304 | * @returns {number} frameId of animation |
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| 305 | */ |
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| 306 | renderScene() { |
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| 307 | this.camera.getCameraControl().update(); |
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| 308 | |
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| 309 | let frameId = window.requestAnimationFrame(this.renderScene); |
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| 310 | this.scene.render(this.renderer, this.camera.getPerspectiveCamera()); |
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| 311 | return frameId; |
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| 312 | } |
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| 313 | |
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| 314 | /** |
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| 315 | * Resizes scene. Use with caution - this is performance-consuming function, |
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| 316 | * so it should only be used when necessary. To perform resize, the canvas |
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| 317 | * should have absolute position within parent, otherwise it |
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| 318 | * will change size on its own. |
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| 319 | * @param {number} width new width of canvas |
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| 320 | * @param {number} height new height of canvas |
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| 321 | */ |
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| 322 | resizeView(width, height) { |
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| 323 | this.renderer.context.canvas.width = width; |
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| 324 | this.renderer.context.canvas.height = height; |
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| 325 | this.camera.getPerspectiveCamera().aspect = width / height; |
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| 326 | this.camera.getPerspectiveCamera().updateProjectionMatrix(); |
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| 327 | this.renderer.setSize(width, height); |
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| 328 | this.renderer.setPixelRatio(window.devicePixelRatio || 1); |
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| 329 | } |
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| 330 | |
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| 331 | /** |
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| 332 | * Determines whether camera should change position in order to show all body |
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| 333 | * or not. |
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| 334 | * @param {boolean} rezoom true if should rezoom, false otherwise |
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| 335 | */ |
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| 336 | setRezoom(rezoom) { |
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| 337 | this.rezoom = rezoom; |
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[911] | 338 | if (this.rezoom) { |
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| 339 | this.camera.zoomAll(this.meshes); |
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| 340 | } |
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[881] | 341 | } |
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| 342 | |
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| 343 | /** |
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| 344 | * Determines whether camera should rotate automatically. |
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| 345 | * @param {boolean} autorotate true if should autorotate, false otherwise |
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| 346 | */ |
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| 347 | setAutoRotate(autorotate) { |
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| 348 | this.camera.setAutoRotate(autorotate); |
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| 349 | } |
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| 350 | |
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| 351 | /** |
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| 352 | * Clears scene from meshes. |
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| 353 | */ |
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| 354 | clearView() { |
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[911] | 355 | if (this.framstick1 != null && this.framstick2 != null) { |
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| 356 | this.scene.remove(this.framstick1.mesh); |
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| 357 | this.scene.remove(this.framstick2.mesh); |
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| 358 | } |
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| 359 | this.control.detach(); |
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| 360 | while (this.container.children.length > 3) { |
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| 361 | this.container.removeChild(this.container.lastChild) |
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| 362 | } |
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| 363 | |
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| 364 | this.SELECTED = null; |
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[881] | 365 | } |
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| 366 | |
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| 367 | /** |
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| 368 | * Returns reference to renderer DOM Element. |
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| 369 | * @returns {Element} DOM Element of Viewer. |
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| 370 | */ |
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| 371 | getDOM() { |
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| 372 | return this.renderer.domElement; |
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| 373 | } |
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| 374 | |
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| 375 | /** |
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| 376 | * Highlights all parts and joints presented in selectedelements argument. |
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| 377 | * @param {SelectedElements} selectedelements object of class SelectedElements defined in mappingresolver.js, determines which parts and joints should be highlighted |
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| 378 | */ |
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| 379 | highlightElements(selectedelements) { |
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| 380 | this.selectedelements = []; |
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| 381 | for (let i = 0; i < selectedelements.parts.length; i++) { |
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| 382 | this.parts[selectedelements.parts[i]].material.transparent = false; |
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| 383 | this.parts[selectedelements.parts[i]].material.emissive.set('green'); |
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| 384 | this.selectedelements.push(this.parts[selectedelements.parts[i]]); |
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| 385 | } |
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| 386 | for (let i = 0; i < selectedelements.joints.length; i++) { |
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| 387 | this.joints[selectedelements.joints[i]].material.transparent = false; |
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| 388 | this.joints[selectedelements.joints[i]].material.emissive.set('green'); |
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| 389 | this.selectedelements.push(this.joints[selectedelements.joints[i]]); |
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| 390 | } |
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| 391 | } |
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| 392 | |
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| 393 | /** |
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| 394 | * Removes all highlights from objects. |
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| 395 | */ |
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| 396 | clearHighlights() { |
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| 397 | for (let i = 0; i < this.selectedelements.length; i++) { |
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| 398 | if (this.selectedelements[i] && this.selectedelements[i].material) { |
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| 399 | this.selectedelements[i].material.transparent = this.selectedelements[i].userData.showTransparent; |
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| 400 | this.selectedelements[i].material.emissive.set('black'); |
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| 401 | } |
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| 402 | } |
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| 403 | this.selectedelements = []; |
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| 404 | } |
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| 405 | } |
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| 406 | |
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| 407 | export default Viewer; |
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