[881] | 1 | "use strict"; |
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| 2 | import * as THREE from 'three'; |
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| 3 | |
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| 4 | /** |
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| 5 | * Class helper for creating a THREE.js scene with multiple meshes. |
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| 6 | */ |
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| 7 | class Scene { |
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| 8 | /** |
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| 9 | * Basic constructor setting THREE.js Scene object |
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| 10 | */ |
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| 11 | constructor() { |
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| 12 | this.scene = new THREE.Scene(); |
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| 13 | } |
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| 14 | |
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| 15 | /** |
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| 16 | * Adds new element (or more elements) to THREE.js Scene |
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| 17 | * @param {...Object3D[]} obj list of objects to be added to the Scene |
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| 18 | */ |
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| 19 | add(obj) { |
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| 20 | this.scene.add(obj); |
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| 21 | } |
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| 22 | |
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| 23 | /** |
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| 24 | * Removes object from Scene by reference. If object was geometry or material, |
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| 25 | * then it disposes their data |
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| 26 | * @param {Object3D} obj object to be removed from Scene |
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| 27 | */ |
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| 28 | remove(obj) { |
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| 29 | this.scene.remove(obj); |
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| 30 | if (obj.geometry) { |
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| 31 | obj.geometry.dispose(); |
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| 32 | obj.geometry = null; |
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| 33 | } |
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| 34 | if (obj.material) { |
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| 35 | obj.material.dispose(); |
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| 36 | obj.material = null; |
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| 37 | } |
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| 38 | } |
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| 39 | |
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| 40 | /** |
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| 41 | * Getter for Scene children |
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| 42 | * @returns {Object3D} children of Scene |
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| 43 | */ |
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| 44 | getChildren() { |
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| 45 | return this.scene.children; |
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| 46 | } |
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| 47 | |
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| 48 | /** |
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| 49 | * Getter of meshes of Scene |
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| 50 | * @returns {Mesh} only meshes objects from Scene |
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| 51 | */ |
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| 52 | getMeshes() { |
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| 53 | let meshes = []; |
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| 54 | for (let i = 0; i < this.scene.children.length; i++) { |
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| 55 | let child = this.scene.children[i]; |
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| 56 | if (child instanceof THREE.Mesh) { |
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| 57 | meshes.push(child); |
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| 58 | } |
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| 59 | } |
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| 60 | return meshes; |
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| 61 | } |
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| 62 | |
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| 63 | /** |
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| 64 | * Removes all elements from Scene. |
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| 65 | */ |
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| 66 | clear() { |
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| 67 | let toRemove = []; |
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| 68 | for (let i = 0; i < this.scene.children.length; i++) { |
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| 69 | let obj = this.scene.children[i]; |
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| 70 | if (obj.userData && obj.userData.isBodyElement) { |
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| 71 | toRemove.push(obj); |
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| 72 | } |
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| 73 | } |
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| 74 | for (let i = 0; i < toRemove.length; i++) { |
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| 75 | this.remove(toRemove[i]); |
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| 76 | } |
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| 77 | } |
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| 78 | |
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| 79 | /** |
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| 80 | * Render scene with renderer |
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| 81 | * @param {WebGLRenderer} renderer Renderer for scene |
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| 82 | * @param {PerspectiveCamera} camera Perspective camera for scene |
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| 83 | */ |
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| 84 | render(renderer, camera) { |
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| 85 | renderer.render(this.scene, camera); |
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| 86 | } |
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| 87 | } |
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| 88 | |
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| 89 | export default Scene; |
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