source: js/human_3d_alignment/src/visualization/scene.js @ 1267

Last change on this file since 1267 was 881, checked in by Maciej Komosinski, 6 years ago

Initial, prototype version of a javascript app to test how humans align two 3D structures

File size: 2.2 KB
RevLine 
[881]1"use strict";
2import * as THREE from 'three';
3
4/**
5 * Class helper for creating a THREE.js scene with multiple meshes.
6 */
7class Scene {
8    /**
9     * Basic constructor setting THREE.js Scene object
10     */
11    constructor() {
12        this.scene = new THREE.Scene();
13    }
14
15    /**
16     * Adds new element (or more elements) to THREE.js Scene
17     * @param {...Object3D[]} obj list of objects to be added to the Scene
18     */
19    add(obj) {
20        this.scene.add(obj);
21    }
22
23    /**
24     * Removes object from Scene by reference. If object was geometry or material,
25     * then it disposes their data
26     * @param {Object3D} obj object to be removed from Scene
27     */
28    remove(obj) {
29        this.scene.remove(obj);
30        if (obj.geometry) {
31            obj.geometry.dispose();
32            obj.geometry = null;
33        }
34        if (obj.material) {
35            obj.material.dispose();
36            obj.material = null;
37        }
38    }
39
40    /**
41     * Getter for Scene children
42     * @returns {Object3D} children of Scene
43     */
44    getChildren() {
45        return this.scene.children;
46    }
47
48    /**
49     * Getter of meshes of Scene
50     * @returns {Mesh} only meshes objects from Scene
51     */
52    getMeshes() {
53        let meshes = [];
54        for (let i = 0; i < this.scene.children.length; i++) {
55            let child = this.scene.children[i];
56            if (child instanceof THREE.Mesh) {
57                meshes.push(child);
58            }
59        }
60        return meshes;
61    }
62
63    /**
64     * Removes all elements from Scene.
65     */
66    clear() {
67        let toRemove = [];
68        for (let i = 0; i < this.scene.children.length; i++) {
69            let obj = this.scene.children[i];
70            if (obj.userData && obj.userData.isBodyElement) {
71                toRemove.push(obj);
72            }
73        }
74        for (let i = 0; i < toRemove.length; i++) {
75            this.remove(toRemove[i]);
76        }
77    }
78
79    /**
80     * Render scene with renderer
81     * @param {WebGLRenderer} renderer Renderer for scene
82     * @param {PerspectiveCamera} camera Perspective camera for scene
83     */
84    render(renderer, camera) {
85        renderer.render(this.scene, camera);
86    }
87}
88
89export default Scene;
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