package com.framsticks.model; import com.framsticks.util.Point3d; /** * @author Piotr Sniegowski */ public class Neuro { public Integer channelCount; public Integer inputCount; public Integer getGetInputCount() { return inputCount; } public void setGetInputCount(Integer getInputCount) { inputCount = getInputCount; } public Double inputSum; public Double weightedInputSum; public Double state; public Double currentState; public Double getCurrState() { return currentState; } public void setCurrState(Double currState) { currentState = currState; } public Boolean hold; /** position_x, position_y, position_z*/ public final Point3d position = new Point3d(); public Double getPosition_x() { return position.x; } public void setPosition_x(Double position_x) { position.x = position_x; } public Double getPosition_y() { return position.y; } public void setPosition_y(Double position_y) { position.y = position_y; } public Double getPosition_z() { return position.z; } public void setPosition_z(Double position_z) { position.z = position_z; } }