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1 | package com.framsticks.model; |
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2 | |
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3 | import com.framsticks.util.Point3d; |
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4 | |
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5 | /** |
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6 | * @author Piotr Sniegowski |
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7 | */ |
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8 | public class Neuro { |
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9 | |
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10 | public Integer channelCount; |
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11 | |
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12 | public Integer inputCount; |
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13 | public Integer getGetInputCount() { return inputCount; } |
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14 | public void setGetInputCount(Integer getInputCount) { inputCount = getInputCount; } |
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15 | |
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16 | public Double inputSum; |
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17 | |
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18 | public Double weightedInputSum; |
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19 | |
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20 | public Double state; |
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21 | |
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22 | public Double currentState; |
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23 | public Double getCurrState() { return currentState; } |
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24 | public void setCurrState(Double currState) { currentState = currState; } |
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25 | |
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26 | public Boolean hold; |
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27 | |
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28 | |
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29 | /** position_x, position_y, position_z*/ |
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30 | public final Point3d position = new Point3d(); |
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31 | |
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32 | public Double getPosition_x() { return position.x; } |
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33 | public void setPosition_x(Double position_x) { position.x = position_x; } |
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34 | |
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35 | public Double getPosition_y() { return position.y; } |
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36 | public void setPosition_y(Double position_y) { position.y = position_y; } |
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37 | |
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38 | public Double getPosition_z() { return position.z; } |
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39 | public void setPosition_z(Double position_z) { position.z = position_z; } |
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40 | |
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41 | } |
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