1 | package cecj.app; |
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2 | |
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3 | import cecj.app.othello.OthelloBoard; |
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4 | import cecj.app.othello.OthelloGame; |
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5 | import cecj.app.othello.OthelloPlayer; |
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6 | import cecj.interaction.InteractionResult; |
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7 | import cecj.interaction.WinDrawLossResult; |
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8 | import cecj.interaction.WinDrawLossResult.Result; |
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9 | import cecj.problems.SymmetricTestBasedProblem; |
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10 | import cecj.utils.Pair; |
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11 | import ec.EvolutionState; |
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12 | import ec.Individual; |
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13 | import ec.util.Parameter; |
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14 | import ec.vector.DoubleVectorIndividual; |
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15 | import games.Player; |
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16 | import games.scenarios.GameScenario; |
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17 | import games.scenarios.RandomizedTwoPlayersGameScenario; |
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18 | import games.scenarios.SimpleTwoPlayersGameScenario; |
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19 | |
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20 | public class BoardGameProblem extends SymmetricTestBasedProblem { |
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21 | |
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22 | private static final int WPC_LENGTH = 64; |
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23 | private static final String P_RANDOMNESS = "randomness"; |
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24 | |
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25 | private double randomness; |
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26 | private boolean randomizedPlay; |
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27 | |
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28 | @Override |
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29 | public void setup(EvolutionState state, Parameter base) { |
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30 | super.setup(state, base); |
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31 | |
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32 | Parameter randomnessParam = base.push(P_RANDOMNESS); |
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33 | if (state.parameters.exists(randomnessParam)) { |
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34 | randomness = state.parameters.getDoubleWithDefault(randomnessParam, null, 0); |
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35 | randomizedPlay = true; |
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36 | } else { |
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37 | randomizedPlay = false; |
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38 | } |
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39 | } |
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40 | |
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41 | @Override |
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42 | public Pair<? extends InteractionResult> test(EvolutionState state, Individual candidate, |
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43 | Individual test) { |
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44 | if (!(candidate instanceof DoubleVectorIndividual) |
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45 | || !(test instanceof DoubleVectorIndividual)) { |
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46 | state.output.error("Othello players should be represented by floats vectors\n"); |
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47 | } |
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48 | |
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49 | double[] wpc1 = ((DoubleVectorIndividual) candidate).genome; |
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50 | double[] wpc2 = ((DoubleVectorIndividual) test).genome; |
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51 | |
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52 | if (wpc1.length != WPC_LENGTH || wpc2.length != WPC_LENGTH) { |
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53 | state.output.error("Players WPC vectors length should be 64\n"); |
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54 | } |
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55 | |
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56 | // TODO: should the game be repeated? |
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57 | OthelloPlayer player1 = new OthelloPlayer(wpc1); |
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58 | OthelloPlayer player2 = new OthelloPlayer(wpc2); |
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59 | OthelloGame game = new OthelloGame(new OthelloBoard()); |
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60 | |
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61 | GameScenario scenario; |
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62 | if (randomizedPlay) { |
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63 | scenario = new RandomizedTwoPlayersGameScenario(state.random[0], new Player[] { |
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64 | player1, player2 }, new double[] { randomness, randomness }); |
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65 | } else { |
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66 | scenario = new SimpleTwoPlayersGameScenario(new Player[] { player1, player2 }); |
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67 | } |
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68 | |
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69 | int result = scenario.play(game); |
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70 | if (result > 0) { |
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71 | return new Pair<WinDrawLossResult>(new WinDrawLossResult(Result.WIN), |
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72 | new WinDrawLossResult(Result.LOSS)); |
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73 | } else if (result < 0) { |
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74 | return new Pair<WinDrawLossResult>(new WinDrawLossResult(Result.LOSS), |
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75 | new WinDrawLossResult(Result.WIN)); |
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76 | } else { |
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77 | return new Pair<WinDrawLossResult>(new WinDrawLossResult(Result.DRAW), |
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78 | new WinDrawLossResult(Result.DRAW)); |
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79 | } |
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80 | } |
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81 | |
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82 | } |
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