1 | package pl.vorg.mowa.core.graphics; |
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2 | |
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3 | import javax.media.opengl.GL; |
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4 | |
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5 | /** |
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6 | * An 3d object. Contains information about its vertex points, whether its faces |
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7 | * are triangles or quads, etc. Enables displaying the object. |
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8 | * |
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9 | * @author vorg |
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10 | */ |
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11 | public class Geometry { |
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12 | private VertexStream vertexStream; |
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13 | private String name; |
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14 | private PrimitiveType primitiveType = PrimitiveType.None; |
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15 | private BoundingBox boundingBox = new BoundingBox(); |
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16 | private static final int TANGENT_ATTRIB_LOCATION = 0; |
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17 | |
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18 | // vbo |
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19 | int[] ids = new int[3]; |
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20 | boolean vboInit = false; |
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21 | |
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22 | public VertexStream getVertexStream() { |
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23 | return vertexStream; |
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24 | } |
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25 | |
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26 | public void setVertexStream(VertexStream vertexStream) { |
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27 | this.vertexStream = vertexStream; |
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28 | } |
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29 | |
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30 | public String getName() { |
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31 | return name; |
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32 | } |
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33 | |
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34 | public void setName(String name) { |
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35 | this.name = name; |
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36 | } |
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37 | |
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38 | public PrimitiveType getPrimitiveType() { |
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39 | return primitiveType; |
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40 | } |
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41 | |
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42 | public void setPrimitiveType(PrimitiveType type) { |
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43 | this.primitiveType = type; |
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44 | } |
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45 | |
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46 | public void display(GL gl) { |
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47 | displayImmediately(gl); |
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48 | } |
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49 | |
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50 | private void displayImmediately(GL gl) { |
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51 | if (vertexStream == null) { |
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52 | return; |
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53 | } |
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54 | int[] indices = vertexStream.getIndexBuffer().getBuffer(); |
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55 | FloatVertexAttrib posAttrib = (FloatVertexAttrib) vertexStream |
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56 | .getAttribByName("pos"); |
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57 | float[] positions = (posAttrib != null) ? posAttrib.getBuffer() : null; |
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58 | FloatVertexAttrib normalAttrib = (FloatVertexAttrib) vertexStream |
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59 | .getAttribByName("normal"); |
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60 | float[] normals = (normalAttrib != null) ? normalAttrib.getBuffer() |
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61 | : null; |
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62 | FloatVertexAttrib texCoord0Attrib = (FloatVertexAttrib) vertexStream |
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63 | .getAttribByName("texCoord0"); |
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64 | float[] texCoords0 = (texCoord0Attrib != null) ? texCoord0Attrib |
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65 | .getBuffer() : null; |
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66 | FloatVertexAttrib tangentAttrib = (FloatVertexAttrib) vertexStream |
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67 | .getAttribByName("tangent"); |
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68 | float[] tangents = (tangentAttrib != null) ? tangentAttrib.getBuffer() |
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69 | : null; |
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70 | |
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71 | gl.glBegin(primitiveType.toGL()); |
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72 | for (int i = 0; i < indices.length; i++) { |
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73 | if (normals != null) { |
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74 | gl.glNormal3fv(normals, indices[i] * 3); |
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75 | } |
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76 | if (texCoords0 != null) { |
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77 | gl.glTexCoord2fv(texCoords0, indices[i] * 2); |
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78 | } |
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79 | if (tangents != null) { |
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80 | gl.glVertexAttrib3fv(TANGENT_ATTRIB_LOCATION, tangents, |
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81 | indices[i] * 3); |
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82 | } |
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83 | gl.glVertex3fv(positions, indices[i] * 3); |
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84 | } |
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85 | gl.glEnd(); |
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86 | |
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87 | /* |
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88 | * //to powinno byc zrobione na VBO albo chociaz VertexArrays ale na |
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89 | * razie nie sa one supportowane w JOGL dla OSX if (!vboInit) { vboInit |
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90 | * = true; gl.glGenBuffers( 3, ids, 0); // get names |
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91 | * |
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92 | * FloatBuffer posFB = BufferUtil.newFloatBuffer(positions.length); |
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93 | * FloatBuffer normalFB = BufferUtil.newFloatBuffer(normals.length); |
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94 | * FloatBuffer texCoord0FB = |
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95 | * BufferUtil.newFloatBuffer(texCoords0.length); |
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96 | * |
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97 | * posFB.put(positions); normalFB.put(normals); |
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98 | * texCoord0FB.put(texCoords0); |
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99 | * |
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100 | * gl.glBindBuffer( GL.GL_ARRAY_BUFFER, ids[0] ); gl.glBufferData( |
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101 | * GL.GL_ARRAY_BUFFER, positions.length*BufferUtil.SIZEOF_FLOAT, posFB, |
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102 | * GL.GL_STATIC_DRAW ); gl.glVertexPointer( 3, GL.GL_FLOAT, 0, (Buffer) |
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103 | * null ); |
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104 | * |
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105 | * //gl.glBindBuffer( GL.GL_ARRAY_BUFFER, ids[1] ); //gl.glBufferData( |
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106 | * GL.GL_ARRAY_BUFFER, normals.length*BufferUtil.SIZEOF_FLOAT, normalFB, |
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107 | * GL.GL_STATIC_DRAW ); //gl.glNormalPointer( 3, 0, (Buffer) null ); |
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108 | * |
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109 | * //gl.glBindBuffer( GL.GL_ARRAY_BUFFER, ids[2] ); //gl.glBufferData( |
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110 | * GL.GL_ARRAY_BUFFER, texCoords0.length*BufferUtil.SIZEOF_FLOAT, |
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111 | * texCoord0FB, GL.GL_STATIC_DRAW ); //gl.glTexCoordPointer( 3, |
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112 | * GL.GL_FLOAT, 0, (Buffer) null ); |
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113 | * |
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114 | * } else { gl.glEnableClientState (GL.GL_VERTEX_ARRAY); |
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115 | * gl.glEnableClientState (GL.GL_NORMAL_ARRAY); gl.glEnableClientState |
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116 | * (GL.GL_TEXTURE_COORD_ARRAY); |
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117 | * |
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118 | * //gl.glBindBufferARB( GL.GL_ARRAY_BUFFER_ARB, ids[0] ); |
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119 | * //gl.glBindBufferARB( GL.GL_ARRAY_BUFFER_ARB, ids[1] ); |
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120 | * //gl.glBindBufferARB( GL.GL_ARRAY_BUFFER_ARB, ids[2] ); |
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121 | * |
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122 | * gl.glDrawArrays(GL.GL_TRIANGLES, 0, positions.length); // draw |
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123 | * everything (six vertices) |
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124 | * |
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125 | * gl.glDisableClientState (GL.GL_VERTEX_ARRAY); gl.glDisableClientState |
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126 | * (GL.GL_NORMAL_ARRAY); gl.glDisableClientState |
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127 | * (GL.GL_TEXTURE_COORD_ARRAY); } |
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128 | */ |
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129 | |
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130 | // if (positions != null) { |
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131 | // gl.glEnableClientState(GL.GL_VERTEX_ARRAY); |
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132 | // FloatBuffer buf = |
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133 | // BufferUtil.newFloatBuffer(positions.length);//FloatBuffer.allocate(positions.length); |
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134 | // buf.put(positions); |
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135 | // gl.glVertexPointer(3, GL.GL_FLOAT, 0, buf); |
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136 | // } |
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137 | |
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138 | // if (normals != null) { |
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139 | // gl.glEnableClientState(GL.GL_NORMAL_ARRAY); |
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140 | // FloatBuffer buf = FloatBuffer.wrap(normals); |
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141 | // gl.glNormalPointer(GL.GL_FLOAT, 3, buf); |
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142 | // } |
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143 | |
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144 | // if (texCoords0 != null) { |
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145 | // gl.glClientActiveTexture(GL.GL_TEXTURE0); |
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146 | // gl.glEnableClientState(GL.GL_TEXTURE_COORD_ARRAY); |
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147 | // FloatBuffer buf = FloatBuffer.wrap(texCoords0); |
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148 | // gl.glTexCoordPointer(2, GL.GL_FLOAT, 2, buf); |
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149 | // } |
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150 | |
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151 | // gl.glDrawElements(primitiveType.toGL(), |
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152 | // vertexStream.getIndexBuffer().getBuffer().length, GL.GL_INT, |
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153 | // stream.getIndices()); |
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154 | |
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155 | // attrib = stream.getAttrib("TANGENT", TYPE_VEC3); |
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156 | // if (attrib) { |
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157 | // glEnableVertexAttribArrayARB(3); |
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158 | // glVertexAttribPointer(3, 3, GL_FLOAT, GL_FALSE, attrib->getStride(), |
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159 | // attrib->getBuffer()); |
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160 | // } |
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161 | |
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162 | // //normals |
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163 | // gl.glDisable(GL.GL_LIGHTING); |
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164 | // gl.glDisable(GL.GL_TEXTURE_2D); |
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165 | // gl.glColor3ub((byte)255, (byte)0, (byte)0); |
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166 | // gl.glBegin(GL.GL_LINES); |
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167 | // for(int i=0; i<indices.length; i++) { |
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168 | // gl.glVertex3fv(positions, indices[i]*3); |
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169 | // if (normals != null) { |
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170 | // gl.glVertex3f( |
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171 | // positions[indices[i]*3 ] + normals[indices[i]*3 ]*0.05f, |
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172 | // positions[indices[i]*3+1] + normals[indices[i]*3+1]*0.05f, |
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173 | // positions[indices[i]*3+2] + normals[indices[i]*3+2]*0.05f |
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174 | // ); |
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175 | // } |
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176 | // } |
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177 | // gl.glEnd(); |
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178 | // gl.glEnable(GL.GL_LIGHTING); |
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179 | } |
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180 | |
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181 | public BoundingBox getBoundingBox() { |
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182 | return boundingBox; |
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183 | } |
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184 | |
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185 | public void updateBoundingBox() { |
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186 | boundingBox.empty(); |
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187 | if (vertexStream == null) { |
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188 | return; |
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189 | } |
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190 | |
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191 | FloatVertexAttrib posAttrib = (FloatVertexAttrib) vertexStream |
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192 | .getAttribByName("pos"); |
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193 | if (posAttrib == null) { |
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194 | return; |
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195 | } |
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196 | |
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197 | float[] posBuf = posAttrib.getBuffer(); |
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198 | if (posBuf == null) { |
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199 | return; |
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200 | } |
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201 | |
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202 | for (int i = 0; i < posBuf.length; i += 3) { |
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203 | boundingBox.add(posBuf[i], posBuf[i + 1], posBuf[i + 2]); |
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204 | } |
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205 | } |
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206 | } |
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