1 | package com.framsticks.net.client3D; |
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2 | |
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3 | import pl.vorg.mowa.core.graphics.BoundingBox; |
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4 | import pl.vorg.mowa.core.graphics.Vec3; |
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5 | |
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6 | /** |
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7 | * Framstick creature body class. |
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8 | * @author MoMaT, modified by Vorg @ 2007-01-01 |
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9 | */ |
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10 | public class Creature { |
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11 | private String name; |
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12 | private String genotype; |
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13 | |
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14 | public static enum ModelType { |
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15 | Parts, |
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16 | MechParts |
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17 | } |
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18 | |
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19 | private int[][] joints = null; |
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20 | private float[][] parts = null; |
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21 | private float[][] mechParts = null; |
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22 | private NeuroDef[] neuroDefs = null; |
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23 | private BoundingBox boundingBox; |
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24 | private BoundingBox mechBoundingBox; |
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25 | |
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26 | private int group; |
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27 | private int index; |
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28 | |
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29 | /** |
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30 | * Class constructor. Initializes data structure. |
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31 | * @param name |
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32 | * @param partsCount number of parts |
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33 | * @param jointsCount number of joints |
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34 | * @param group creature group |
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35 | * @param index position in a group |
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36 | */ |
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37 | public Creature(String name, int group, int index) { |
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38 | this.name = name; |
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39 | this.group = group; |
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40 | this.index = index; |
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41 | } |
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42 | |
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43 | public String toString() { |
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44 | return "/" + group + "/" + index + "/" + name; |
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45 | } |
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46 | |
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47 | public String getName() { |
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48 | return name; |
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49 | } |
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50 | |
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51 | public int getGroup() { |
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52 | return group; |
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53 | } |
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54 | |
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55 | public int getIndex() { |
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56 | return index; |
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57 | } |
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58 | |
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59 | public String getGenotype() { |
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60 | return genotype; |
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61 | } |
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62 | |
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63 | public void setGenotype(String genotype) { |
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64 | this.genotype = genotype; |
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65 | } |
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66 | |
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67 | public int[][] getJoints() { |
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68 | return joints; |
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69 | } |
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70 | |
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71 | public void setJoints(int[][] joints) { |
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72 | this.joints = joints; |
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73 | } |
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74 | |
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75 | public float[][] getParts(ModelType modelType) { |
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76 | return (modelType == ModelType.Parts) ? parts : mechParts; |
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77 | } |
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78 | |
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79 | public void setParts(float[][] value, ModelType modelType) { |
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80 | if (modelType == ModelType.Parts) |
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81 | parts = value; |
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82 | else { |
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83 | mechParts = value; |
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84 | } |
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85 | } |
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86 | |
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87 | public void setNeuroDefs(NeuroDef[] defs) |
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88 | { neuroDefs=defs; } |
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89 | |
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90 | public NeuroDef[] getNeuroDefs() |
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91 | { return neuroDefs; } |
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92 | |
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93 | /** |
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94 | * Gets translation vector to the middle point of a joint. |
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95 | * @param index index of joint in a joints array |
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96 | * @return translation vector |
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97 | */ |
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98 | public float[] jointTranslation(int index, ModelType modelType) { |
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99 | float[][] arr = (modelType == ModelType.Parts) ? parts : mechParts; |
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100 | Vec3 p1 = new Vec3(arr[joints[index][0]]); |
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101 | Vec3 p2 = new Vec3(arr[joints[index][1]]); |
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102 | Vec3 vector = Vec3.sub(p2, p1); |
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103 | |
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104 | vector.mul(0.5f); |
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105 | p1.add(vector); |
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106 | return p1.getVector(); |
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107 | } |
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108 | /** |
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109 | * Calculates the length of vector between two joint points. |
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110 | * @param index index of joint in a joints array |
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111 | * @return length of vector |
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112 | */ |
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113 | public float jointLength(int index, ModelType modelType) { |
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114 | float[][] arr = (modelType == ModelType.Parts) ? parts : mechParts; |
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115 | Vec3 p1 = new Vec3(arr[joints[index][0]]); |
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116 | Vec3 p2 = new Vec3(arr[joints[index][1]]); |
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117 | Vec3 vector = Vec3.sub(p2, p1); |
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118 | |
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119 | return vector.length(); |
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120 | } |
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121 | /** |
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122 | * Calculates the angle and the rotation axis between a joint and the base vector. |
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123 | * @param index index of joint in a joints array |
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124 | * @return the array of angle and axis x, y, z coordinates |
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125 | */ |
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126 | public float[] jointRotation(int index, ModelType modelType) { |
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127 | float[][] arr = (modelType == ModelType.Parts) ? parts : mechParts; |
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128 | Vec3 p1 = new Vec3(arr[joints[index][0]]); |
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129 | Vec3 p2 = new Vec3(arr[joints[index][1]]); |
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130 | //Vec3 vector = p1.vector(p2); |
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131 | Vec3 vector = Vec3.sub(p2, p1); |
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132 | Vec3 base = new Vec3(0, 0, 1); |
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133 | |
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134 | float cos = Vec3.dot(vector, base)/vector.length(); |
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135 | float angle = (float)(-Math.acos(cos)*180/Math.PI); |
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136 | |
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137 | Vec3 cross = Vec3.cross(vector,base); |
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138 | float[] v = cross.getVector(); |
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139 | float[] result = new float[4]; |
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140 | result[0] = angle; |
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141 | result[1] = v[0]; |
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142 | result[2] = v[1]; |
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143 | result[3] = v[2]; |
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144 | return result; |
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145 | } |
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146 | |
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147 | /** |
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148 | * Calculates boundingBox of creature's model |
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149 | * @author vorg |
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150 | * @param modelType |
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151 | * @return boudingBox |
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152 | */ |
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153 | public BoundingBox getBoundingBox(ModelType modelType) { |
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154 | BoundingBox bbox = (modelType == ModelType.Parts) ? boundingBox : mechBoundingBox; |
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155 | if (bbox == null) { |
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156 | bbox = new BoundingBox(); |
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157 | float[][] arr = (modelType == ModelType.Parts) ? parts : mechParts; |
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158 | for(int i=0; i<arr.length; i++) { |
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159 | bbox.add(arr[i][0], arr[i][1], arr[i][2]); |
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160 | } |
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161 | if (modelType == ModelType.Parts) boundingBox = bbox; |
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162 | else mechBoundingBox = bbox; |
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163 | } |
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164 | return bbox; |
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165 | } |
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166 | } |
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