Last change
on this file since 1320 was
1198,
checked in by Maciej Komosinski, 23 months ago
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Added simple Python GUI for Framsticks library/server
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File size:
1.3 KB
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Rev | Line | |
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[1198] | 1 | #version 330
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| 2 |
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| 3 | layout(triangles) in;
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| 4 | in vec3 v_color[];
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| 5 |
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| 6 | layout (triangle_strip, max_vertices = 3) out;
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| 7 | out vec3 g_color;
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| 8 | out float height;
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| 9 | out vec3 normal;
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| 10 | out vec3 position;
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| 11 |
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| 12 | uniform mat4 projectionMatrix;
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| 13 | uniform mat4 viewMatrix;
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| 14 | uniform int mode;
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| 15 | uniform float worldSize;
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| 16 | uniform float waterLevel;
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| 17 |
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| 18 | vec3 GetNormal()
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| 19 | {
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| 20 | vec3 a = vec3(gl_in[0].gl_Position) - vec3(gl_in[1].gl_Position);
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| 21 | vec3 b = vec3(gl_in[2].gl_Position) - vec3(gl_in[1].gl_Position);
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| 22 | return normalize(cross(a, b));
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| 23 | }
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| 24 |
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| 25 | void main(void) {
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| 26 | for(int i = 0; i < 3; i++)
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| 27 | {
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| 28 | if(mode == 0)
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| 29 | {
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| 30 | gl_Position = projectionMatrix * viewMatrix * gl_in[i].gl_Position;
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| 31 | height = gl_in[i].gl_Position.z;
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| 32 | position = gl_in[i].gl_Position.xyz;
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| 33 | }
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| 34 | else
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| 35 | {
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| 36 | mat4 transformation = mat4(1);
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| 37 | transformation[0][0] = worldSize;
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| 38 | transformation[1][1] = worldSize;
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| 39 | transformation[3][2] = waterLevel;
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| 40 | gl_Position = projectionMatrix * viewMatrix * transformation * gl_in[i].gl_Position;
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| 41 | position = vec3(transformation * gl_in[i].gl_Position);
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| 42 | height = 0;
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| 43 | }
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| 44 | g_color = v_color[0];
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| 45 | normal = -GetNormal().xyz;
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| 46 | EmitVertex();
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| 47 | }
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| 48 | EndPrimitive();
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| 49 | } |
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