source:
framspy/gui/visual/shaders/SkyboxFragmentShader.glsl
@
1316
Last change on this file since 1316 was 1198, checked in by , 22 months ago | |
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File size: 246 bytes |
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1 | #version 330 |
2 | |
3 | in vec3 textureCoords; |
4 | out vec4 out_Color; |
5 | |
6 | uniform samplerCube modelTexture; |
7 | |
8 | void main(void){ |
9 | vec4 textureColor = texture(modelTexture, textureCoords); |
10 | |
11 | out_Color = textureColor; |
12 | //out_Color = vec4(1, 0, 0, 1); |
13 | } |
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