source: framspy/gui/visual/masterRenderer.py @ 1271

Last change on this file since 1271 was 1198, checked in by Maciej Komosinski, 22 months ago

Added simple Python GUI for Framsticks library/server

File size: 3.1 KB
Line 
1from gui.visual.player import Player
2from gui.visual.entity import Entity
3import glm
4import OpenGL.GL as gl
5from gui.visual.camera import Camera
6from gui.visual.staticShader import StaticShader
7from gui.visual.entityRenderer import EntityRenderer
8from gui.visual.skyboxRenderer import SkyboxRenderer
9from gui.visual.worldRenderer import WorldRenderer
10
11class MasterRenderer:
12    FOV = 70
13    NEAR_PLANE = 0.1
14    FAR_PLANE = 17500 # max world size + some offset
15    INITIAL_WIDTH = 800
16    INITIAL_HEIGHT = 600
17
18    def __init__(self, loader) -> None:
19        self._width = self.INITIAL_WIDTH
20        self._height = self.INITIAL_HEIGHT
21        self._createProjectionMatrix()
22        self._shader = StaticShader()
23        self._renderer = EntityRenderer(self._shader, self.projectionMatrix)
24        self._skyboxRenderer = SkyboxRenderer(loader, self.projectionMatrix)
25        self.worldRenderer = WorldRenderer(loader, self.projectionMatrix, self._shader)
26        self._entities = {}
27        self._isTexturesOn = True
28
29    def renderScene(self, player: Player, entities: list, camera: Camera):
30        for entity in entities:
31            self.processEntity(entity)
32
33        self.render(camera)
34
35    def render(self, camera: Camera):
36        self.__prepare()
37        self._shader.start()
38        self._shader.loadViewMatrix(camera)
39        self._renderer.render(self._entities, self._isTexturesOn)
40        self.worldRenderer.render(camera)
41        self._skyboxRenderer.render(camera)
42        self._shader.stop()
43        self._entities.clear()
44
45    def processEntity(self, entity: Entity):
46        entityModel = entity.modelData
47        batch = self._entities.get(entityModel)
48        if batch:
49            batch.append(entity)
50        else:
51            newBatch = [entity]
52            self._entities[entityModel] = newBatch
53
54    def toggleTextures(self):
55        self._isTexturesOn = not self.isTexturesOn
56
57    def cleanUp(self):
58        self._shader.cleanUp()
59
60    def resize(self, width, height):
61        self._width = width
62        self._height = height
63        self._createProjectionMatrix()
64        self._shader.start()
65        self._renderer.loadProjectionMatrix(self.projectionMatrix)
66        self._shader.stop()
67        self._skyboxRenderer.shader.start()
68        self._skyboxRenderer.loadProjectionMatrix(self.projectionMatrix)
69        self._skyboxRenderer.shader.stop()
70        self.worldRenderer.shader.start()
71        self.worldRenderer.loadProjectionMatrix(self.projectionMatrix)
72        self.worldRenderer.shader.stop()
73
74    def __prepare(self):
75        gl.glEnable(gl.GL_DEPTH_TEST)
76        gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT)
77        gl.glClearColor(0.0, 0.0, 0.0, 1)
78
79    def _createProjectionMatrix(self):
80        self.projectionMatrix = glm.perspective(self.FOV, self._width / self._height, self.NEAR_PLANE, self.FAR_PLANE)
81
82    def reloadWorld(self, loader, worldType: int, simType: int, worldSize: float, worldMap: str, worldBoundaries: int, worldWaterLevel: float) -> None:
83        self.worldRenderer.reloadWorld(loader, worldType, simType, worldSize, worldMap, worldBoundaries, worldWaterLevel)
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