Last change
on this file since 1309 was
1198,
checked in by Maciej Komosinski, 21 months ago
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Added simple Python GUI for Framsticks library/server
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File size:
1.3 KB
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1 | import glm
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2 | from gui.visual.modelData import ModelData
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3 | from OpenGL.GL import *
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4 |
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5 | class Entity():
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6 | def __init__(self, x: float, y: float, z: float, model: ModelData, scale: float = None, rotX: float = None, rotY: float = None, rotZ: float = None, angle: float = None, vector: glm.vec3 = None, color: glm.vec3 = None, rotMatrix: glm.mat4 = None):
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7 | self.position = glm.vec3(x, y, z)
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8 | self.rotX = rotX
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9 | self.rotY = rotY
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10 | self.rotZ = rotZ
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11 | self.rotMatrix = rotMatrix
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12 | self.angle = angle
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13 | self.vector = vector
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14 | self.scale = scale
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15 | self.modelData = model
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16 | self.textureIndex = 0
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17 | self.scaleX = None
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18 | self.scaleY = None
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19 | self.scaleZ = None
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20 | self.color = color
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21 |
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22 | def getTextureXOffset(self):
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23 | column = self.textureIndex % self.modelData.texture.numberOfRows
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24 | return column / self.modelData.texture.numberOfRows
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25 |
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26 | def getTextureYOffset(self):
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27 | row = self.textureIndex % self.modelData.texture.numberOfRows
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28 | return row / self.modelData.texture.numberOfRows
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29 |
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30 | def increasePosition(self, dx: float, dy: float, dz: float):
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31 | self.position += glm.vec3(dx, dy, dz)
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32 |
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33 | def increaseRotation(self, dx: float, dy: float, dz: float):
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34 | self.rotX += dx
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35 | self.rotY += dy
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36 | self.rotZ += dz |
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