[231] | 1 | expdef:
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| 2 | name:Deathmatch
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| 3 | info:~
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| 4 | This experiment simulates a team deathmatch. It means that framstick creatures are grouped in teams and the basic rule is: "My team vs WORLD!".
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| 5 |
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| 6 | The basic battle rules and collectibles are implemented. Statistics for the battle are saved to text files in CSV format: creatures.txt, teams.txt.
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| 7 |
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| 8 | For more information, see http://www.framsticks.com/deathmatch
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| 9 | ~
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| 10 | code:~
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| 11 |
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| 12 | //Author: Mateusz Cicheñski @ Poznan University of Technology, 2012
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| 13 |
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| 14 | @include "deathmatch-utils.inc"
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| 15 | @include "deathmatch-levels.inc"
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| 16 |
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| 17 | global idleSimulationSteps;
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| 18 | global battleNumber;
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| 19 | global teams;
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| 20 |
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| 21 | function onExpDefLoad()
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| 22 | {
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| 23 | idleSimulationSteps = 0;
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| 24 | battleNumber = 0;
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| 25 | initLevels();
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| 26 | initPopulations();
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| 27 |
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| 28 | Shapes.set("1p_weaponbox","//0\n"+
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| 29 | "p:-0.5, -0.5, -0.5\n"+
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| 30 | "p: 0.5, -0.5, -0.5\n"+
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| 31 | "p: 0.5, 0.5, -0.5\n"+
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| 32 | "p: -0.5, 0.5, -0.5\n"+
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| 33 | "p:-0.5, -0.5, 0.5\n"+
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| 34 | "p:0.5, -0.5, 0.5\n"+
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| 35 | "p:0.5, 0.5, 0.5\n"+
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| 36 | "p:-0.5, 0.5, 0.5\n"+
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| 37 | "j: 0,1\n"+
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| 38 | "j: 1,2\n"+
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| 39 | "j: 2,3\n"+
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| 40 | "j: 3,0\n"+
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| 41 | "j: 4,5\n"+
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| 42 | "j: 5,6\n"+
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| 43 | "j: 6,7\n"+
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| 44 | "j: 7,4\n"+
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| 45 | "j: 0,4\n"+
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| 46 | "j: 1,5\n"+
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| 47 | "j: 2,6\n"+
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| 48 | "j: 3,7", 0x0FAA0F);
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| 49 |
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| 50 | Shapes.set("1p_hpbox","//0\n"+
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| 51 | "p:-0.5, -0.5, -0.5\n"+
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| 52 | "p: 0.5, -0.5, -0.5\n"+
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| 53 | "p: 0.5, 0.5, -0.5\n"+
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| 54 | "p: -0.5, 0.5, -0.5\n"+
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| 55 | "p:-0.5, -0.5, 0.5\n"+
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| 56 | "p:0.5, -0.5, 0.5\n"+
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| 57 | "p:0.5, 0.5, 0.5\n"+
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| 58 | "p:-0.5, 0.5, 0.5\n"+
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| 59 | "j: 0,1\n"+
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| 60 | "j: 1,2\n"+
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| 61 | "j: 2,3\n"+
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| 62 | "j: 3,0\n"+
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| 63 | "j: 4,5\n"+
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| 64 | "j: 5,6\n"+
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| 65 | "j: 6,7\n"+
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| 66 | "j: 7,4\n"+
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| 67 | "j: 0,4\n"+
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| 68 | "j: 1,5\n"+
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| 69 | "j: 2,6\n"+
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| 70 | "j: 3,7", 0xAA0F0F);
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| 71 | }
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| 72 |
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| 73 | function initPopulations()
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| 74 | {
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| 75 | //clear anything in populations
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| 76 | Populations.clear();
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| 77 |
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| 78 | //add Food population (group 0)
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| 79 | Population.name = "Food";
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| 80 | Population.nnsim = 0;
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| 81 | Population.enableperf = 0;
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| 82 | Population.death = 1;
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| 83 | Population.energy = 1;
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| 84 | Population.selfmask = 0x20002;
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| 85 | Population.othermask = 0x10002;
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| 86 |
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| 87 | //add Weapon Upgrade population (group 1)
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| 88 | Populations.addGroup("Upgrades");
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| 89 | Population.nnsim = 0;
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| 90 | Population.enableperf = 0;
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| 91 | Population.death = 1;
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| 92 | Population.energy = 1;
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| 93 | Population.selfmask = 0x20002;
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| 94 | Population.othermask = 0x10002;
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| 95 |
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| 96 | //add Teams populations (group above 2)
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| 97 | var i = 0;
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| 98 | teams = ExpParams.teamCount;
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| 99 | if (teams == 1) {
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| 100 | GenePools.group = 0;
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| 101 | teams = GenePool.size;
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| 102 | }
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| 103 | for (i = 0; i < teams; i++)
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| 104 | {
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| 105 | Populations.addGroup("Team "+i);
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| 106 | Population.nnsim = 1;
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| 107 | Population.enableperf = 1;
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| 108 | Population.death = 0;
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| 109 | Population.energy = 1;
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| 110 | Population.selfmask = 0x50001;
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| 111 | Population.othermask = 0x60001;
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| 112 | }
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| 113 |
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| 114 | //Collisions on 32 bit mask:
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| 115 | // standard - rebound creatures => if lower bits 0xFFFF
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| 116 | // custom - custom function handler => if higher bits 0xFFFF0000
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| 117 | //Collisions map:
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| 118 | // Food vs Food = 0x20002 & 0x10002 = 2 - standard
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| 119 | // Upgrades vs Upgrades = 0x20002 & 0x10002 = 2 - standard
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| 120 | // Team X vs Team X = 0x50001 & 0x60001 = 0x40001 - standard + custom
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| 121 | // Team X vs Team Y = 0x50001 & 0x60001 = 0x40001 - standard + custom
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| 122 | // Food vs Upgrades = 0x20002 & 0x10002 = 2 - standard
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| 123 | // Food vs Team X = 0x20002 & 0x60001 = 0x20000 || 0x50001 & 0x10002 = 0x10000 - custom
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| 124 | // Upgrades vs Team X = 0x20002 & 0x60001 = 0x20000 || 0x50001 & 0x10002 = 0x10000 - custom
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| 125 | }
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| 126 |
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| 127 | function initCreatures()
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| 128 | {
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| 129 | var i = 0;
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| 130 | var j = 0;
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| 131 | GenePools.group = 0;
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| 132 | for (i = 0; i < Populations.size - 2; i++)
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| 133 | {
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| 134 | Populations.group = i + 2;
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| 135 | for (j = 0; j < ExpParams.teamSize; j++)
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| 136 | {
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| 137 | if (ExpParams.teamCount != 1)
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| 138 | GenePools.genotype = Math.random(GenePool.size);
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| 139 | else
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| 140 | GenePools.genotype = i;
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| 141 | Population.createFromGenotype();
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| 142 | Creature.name = "Member " + j;
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| 143 | }
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| 144 | }
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| 145 | }
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| 146 |
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| 147 | function onExpInit()
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| 148 | {
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| 149 | battleNumber = 0;
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| 150 | initAll();
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| 151 | }
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| 152 |
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| 153 | function initAll()
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| 154 | {
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| 155 | idleSimulationSteps = 0;
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| 156 | battleNumber += 1;
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| 157 | initLevel();
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| 158 | initPopulations();
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| 159 | initCreatures();
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| 160 | initFiles();
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| 161 | writeTeamStatistics();
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| 162 | }
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| 163 |
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| 164 | function initFiles()
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| 165 | {
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| 166 | var f=File.createDirect("creatures"+battleNumber+".txt","Creature statistics");
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| 167 | f.writeString("#Creature name; Team; Kills; Assists; Total damage dealt; Total damage received; HP boxes collected; Upgrade boxes collected; Lifespan\n");
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| 168 | f.close();
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| 169 |
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| 170 | var s = "#Time interval; ";
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| 171 | var i = 0;
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| 172 | for (i = 0; i < Populations.size - 2; i++)
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| 173 | {
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| 174 | s += "Team " + i + "; ";
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| 175 | s += "Team members; ";
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| 176 | }
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| 177 | s += "Total energy\n";
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| 178 |
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| 179 | var f=File.createDirect("teams"+battleNumber+".txt","Teams statistics");
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| 180 | f.writeString(s);
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| 181 | f.close();
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| 182 | }
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| 183 |
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| 184 | function initLevel()
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| 185 | {
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| 186 | var levelNumber;
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| 187 | if (ExpParams.level == -1)
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| 188 | levelNumber = Math.random(levels.size);
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| 189 | else
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| 190 | levelNumber = ExpParams.level;
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| 191 |
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| 192 | var level = levels.get(levelNumber);
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| 193 | Simulator.print("Level #" + (levelNumber + 1) + ": " + level[0]);
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| 194 |
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| 195 | World.wrldbnd = level[2];
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| 196 | World.wrldsiz = level[1];
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| 197 | World.wrldwat = -1;
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| 198 | World.wrldtyp = level[3];
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| 199 | World.wrldmap = level[4];
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| 200 |
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| 201 | World.wrldchg();
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| 202 | }
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| 203 |
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| 204 | function tryCreateHPBox()
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| 205 | {
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| 206 | Populations.group = 0;
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| 207 |
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| 208 | if (Population.size >= ExpParams.hpBoxTotalCount) return;
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| 209 |
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| 210 | if (Math.rnd01 > ExpParams.hpBoxProbability) return;
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| 211 |
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| 212 | var food = Populations.createFromString("//0\nm:Vstyle=hpbox\np:");
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| 213 | food.name = "HP Box";
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| 214 | food.idleen = ExpParams.hpBoxIdleEnergy;
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| 215 | food.energ0 = ExpParams.hpBoxStartingEnergy;
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| 216 | food.energy = food.energ0;
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| 217 | food.nnenabled = 0;
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| 218 | }
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| 219 |
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| 220 | function tryCreateUpgradeBox()
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| 221 | {
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| 222 | Populations.group = 1;
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| 223 |
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| 224 | if (Population.size >= ExpParams.upgradeBoxTotalCount) return;
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| 225 |
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| 226 | if (Math.rnd01 > ExpParams.upgradeBoxProbability) return;
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| 227 |
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| 228 | var weapon = Populations.createFromString("//0\nm:Vstyle=weaponbox\np:");
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| 229 | weapon.name = "Weapon Box";
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| 230 | weapon.idleen = ExpParams.upgradeBoxIdleEnergy;
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| 231 | weapon.energ0 = ExpParams.upgradeBoxStartingEnergy;
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| 232 | weapon.energy = weapon.energ0;
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| 233 | weapon.nnenabled = 0;
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| 234 | }
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| 235 |
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| 236 | //handle creature placement in the world
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| 237 | function onBorn()
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| 238 | {
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| 239 | // place newly born creature
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| 240 | var retry = 20; //try 20 times
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| 241 | var placed_ok = 0;
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| 242 | while (retry-- && !placed_ok)
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| 243 | {
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| 244 | switch (Populations.group)
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| 245 | {
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| 246 | case 0: //food placement
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| 247 | place_centerhead();
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| 248 | break;
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| 249 | case 1: //upgrade placement
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| 250 | place_centerhead();
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| 251 | break;
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| 252 | default:
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| 253 | Creature.user1 = Vector.new();
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| 254 | Creature.user1.add(0.0); //attack cooldown (0)
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| 255 | Creature.user1.add(0.0); //bonus damage (1)
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| 256 | Creature.user2 = Vector.new();
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| 257 | Creature.user2.add(0); //kills (0)
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| 258 | Creature.user2.add(0); //assists (1)
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| 259 | Creature.user2.add(0); //total damage dealt (2)
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| 260 | Creature.user2.add(0); //total damage received (3)
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| 261 | Creature.user2.add(0); //HP boxes collected (4)
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| 262 | Creature.user2.add(0); //Upgrade boxes collected (5)
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| 263 | Creature.user3 = Vector.new(); //who dealt damage to this creature
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| 264 | Creature.energ0 = ExpParams.creatureStartingEnergy;
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| 265 | Creature.energy = Creature.energ0;
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| 266 | place_inTeamSpot();
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| 267 | break;
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| 268 | }
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| 269 |
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| 270 | if (!Populations.creatBBCollisions(0))
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| 271 | placed_ok = 1;
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| 272 | }
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| 273 | if (!placed_ok)
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| 274 | print("onBorn() could not avoid collisions.");
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| 275 | }
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| 276 |
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| 277 | //place creature in random spot and make it head center of the map
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| 278 | function place_centerhead()
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| 279 | {
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| 280 | var x, y, z;
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| 281 | x = (World.wrldsiz - Creature.size_x) * Math.rnd01 - Creature.size_x / 2;
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| 282 | y = (World.wrldsiz - Creature.size_y) * Math.rnd01 - Creature.size_y / 2;
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| 283 | z = WorldMap.getHeight(x, y);
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| 284 |
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| 285 | var hx = 0.0 + (World.wrldsiz / 2) - x;
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| 286 | var hy = 0.0 + (World.wrldsiz / 2) - y;
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| 287 | var alpha_rad = vectorsAngle([1.0, 0.0], [hx, hy]);
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| 288 |
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| 289 | Creature.rotate(0, 0, alpha_rad);
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| 290 | Creature.moveAbs(x, y, z - 0.999);
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| 291 |
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| 292 | print("Creature placed in [" + x +" " + y + " " + z);
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| 293 |
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| 294 | return ;
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| 295 | }
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| 296 |
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| 297 | //Place creature in correct team spot (valid for Team creatures only)
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| 298 | //Creatures are placed in circle with random rotation (commented out: heading center of the map) in their respective team groups
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| 299 | function place_inTeamSpot()
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| 300 | {
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| 301 | var radius = 360.00 * (Populations.group - 1) / teams;
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| 302 |
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| 303 | var x, y, z;
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| 304 | x = (ExpParams.teamSpawningAreaSize) * Math.rnd01 - Creature.size_x / 2 - ExpParams.teamSpawningAreaSize/2;
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| 305 | y = (ExpParams.teamSpawningAreaSize) * Math.rnd01 - Creature.size_y / 2 - ExpParams.teamSpawningAreaSize/2;
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| 306 |
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| 307 | //vector of length half the world size minus spawning area size
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| 308 | var vect = [0.0 + World.wrldsiz/2 - ExpParams.teamSpawningAreaSize/2 - 1.0, 0.0];
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| 309 | vect = rotateVector(vect, radius);
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| 310 |
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| 311 | //translate creature by given vector
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| 312 | //then translate by halfworld (as it is the center of the world
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| 313 | //and the positions were calculated for point [0,0]
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| 314 | x = x + vect[0] + World.wrldsiz/2;
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| 315 | y = y + vect[1] + World.wrldsiz/2;
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| 316 |
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| 317 | z = WorldMap.getHeight(x, y);
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| 318 |
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| 319 | var alpha_rad = 360.0 * Math.rnd01; //random rotation
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| 320 |
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| 321 | //this would rotate creatures so that they would face the world center:
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| 322 | //var hx = 0.0 + (World.wrldsiz / 2) - x;
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| 323 | //var hy = 0.0 + (World.wrldsiz / 2) - y;
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| 324 | //var alpha_rad = vectorsAngle([1.0, 0.0], [hx, hy]);
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| 325 |
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| 326 | Creature.rotate(0, 0, alpha_rad);
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| 327 | //place it mid-air
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| 328 | Creature.moveAbs(x, y, z);
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| 329 |
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| 330 | return ;
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| 331 | }
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| 332 |
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| 333 | // ////////////////////////////////
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| 334 | // Simulation steps
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| 335 |
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| 336 | function onStep()
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| 337 | {
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| 338 | idleSimulationSteps += 1;
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| 339 | tryCreateHPBox();
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| 340 | tryCreateUpgradeBox();
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| 341 |
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| 342 | lowerCooldownCounters();
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| 343 | applySuddenDeathModifier();
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| 344 |
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| 345 | clearDeadCreatures();
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| 346 | checkGameState();
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| 347 | }
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| 348 |
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| 349 | function writeTeamStatistics()
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| 350 | {
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| 351 | var s = "" + Simulator.time + "; ";
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| 352 | var i = 0;
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| 353 | var j = 0;
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| 354 | var total = 0.0;
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| 355 | for (i = 0; i < Populations.size - 2; i++)
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| 356 | {
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| 357 | Populations.group = i + 2;
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| 358 | var sum = 0.0;
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| 359 | for (j = 0; j < Population.size; j++)
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| 360 | {
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| 361 | Populations.creature = j;
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| 362 | sum += Creature.energy;
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| 363 | }
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| 364 | s += "" + sum + "; ";
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| 365 | s += "" + Population.size + "; ";
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| 366 | total += sum;
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| 367 | }
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| 368 | if (total < 0) total == 0;
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| 369 | s += "" + total + "\n";
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| 370 |
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| 371 | var f=File.appendDirect("teams"+battleNumber+".txt","Teams statistics");
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| 372 | f.writeString(s);
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| 373 | f.close();
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| 374 | }
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| 375 |
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| 376 | function clearDeadCreatures()
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| 377 | {
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| 378 | var i = 0;
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| 379 | var j = 0;
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| 380 | for (i = 0; i < Populations.size - 2; i++)
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| 381 | {
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| 382 | Populations.group = i + 2;
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| 383 | for (j = 0; j < Population.size; j++)
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| 384 | {
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| 385 | Populations.creature = j;
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| 386 | if (Creature.energy <= 0) Populations.killSelected();
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| 387 | }
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| 388 | }
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| 389 | }
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| 390 |
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| 391 | function applySuddenDeathModifier()
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| 392 | {
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| 393 | if (idleSimulationSteps < ExpParams.stagnationInterval) return;
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| 394 |
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| 395 | var i = 0;
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| 396 | var j = 0;
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| 397 | for (i = 0; i < Populations.size - 2; i++)
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| 398 | {
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| 399 | Populations.group = i + 2;
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| 400 | for (j = 0; j < Population.size; j++)
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| 401 | {
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| 402 | Populations.creature = j;
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| 403 | Creature.energy -= ExpParams.stagnationHealthReduce;
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| 404 | }
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| 405 | }
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| 406 | }
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| 407 | function lowerCooldownCounters()
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| 408 | {
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| 409 | var i = 0;
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| 410 | var j = 0;
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| 411 | for (i = 0; i < Populations.size - 2; i++)
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| 412 | {
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| 413 | Populations.group = i + 2;
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| 414 | for (j = 0; j < Population.size; j++)
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| 415 | {
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| 416 | Populations.creature = j;
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| 417 | if (Creature.user1 != null)
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| 418 | {
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| 419 | if (Creature.user1.get(0) > 0) Creature.user1.set(0, Creature.user1.get(0) - 1);
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| 420 | if (Creature.user1.get(0) < 0) Creature.user1.set(0,0.0);
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| 421 | if (Creature.user1.get(1) > 0) Creature.user1.set(1, Creature.user1.get(1) - ExpParams.upgradeBoxDecay);
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| 422 | if (Creature.user1.get(1) < 0) Creature.user1.set(1,0.0);
|
---|
| 423 | }
|
---|
| 424 | }
|
---|
| 425 | }
|
---|
| 426 | }
|
---|
| 427 |
|
---|
| 428 | function checkGameState()
|
---|
| 429 | {
|
---|
| 430 | var i = 0;
|
---|
| 431 | var alivePop = 0;
|
---|
| 432 | for (i = 0; i < Populations.size - 2; i++)
|
---|
| 433 | {
|
---|
| 434 | Populations.group = i + 2;
|
---|
| 435 | if (Population.size > 0) alivePop += 1;
|
---|
| 436 | }
|
---|
| 437 |
|
---|
| 438 | if (alivePop == 0 && Simulator.time <= 1)
|
---|
| 439 | {
|
---|
| 440 | onExpInit(); //do initialization for user, because he forgot to do so
|
---|
| 441 | return;
|
---|
| 442 | }
|
---|
| 443 |
|
---|
| 444 | if (alivePop <= 1)
|
---|
| 445 | {
|
---|
| 446 | for (i = 0; i < Populations.size - 2; i++)
|
---|
| 447 | {
|
---|
| 448 | Populations.group = i + 2;
|
---|
| 449 | if (Population.size > 0)
|
---|
| 450 | {
|
---|
| 451 | Simulator.print("Battle is OVER! The winner is: " + Population.name);
|
---|
| 452 |
|
---|
| 453 | //write stats of last living creatures
|
---|
| 454 | var f=File.appendDirect("creatures"+battleNumber+".txt","Creature statistics");
|
---|
| 455 | var j = 0;
|
---|
| 456 | for (j = 0; j < Population.size; j++)
|
---|
| 457 | {
|
---|
| 458 | Populations.creature = j;
|
---|
| 459 | //f.writeString("Creature name; Team; Kills; Assists; Total damage dealt; Total damage received; HP boxes collected; Upgrade boxes collected; Lifespan");
|
---|
| 460 | if (Creature.user2 != null)
|
---|
| 461 | f.writeString(Creature.name + "; " + Population.name + "; " + Creature.user2.get(0) + "; " + Creature.user2.get(1) + "; " + Creature.user2.get(2) + "; " + Creature.user2.get(3) + "; " + Creature.user2.get(4) + "; " + Creature.user2.get(5) + "; " + Creature.lifespan + "\n");
|
---|
| 462 | }
|
---|
| 463 |
|
---|
| 464 | f.close();
|
---|
| 465 | }
|
---|
| 466 | }
|
---|
| 467 | if (alivePop == 0) Simulator.print("Battle is OVER! Total annihilation!");
|
---|
| 468 |
|
---|
| 469 | Simulator.stop();
|
---|
| 470 | }
|
---|
| 471 | }
|
---|
| 472 |
|
---|
| 473 | function print(msg)
|
---|
| 474 | {
|
---|
| 475 | if (ExpParams.debug)
|
---|
| 476 | Simulator.print(msg);
|
---|
| 477 | }
|
---|
| 478 |
|
---|
| 479 | function stop(msg)
|
---|
| 480 | {
|
---|
| 481 | Simulator.print(msg);
|
---|
| 482 | Simulator.stop();
|
---|
| 483 | }
|
---|
| 484 |
|
---|
| 485 | // ////////////////////////////
|
---|
| 486 | // Collisions
|
---|
| 487 |
|
---|
| 488 | //function executed on any Creature collission
|
---|
| 489 | function onTeam0CrCollision, onTeam1CrCollision, onTeam2CrCollision, onTeam3CrCollision, onTeam4CrCollision, onTeam5CrCollision, onTeam6CrCollision, onTeam7CrCollision, onTeam8CrCollision, onTeam9CrCollision()
|
---|
| 490 | {
|
---|
| 491 | var c1 = CrCollision.Creature1;
|
---|
| 492 | var c2 = CrCollision.Creature2;
|
---|
| 493 |
|
---|
| 494 | if (c1 == null) stop("2");
|
---|
| 495 | if (c2 == null) stop("2");
|
---|
| 496 |
|
---|
| 497 | if (c1.energy <= 0 || c2.energy <= 0)
|
---|
| 498 | {
|
---|
| 499 | //collision with already killed creature (chain resolution)
|
---|
| 500 | print("onCrCollision called with less than 2 Creatures");
|
---|
| 501 | return ;
|
---|
| 502 | }
|
---|
| 503 |
|
---|
| 504 | if (c1.group == null || c2.group == null)
|
---|
| 505 | {
|
---|
| 506 | //collision of creature without a group
|
---|
| 507 | print("onCrCollision called for creature without group, ignoring");
|
---|
| 508 | return ;
|
---|
| 509 | }
|
---|
| 510 |
|
---|
| 511 | //first condition should never occur, but who knows?
|
---|
| 512 | if (c1.group.index < 2 || c2.group.index < 2)
|
---|
| 513 | {
|
---|
| 514 | //collision with HP Box and Upgrades are handled separately
|
---|
| 515 | print("onCrCollision called for population 0 or 1, ignoring");
|
---|
| 516 | return ;
|
---|
| 517 | }
|
---|
| 518 |
|
---|
| 519 | idleSimulationSteps = 0;
|
---|
| 520 |
|
---|
| 521 | var kill_c1 = 0;
|
---|
| 522 | var kill_c2 = 0;
|
---|
| 523 | var dice1 = 0;
|
---|
| 524 | var dice2 = 0;
|
---|
| 525 | var changed = 0;
|
---|
| 526 | var i = 0;
|
---|
| 527 | for (i = 0; i < ExpParams.diceCount; i++)
|
---|
| 528 | {
|
---|
| 529 | dice1 = dice1 + Math.random(ExpParams.diceSides) + 1;
|
---|
| 530 | dice2 = dice2 + Math.random(ExpParams.diceSides) + 1;
|
---|
| 531 | }
|
---|
| 532 | var energy1 = 0.0 + ExpParams.creatureDamage * dice1;
|
---|
| 533 | var energy2 = 0.0 + ExpParams.creatureDamage * dice2;
|
---|
| 534 | energy1 += ExpParams.upgradeMultiplier * c1.user1.get(1);
|
---|
| 535 | energy2 += ExpParams.upgradeMultiplier * c2.user1.get(1);
|
---|
| 536 | if (c1.group == c2.group)
|
---|
| 537 | {
|
---|
| 538 | energy1 = ExpParams.friendlyFireDamageMultiplier * energy1;
|
---|
| 539 | energy2 = ExpParams.friendlyFireDamageMultiplier * energy2;
|
---|
| 540 | }
|
---|
| 541 |
|
---|
| 542 | if (c1.user1 == null) stop("3");
|
---|
| 543 | if (c1.user2 == null) stop("3");
|
---|
| 544 | if (c1.user3 == null) stop("3");
|
---|
| 545 | if (c2.user1 == null) stop("3");
|
---|
| 546 | if (c2.user2 == null) stop("3");
|
---|
| 547 | if (c2.user2 == null) stop("3");
|
---|
| 548 |
|
---|
| 549 | if (c2.user1.get(0) <= 0 && energy2 > 0)
|
---|
| 550 | {
|
---|
| 551 | changed = 1;
|
---|
| 552 |
|
---|
| 553 | c1.energy = c1.energy - energy2;
|
---|
| 554 | if (c1.energy < 0) c1.energy = 0;
|
---|
| 555 | print(c2.name + " [" + c2.group.name + "] rolled " + dice2 + " and dealt " + energy2 + " [+" + (ExpParams.upgradeMultiplier * c2.user1.get(1)) +" bonus] damage to " + c1.name + " [" + c1.group.name + "]");
|
---|
| 556 | c2.user1.set(0, ExpParams.attackCooldown);
|
---|
| 557 | c2.user2.set(2, c2.user2.get(2) + energy1);
|
---|
| 558 | c1.user2.set(3, c1.user2.get(3) + energy1);
|
---|
| 559 | var vect = Vector.new();
|
---|
| 560 | vect.add(c2.uid);
|
---|
| 561 | vect.add(c2.name);
|
---|
| 562 | var arrindex = arrayContains(c1.user3, 0, c2.uid);
|
---|
| 563 | if (arrindex != -1)
|
---|
| 564 | {
|
---|
| 565 | vect.add(energy2 + c1.user3.get(arrindex).get(2));
|
---|
| 566 | c1.user3.set(arrindex, vect);
|
---|
| 567 | }
|
---|
| 568 | else
|
---|
| 569 | {
|
---|
| 570 | vect.add(energy2);
|
---|
| 571 | if (c1.user3 == null) c1.user3 = Vector.new();
|
---|
| 572 | c1.user3.add(vect);
|
---|
| 573 | if (c1.energy > 0)
|
---|
| 574 | {
|
---|
| 575 | c2.user2.set(1, c2.user2.get(1) + 1); //increase assists statistic
|
---|
| 576 | }
|
---|
| 577 | }
|
---|
| 578 | if (c1.energy <= 0)
|
---|
| 579 | {
|
---|
| 580 | c2.user2.set(0, c2.user2.get(0) + 1); //increase kills statistic
|
---|
| 581 | kill_c1 = 1;
|
---|
| 582 | }
|
---|
| 583 | }
|
---|
| 584 |
|
---|
| 585 | if (c1.user1.get(0) <= 0 && energy1 > 0)
|
---|
| 586 | {
|
---|
| 587 | changed = 1;
|
---|
| 588 |
|
---|
| 589 | c2.energy = c2.energy - energy1;
|
---|
| 590 | if (c2.energy < 0) c2.energy = 0;
|
---|
| 591 | print(c1.name + " [" + c1.group.name + "] rolled " + dice1 + " and dealt " + energy1 + " [+" + (ExpParams.upgradeMultiplier * c1.user1.get(1)) +" bonus] damage to " + c2.name + " [" + c2.group.name + "]");
|
---|
| 592 | c1.user1.set(0, ExpParams.attackCooldown);
|
---|
| 593 | c1.user2.set(2, c1.user2.get(2) + energy1);
|
---|
| 594 | c2.user2.set(3, c2.user2.get(3) + energy1);
|
---|
| 595 | var vect = Vector.new();
|
---|
| 596 | vect.add(c1.uid);
|
---|
| 597 | vect.add(c1.name);
|
---|
| 598 | var arrindex = arrayContains(c2.user3, 0, c1.uid);
|
---|
| 599 | if (arrindex != -1)
|
---|
| 600 | {
|
---|
| 601 | vect.add(energy1 + c2.user3.get(arrindex).get(2));
|
---|
| 602 | c2.user3.set(arrindex, vect);
|
---|
| 603 | }
|
---|
| 604 | else
|
---|
| 605 | {
|
---|
| 606 | vect.add(energy1);
|
---|
| 607 | if (c2.user3 == null) c2.user3 = Vector.new();
|
---|
| 608 | c2.user3.add(vect);
|
---|
| 609 | if (c2.energy > 0)
|
---|
| 610 | {
|
---|
| 611 | c1.user2.set(1, c1.user2.get(1) + 1); //increase assists statistic
|
---|
| 612 | }
|
---|
| 613 | }
|
---|
| 614 | if (c2.energy <= 0)
|
---|
| 615 | {
|
---|
| 616 | c1.user2.set(0, c1.user2.get(0) + 1); //increase kills statistic
|
---|
| 617 | kill_c2 = 1;
|
---|
| 618 | }
|
---|
| 619 | }
|
---|
| 620 |
|
---|
| 621 | if (changed == 1)
|
---|
| 622 | {
|
---|
| 623 | writeTeamStatistics();
|
---|
| 624 | }
|
---|
| 625 |
|
---|
| 626 | //resolve kills
|
---|
| 627 | if (kill_c1 == 1)
|
---|
| 628 | {
|
---|
| 629 | Populations.group = c1.group.index;
|
---|
| 630 | Populations.creature = c1.group.findUID(c1.uid);
|
---|
| 631 | if (Populations.creature == -1) stop("4");
|
---|
| 632 | Populations.killSelected();
|
---|
| 633 | }
|
---|
| 634 | if (kill_c2 == 1)
|
---|
| 635 | {
|
---|
| 636 | Populations.group = c2.group.index;
|
---|
| 637 | Populations.creature = c2.group.findUID(c2.uid);
|
---|
| 638 | if (Populations.creature == -1) stop("4");
|
---|
| 639 | Populations.killSelected();
|
---|
| 640 | }
|
---|
| 641 | }
|
---|
| 642 |
|
---|
| 643 | //function executed on collision with Food population group
|
---|
| 644 | function onFoodCollision()
|
---|
| 645 | {
|
---|
| 646 | if (ExpParams.pickupNotStagnation == 1) idleSimulationSteps = 0;
|
---|
| 647 |
|
---|
| 648 | //collect HP Box (by eating it :D)
|
---|
| 649 | print(Collision.Creature2.name + " [" + Collision.Creature2.group.name + "] picked a HP box");
|
---|
| 650 | Collision.Creature2.user2.set(4, Collision.Creature2.user2.get(4) + 1);
|
---|
| 651 | Collision.Creature1.energy_m = Collision.Creature1.energy_m + Collision.Creature1.energy;
|
---|
| 652 | Collision.Creature2.energy_p = Collision.Creature2.energy_p + Collision.Creature1.energy;
|
---|
| 653 |
|
---|
| 654 | //kill HP Box
|
---|
| 655 | Populations.group = Collision.Creature1.group.index;
|
---|
| 656 | Populations.creature = Collision.Creature1.group.findUID(Collision.Creature1.uid);
|
---|
| 657 | Populations.killSelected();
|
---|
| 658 |
|
---|
| 659 | writeTeamStatistics();
|
---|
| 660 | }
|
---|
| 661 |
|
---|
| 662 | //function executed on collision with Upgrade population group
|
---|
| 663 | function onUpgradesCollision()
|
---|
| 664 | {
|
---|
| 665 | if (ExpParams.pickupNotStagnation == 1) idleSimulationSteps = 0;
|
---|
| 666 |
|
---|
| 667 | //collect Upgrade Box (by eating it :D)
|
---|
| 668 | print(Collision.Creature2.name + " [" + Collision.Creature2.group.name + "] picked an upgrade box");
|
---|
| 669 | Collision.Creature2.user2.set(5, Collision.Creature2.user2.get(5) + 1);
|
---|
| 670 | Collision.Creature1.energy_m = Collision.Creature1.energy_m + Collision.Creature1.energy;
|
---|
| 671 | Collision.Creature2.user1.set(1, Collision.Creature2.user1.get(1) + Collision.Creature1.energy);
|
---|
| 672 |
|
---|
| 673 | //kill Upgrade Box
|
---|
| 674 | Populations.group = Collision.Creature1.group.index;
|
---|
| 675 | Populations.creature = Collision.Creature1.group.findUID(Collision.Creature1.uid);
|
---|
| 676 | Populations.killSelected();
|
---|
| 677 |
|
---|
| 678 | writeTeamStatistics();
|
---|
| 679 | }
|
---|
| 680 |
|
---|
| 681 | //function executed on Creature death
|
---|
| 682 | //TODO: implement some statistics for dieing creature
|
---|
| 683 | function onDied()
|
---|
| 684 | {
|
---|
| 685 | //ignore death of hp boxes and upgrades
|
---|
| 686 | if (Populations.group < 2)
|
---|
| 687 | return ;
|
---|
| 688 |
|
---|
| 689 | print(Creature.name + " was killed");
|
---|
| 690 | var i = 0;
|
---|
| 691 | for (i = 0; i < Creature.user3.size; i++)
|
---|
| 692 | {
|
---|
| 693 | print(Creature.user3.get(i).get(1) + " dealt " + Creature.user3.get(i).get(2) + " damage");
|
---|
| 694 | }
|
---|
| 695 |
|
---|
| 696 | var f=File.appendDirect("creatures"+battleNumber+".txt","Creature statistics");
|
---|
| 697 | //f.writeString("Creature name; Team; Kills; Assists; Total damage dealt; Total damage received; HP boxes collected; Upgrade boxes collected; Lifespan");
|
---|
| 698 | f.writeString(Creature.name + "; " + Population.name + "; " + Creature.user2.get(0) + "; " + Creature.user2.get(1) + "; " + Creature.user2.get(2) + "; " + Creature.user2.get(3) + "; " + Creature.user2.get(4) + "; " + Creature.user2.get(5) + "; " + Creature.lifespan + "\n");
|
---|
| 699 | f.close();
|
---|
| 700 |
|
---|
| 701 | writeTeamStatistics();
|
---|
| 702 | }
|
---|
| 703 |
|
---|
| 704 | // ////////////////////////////
|
---|
| 705 | // ExpParams setters
|
---|
| 706 |
|
---|
| 707 | //reinit populations on change
|
---|
| 708 | function ExpParams_teamCount_set()
|
---|
| 709 | {
|
---|
| 710 | initPopulations();
|
---|
| 711 | }
|
---|
| 712 |
|
---|
| 713 | function ExpParams_level_set()
|
---|
| 714 | {
|
---|
| 715 | initLevel();
|
---|
| 716 | }
|
---|
| 717 | ~
|
---|
| 718 |
|
---|
| 719 | # ################################
|
---|
| 720 | # Team
|
---|
| 721 |
|
---|
| 722 | prop:
|
---|
| 723 | id:teamCount
|
---|
| 724 | name:Number of teams in Deathmatch
|
---|
| 725 | type:d 1 10 1
|
---|
| 726 | group:Team
|
---|
| 727 | help:If set to 1, the number of teams will be equal to the number of genotypes in gene pool.
|
---|
| 728 |
|
---|
| 729 | prop:
|
---|
| 730 | id:teamSize
|
---|
| 731 | name:Number of creatures per team
|
---|
| 732 | type:d 1 10 5
|
---|
| 733 | group:Team
|
---|
| 734 |
|
---|
| 735 | prop:
|
---|
| 736 | id:teamSpawningAreaSize
|
---|
| 737 | name:Spawning area size for team
|
---|
| 738 | type:f 10 30 20
|
---|
| 739 | group:Team
|
---|
| 740 |
|
---|
| 741 | prop:
|
---|
| 742 | id:creatureStartingEnergy
|
---|
| 743 | name:Starting energy of creature
|
---|
| 744 | type:f 0 1000 300
|
---|
| 745 | group:Team
|
---|
| 746 | help:Base starting energy level for each creature in teams
|
---|
| 747 |
|
---|
| 748 | # ################################
|
---|
| 749 | # Attack parameters
|
---|
| 750 |
|
---|
| 751 | prop:
|
---|
| 752 | id:diceSides
|
---|
| 753 | name:Number of sides of dices
|
---|
| 754 | type:f 1 10 1
|
---|
| 755 | group:Attack rules
|
---|
| 756 |
|
---|
| 757 | prop:
|
---|
| 758 | id:diceCount
|
---|
| 759 | name:Number of dices to roll per attack
|
---|
| 760 | type:f 0 10 5
|
---|
| 761 | group:Attack rules
|
---|
| 762 |
|
---|
| 763 | prop:
|
---|
| 764 | id:creatureDamage
|
---|
| 765 | name:Basic damage multiplied by result of dice roll
|
---|
| 766 | type:f 0 100 10
|
---|
| 767 | group:Attack rules
|
---|
| 768 |
|
---|
| 769 | prop:
|
---|
| 770 | id:friendlyFireDamageMultiplier
|
---|
| 771 | name:Multiplier of energy taken when Creatures of the same team collide
|
---|
| 772 | type:f 0 1 0.0
|
---|
| 773 | group:Attack rules
|
---|
| 774 | help:Set to 0 for no friendly fire, set to 1 if full damage should be dealt when interacting with team member
|
---|
| 775 |
|
---|
| 776 | prop:
|
---|
| 777 | id:attackCooldown
|
---|
| 778 | name:Number of simulation steps between two consecutive attacks of a creature
|
---|
| 779 | type:f 100 10000 1000
|
---|
| 780 | group:Attack rules
|
---|
| 781 | help:Set this to 100 to nearly instantly resolve battles
|
---|
| 782 |
|
---|
| 783 | # ################################
|
---|
| 784 | # Collectibles - HP Boxes & Upgrades
|
---|
| 785 |
|
---|
| 786 | prop:
|
---|
| 787 | id:pickupNotStagnation
|
---|
| 788 | name:Collectible pick-up resets stagnation counter?
|
---|
| 789 | type:d 0 1 1
|
---|
| 790 | help:If set to true picking up an item will restart counting towards stagnation, effects in longer battles.
|
---|
| 791 |
|
---|
| 792 | prop:
|
---|
| 793 | id:hpBoxStartingEnergy
|
---|
| 794 | name:Starting energy of HP Box
|
---|
| 795 | type:f 0 1000 100
|
---|
| 796 | group:Collectibles
|
---|
| 797 | help:Base starting energy level for HP Box
|
---|
| 798 |
|
---|
| 799 | prop:
|
---|
| 800 | id:hpBoxIdleEnergy
|
---|
| 801 | name:Amount of energy lost by HP Box
|
---|
| 802 | type:f 0 10 0.00
|
---|
| 803 | group:Collectibles
|
---|
| 804 | help:How much energy HP Box looses each step (0 - it will not disappear)
|
---|
| 805 |
|
---|
| 806 | prop:
|
---|
| 807 | id:hpBoxProbability
|
---|
| 808 | name:Probablity that new HP Box will spawn
|
---|
| 809 | type:f 0 1 0.0005
|
---|
| 810 | group:Collectibles
|
---|
| 811 | help:Probability of HP Box appearing each step of simulation
|
---|
| 812 |
|
---|
| 813 | prop:
|
---|
| 814 | id:hpBoxTotalCount
|
---|
| 815 | name:Maximum number of HP Boxes on the field
|
---|
| 816 | type:d 0 20 10
|
---|
| 817 | group:Collectibles
|
---|
| 818 | help:The total number of HP Boxes on the field will never exceed this number
|
---|
| 819 |
|
---|
| 820 | prop:
|
---|
| 821 | id:upgradeBoxStartingEnergy
|
---|
| 822 | name:Starting energy of Upgrade Box
|
---|
| 823 | type:f 0 1000 500
|
---|
| 824 | group:Collectibles
|
---|
| 825 | help:Base starting energy level for Upgrade Box
|
---|
| 826 |
|
---|
| 827 | prop:
|
---|
| 828 | id:upgradeBoxIdleEnergy
|
---|
| 829 | name:Amount of energy lost by Upgrade Box
|
---|
| 830 | type:f 0 10 0.00
|
---|
| 831 | group:Collectibles
|
---|
| 832 | help:How much energy Upgrade Box looses each step (0 - it will not disappear)
|
---|
| 833 |
|
---|
| 834 | prop:
|
---|
| 835 | id:upgradeBoxProbability
|
---|
| 836 | name:Probablity that new Upgrade Box will spawn
|
---|
| 837 | type:f 0 1 0.0005
|
---|
| 838 | group:Collectibles
|
---|
| 839 | help:Probability of Upgrade Box appearing each step of simulation
|
---|
| 840 |
|
---|
| 841 | prop:
|
---|
| 842 | id:upgradeBoxTotalCount
|
---|
| 843 | name:Maximum number of Upgrade Boxes on the field
|
---|
| 844 | type:d 0 20 10
|
---|
| 845 | group:Collectibles
|
---|
| 846 | help:The total number of Upgrade Boxes on the field will never exceed this number
|
---|
| 847 |
|
---|
| 848 | prop:
|
---|
| 849 | id:upgradeBoxDecay
|
---|
| 850 | name:How fast upgrade boost fades from creature
|
---|
| 851 | type:f 0 10 0.1
|
---|
| 852 | group:Collectibles
|
---|
| 853 | help:Each step creature damage bonus will be decreased by given amount until it reaches 0
|
---|
| 854 |
|
---|
| 855 | prop:
|
---|
| 856 | id:upgradeMultiplier
|
---|
| 857 | name:Multiplier of bonus damage
|
---|
| 858 | type:f 0 1 0.1
|
---|
| 859 | group:Collectibles
|
---|
| 860 | help:Value of collected bonus multiplied by this variable is taken as bonus damage
|
---|
| 861 |
|
---|
| 862 | # ################################
|
---|
| 863 | # Other
|
---|
| 864 |
|
---|
| 865 | prop:
|
---|
| 866 | id:level
|
---|
| 867 | name:Level
|
---|
| 868 | type:d -1 2 0
|
---|
| 869 | help:Number of a level to battle (-1 is random)
|
---|
| 870 |
|
---|
| 871 | prop:
|
---|
| 872 | id:stagnationInterval
|
---|
| 873 | name:Number of idle simulation steps before Sudden Death
|
---|
| 874 | type:d 0 10000 5000
|
---|
| 875 | help:If no combat occurs during given number of steps, the Sudden Death mode is turned on (0 = Sudden Death all the time)
|
---|
| 876 |
|
---|
| 877 | prop:
|
---|
| 878 | id:stagnationHealthReduce
|
---|
| 879 | name:Sudden Death health reduce
|
---|
| 880 | type:f 0 100 0.1
|
---|
| 881 | help:If Suddent Death is turned on, creatures will lose given amount of HP each simulation step
|
---|
| 882 |
|
---|
| 883 | prop:
|
---|
| 884 | id:debug
|
---|
| 885 | name:Show additional debug messages
|
---|
| 886 | type:d 0 1 0
|
---|
| 887 |
|
---|