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1 | // if you want to create levels file of your own make sure it implements:
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2 | // 1. global variable levels
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3 | // 2. function initLevels() that initializes levels structure
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4 | // 3. function nextLevel() that puts into ExpParams.level variable the value of next level's index (or -1 if random)
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5 |
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6 | // descriptions of game levels
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7 | global levels;
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8 |
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9 | function initLevels(){
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10 | // define available levels
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11 | // fields in an level array are:
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12 | // 1: name,
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13 | // 2: world size,
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14 | // 3: world band,
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15 | // 4: world type,
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16 | // 5: world map,
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17 |
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18 | levels = Vector.new();
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19 | // #1
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20 | levels.add([
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21 | "Small arena",
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22 | 50,
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23 | 2,
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24 | 0,
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25 | ""
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26 | ]);
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27 |
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28 | // #1
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29 | levels.add([
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30 | "Medium arena",
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31 | 65,
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32 | 2,
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33 | 0,
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34 | ""
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35 | ]);
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36 |
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37 | // #1
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38 | levels.add([
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39 | "Large arena",
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40 | 80,
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41 | 2,
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42 | 0,
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43 | ""
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44 | ]);
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45 | } |
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