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[231] | 1 | // if you want to create levels file of your own make sure it implements:
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| 2 | // 1. global variable levels
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| 3 | // 2. function initLevels() that initializes levels structure
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| 4 | // 3. function nextLevel() that puts into ExpParams.level variable the value of next level's index (or -1 if random)
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| 5 |
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| 6 | // descriptions of game levels
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| 7 | global levels;
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| 8 |
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| 9 | function initLevels(){
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| 10 | // define available levels
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| 11 | // fields in an level array are:
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| 12 | // 1: name,
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| 13 | // 2: world size,
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| 14 | // 3: world band,
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| 15 | // 4: world type,
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| 16 | // 5: world map,
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| 17 |
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| 18 | levels = Vector.new();
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| 19 | // #1
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| 20 | levels.add([
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| 21 | "Small arena",
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| 22 | 50,
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| 23 | 2,
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| 24 | 0,
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| 25 | ""
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| 26 | ]);
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| 27 |
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| 28 | // #1
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| 29 | levels.add([
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| 30 | "Medium arena",
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| 31 | 65,
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| 32 | 2,
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| 33 | 0,
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| 34 | ""
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| 35 | ]);
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| 36 |
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| 37 | // #1
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| 38 | levels.add([
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| 39 | "Large arena",
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| 40 | 80,
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| 41 | 2,
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| 42 | 0,
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| 43 | ""
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| 44 | ]);
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| 45 | } |
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