Rev | Line | |
---|
[231] | 1 | // if you want to create levels file of your own make sure it implements:
|
---|
| 2 | // 1. global variable levels
|
---|
| 3 | // 2. function initLevels() that initializes levels structure
|
---|
[480] | 4 | // 3. function nextLevel() that puts into ExpProperties.level variable the value of next level's index (or -1 if random)
|
---|
[231] | 5 |
|
---|
| 6 | // descriptions of game levels
|
---|
| 7 | global levels;
|
---|
| 8 |
|
---|
| 9 | function initLevels(){
|
---|
| 10 | // define available levels
|
---|
| 11 | // fields in an level array are:
|
---|
| 12 | // 1: name,
|
---|
| 13 | // 2: world size,
|
---|
| 14 | // 3: world band,
|
---|
| 15 | // 4: world type,
|
---|
| 16 | // 5: world map,
|
---|
| 17 |
|
---|
| 18 | levels = Vector.new();
|
---|
| 19 | // #1
|
---|
| 20 | levels.add([
|
---|
| 21 | "Small arena",
|
---|
| 22 | 50,
|
---|
| 23 | 2,
|
---|
| 24 | 0,
|
---|
| 25 | ""
|
---|
| 26 | ]);
|
---|
| 27 |
|
---|
| 28 | // #1
|
---|
| 29 | levels.add([
|
---|
| 30 | "Medium arena",
|
---|
| 31 | 65,
|
---|
| 32 | 2,
|
---|
| 33 | 0,
|
---|
| 34 | ""
|
---|
| 35 | ]);
|
---|
| 36 |
|
---|
| 37 | // #1
|
---|
| 38 | levels.add([
|
---|
| 39 | "Large arena",
|
---|
| 40 | 80,
|
---|
| 41 | 2,
|
---|
| 42 | 0,
|
---|
| 43 | ""
|
---|
| 44 | ]);
|
---|
| 45 | } |
---|
Note: See
TracBrowser
for help on using the repository browser.