[232] | 1 | expdef:
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| 2 | name:Capture The Flag game
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| 3 | info:~
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| 4 | A simple Capture The Flag game. Read more at
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| 5 | http://www.framsticks.com/capture-the-flag
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| 6 | ~
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| 7 | code:~
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| 8 |
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| 9 | //Flag positions
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| 10 | global flagsX;
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| 11 | global flagsY;
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| 12 |
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| 13 | //global log;
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| 14 |
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| 15 | //Sum of team points and events
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| 16 | global points;
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| 17 | global scored;
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| 18 | global taken;
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| 19 | global retrieved;
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| 20 |
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| 21 | function onExpDefLoad()
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| 22 | {
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| 23 | GenePools.clear();
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| 24 | Populations.clear();
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| 25 |
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| 26 | World.wrldsiz = 100;
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| 27 | World.wrldtyp = 0;
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| 28 | World.wrldbnd = 2; //Teleport
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| 29 |
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[480] | 30 | ExpProperties.memberssno = 4;
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| 31 | ExpProperties.teamsno = 2;
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| 32 | ExpProperties.mindistance = 60;
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[232] | 33 |
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[480] | 34 | ExpProperties.pointsCapture = 10;
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| 35 | ExpProperties.pointsRetrieve = 5;
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| 36 | ExpProperties.pointsScoring = 50;
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[232] | 37 |
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| 38 | //Styles of flags
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| 39 | Shapes.set("1p_flag0","lllX(X, RRllX(, RRllX(, (X, lllX, X),), LLLLLLLX(,, llllX)), X)", 0xFF0000);
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| 40 | Shapes.set("1p_flag1","lllX(X, RRllX(, RRllX(, (X, lllX, X),), LLLLLLLX(,, llllX)), X)", 0x0000FF);
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| 41 | Shapes.set("1p_flag2","lllX(X, RRllX(, RRllX(, (X, lllX, X),), LLLLLLLX(,, llllX)), X)", 0x00FF00);
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| 42 | Shapes.set("1p_flag3","lllX(X, RRllX(, RRllX(, (X, lllX, X),), LLLLLLLX(,, llllX)), X)", 0x00FFFF);
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| 43 | Shapes.set("1p_flag4","lllX(X, RRllX(, RRllX(, (X, lllX, X),), LLLLLLLX(,, llllX)), X)", 0xFF00FF);
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| 44 |
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| 45 | // log = File.createDirect("statistics"+Math.time+".txt","CTF statistics");
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| 46 | // log.writeString("Step;Team1_Points;Team1_Scored;Team1_Captured;Team1_Retrieved;Team2_Points;Team2_Scored;Team2_Captured;Team2_Retrieved;\n");
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| 47 |
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| 48 | }
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| 49 |
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| 50 | function onExpInit()
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| 51 | {
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[480] | 52 | ExpProperties_create_call();
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[232] | 53 |
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| 54 | }
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| 55 |
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[233] | 56 | function onBorn(cr)
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[232] | 57 | {
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[233] | 58 | cr.energ0 = 100;
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| 59 | cr.energy = cr.energ0;
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[232] | 60 | }
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| 61 |
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[233] | 62 | function onDied(cr)
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[232] | 63 | {
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| 64 |
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| 65 | }
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| 66 |
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| 67 | function onExpLoad()
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| 68 | {
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| 69 |
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| 70 | }
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| 71 |
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| 72 | function onExpLoad_Unknown()
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| 73 | {
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| 74 |
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| 75 | }
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| 76 |
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| 77 | function onExpSave()
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| 78 | {
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| 79 |
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| 80 | }
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| 81 |
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| 82 | function createTeams(){
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| 83 |
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| 84 | }
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| 85 |
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[480] | 86 | function ExpProperties_create_call(){
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[232] | 87 | //Create GenePool and Population for each team
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| 88 | GenePools.clear();
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[233] | 89 | var pool=GenePools[0];
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| 90 | pool.name = "Team1";
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[485] | 91 | pool.fitness = "return 0;";
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[233] | 92 | while (pool.size > 0)
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| 93 | pool.delete(0);
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[232] | 94 |
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| 95 | Populations.clear();
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[233] | 96 | var pop=Populations[0];
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| 97 | pop.name = "Team1";
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[232] | 98 |
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[233] | 99 | while (pop.size > 0)
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| 100 | pop.delete(0);
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[232] | 101 |
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| 102 |
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| 103 |
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[233] | 104 | pop.selfmask = 0x50001;
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| 105 | pop.othermask = 0x60001;
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[232] | 106 |
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| 107 | var i = 2;
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[480] | 108 | for (i = 2; i <= ExpProperties.teamsno; i++){
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[233] | 109 | pop=Populations.addGroup("Team"+i);
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| 110 | pop.selfmask = 0x50001;
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| 111 | pop.othermask = 0x60001;
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| 112 | pool=GenePools.addGroup("Team"+i);
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[485] | 113 | pool.fitness = "return 0;";
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[232] | 114 | }
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| 115 |
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| 116 | //Create GenePool for flags and fill it
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[233] | 117 | pool=GenePools.addGroup("Flags");
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[232] | 118 |
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[233] | 119 | pool.add(Geno.newFrom("m:Vstyle=flag0\np:",48,"Flag","Single flag object"));
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| 120 | pool.add(Geno.newFrom("m:Vstyle=flag1\np:",48,"Flag","Single flag object"));
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| 121 | pool.add(Geno.newFrom("m:Vstyle=flag2\np:",48,"Flag","Single flag object"));
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| 122 | pool.add(Geno.newFrom("m:Vstyle=flag3\np:",48,"Flag","Single flag object"));
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| 123 | pool.add(Geno.newFrom("m:Vstyle=flag4\np:",48,"Flag","Single flag object"));
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[232] | 124 | }
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| 125 |
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[480] | 126 | function ExpProperties_fill_call(){
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[232] | 127 | var team = 0;
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| 128 | var player = 0;
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| 129 |
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| 130 | //Reset all global points vectors
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[233] | 131 | flagsX = [];
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| 132 | flagsY = [];
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[232] | 133 |
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[233] | 134 | points = [];
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| 135 | scored = [];
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| 136 | taken = [];
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| 137 | retrieved = [];
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[232] | 138 |
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| 139 | //Init global vectors
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| 140 | var x, y, i;
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| 141 | var ok = 0;
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| 142 |
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[480] | 143 | for (i = 0; i < ExpProperties.teamsno; i++){
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[232] | 144 | points.add(0);
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| 145 | scored.add(0);
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| 146 | taken.add(0);
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| 147 | retrieved.add(0);
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| 148 | }
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| 149 |
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| 150 | //Clear Populations
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[480] | 151 | for (team = 0; team < ExpProperties.teamsno; team++){
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[232] | 152 | while (Populations[team].size > 0)
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| 153 | Populations[team].delete(0);
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| 154 | }
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| 155 |
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| 156 | //Draw flag positions according to minimal distance parameter
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| 157 | var totalTries = 0, flagTries = 0, done = 0;
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| 158 |
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| 159 | while (totalTries < 1000 && done == 0){
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| 160 | flagsX = Vector.new();
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| 161 | flagsY = Vector.new();
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| 162 |
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| 163 | ok = 1;
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[480] | 164 | while (flagsX.size < ExpProperties.teamsno && ok == 1){
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[232] | 165 | ok = 0;
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| 166 | flagTries = 0;
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| 167 | while (ok == 0 && flagTries < 1000){
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| 168 | x = Math.random(80) + 10;
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| 169 | y = Math.random(80) + 10;
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| 170 |
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| 171 | ok = 1;
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| 172 | for (i = 0; i < flagsX.size; i++){
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[480] | 173 | if (Math.sqrt(Math.pow(flagsX[i] - x, 2)+Math.pow(flagsY[i] - y,2)) < ExpProperties.mindistance){
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[232] | 174 | ok = 0;
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| 175 | break;
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| 176 | }
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| 177 | }
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| 178 | if (ok == 1){
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| 179 | flagsX.add(x);
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| 180 | flagsY.add(y);
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| 181 | } else
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| 182 | flagTries += 1;
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| 183 | }
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| 184 |
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| 185 | }
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| 186 |
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[480] | 187 | if (flagsX.size == ExpProperties.teamsno)
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[232] | 188 | done = 1;
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| 189 | else
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| 190 | totalTries += 1;
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| 191 | }
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| 192 | //Flags weren't placed successfully'
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| 193 | if (done != 1){
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| 194 | Simulator.message("Flags could not be placed correctly. Consider lowering minimal distance between flags.", 2);
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| 195 | Simulator.beep();
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| 196 | return;
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| 197 | }
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| 198 |
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| 199 |
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| 200 | //Fill each team's Population with players and a flag and place players close to their flag
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[480] | 201 | for (team = 0; team < ExpProperties.teamsno; team++){
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[232] | 202 | while (Populations[team].size > 0)
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| 203 | Populations[team].delete(0);
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| 204 |
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[480] | 205 | var cr = Populations[team].add(GenePools[ExpProperties.teamsno][team]);
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[233] | 206 | placeFlag(cr);
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| 207 | cr.signals.add("Flag");
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| 208 | cr.signals[0].flavor = team;
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| 209 | cr.signals[0].power=1000;
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[485] | 210 | cr.data->taken = 0;
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| 211 | cr.data->owner = 0;
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| 212 | cr.data->cooldown = 0;
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[232] | 213 |
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| 214 | var crX, crY;
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| 215 |
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[480] | 216 | for (player = 0; player < ExpProperties.memberssno; player++){
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[233] | 217 | var pool=GenePools[team];
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| 218 | cr = Populations[team].add(pool[player % pool.size]);
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[232] | 219 | crX = Math.random(30) - 15;
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| 220 | if (crX >=0 && crX < 5)
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| 221 | crX = 5;
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| 222 | else if (crX > -5 && crX < 0)
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| 223 | crX = -5;
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| 224 | crY = Math.random(30) - 15;
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| 225 | if (crY >=0 && crY < 5)
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| 226 | crY = 5;
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| 227 | else if (crY > -5 && crY < 0)
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| 228 | crY = -5;
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[233] | 229 | cr.moveAbs(flagsX[team] + crX, flagsY[team] + crY, 0);
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[485] | 230 | cr.data->holding = 0;
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| 231 | cr.data->flag = 0;
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| 232 | cr.data->score = 0;
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[232] | 233 | }
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| 234 | }
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| 235 | }
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| 236 |
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[480] | 237 | function ExpProperties_default_call(){
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[232] | 238 | //Insert default player genotype in team's GenePools
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| 239 | var team = 0;
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[480] | 240 | for (team = 0; team < ExpProperties.teamsno; team++){
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[232] | 241 | while (GenePools[team].size > 0)
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| 242 | GenePools[team].delete(0);
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| 243 | if (team != 1)
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[233] | 244 | GenePools[team].add(Geno.newFrom("lllfffX[0:2.420, 2:-2, 1:-1][-1:1, 0:1, 0:-1][-1:1](RRlllfffMMMX[|-1:-10]lllFFFMMMX[|-2:-1], fffIXlllfffMMMsX[|6:10, 3:-10](RRlllfffMMMIX[|-4:-10]lllFFFMMMIX[|-5:-1][*], , RRlllfffMMMIX[|-7:10]lllFFFMMMIX[|-8:-1][*]), RRlllfffMMMX[|-10:10]lllFFFMMMX[|-11:-1.784])", 49, "Player", "Player"));
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[232] | 245 | else if (team == 1)
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[233] | 246 | GenePools[team].add(Geno.newFrom("lllfffX[0:2.420, 2:-2, 1:-1][-1:1, 0:1, 0:-1][-1:1](RRlllfffMMMX[|-1:-10]lllFFFMMMX[|-2:-1], fffIXlllfffMMMsX[|1:1][Thr2,lo:-0.75,hi:0.75,t:0.75,3:-10,6:10](RRlllfffMMMIX[|-4:-10]lllFFFMMMIX[|-5:-1][FlagDef,opp:0,my:1], , RRlllfffMMMIX[|-7:10]lllFFFMMMIX[|-8:-1][FlagDef,opp:0,my:1]), RRlllfffMMMX[|-10:10]lllFFFMMMX[|-11:-1.784])", 49, "Inteligent Player", "Inteligent Player"));
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[232] | 247 | }
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| 248 | }
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| 249 |
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| 250 | function onStep(){
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| 251 | var team = 0;
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| 252 | var player = 0;
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| 253 |
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| 254 | //Update flags position if taken and cooldown if recently retrieved
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| 255 | for (team = 0; team < Populations.size; team++){
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[233] | 256 | var pop=Populations[team];
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| 257 |
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[485] | 258 | if (pop[0].data->cooldown > 0)
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| 259 | pop[0].data->cooldown -= 1;
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[232] | 260 |
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[233] | 261 | for (player = 1; player < pop.size; player++){
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| 262 | var cr=pop[player];
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[485] | 263 | if (cr.data->holding == 1){
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| 264 | cr.data->flag.moveAbs(cr.pos_x, cr.pos_y, cr.size_z + 1);
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[232] | 265 | }
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| 266 | }
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| 267 | }
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| 268 |
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| 269 | // if (Simulator.time % 100 == 0){
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| 270 | // var i = 0;
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| 271 | // var line = "";
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| 272 | // line=line+Simulator.time+";";
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| 273 | //
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[480] | 274 | // for (i = 0; i < ExpProperties.teamsno; i++){
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[232] | 275 | // line=line+points[i]+";"+scored[i]+";"+taken[i]+";"+retrieved[i]+";";
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| 276 | // }
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| 277 | // line=line+"\n";
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| 278 | // log.writeString(line);
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| 279 | //
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| 280 | // }
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| 281 |
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| 282 | }
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| 283 |
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| 284 | function placeFlag(flag){
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[233] | 285 | flag.moveAbs(flagsX[flag.population.index], flagsY[flag.population.index], 0);
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[232] | 286 | }
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| 287 |
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| 288 | function takeFlag(flag, creature){
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| 289 | //If the cooldown is on - do nothing
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[485] | 290 | if (flag.data->cooldown > 0)
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[232] | 291 | return;
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| 292 |
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| 293 | //Take flag by changing its flavour and setting flag in player and player in flag fields
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[233] | 294 | flag.signals[0].flavor = flag.population.index + 100;
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[485] | 295 | flag.data->taken = 1;
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| 296 | flag.data->owner = creature;
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| 297 | creature.data->holding = 1;
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| 298 | creature.data->flag = flag;
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[232] | 299 |
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| 300 | //Score points for taking a flag
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[485] | 301 | creature.data->score += ExpProperties.pointsCapture;
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[232] | 302 |
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| 303 | // Simulator.print("Flag "+(flag.group.index+1)+" taken by team "+(creature.group.index+1));
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| 304 |
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| 305 | //Update team points and events
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[480] | 306 | points[creature.population.index] = points[creature.population.index] + ExpProperties.pointsCapture;
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[233] | 307 | taken[creature.population.index] = taken[creature.population.index] + 1;
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[232] | 308 |
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| 309 | }
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| 310 |
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| 311 | function retrieveFlag(flag, creature){
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| 312 | //Retrieve flag by changing its flavour and deleting it from player and player from flag
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[233] | 313 | flag.signals[0].flavor = flag.population.index;
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[485] | 314 | flag.data->taken = 0;
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[232] | 315 |
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[485] | 316 | flag.data->owner.data->holding = 0;
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| 317 | flag.data->owner.data->flag = 0;
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[232] | 318 |
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[485] | 319 | flag.data->owner = 0;
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[232] | 320 |
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| 321 | //Set cooldown for taking a flag
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[485] | 322 | flag.data->cooldown = 1000;
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[232] | 323 |
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| 324 | placeFlag(flag);
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| 325 |
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| 326 | //Score points for retrieving a flag
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[485] | 327 | creature.data->score += ExpProperties.pointsRetrieve;
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[232] | 328 |
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| 329 | // Simulator.print("Flag "+ (flag.group.index+1) +" retrieved");
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| 330 |
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| 331 | //Update team scores
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[480] | 332 | points[creature.population.index] = points[creature.population.index] + ExpProperties.pointsRetrieve;
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[233] | 333 | retrieved[creature.population.index] = retrieved[creature.population.index] + 1;
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[232] | 334 | }
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| 335 |
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| 336 | function scoreFlag(flag, creature){
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| 337 | //Put the flag back on its spot and delete references between player and flag
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[485] | 338 | creature.data->flag.signals[0].flavor = creature.data->flag.population.index;
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| 339 | creature.data->flag.data->taken = 0;
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| 340 | creature.data->flag.data->owner = 0;
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[232] | 341 |
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[485] | 342 | placeFlag(creature.data->flag);
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[232] | 343 |
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[485] | 344 | creature.data->holding = 0;
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| 345 | creature.data->flag = 0;
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[232] | 346 |
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| 347 | //Score points for scoring a flag
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[485] | 348 | creature.data->score += ExpProperties.pointsScoring;
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[232] | 349 |
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| 350 | // Simulator.print("Team "+ (creature.group.index + 1) +" scored");
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| 351 |
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| 352 | //Update team points
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[480] | 353 | points[creature.population.index] = points[creature.population.index] + ExpProperties.pointsScoring;
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[233] | 354 | scored[creature.population.index] = scored[creature.population.index] + 1;
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[232] | 355 | }
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| 356 |
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| 357 | function onTeam1CrCollision, onTeam2CrCollision, onTeam3CrCollision, onTeam4CrCollision, onTeam5CrCollision(){
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| 358 | var c1 = CrCollision.Creature1;
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| 359 | var c2 = CrCollision.Creature2;
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| 360 |
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| 361 | //Flag vs. flag collision - do nothing
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| 362 | if (c1.geno.name == "Flag" && c2.geno.name == "Flag"){
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| 363 | return;
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| 364 | }
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| 365 |
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| 366 | var flag;
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| 367 | var creature;
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| 368 | var colFlag = 0;
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| 369 |
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| 370 | //Try to assign colliding creatures to flag and player
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| 371 | if (c1.geno.name == "Flag"){
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| 372 | flag = c1;
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| 373 | creature = c2;
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| 374 | colFlag = 1;
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| 375 | } else if (c2.geno.name == "Flag"){
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| 376 | flag = c2;
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| 377 | creature = c1;
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| 378 | colFlag = 1;
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| 379 | }
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| 380 |
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| 381 | //Flag vs. player collision
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| 382 | if (colFlag == 1){
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| 383 | //Collision with my flag which is taken
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[485] | 384 | if (flag.population.index == creature.population.index && flag.data->taken == 1){
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[232] | 385 | retrieveFlag(flag, creature);
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| 386 | } //Collision with my flag which is not taken while carrying another team's flag
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[485] | 387 | else if (flag.population.index == creature.population.index && flag.data->taken == 0 && creature.data->holding == 1 && flag.data->cooldown != 1){
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[232] | 388 | scoreFlag(flag, creature);
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| 389 | } //Collision with another team's flag which is not taken while not carrying any flag
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[485] | 390 | else if (flag.population.index != creature.population.index && flag.data->taken == 0 && creature.data->holding == 0 && flag.data->cooldown != 1){
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[232] | 391 | takeFlag(flag, creature);
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| 392 | }
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| 393 | }
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| 394 | //Player vs. player collision
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| 395 | else {
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| 396 | //Players of different teams
|
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[233] | 397 | if (c1.population.index != c2.population.index){
|
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[232] | 398 | //If player 1 has a flag ...
|
---|
[485] | 399 | if (c1.data->holding == 1){
|
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[232] | 400 | // ... and the flag is of my team ...
|
---|
[485] | 401 | if (c2.population.index == c1.data->flag.population.index){
|
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[232] | 402 | //... retrieve it
|
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[485] | 403 | retrieveFlag(c1.data->flag, c2);
|
---|
[232] | 404 | }
|
---|
| 405 | }
|
---|
| 406 | //If player 2 has a flag ...
|
---|
[485] | 407 | if (c2.data->holding == 1){
|
---|
[232] | 408 | // ... and the flag is of my team ...
|
---|
[485] | 409 | if (c1.population.index == c2.data->flag.population.index){
|
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[232] | 410 | //... retrieve it
|
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[485] | 411 | retrieveFlag(c2.data->flag, c1);
|
---|
[232] | 412 | }
|
---|
| 413 | }
|
---|
| 414 | }
|
---|
| 415 | }
|
---|
| 416 |
|
---|
| 417 | }
|
---|
| 418 |
|
---|
| 419 | ~
|
---|
| 420 |
|
---|
[480] | 421 | property:
|
---|
[232] | 422 | id:teamsno
|
---|
| 423 | name:Number of teams
|
---|
| 424 | type:d 2 5
|
---|
| 425 |
|
---|
[480] | 426 | property:
|
---|
[232] | 427 | id:memberssno
|
---|
| 428 | name:Number of members in team
|
---|
| 429 | type:d 1 8
|
---|
| 430 |
|
---|
[480] | 431 | property:
|
---|
[232] | 432 | id:mindistance
|
---|
| 433 | name:Minimal distance between flags
|
---|
| 434 | type:d 1 100
|
---|
| 435 |
|
---|
[480] | 436 | property:
|
---|
[232] | 437 | id:create
|
---|
| 438 | name:Create teams
|
---|
| 439 | type:p
|
---|
| 440 |
|
---|
[480] | 441 | property:
|
---|
[232] | 442 | id:default
|
---|
| 443 | name:Insert default player
|
---|
| 444 | type:p
|
---|
| 445 |
|
---|
[480] | 446 | property:
|
---|
[232] | 447 | id:fill
|
---|
| 448 | name:Fill teams
|
---|
| 449 | type:p
|
---|
| 450 |
|
---|
[480] | 451 | property:
|
---|
[232] | 452 | id:pointsCapture
|
---|
| 453 | name:Points for flag capture
|
---|
| 454 | type:d 0 100
|
---|
| 455 |
|
---|
[480] | 456 | property:
|
---|
[232] | 457 | id:pointsRetrieve
|
---|
| 458 | name:Points for flag retrieve
|
---|
| 459 | type:d 0 100
|
---|
| 460 |
|
---|
[480] | 461 | property:
|
---|
[232] | 462 | id:pointsScoring
|
---|
| 463 | name:Points for scoring a flag
|
---|
| 464 | type:d 0 100
|
---|
| 465 |
|
---|