source: experiments/frams/capture-the-flag/data/scripts/capture-the-flag.expdef @ 413

Last change on this file since 413 was 233, checked in by sz, 11 years ago

Adjusted experiment scripts to comply with the current Framsticks API (don't use static Genotype/Creature/GenePool/Population? objects and deprecated functions)

File size: 11.7 KB
RevLine 
[232]1expdef:
2name:Capture The Flag game
3info:~
4A simple Capture The Flag game. Read more at
5http://www.framsticks.com/capture-the-flag
6~
7code:~
8
9//Flag positions
10global flagsX;
11global flagsY;
12
13//global log;
14
15//Sum of team points and events
16global points;
17global scored;
18global taken;
19global retrieved;
20
21function onExpDefLoad()
22{
23        GenePools.clear();
24        Populations.clear();
25       
26        World.wrldsiz = 100;
27        World.wrldtyp = 0;
28        World.wrldbnd = 2; //Teleport
29       
30        ExpParams.memberssno = 4;
31        ExpParams.teamsno = 2;
32        ExpParams.mindistance = 60;
33       
34        ExpParams.pointsCapture = 10;
35        ExpParams.pointsRetrieve = 5;
36        ExpParams.pointsScoring = 50;
37
38        //Styles of flags
39        Shapes.set("1p_flag0","lllX(X, RRllX(, RRllX(, (X, lllX, X),), LLLLLLLX(,, llllX)), X)", 0xFF0000);
40        Shapes.set("1p_flag1","lllX(X, RRllX(, RRllX(, (X, lllX, X),), LLLLLLLX(,, llllX)), X)", 0x0000FF);
41        Shapes.set("1p_flag2","lllX(X, RRllX(, RRllX(, (X, lllX, X),), LLLLLLLX(,, llllX)), X)", 0x00FF00);
42        Shapes.set("1p_flag3","lllX(X, RRllX(, RRllX(, (X, lllX, X),), LLLLLLLX(,, llllX)), X)", 0x00FFFF);
43        Shapes.set("1p_flag4","lllX(X, RRllX(, RRllX(, (X, lllX, X),), LLLLLLLX(,, llllX)), X)", 0xFF00FF);
44       
45//      log = File.createDirect("statistics"+Math.time+".txt","CTF statistics");
46//      log.writeString("Step;Team1_Points;Team1_Scored;Team1_Captured;Team1_Retrieved;Team2_Points;Team2_Scored;Team2_Captured;Team2_Retrieved;\n");
47
48}
49
50function onExpInit()
51{
52        ExpParams_create_call();
53
54}
55
[233]56function onBorn(cr)
[232]57{
[233]58  cr.energ0 = 100;
59  cr.energy = cr.energ0;
[232]60}
61
[233]62function onDied(cr)
[232]63{
64 
65}
66
67function onExpLoad()
68{
69 
70}
71
72function onExpLoad_Unknown()
73{
74 
75}
76
77function onExpSave()
78{
79 
80}
81
82function createTeams(){
83       
84}
85
86function ExpParams_create_call(){
87        //Create GenePool and Population for each team
88        GenePools.clear();
[233]89        var pool=GenePools[0];
90        pool.name = "Team1";
91        pool.fitness = "return this.user3;";
92        while (pool.size > 0)
93                pool.delete(0);
[232]94       
95        Populations.clear();
[233]96        var pop=Populations[0];
97        pop.name = "Team1";
[232]98       
[233]99        while (pop.size > 0)
100                        pop.delete(0);
[232]101       
102       
103       
[233]104        pop.selfmask = 0x50001;
105    pop.othermask = 0x60001;
[232]106       
107        var i = 2;
108        for (i = 2; i <= ExpParams.teamsno; i++){
[233]109                pop=Populations.addGroup("Team"+i);
110                pop.selfmask = 0x50001;
111        pop.othermask = 0x60001;
112                pool=GenePools.addGroup("Team"+i);
113                pool.fitness = "return this.user3;";   
[232]114        }
115       
116        //Create GenePool for flags and fill it
[233]117        pool=GenePools.addGroup("Flags");
[232]118       
[233]119        pool.add(Geno.newFrom("m:Vstyle=flag0\np:",48,"Flag","Single flag object"));
120        pool.add(Geno.newFrom("m:Vstyle=flag1\np:",48,"Flag","Single flag object"));
121        pool.add(Geno.newFrom("m:Vstyle=flag2\np:",48,"Flag","Single flag object"));
122        pool.add(Geno.newFrom("m:Vstyle=flag3\np:",48,"Flag","Single flag object"));
123        pool.add(Geno.newFrom("m:Vstyle=flag4\np:",48,"Flag","Single flag object"));
[232]124}
125
126function ExpParams_fill_call(){
127        var team = 0;
128        var player = 0;
129       
130        //Reset all global points vectors
[233]131        flagsX = [];
132        flagsY = [];
[232]133       
[233]134        points = [];
135        scored = [];
136        taken = [];
137        retrieved = [];
[232]138       
139        //Init global vectors
140        var x, y, i;
141        var ok = 0;
142       
143        for (i = 0; i < ExpParams.teamsno; i++){
144                points.add(0);
145                scored.add(0);
146                taken.add(0);
147                retrieved.add(0);       
148        }
149       
150        //Clear Populations
151        for (team = 0; team < ExpParams.teamsno; team++){
152                while (Populations[team].size > 0)
153                        Populations[team].delete(0);
154        }
155       
156        //Draw flag positions according to minimal distance parameter
157        var totalTries = 0, flagTries = 0, done = 0;
158       
159        while (totalTries < 1000 && done == 0){
160                flagsX = Vector.new();
161                flagsY = Vector.new();
162
163                ok = 1;         
164                while (flagsX.size < ExpParams.teamsno && ok == 1){
165                        ok = 0;
166                        flagTries = 0;
167                        while (ok == 0 && flagTries < 1000){
168                                x = Math.random(80) + 10;
169                                y = Math.random(80) + 10;
170                               
171                                ok = 1;
172                                for (i = 0; i < flagsX.size; i++){
173                                        if (Math.sqrt(Math.pow(flagsX[i] - x, 2)+Math.pow(flagsY[i] - y,2)) < ExpParams.mindistance){
174                                                ok = 0;
175                                                break;
176                                        }
177                                }
178                                if (ok == 1){
179                                        flagsX.add(x);
180                                        flagsY.add(y);
181                                } else
182                                        flagTries += 1;
183                        }
184                       
185                }
186               
187                if (flagsX.size == ExpParams.teamsno)
188                        done = 1;
189                else
190                        totalTries += 1;
191        }
192        //Flags weren't placed successfully'
193        if (done != 1){
194                Simulator.message("Flags could not be placed correctly. Consider lowering minimal distance between flags.", 2);
195                Simulator.beep();
196                return;
197        }
198       
199       
200        //Fill each team's Population with players and a flag and place players close to their flag
201        for (team = 0; team < ExpParams.teamsno; team++){
202                while (Populations[team].size > 0)
203                        Populations[team].delete(0);
204               
[233]205                var cr = Populations[team].add(GenePools[ExpParams.teamsno][team]);
206                placeFlag(cr);
207                cr.signals.add("Flag");
208                cr.signals[0].flavor = team;
209                cr.signals[0].power=1000;
210                cr.user1 = 0;
211                cr.user2 = 0;
212                cr.user3 = 0;
[232]213               
214                var crX, crY;
215               
216                for (player = 0; player < ExpParams.memberssno; player++){
[233]217                        var pool=GenePools[team];
218                        cr = Populations[team].add(pool[player % pool.size]);
[232]219                        crX = Math.random(30) - 15;
220                        if (crX >=0 && crX < 5)
221                                crX = 5;
222                        else if (crX > -5 && crX < 0)
223                                crX = -5;
224                        crY = Math.random(30) - 15;
225                        if (crY >=0 && crY < 5)
226                                crY = 5;
227                        else if (crY > -5 && crY < 0)
228                                crY = -5;
[233]229                        cr.moveAbs(flagsX[team] + crX, flagsY[team] + crY, 0);
230                        cr.user1 = 0;
231                        cr.user2 = 0;
232                        cr.user3 = 0;
[232]233                }
234        }
235}
236
237function ExpParams_default_call(){
238        //Insert default player genotype in team's GenePools
239        var team = 0;
240        for (team = 0; team < ExpParams.teamsno; team++){
241                while (GenePools[team].size > 0)
242                        GenePools[team].delete(0);
243                if (team != 1)
[233]244                        GenePools[team].add(Geno.newFrom("lllfffX[0:2.420, 2:-2, 1:-1][-1:1, 0:1, 0:-1][-1:1](RRlllfffMMMX[|-1:-10]lllFFFMMMX[|-2:-1], fffIXlllfffMMMsX[|6:10, 3:-10](RRlllfffMMMIX[|-4:-10]lllFFFMMMIX[|-5:-1][*], , RRlllfffMMMIX[|-7:10]lllFFFMMMIX[|-8:-1][*]), RRlllfffMMMX[|-10:10]lllFFFMMMX[|-11:-1.784])", 49, "Player", "Player"));
[232]245                else if (team == 1)
[233]246                        GenePools[team].add(Geno.newFrom("lllfffX[0:2.420, 2:-2, 1:-1][-1:1, 0:1, 0:-1][-1:1](RRlllfffMMMX[|-1:-10]lllFFFMMMX[|-2:-1], fffIXlllfffMMMsX[|1:1][Thr2,lo:-0.75,hi:0.75,t:0.75,3:-10,6:10](RRlllfffMMMIX[|-4:-10]lllFFFMMMIX[|-5:-1][FlagDef,opp:0,my:1], , RRlllfffMMMIX[|-7:10]lllFFFMMMIX[|-8:-1][FlagDef,opp:0,my:1]), RRlllfffMMMX[|-10:10]lllFFFMMMX[|-11:-1.784])", 49, "Inteligent Player", "Inteligent Player"));
[232]247        }
248}
249
250function onStep(){
251        var team = 0;
252        var player = 0;
253       
254        //Update flags position if taken and cooldown if recently retrieved
255        for (team = 0; team < Populations.size; team++){
[233]256                var pop=Populations[team];
257
258                if (pop[0].user3 > 0)
259                        pop[0].user3 -= 1;
[232]260               
[233]261                for (player = 1; player < pop.size; player++){
262                        var cr=pop[player];
263                        if (cr.user1 == 1){
264                                cr.user2.moveAbs(cr.pos_x, cr.pos_y, cr.size_z + 1);
[232]265                        }
266                }
267        }
268       
269//      if (Simulator.time % 100 == 0){
270//              var i = 0;
271//              var line = "";
272//              line=line+Simulator.time+";";
273//             
274//              for (i = 0; i < ExpParams.teamsno; i++){
275//                      line=line+points[i]+";"+scored[i]+";"+taken[i]+";"+retrieved[i]+";";
276//              }
277//              line=line+"\n";
278//              log.writeString(line);
279//             
280//      }
281       
282}
283
284function placeFlag(flag){
[233]285        flag.moveAbs(flagsX[flag.population.index], flagsY[flag.population.index], 0);
[232]286}
287
288function takeFlag(flag, creature){
289        //If the cooldown is on - do nothing
290        if (flag.user3 > 0)
291                return;
292       
293        //Take flag by changing its flavour and setting flag in player and player in flag fields
[233]294        flag.signals[0].flavor = flag.population.index + 100;
[232]295        flag.user1 = 1;
296        flag.user2 = creature;
297        creature.user1 = 1;
298        creature.user2 = flag;
299       
300        //Score points for taking a flag
301        creature.user3 += ExpParams.pointsCapture;
302       
303//      Simulator.print("Flag "+(flag.group.index+1)+" taken by team "+(creature.group.index+1));
304       
305        //Update team points and events
[233]306        points[creature.population.index] = points[creature.population.index] + ExpParams.pointsCapture;
307        taken[creature.population.index] = taken[creature.population.index] + 1;
[232]308
309}
310
311function retrieveFlag(flag, creature){
312        //Retrieve flag by changing its flavour and deleting it from player and player from flag
[233]313        flag.signals[0].flavor = flag.population.index;
[232]314        flag.user1 = 0;
315       
316        flag.user2.user1 = 0;
317        flag.user2.user2 = 0;
318       
319        flag.user2 = 0;
320       
321        //Set cooldown for taking a flag
322        flag.user3 = 1000;
323       
324        placeFlag(flag);
325
326        //Score points for retrieving a flag
327        creature.user3 += ExpParams.pointsRetrieve;
328       
329//      Simulator.print("Flag "+ (flag.group.index+1) +" retrieved");
330       
331        //Update team scores
[233]332        points[creature.population.index] = points[creature.population.index] + ExpParams.pointsRetrieve;
333        retrieved[creature.population.index] = retrieved[creature.population.index] + 1;
[232]334}
335
336function scoreFlag(flag, creature){
337        //Put the flag back on its spot and delete references between player and flag
[233]338        creature.user2.signals[0].flavor = creature.user2.population.index;
[232]339        creature.user2.user1 = 0;
340        creature.user2.user2 = 0;
341       
342        placeFlag(creature.user2);
343       
344        creature.user1 = 0;
345        creature.user2 = 0;
346       
347        //Score points for scoring a flag
348        creature.user3 += ExpParams.pointsScoring;
349       
350//      Simulator.print("Team "+ (creature.group.index + 1) +" scored");
351       
352        //Update team points
[233]353        points[creature.population.index] = points[creature.population.index] + ExpParams.pointsScoring;
354        scored[creature.population.index] = scored[creature.population.index] + 1;
[232]355}
356
357function onTeam1CrCollision, onTeam2CrCollision, onTeam3CrCollision, onTeam4CrCollision, onTeam5CrCollision(){
358        var c1 = CrCollision.Creature1;
359        var c2 = CrCollision.Creature2;
360
361        //Flag vs. flag collision - do nothing
362        if (c1.geno.name == "Flag" && c2.geno.name == "Flag"){
363                return;
364        }
365       
366        var flag;
367        var creature;
368        var colFlag = 0;
369       
370        //Try to assign colliding creatures to flag and player
371        if (c1.geno.name == "Flag"){
372                flag = c1;
373                creature = c2;
374                colFlag = 1;
375        } else if (c2.geno.name == "Flag"){
376                flag = c2;
377                creature = c1;
378                colFlag = 1;
379        }
380
381        //Flag vs. player collision
382        if (colFlag == 1){
383                //Collision with my flag which is taken
[233]384                if (flag.population.index == creature.population.index && flag.user1 == 1){
[232]385                        retrieveFlag(flag, creature);
386                } //Collision with my flag which is not taken while carrying another team's flag
[233]387                else if (flag.population.index == creature.population.index && flag.user1 == 0 && creature.user1 == 1 && flag.user3 != 1){
[232]388                        scoreFlag(flag, creature);
389                } //Collision with another team's flag which is not taken while not carrying any flag
[233]390                else if (flag.population.index != creature.population.index && flag.user1 == 0 && creature.user1 == 0 && flag.user3 != 1){
[232]391                        takeFlag(flag, creature);
392                }
393        }
394        //Player vs. player collision
395        else {
396                //Players of different teams
[233]397                if (c1.population.index != c2.population.index){
[232]398                        //If player 1 has a flag ...
399                        if (c1.user1 == 1){
400                                // ... and the flag is of my team ...
[233]401                                if (c2.population.index == c1.user2.population.index){
[232]402                                        //... retrieve it
403                                        retrieveFlag(c1.user2, c2);
404                                }
405                        }
406                        //If player 2 has a flag ...
407                        if (c2.user1 == 1){
408                                // ... and the flag is of my team ...
[233]409                                 if (c1.population.index == c2.user2.population.index){
[232]410                                        //... retrieve it
411                                        retrieveFlag(c2.user2, c1);
412                                }
413                        }
414                }
415        }
416
417
418
419~
420
421prop:
422id:teamsno
423name:Number of teams
424type:d 2 5
425
426prop:
427id:memberssno
428name:Number of members in team
429type:d 1 8
430
431prop:
432id:mindistance
433name:Minimal distance between flags
434type:d 1 100
435
436prop:
437id:create
438name:Create teams
439type:p
440
441prop:
442id:default
443name:Insert default player
444type:p
445
446prop:
447id:fill
448name:Fill teams
449type:p
450
451prop:
452id:pointsCapture
453name:Points for flag capture
454type:d 0 100
455
456prop:
457id:pointsRetrieve
458name:Points for flag retrieve
459type:d 0 100
460
461prop:
462id:pointsScoring
463name:Points for scoring a flag
464type:d 0 100
465
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