source: experiments/frams/capture-the-flag/data/scripts/FlagDef.neuro @ 422

Last change on this file since 422 was 232, checked in by sz, 11 years ago

Capture The Flag game - http://www.framsticks.com/capture-the-flag

File size: 1020 bytes
RevLine 
[232]1class:
2name:FlagDef
3longname:Flag detection neuron
4description:Outputs signal strength
5prefinputs:0
6prefoutput:1
7icon:~
840,3,3,25,0,25,100,75,50,25,0,1,75,50,100,50,11,30,50,38,50,40,48,42,52,44,47,46,48,48,57,50,42,52,52,54,47,57,50,65,50~
9code:~
10function init(){
11//      Neuro.signals.add("Flag");
12//      Neuro.signals[0].flavor = Fields.team;
13//      Neuro.signals[0].power = 0;
14}
15
16function go()
17{
18        //Check own flag
19        if (Neuro.signals.receiveFilter("Flag", 2000, Fields.my + 100, 0.5) > 0)
20                Neuro.state = Neuro.signals.receiveFilter("Flag", 2000, Fields.my + 100, 0.5);
21        //Check opponent flag
22        //If flag is taken -> go to own flag
23        else if (Neuro.signals.receiveFilter("Flag", 2000, Fields.opp + 100, 0.5) > 0) 
24                Neuro.state = Neuro.signals.receiveFilter("Flag", 2000, Fields.my, 0.5);
25        //else -> go to opponent flag
26        else
27                Neuro.state = Neuro.signals.receiveFilter("Flag", 2000, Fields.opp, 0.5);
28}
29~
30
31prop:
32id:opp
33name:Opponent team number
34type:d
35
36prop:
37id:my
38name:My team number
39type:d
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