[1015] | 1 | ############################################# |
---|
| 2 | ## ## |
---|
| 3 | ## Welcome to Genotype Manipulation Demo! ## |
---|
| 4 | ## ## |
---|
| 5 | ############################################# |
---|
| 6 | Found converter accepting f1: "Recursive encoding" |
---|
| 7 | Found 6 converter(s) producing f0 |
---|
| 8 | |
---|
| 9 | Source genotype: 'X[|G:1.23]' |
---|
| 10 | ( format 1 ) |
---|
| 11 | Converted to f0: |
---|
| 12 | p:vr=0.5, 0.5, 0.5 |
---|
| 13 | p:1.0, vr=0.5, 0.5, 0.5 |
---|
| 14 | j:0, 1, dx=1.0, 0.0, 0.0, vr=0.5, 0.5, 0.5 |
---|
| 15 | n:p=1 |
---|
| 16 | n:j=0, d="|:p=0.25,r=1" |
---|
| 17 | n:j=0, d=G |
---|
| 18 | c:0, 2, 1.23 |
---|
| 19 | c:1, 0 |
---|
| 20 | |
---|
| 21 | Model contains: 2 part(s) |
---|
| 22 | 1 joint(s) |
---|
| 23 | 3 neuron(s) |
---|
| 24 | |
---|
| 25 | Investigating details... |
---|
| 26 | ############################################# |
---|
| 27 | ## ## |
---|
| 28 | ## P A R T O B J E C T ## |
---|
| 29 | ## ## |
---|
| 30 | ############################################# |
---|
| 31 | (part # 1) |
---|
| 32 | Here is the full listing of properties as they are printed in f0 |
---|
| 33 | (please compare with f0 genotype). |
---|
| 34 | Some properties have special meaning (eg. geometry and connections groups) |
---|
| 35 | and should be handled with care, because they influence other elements of the model. |
---|
| 36 | |
---|
| 37 | [this data is provided by Part::properties() ] |
---|
| 38 | # id type name group (22 properties) |
---|
| 39 | 0. x = 1.0 f position.x Geometry |
---|
| 40 | 1. y = 0.0 f position.y Geometry |
---|
| 41 | 2. z = 0.0 f position.z Geometry |
---|
| 42 | 3. sh = 0 d 0 3 0 shape Geometry |
---|
| 43 | 4. s = 1.0 f 0.1 10.0 1.0 size Geometry |
---|
| 44 | 5. sx = 1.0 f 0.05 5.0 1.0 scale.x Geometry |
---|
| 45 | 6. sy = 1.0 f 0.05 5.0 1.0 scale.y Geometry |
---|
| 46 | 7. sz = 1.0 f 0.05 5.0 1.0 scale.z Geometry |
---|
| 47 | 8. h = 0.0 f 0 1 0 hollow Other properties |
---|
| 48 | 9. dn = 1.0 f 0.2 5.0 1.0 density Other properties |
---|
| 49 | 10. fr = 0.4 f 0.0 4.0 0.4 friction Other properties |
---|
| 50 | 11. ing = 0.25 f 0.0 1.0 0.25 ingestion Other properties |
---|
| 51 | 12. as = 0.25 f 0.0 1.0 0.25 assimilation Other properties |
---|
| 52 | 13. rx = 0.0 f rot.x Geometry |
---|
| 53 | 14. ry = 0.0 f rot.y Geometry |
---|
| 54 | 15. rz = 0.0 f rot.z Geometry |
---|
| 55 | 16. i = s info Other properties |
---|
| 56 | 17. Vstyle = part s 0 0 part vis_style Visual |
---|
| 57 | 18. vs = 0.2 f 0.05 0.7 0.2 visual thickness Visual |
---|
| 58 | 19. vr = 0.5 f 0.0 1.0 1.0 red component Visual |
---|
| 59 | 20. vg = 0.5 f 0.0 1.0 1.0 green component Visual |
---|
| 60 | 21. vb = 0.5 f 0.0 1.0 1.0 blue component Visual |
---|
| 61 | |
---|
| 62 | However, there is a subset of properties which may be modified more freely. |
---|
| 63 | Properties on this list are related only to this part and can be changed |
---|
| 64 | without much consideration. They are guaranteed to be always valid; any inconsistencies |
---|
| 65 | will be silently repaired. |
---|
| 66 | |
---|
| 67 | [this data is provided by Part::extraProperties() ] |
---|
| 68 | # id type name group (9 properties) |
---|
| 69 | 0. h = 0.0 f 0 1 0 hollow Extra properties |
---|
| 70 | 1. dn = 1.0 f 0.2 5.0 1.0 density Extra properties |
---|
| 71 | 2. fr = 0.4 f 0.0 4.0 0.4 friction Extra properties |
---|
| 72 | 3. ing = 0.25 f 0.0 1.0 0.25 ingestion Extra properties |
---|
| 73 | 4. as = 0.25 f 0.0 1.0 0.25 assimilation Extra properties |
---|
| 74 | 5. vs = 0.2 f 0.05 0.7 0.2 visual thickness Extra properties |
---|
| 75 | 6. vr = 0.5 f 0.0 1.0 1.0 red component Extra properties |
---|
| 76 | 7. vg = 0.5 f 0.0 1.0 1.0 green component Extra properties |
---|
| 77 | 8. vb = 0.5 f 0.0 1.0 1.0 blue component Extra properties |
---|
| 78 | |
---|
| 79 | This set of properties can vary from release to release, |
---|
| 80 | but can be safely accessed by using extraProperties() call. |
---|
| 81 | This method accesses the full set of properies (even those |
---|
| 82 | which appear in future releases). |
---|
| 83 | Now we will try to change some of properties: |
---|
| 84 | |
---|
| 85 | Change property #7 to random value from range [0..1] |
---|
| 86 | Current value of 'vg' (green component) is '0.5' |
---|
| 87 | Setting new value... [ using ParamInterface::set() ] |
---|
| 88 | The value is now '0.548814' |
---|
| 89 | |
---|
| 90 | Let's see f0... (check out part #1 !) |
---|
| 91 | |
---|
| 92 | p:vr=0.5, 0.5, 0.5 |
---|
| 93 | p:1.0, vr=0.5, 0.548814, 0.5 |
---|
| 94 | j:0, 1, dx=1.0, 0.0, 0.0, vr=0.5, 0.5, 0.5 |
---|
| 95 | n:p=1 |
---|
| 96 | n:j=0, d="|:p=0.25,r=1" |
---|
| 97 | n:j=0, d=G |
---|
| 98 | c:0, 2, 1.23 |
---|
| 99 | c:1, 0 |
---|
| 100 | |
---|
| 101 | ############################################# |
---|
| 102 | ## ## |
---|
| 103 | ## J O I N T O B J E C T ## |
---|
| 104 | ## ## |
---|
| 105 | ############################################# |
---|
| 106 | (joint # 0) |
---|
| 107 | Similarly as with Part, the full list of properties comes first: |
---|
| 108 | |
---|
| 109 | # id type name group (27 properties) |
---|
| 110 | 0. p1 = 0 d -1 999999 -1 part1 ref# Connections |
---|
| 111 | 1. p2 = 1 d -1 999999 -1 part2 ref# Connections |
---|
| 112 | 2. rx = 0.0 f rotation.x Geometry |
---|
| 113 | 3. ry = 0.0 f rotation.y Geometry |
---|
| 114 | 4. rz = 0.0 f rotation.z Geometry |
---|
| 115 | 5. dx = 1.0 f -2 2 0 delta.x Geometry |
---|
| 116 | 6. dy = 0.0 f -2 2 0 delta.y Geometry |
---|
| 117 | 7. dz = 0.0 f -2 2 0 delta.z Geometry |
---|
| 118 | 8. sh = 0 d 0 3 0 shape Geometry |
---|
| 119 | 9. hx = 0.0 f hinge position.x Geometry |
---|
| 120 | 10. hy = 0.0 f hinge position.y Geometry |
---|
| 121 | 11. hz = 0.0 f hinge position.z Geometry |
---|
| 122 | 12. hrx = 0.0 f hinge rotation.x Geometry |
---|
| 123 | 13. hry = 0.0 f hinge rotation.y Geometry |
---|
| 124 | 14. hrz = 0.0 f hinge rotation.z Geometry |
---|
| 125 | 15. hxn = -1.5708 f -6.2832 0 -1.5708 hinge x negative limit Geometry |
---|
| 126 | 16. hxp = 1.5708 f 0 6.2832 1.5708 hinge x positive limit Geometry |
---|
| 127 | 17. hyn = -1.5708 f -6.2832 0 -1.5708 hinge y negative limit Geometry |
---|
| 128 | 18. hyp = 1.5708 f 0 6.2832 1.5708 hinge y positive limit Geometry |
---|
| 129 | 19. stif = 1.0 f 0.0 1.0 1.0 stiffness Other properties |
---|
| 130 | 20. rotstif = 1.0 f 0.0 1.0 1.0 rotation stiffness Other properties |
---|
| 131 | 21. stam = 0.25 f 0.0 1.0 0.25 stamina Other properties |
---|
| 132 | 22. i = s info Other properties |
---|
| 133 | 23. Vstyle = joint s 0 0 joint vis_style Visual |
---|
| 134 | 24. vr = 0.5 f 0.0 1.0 1.0 red component Visual |
---|
| 135 | 25. vg = 0.5 f 0.0 1.0 1.0 green component Visual |
---|
| 136 | 26. vb = 0.5 f 0.0 1.0 1.0 blue component Visual |
---|
| 137 | |
---|
| 138 | Actually, there are two kinds of Joints: delta and absolute. |
---|
| 139 | For this object, Joint::isDelta() returns 1, so this is the delta Joint. |
---|
| 140 | |
---|
| 141 | Delta fields (dx,dy,dz) describe relative location of the second part. |
---|
| 142 | This joint will change the second Part's positions to preserve delta distance. |
---|
| 143 | Let's move the first Part (#0) along y axis (+0.1) and change delta.z (dz) by 0.1. |
---|
| 144 | Position of the second Part referenced by this joint (part #1) is now changed: |
---|
| 145 | |
---|
| 146 | p:y=0.1, vr=0.5, 0.5, 0.5 |
---|
| 147 | p:1.0, 0.1, 0.1, vr=0.5, 0.548814, 0.5 |
---|
| 148 | j:0, 1, dx=1.0, 0.0, 0.1, vr=0.5, 0.5, 0.5 |
---|
| 149 | n:p=1 |
---|
| 150 | n:j=0, d="|:p=0.25,r=1" |
---|
| 151 | n:j=0, d=G |
---|
| 152 | c:0, 2, 1.23 |
---|
| 153 | c:1, 0 |
---|
| 154 | |
---|
| 155 | If no delta fields are defined, they will be computed automatically. |
---|
| 156 | You can always delete existing delta values by using Joint::resetDelta(). |
---|
| 157 | Now we will change the second Part's z position by -0.2 and call resetDelta()... |
---|
| 158 | As you can see, Joint's delta fields have altered: |
---|
| 159 | |
---|
| 160 | p:y=0.1, vr=0.5, 0.5, 0.5 |
---|
| 161 | p:1.0, 0.1, -0.1, vr=0.5, 0.548814, 0.5 |
---|
| 162 | j:0, 1, dx=1.0, 0.0, -0.1, vr=0.5, 0.5, 0.5 |
---|
| 163 | n:p=1 |
---|
| 164 | n:j=0, d="|:p=0.25,r=1" |
---|
| 165 | n:j=0, d=G |
---|
| 166 | c:0, 2, 1.23 |
---|
| 167 | c:1, 0 |
---|
| 168 | |
---|
| 169 | How would this joint look like with delta option disabled? |
---|
| 170 | [ by calling Joint::useDelta(0) ] |
---|
| 171 | f0 is now: |
---|
| 172 | |
---|
| 173 | p:y=0.1, vr=0.5, 0.5, 0.5 |
---|
| 174 | p:1.0, 0.1, -0.1, vr=0.5, 0.548814, 0.5 |
---|
| 175 | j:0, 1, vr=0.5, 0.5, 0.5 |
---|
| 176 | n:p=1 |
---|
| 177 | n:j=0, d="|:p=0.25,r=1" |
---|
| 178 | n:j=0, d=G |
---|
| 179 | c:0, 2, 1.23 |
---|
| 180 | c:1, 0 |
---|
| 181 | |
---|
| 182 | ...so this is an absolute joint. |
---|
| 183 | |
---|
| 184 | Absolute Joints adapt to its Parts' positions. |
---|
| 185 | We can move a Part, and it does not influence the second part, nor the Joint. |
---|
| 186 | Let's move the first Part along y axis by -0.1... |
---|
| 187 | The Part's position is changed, but everything else stays intact: |
---|
| 188 | |
---|
| 189 | p:vr=0.5, 0.5, 0.5 |
---|
| 190 | p:1.0, 0.1, -0.1, vr=0.5, 0.548814, 0.5 |
---|
| 191 | j:0, 1, vr=0.5, 0.5, 0.5 |
---|
| 192 | n:p=1 |
---|
| 193 | n:j=0, d="|:p=0.25,r=1" |
---|
| 194 | n:j=0, d=G |
---|
| 195 | c:0, 2, 1.23 |
---|
| 196 | c:1, 0 |
---|
| 197 | |
---|
| 198 | Part references and delta fields are the 'core' properties of the Joint. |
---|
| 199 | The other properties are available from Joint::extraProperties() |
---|
| 200 | and at the moment are defined as follows: |
---|
| 201 | |
---|
| 202 | # id type name group (5 properties) |
---|
| 203 | 0. stif = 1.0 f 0.0 1.0 1.0 stiffness Extra properties |
---|
| 204 | 1. rotstif = 1.0 f 0.0 1.0 1.0 rotation stiffness Extra properties |
---|
| 205 | 2. vr = 0.5 f 0.0 1.0 1.0 red component Extra properties |
---|
| 206 | 3. vg = 0.5 f 0.0 1.0 1.0 green component Extra properties |
---|
| 207 | 4. vb = 0.5 f 0.0 1.0 1.0 blue component Extra properties |
---|
| 208 | |
---|
| 209 | They can be changed just like Part's extra properties: |
---|
| 210 | Change property #0 to random value from range [0..1] |
---|
| 211 | Current value of 'stif' (stiffness) is '1.0' |
---|
| 212 | Setting new value... [ using ParamInterface::set() ] |
---|
| 213 | The value is now '0.592845' |
---|
| 214 | And after that we have this genotype: |
---|
| 215 | |
---|
| 216 | p:vr=0.5, 0.5, 0.5 |
---|
| 217 | p:1.0, 0.1, -0.1, vr=0.5, 0.548814, 0.5 |
---|
| 218 | j:0, 1, stif=0.592845, vr=0.5, 0.5, 0.5 |
---|
| 219 | n:p=1 |
---|
| 220 | n:j=0, d="|:p=0.25,r=1" |
---|
| 221 | n:j=0, d=G |
---|
| 222 | c:0, 2, 1.23 |
---|
| 223 | c:1, 0 |
---|
| 224 | |
---|
| 225 | ############################################# |
---|
| 226 | ## ## |
---|
| 227 | ## N E U R O O B J E C T ## |
---|
| 228 | ## ## |
---|
| 229 | ############################################# |
---|
| 230 | (neuro # 2) |
---|
| 231 | Basic features of Neuro object are similar to those of Part and Joint. |
---|
| 232 | We can request a property list: |
---|
| 233 | |
---|
| 234 | # id type name group (10 properties) |
---|
| 235 | 0. p = -1 d -1 999999 -1 part ref# Connections |
---|
| 236 | 1. j = 0 d -1 999999 -1 joint ref# Connections |
---|
| 237 | 2. d = G s details Other |
---|
| 238 | 3. i = s info Other |
---|
| 239 | 4. Vstyle = neuro s 0 0 neuro vis_style Visual |
---|
| 240 | 5. getInputCount = 0 d input count Connections |
---|
| 241 | 9. classObject = null oNeuroClass neuron class Connections |
---|
| 242 | |
---|
| 243 | ...and extra properties (which are designed to be always valid and easy to change): |
---|
| 244 | |
---|
| 245 | # id type name group (0 properties) |
---|
| 246 | |
---|
| 247 | As usual, we will change something: |
---|
| 248 | Each neuron can have any number of inputs = weighted connections |
---|
| 249 | with other neurons. |
---|
| 250 | According to Neuro::getInputCount(), this one has 0 inputs. |
---|
| 251 | Standard API is provided for accessing those inputs (getInput(int)), |
---|
| 252 | adding inputs (addInput(Neuro*)) and removing them (removeInput(int)). |
---|
| 253 | |
---|
| 254 | |
---|
| 255 | The most unusual thing is 'details' field (d). |
---|
| 256 | It is something like separate object with its own set of properties. |
---|
| 257 | Currently the value of 'd' is 'G'. |
---|
| 258 | 'G' is the class name (Neuro::getClassName() == 'G') and means 'Gyroscope'. |
---|
| 259 | Neuro::getClass() gives you information about basic characteristic |
---|
| 260 | of the class, that can be analyzed automatically. |
---|
| 261 | For the current object we can learn that it supports no inputs (getPreferredInputs()) and provides meaningful output signal (getPreferredOutput()==1). |
---|
| 262 | Instances of 'G' can be used in models having shape types: 'ball-and-stick'. |
---|
| 263 | Instances of 'G' can be attached to Joints having any shapes. |
---|
| 264 | (This class does not have its own properties |
---|
| 265 | - Neuro::classProperties().getPropCount()==0) |
---|
| 266 | The class of this object can be changed using Neuro::setClassName() |
---|
| 267 | The following classes are available: |
---|
| 268 | [ data provided by Neuro::getClassInfo()->getProperties() ] |
---|
| 269 | |
---|
| 270 | # class description properties |
---|
| 271 | 0. N Neuron 4 |
---|
| 272 | 1. Nu Unipolar neuron [EXPERIMENTAL!] 4 |
---|
| 273 | 2. G Gyroscope 0 |
---|
| 274 | 3. Gpart Part Gyroscope 2 |
---|
| 275 | 4. T Touch 3 |
---|
| 276 | 5.Tcontact Touch contact 0 |
---|
| 277 | 6.Tproximity Touch proximity 3 |
---|
| 278 | 7. S Smell 0 |
---|
| 279 | 8. * Constant 0 |
---|
| 280 | 9. | Bend muscle 2 |
---|
| 281 | 10. @ Rotation muscle 1 |
---|
| 282 | 11. M Muscle for solids 2 |
---|
| 283 | 12. D Differentiate 0 |
---|
| 284 | 13. Fuzzy Fuzzy system [EXPERIMENTAL!] 4 |
---|
| 285 | 14. Sti Sticky [EXPERIMENTAL!] 0 |
---|
| 286 | 15. LMu Linear muscle [EXPERIMENTAL!] 1 |
---|
| 287 | 16. Water Water detector 0 |
---|
| 288 | 17.Energy Energy level 0 |
---|
| 289 | 18. Ch Channelize 0 |
---|
| 290 | 19. ChMux Channel multiplexer 0 |
---|
| 291 | 20. ChSel Channel selector 1 |
---|
| 292 | 21. Rnd Random noise 0 |
---|
| 293 | 22. Sin Sinus generator 2 |
---|
| 294 | |
---|
| 295 | Let's change the Neuro's class to 'N'... |
---|
| 296 | # id type name group (4 properties) |
---|
| 297 | 0. in = 0.8 f 0.0 1.0 0.8 Inertia (null) |
---|
| 298 | 1. fo = 0.04 f 0.0 999.0 0.04 Force (null) |
---|
| 299 | 2. si = 2.0 f -99999.0 99999.0 2.0 Sigmoid (null) |
---|
| 300 | 3. s = 0.0 f -1.0 1.0 0.0 State (null) |
---|
| 301 | Change property #2 to random value from range [-99999..99999] |
---|
| 302 | Current value of 'si' (Sigmoid) is '2.0' |
---|
| 303 | Setting new value... [ using ParamInterface::set() ] |
---|
| 304 | The value is now '43037.4' |
---|
| 305 | The final object description will be then: 'N:si=43037.4' |
---|
| 306 | And the full f0 genotype: |
---|
| 307 | |
---|
| 308 | p:vr=0.5, 0.5, 0.5 |
---|
| 309 | p:1.0, 0.1, -0.1, vr=0.5, 0.548814, 0.5 |
---|
| 310 | j:0, 1, stif=0.592845, vr=0.5, 0.5, 0.5 |
---|
| 311 | n:p=1 |
---|
| 312 | n:j=0, d="|:p=0.25,r=1" |
---|
| 313 | n:j=0, d=N:si=43037.4 |
---|
| 314 | c:0, 2, 1.23 |
---|
| 315 | c:1, 0 |
---|
| 316 | |
---|
| 317 | |
---|
| 318 | ######### THE END ########### |
---|
| 319 | |
---|
| 320 | Hints: |
---|
| 321 | 1. You can redirect output: genomanipulation >filename.txt |
---|
| 322 | 2. Each run can yield different results and new behaviors, but you |
---|
| 323 | need to uncomment srand(time(0)) in genomanipulation.cpp. |
---|
| 324 | 3. This application will use custom genotype passed as |
---|
| 325 | a commandline parameter: genomanipulation "/*9*/FULU" |
---|
| 326 | |
---|
| 327 | |
---|