// This file is a part of the Framsticks GDK library. // Copyright (C) 2002-2011 Szymon Ulatowski. See LICENSE.txt for details. // Refer to http://www.framsticks.com/ for further information. #ifndef _SSTRING_H_ #define _SSTRING_H_ #include #include #include class ExtValue; //this include would result in recurrent inclusion: #include "extvalue.h" class ExtObject; class SBuf { char *txt; int used; ///< data size int size; ///< buffer size, not including \0, special case: 0==buffer not allocated int refcount; ///< buffer is used by 'refcount' objects. void initEmpty(); void ensureSize(int wantsize, int memhint); void copyFrom(const char* ch, int chlen=-1, int memhint=-1); void freeBuf(); void append(const char* ch, int chlen=-1); static SBuf &empty(); SBuf(int initsize, int memhint=-1); friend class SString; SBuf(const SBuf& b) {} public: SBuf(); ~SBuf(); }; /// (not so) simple text string class class SString { private: SBuf *buf; ///< buffer int appending; ///< append mode, changes can occur after character # 'appending' int memhint; ///< sstring will allocate bigger chunks of memory void initEmpty(); int guessMemSize(int request); void copyFrom(SString &from); ///< copy from SString, reference if possible void detach(); ///< detach from shared buffer, if any void detachEmpty(int ensuresize=0); ///< detach and make empty void detachCopy(int ensuresize=0); ///< detach and make private copy public: SString(); ///< make an empty string SString(const char*t,int t_len=-1); ///< make a string from char* SString(int x); ///< string with initial buffer size SString(const SString& from); ///< duplicate string ~SString(); void copyFrom(const char* ch, int chlen=-1); ///< copy string, length of -1 == unknown void* operator new(size_t s, void* mem) {return mem;} #ifdef _MSC_VER void operator delete(void* mem, void* t) {} #endif void* operator new(size_t s) {return malloc(sizeof(SString));} void operator delete(void* mem) {free(mem);} int len() const {return buf->used;} ///< get string length void shrink(); ///< free unnecessary buffer /// after this call, you can modify sstring directly. /// returned value is the pointer to the internal buffer. /// ensuresize is minimal value of bytes you need, /// the buffer will be resized as needed. /// all "direct" operations have to leave the buffer with trailing '\0' /// at the end. endWrite() will search for this value in order to determine /// new string length. ///

Sample: /// SString t; /// sprintf(t.directWrite(50),"a=%d,b=%f",a,b); /// t.endWrite(); char *directWrite(int ensuresize=-1); //char *directWrite(); /// like directWrite, but it returns the pointer to the first char after current string /// for easy appending. maxappend is minimum of character in buffer /// that can be appended after this call. ///

Sample: /// SString t; /// sprintf(t.directAppend(10),"c=%d",c); /// t.endAppend(); char *directAppend(int maxappend=0); /// update string length, after directWrite. /// you don't have to to call endWrite after directWrite if the string's length doesn't change. /// optional newlength parameter gives a chance to further optimize /// this operation if you know exact length of resulting string. ///

Sample: /// SString t("samplestring"); /// strncpy(t.directWrite(50),src,bytecount); /// t.endWrite(bytecount); void endWrite(int newlength=-1); /// update string length, after directAppend. /// you will usually need to call endAppend (or endWrite) after directAppend, /// because the purpose of directAppend is to change string's length. /// optional appendlength parameter gives a chance to further optimize /// this operation if you know exact length of the appended string. ///

Sample: /// SString t("samplestring"); /// strncpy(t.directAppend(50),src,bytecount); /// t.endAppend(bytecount); void endAppend(int appendlength=-1); /// argument is the amount of memory, that will be probably used /// by this string instance. string can use this value /// to optimize memory allocation (bigger chunks will be allocated). void memoryHint(int howbig); /// find a character in SString. /// return index if the character was found or -1 otherwise. int indexOf(int character,int start=0) const; /// find a substring. /// return index if the substring was found or -1 otherwise. int indexOf(const char *substring,int start=0) const; /// find a substring. /// return index if the substring was found or -1 otherwise. int indexOf(const SString & substring,int start=0) const; operator const char*() const {return buf->txt;} ///< get SString's readonly buffer //operator char*() {detachCopy(len()); return buf->txt;} ///< get SString's writable buffer void operator=(const char*t); ///< assign from const char* //void operator=(int x) {free(txt);nowy(x);} ///< clear string and make new empty one void operator=(const SString &s); void append(const char *txt,int count); SString operator+(const SString &s) const; void operator+=(int x); ///< append x spaces after current string void operator+=(const char*); ///< append char* contents void operator+=(const SString&); ///< append other SString int equals(const SString &s) const; ///< TRUE if equal int operator==(const SString &s) const {return equals(s);} ///< TRUE if equal const char* operator()(int p) const {return buf->txt+p;} ///< pointer to p'th character in SString char operator[](int i) const {return buf->txt[i];} ///< get char like in array /// return a substring of the current string SString substr(int begin, int length=1<<30) const; /// simple tokenization: /// starting at pos, get next substring delimited by separator character /// and put it in output parameter token. /// pos is moved accordingly. /// returns false if no more tokens are available or true otherwise. int getNextToken(int& pos,SString &token,char separator) const; void operator+=(char ch) {directAppend(1)[0]=ch;endAppend(1);} ///< append single character int startsWith(const char *pattern) const; char charAt(int pos) const {return buf->txt[pos];} static const SString& valueOf(int); static const SString& valueOf(long); static const SString& valueOf(double); static const SString& valueOf(const SString&); //tylko do kompletu zeby mozna uzyc tej funkcji nie martwiac sie o typ argumentu static SString valueOf(const ExtValue&); //tylko do kompletu zeby mozna uzyc tej funkcji nie martwiac sie o typ argumentu static SString valueOf(const ExtObject&); //tylko do kompletu zeby mozna uzyc tej funkcji nie martwiac sie o typ argumentu static SString &empty(); }; #endif