// This file is a part of the Framsticks GDK library. // Copyright (C) 2002-2011 Szymon Ulatowski. See LICENSE.txt for details. // Refer to http://www.framsticks.com/ for further information. #include "neuroimpl.h" #include "neurofactory.h" #ifndef NOCREATUREOBJECT #include "creature.h" #include "creatmechobj.h" #include "livegroups.h" #include "simul.h" #endif const int NeuroImpl::ENDDRAWING=-9999; const int NeuroImpl::MAXDRAWINGXY=0xffff; int NeuroNetImpl::mytags_id=0; ///////////////////////////////////////////////////////// #define FIELDSTRUCT NeuroNetConfig static ParamEntry nncfg_paramtab[]= { {"Creature: Neurons",1,2,"nnsim",}, {"randinit",1,0,"Random initialization","f 0 10 0.01",FIELD(randominit),"Allowed range for initializing all neuron states with uniform distribution random numbers and zero mean. Set 0 for deterministic initialization."}, {"touchrange",1,0,"T receptor range","f 0 100 1",FIELD(touchrange),}, {0,0,0,}, }; #undef FIELDSTRUCT NeuroNetConfig::NeuroNetConfig() :par(nncfg_paramtab,this), randominit(0.01), touchrange(1) {} NeuroNetConfig NeuroNetConfig::globalconfig; ///////////////////////////////////////////////////////////////// NeuroNetImpl::NeuroNetImpl(Model& model, NeuroNetConfig& conf #ifdef NEURO_SIGNALS , ChannelSpace *ch #endif ) :mod(model),config(conf), isbuilt(1),errorcount(0) #ifdef NEURO_SIGNALS ,channels(ch) #endif { if (!mytags_id) mytags_id=mod.userdata.newID(); Neuro *n; NeuroImpl *ni; Joint *j; int i; DB(printf("makeNeuroNet(%p)\n",&mod)); minorder=3; maxorder=0; errorcount=0; for (i=0;j=mod.getJoint(i);i++) j->flags&=~(4+8); // todo: !!!neuroitems shouldn't use model fields!!! for (i=0;n=mod.getNeuro(i);i++) { ni=NeuroFactory::createNeuroImpl(n); n->userdata[mytags_id]=ni; if (!ni) { errorcount++; FMprintf("NeuroNetImpl","create",FMLV_WARN,"neuron #%d (%s) implementation not available", i,(const char*)n->getClassName()); continue; } // implementation not available?! ni->owner=this; ni->neuro=n; ni->readParam(); } for (i=0;n=mod.getNeuro(i);i++) { n->state+=(rnd01-0.5)*config.randominit; ni=(NeuroImpl*)n->userdata[mytags_id]; if (!ni) continue; if (!ni->lateinit()) { ni->status=NeuroImpl::InitError; errorcount++; FMprintf("NeuroNetImpl","create",FMLV_WARN,"neuron #%d (%s) initialization failed", i,(const char*)n->getClassName()); continue; } ni->status=NeuroImpl::InitOk; int order=ni->getSimOrder(); if (order<0) order=0; else if (order>2) order=2; if (ordermaxorder) maxorder=order; neurons[order]+=ni; if (ni->getNeedPhysics()) neurons[3]+=ni; } cnode=mod.delmodel_list.add(STATRICKCALLBACK(this,&NeuroNetImpl::destroyNN,0)); } void NeuroNetImpl::destroyNN(CALLBACKARGS) { if (!isbuilt) return; DB(printf("destroyNeuroNet(%p)\n",&mod)); NeuroImpl *ni; Neuro *n; for (int i=0;n=mod.getNeuro(i);i++) { ni=(NeuroImpl*)n->userdata[mytags_id]; delete ni; n->userdata[mytags_id]=0; } mod.delmodel_list.remove(cnode); isbuilt=0; errorcount=0; delete this; } NeuroNetImpl::~NeuroNetImpl() { destroyNN(0,0); } void NeuroNetImpl::simulateNeuroNet() { NeuroImpl *ni; for (int order=minorder;order<=maxorder;order++) { int i; SList &nlist=neurons[order]; for (i=0;ni=(NeuroImpl*)nlist(i);i++) ni->go(); for (i=0;ni=(NeuroImpl*)nlist(i);i++) ni->commit(); } } void NeuroNetImpl::simulateNeuroPhysics() { NeuroImpl *ni; int i; SList &nlist=neurons[3]; for (i=0;ni=(NeuroImpl*)nlist(i);i++) ni->goPhysics(); } /////////////////////////////////////////////// void NeuroImpl::setChannelCount(int c) { if (c<1) c=1; if (c==channels) return; if (c=channels) channel=channels-1; if (channel<=0) {newstate=st;return;} chnewstate(channel-1)=st; } void NeuroImpl::setCurrentState(double st,int channel) { validateNeuroState(st); if (channel>=channels) channel=channels-1; if (channel<=0) {neuro->state=st; return;} chstate(channel-1)=st; } double NeuroImpl::getNewState(int channel) { if (neuro->flags&Neuro::HoldState) return getState(channel); if (channel>=channels) channel=channels-1; if (channel<=0) {return newstate;} return chnewstate(channel-1); } double NeuroImpl::getState(int channel) { if (channel>=channels) channel=channels-1; if (channel<=0) return neuro->state; return chstate(channel-1); } void NeuroImpl::commit() { if (!(neuro->flags&Neuro::HoldState)) { if (channels>1) chstate=chnewstate; neuro->state=newstate; } } int NeuroImpl::getInputChannelCount(int i) { if ((i<0)||(i >= neuro->getInputCount())) return 1; Neuro *nu=neuro->getInput(i); NeuroImpl *ni=NeuroNetImpl::getImpl(nu); if (!ni) return 1; return ni->channels; } double NeuroImpl::getInputState(int i,int channel) { if ((i<0)||(i >= neuro->getInputCount())) return 0; Neuro *nu=neuro->getInput(i); if (channel<=0) return nu->state; NeuroImpl *ni=NeuroNetImpl::getImpl(nu); if (!ni) return nu->state; if (channel>=ni->channels) channel=ni->channels-1; if (!channel) return nu->state; return ni->chstate(channel-1); } double NeuroImpl::getWeightedInputState(int i, int channel) { if ((i<0)||(i >= neuro->getInputCount())) return 0; float w; Neuro *nu=neuro->getInput(i,w); if (channel<=0) return nu->state * w; NeuroImpl *ni=NeuroNetImpl::getImpl(nu); if (!ni) return nu->state * w; if (channel>=ni->channels) channel=ni->channels-1; if (!channel) return w * nu->state; return w * ni->chstate(channel-1); } double NeuroImpl::getInputSum(int startwith) { if (startwith<0) return 0; Neuro *inp; double sum=0.0; while(inp=neuro->getInput(startwith++)) sum+=inp->state; return sum; } double NeuroImpl::getWeightedInputSum(int startwith) { if (startwith<0) return 0; Neuro *inp; double sum=0.0; float w; while(inp=neuro->getInput(startwith++,w)) sum+=inp->state*w; return sum; } void NeuroImpl::readParam() { static Param par; if (!paramentries) return; par.setParamTab(paramentries); par.select(this); par.setDefault(); int zero=0; par.load2(neuro->getClassParams(),zero); } ///////////////////////////// #ifdef NEURO_SIGNALS #define NEUROIMPL_SIGNAL_PROPS 1 #else #define NEUROIMPL_SIGNAL_PROPS 0 #endif #define FIELDSTRUCT NeuroImpl ParamEntry neuroimpl_tab[]= { {"Neuro",1,27+NEUROIMPL_SIGNAL_PROPS,"Neuro","Live Neuron object."}, {"getInputState",0,0,"Get input signal","p f(d input)",PROCEDURE(p_get),}, {"getInputWeight",0,0,"Get input weight","p f(d input)",PROCEDURE(p_getweight),}, {"getWeightedInputState",0,0,"Get weighted input signal","p f(d input)",PROCEDURE(p_getw),}, {"getInputSum",0,0,"Get signal sum","p f(d input)",PROCEDURE(p_getsum),}, {"getWeightedInputSum",0,0,"Get weighted signal sum","p f(d input)",PROCEDURE(p_getwsum),"Uses any number of inputs starting with the specified input. getWeightedInputSum(0)=weightedInputSum"}, {"getInputCount",0,0,"Get input count","d",GETONLY(count),}, {"inputSum",0,0,"Full signal sum","f",GETONLY(sum),}, {"weightedInputSum",0,0,"Full weighted signal sum","f",GETONLY(wsum),}, {"getInputChannelCount",0,0,"Get channel count for input","p d(d input)",PROCEDURE(p_getchancount),}, {"getInputStateChannel",0,0,"Get input signal from channel","p f(d input,d channel)",PROCEDURE(p_getchan),}, {"getWeightedInputStateChannel",0,0,"Get weighted input signal from channel","p f(d input,d channel)",PROCEDURE(p_getwchan),}, {"state",0,0,"Neuron state (channel 0)","f",GETSET(state),"When read, returns the current neuron state.\nWhen written, sets the next neuron state (for use in the neuron definition)"}, {"channelCount",0,0,"Number of output channels","d",GETSET(channels),}, {"getStateChannel",0,0,"Get output state for channel","p f(d channel)",PROCEDURE(p_getstate),}, {"setStateChannel",0,0,"Set output state for channel","p(d channel,f value)",PROCEDURE(p_setstate),}, {"hold",0,0,"Hold state","d 0 1",GETSET(hold),"\"Holding\" means keeping the neuron state as is, blocking the regular neuron operation. This is useful when your script needs to inject some control signals into the NN. Without \"holding\", live neurons would be constantly overwriting your changes, and the rest of the NN could see inconsistent states, depending on the connections. Setting hold=1 ensures the neuron state will be only set by you, and not by the neuron. The enforced signal value can be set using Neuro.currState before or after setting hold=1. Set hold=0 to resume normal operation.",}, {"currState",0,0,"Neuron state (channel 0)","f",GETSET(cstate),"The only difference from the \"state\" field is that currState, when written, changes the internal neuron state immediately (which disturbs the regular synchronous NN operation). This feature should only be used while controlling the neuron 'from outside' (like a neuro probe) and not in the neuron definition. See also: Neuro.hold",}, {"setCurrStateChannel",0,0,"Set neuron for channel","p(d channel,f value)",PROCEDURE(p_setcstate),"Analogous to \"currState\"."}, {"position_x",0,0,"Position x","f",GETONLY(position_x),}, {"position_y",0,0,"Position y","f",GETONLY(position_y),}, {"position_z",0,0,"Position z","f",GETONLY(position_z),}, {"creature",0,0,"Gets owner creature","o Creature",GETONLY(creature),}, {"part",0,0,"The Part object where this neuron is located","o MechPart",GETONLY(part),}, {"joint",0,0,"The Joint object where this neuron is located","o MechJoint",GETONLY(joint),}, {"fields",0,0,"Custom neuron fields","o Fields",GETONLY(fields), "Neurons can have different fields depending on their class. Script neurons have their fields defined using the \"prop:\" syntax. If you develop a custom neuron script you should use the Fields object for accessing your own neuron fields. The Neuro.fields property is meant for accessing the neuron fields from the outside script.\n" "Examples:\n" "var c=Populations.createFromString(\"X[N]\");\n" "Simulator.print(\"standard neuron inertia=\"+c.getNeuro(0).fields.in);\n" "c=Populations.createFromString(\"X[Nn,e:0.1]\");\n" "Simulator.print(\"noisy neuron error rate=\"+c.getNeuro(0).fields.e);\n" "\n" "The Interface object can be used to discover which fields are available for a certain neuron object:\n" "c=Populations.createFromString(\"X[N]\");\n" "var iobj=Interface.makeFrom(c.getNeuro(0).fields);\n" "var i;\n" "for(i=0;igetPosition(p)) { setLocation(p); return true; } return false; } Creature *NeuroSignals::getCreature() { if (!cr) { cr=owner->getCreature(); } return cr; } void NeuroSignals::p_add(PARAMPROCARGS) { SigSource *s=new NeuroSigSource(owner,getCreature()); if (owner->owner->channels) { SigChannel *ch=owner->owner->channels->getChannel(args->getString(),true); ch->addSource(s); } else SigChannel::dummy_channel.addSource(s); sigs+=s; s->setupObject(ret); } void NeuroSignals::p_receive(PARAMPROCARGS) { SigChannel *ch; Pt3D p; if (owner->owner->channels && (ch=owner->owner->channels->getChannel(args->getString(),false)) && owner->getPosition(p)) ret->setDouble(ch->receive(&p,getCreature())); else ret->setDouble(0); } void NeuroSignals::p_receiveFilter(PARAMPROCARGS) { SigChannel *ch; Pt3D p; if (owner->owner->channels && (ch=owner->owner->channels->getChannel(args[3].getString(),false)) && owner->getPosition(p)) ret->setDouble(ch->receive(&p,getCreature(),args[2].getDouble(),args[1].getDouble(),args[0].getDouble())); else ret->setDouble(0); } void NeuroSignals::p_receiveSet(PARAMPROCARGS) { SigChannel *ch; Pt3D p; SigVector *vec=new SigVector(); if (owner->owner->channels && (ch=owner->owner->channels->getChannel(args[1].getString(),false)) && owner->getPosition(p)) ch->receiveSet(vec,&p,getCreature(),args[0].getDouble()); ret->setObject(vec->makeObject()); } void NeuroSignals::p_receiveSingle(PARAMPROCARGS) { SigChannel *ch; Pt3D p; if (owner->owner->channels && (ch=owner->owner->channels->getChannel(args[1].getString(),false)) && owner->getPosition(p)) { SigSource *src=ch->receiveSingle(&p,getCreature(),args[0].getDouble(),0,1e99); if (src) { src->setupObject(ret); return; } } ret->setEmpty(); } #endif extern ParamEntry creature_paramtab[]; static Param creature_param(creature_paramtab,0); Creature* NeuroImpl::getCreature() { #ifndef NOCREATUREOBJECT CreatMechObject *cmo=(CreatMechObject *)neuro->owner->userdata[CreatMechObject::modeltags_id]; return cmo->creature; #else return 0; #endif } void NeuroImpl::get_creature(ExtValue *ret) { #ifndef NOCREATUREOBJECT ret->setObject(ExtObject(&creature_param,getCreature())); #endif } void NeuroImpl::get_part(ExtValue *ret) { #ifndef NOCREATUREOBJECT Part *pa; if (pa=neuro->getPart()) ret->setObject(ExtObject(&mechpart_param,((MechPart *)pa->userdata[CreatMechObject::modeltags_id]))); else ret->setEmpty(); #endif } void NeuroImpl::get_joint(ExtValue *ret) { #ifndef NOCREATUREOBJECT Joint *jo; if (jo=neuro->getJoint()) ret->setObject(ExtObject(&mechjoint_param,((MechJoint*)jo->userdata[CreatMechObject::modeltags_id]))); else ret->setEmpty(); #endif } bool NeuroImpl::getPosition(Pt3D &pos) { #ifndef NOCREATUREOBJECT Part *pa; Joint *jo; if (pa=neuro->getPart()) {pos=((MechPart *)pa->userdata[CreatMechObject::modeltags_id])->p; return true;} if (jo=neuro->getJoint()) { if (neuro->getClass()->getVisualHints() & NeuroClass::AtFirstPart) pos=((MechPart*)jo->part1->userdata[CreatMechObject::modeltags_id])->p; else if (neuro->getClass()->getVisualHints() & NeuroClass::AtSecondPart) pos=((MechPart*)jo->part2->userdata[CreatMechObject::modeltags_id])->p; else pos=(((MechPart*)jo->part1->userdata[CreatMechObject::modeltags_id])->p +((MechPart*)jo->part2->userdata[CreatMechObject::modeltags_id])->p)/2; return true; } #endif return false; } void NeuroImpl::get_position_x(ExtValue *ret) {Pt3D pos; if (getPosition(pos)) ret->setDouble(pos.x); else ret->setEmpty();} void NeuroImpl::get_position_y(ExtValue *ret) {Pt3D pos; if (getPosition(pos)) ret->setDouble(pos.y); else ret->setEmpty();} void NeuroImpl::get_position_z(ExtValue *ret) {Pt3D pos; if (getPosition(pos)) ret->setDouble(pos.z); else ret->setEmpty();} void NeuroImpl::createFieldsObject() { fields_param=new Param(paramentries?paramentries:(ParamEntry*)&empty_paramtab,this,"Fields"); fields_object=new ExtObject(fields_param); } void NeuroImpl::get_fields(ExtValue *ret) { if (!fields_object) createFieldsObject(); ret->setObject(*fields_object); } void NeuroImpl::get_neurodef(ExtValue *ret) { ret->setObject(ExtObject(&st_neuroparam,neuro)); } void NeuroImpl::get_classObject(ExtValue *ret) { NeuroClassExt::makeStaticObject(ret,neuroclass); } NeuroImpl::~NeuroImpl() { if (fields_param) { delete fields_param; delete fields_object; } }