1 | // This file is a part of the Framsticks GDK library. |
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2 | // Copyright (C) 2002-2011 Szymon Ulatowski. See LICENSE.txt for details. |
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3 | // Refer to http://www.framsticks.com/ for further information. |
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4 | |
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5 | #include "callbacks.h" |
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6 | #include <stdio.h> |
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7 | |
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8 | #ifdef USEMEMBERCALLBACK |
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9 | int MemberCallbackNode::equals(CallbackNode*n) |
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10 | { |
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11 | if (n==this) return 1; |
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12 | MemberCallbackNode *classok=dynamic_cast<MemberCallbackNode*>(n); |
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13 | if (!classok) return 0; |
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14 | return ((userdata==classok->userdata)&&(object==classok->object)&&(member==classok->member)); |
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15 | } |
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16 | #endif |
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17 | |
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18 | int FunctionCallbackNode::equals(CallbackNode*n) |
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19 | { |
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20 | if (n==this) return 1; |
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21 | FunctionCallbackNode *classok=dynamic_cast<FunctionCallbackNode*>(n); |
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22 | if (!classok) return 0; |
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23 | return ((userdata==classok->userdata)&&(fun==classok->fun)); |
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24 | } |
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25 | |
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26 | int StatrickCallbackNode::equals(CallbackNode*n) |
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27 | { |
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28 | if (n==this) return 1; |
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29 | StatrickCallbackNode *classok=dynamic_cast<StatrickCallbackNode*>(n); |
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30 | if (!classok) return 0; |
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31 | return ((object==classok->object)&&(userdata==classok->userdata)&&(fun==classok->fun)); |
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32 | } |
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33 | |
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34 | ///////////////// |
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35 | |
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36 | CallbackNode* Callback::add(CallbackNode*n) |
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37 | { |
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38 | SList::operator+=(n); |
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39 | return n; |
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40 | } |
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41 | |
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42 | void Callback::removeNode(CallbackNode*n) |
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43 | { |
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44 | SList::operator-=(n); |
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45 | delete n; |
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46 | } |
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47 | |
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48 | void Callback::remove(CallbackNode*node) |
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49 | { |
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50 | CallbackNode *n; |
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51 | //printf("Hint: removing callbacks (former 'DuoList') is more efficient using removeNode(). (refer to 'callbacks.h')\n"); |
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52 | for (int i=0;n=(CallbackNode *)operator()(i);i++) |
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53 | if (node->equals(n)) |
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54 | { |
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55 | SList::operator-=(i); |
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56 | delete node; |
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57 | if (n!=node) delete n; |
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58 | return; |
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59 | } |
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60 | delete node; // tu nie wiem czy na pewno... |
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61 | } |
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62 | |
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63 | void Callback::action(long data) |
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64 | { |
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65 | FOREACH(CallbackNode*,n,(*this)) |
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66 | n->action(data); |
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67 | } |
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68 | |
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69 | Callback::~Callback() |
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70 | { |
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71 | CallbackNode *n; |
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72 | for (int i=size()-1;i>=0;i--) |
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73 | { |
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74 | n=(CallbackNode *)operator()(i); |
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75 | delete n; |
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76 | // todo: zrobic zeby kolejnosc delete callbacknode <-> delete callback nie wplywala na poprawne dzialania |
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77 | // blad odkryty 24.01 pokazal, ze deletowanie callbacknodow w ~callback |
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78 | // moze powodowac problemy, jezeli obiekty sa usuwane w "zlej" kolejnosci |
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79 | // ale na razie tak zostanie |
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80 | } |
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81 | } |
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82 | |
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