[64] | 1 | // This file is a part of the Framsticks GDK library. |
---|
| 2 | // Copyright (C) 2002-2011 Szymon Ulatowski. See LICENSE.txt for details. |
---|
| 3 | // Refer to http://www.framsticks.com/ for further information. |
---|
[5] | 4 | |
---|
| 5 | #include "callbacks.h" |
---|
| 6 | #include <stdio.h> |
---|
| 7 | |
---|
| 8 | #ifdef USEMEMBERCALLBACK |
---|
| 9 | int MemberCallbackNode::equals(CallbackNode*n) |
---|
| 10 | { |
---|
| 11 | if (n==this) return 1; |
---|
| 12 | MemberCallbackNode *classok=dynamic_cast<MemberCallbackNode*>(n); |
---|
| 13 | if (!classok) return 0; |
---|
| 14 | return ((userdata==classok->userdata)&&(object==classok->object)&&(member==classok->member)); |
---|
| 15 | } |
---|
| 16 | #endif |
---|
| 17 | |
---|
| 18 | int FunctionCallbackNode::equals(CallbackNode*n) |
---|
| 19 | { |
---|
| 20 | if (n==this) return 1; |
---|
| 21 | FunctionCallbackNode *classok=dynamic_cast<FunctionCallbackNode*>(n); |
---|
| 22 | if (!classok) return 0; |
---|
| 23 | return ((userdata==classok->userdata)&&(fun==classok->fun)); |
---|
| 24 | } |
---|
| 25 | |
---|
| 26 | int StatrickCallbackNode::equals(CallbackNode*n) |
---|
| 27 | { |
---|
| 28 | if (n==this) return 1; |
---|
| 29 | StatrickCallbackNode *classok=dynamic_cast<StatrickCallbackNode*>(n); |
---|
| 30 | if (!classok) return 0; |
---|
| 31 | return ((object==classok->object)&&(userdata==classok->userdata)&&(fun==classok->fun)); |
---|
| 32 | } |
---|
| 33 | |
---|
| 34 | ///////////////// |
---|
| 35 | |
---|
| 36 | CallbackNode* Callback::add(CallbackNode*n) |
---|
| 37 | { |
---|
| 38 | SList::operator+=(n); |
---|
| 39 | return n; |
---|
| 40 | } |
---|
| 41 | |
---|
| 42 | void Callback::removeNode(CallbackNode*n) |
---|
| 43 | { |
---|
| 44 | SList::operator-=(n); |
---|
| 45 | delete n; |
---|
| 46 | } |
---|
| 47 | |
---|
| 48 | void Callback::remove(CallbackNode*node) |
---|
| 49 | { |
---|
| 50 | CallbackNode *n; |
---|
| 51 | //printf("Hint: removing callbacks (former 'DuoList') is more efficient using removeNode(). (refer to 'callbacks.h')\n"); |
---|
| 52 | for (int i=0;n=(CallbackNode *)operator()(i);i++) |
---|
| 53 | if (node->equals(n)) |
---|
| 54 | { |
---|
| 55 | SList::operator-=(i); |
---|
| 56 | delete node; |
---|
| 57 | if (n!=node) delete n; |
---|
| 58 | return; |
---|
| 59 | } |
---|
| 60 | delete node; // tu nie wiem czy na pewno... |
---|
| 61 | } |
---|
| 62 | |
---|
| 63 | void Callback::action(long data) |
---|
| 64 | { |
---|
| 65 | FOREACH(CallbackNode*,n,(*this)) |
---|
| 66 | n->action(data); |
---|
| 67 | } |
---|
| 68 | |
---|
| 69 | Callback::~Callback() |
---|
| 70 | { |
---|
| 71 | CallbackNode *n; |
---|
| 72 | for (int i=size()-1;i>=0;i--) |
---|
| 73 | { |
---|
| 74 | n=(CallbackNode *)operator()(i); |
---|
| 75 | delete n; |
---|
| 76 | // todo: zrobic zeby kolejnosc delete callbacknode <-> delete callback nie wplywala na poprawne dzialania |
---|
| 77 | // blad odkryty 24.01 pokazal, ze deletowanie callbacknodow w ~callback |
---|
| 78 | // moze powodowac problemy, jezeli obiekty sa usuwane w "zlej" kolejnosci |
---|
| 79 | // ale na razie tak zostanie |
---|
| 80 | } |
---|
| 81 | } |
---|
| 82 | |
---|