source: cpp/gdk/3d.h @ 50

Last change on this file since 50 was 5, checked in by sz, 16 years ago

added the GDK (Genotype Development Kit)

File size: 5.0 KB
Line 
1// This file is a part of Framsticks GDK library.
2// Copyright (C) 2002-2006  Szymon Ulatowski.  See LICENSE.txt for details.
3// Refer to http://www.frams.alife.pl/ for further information.
4
5#ifndef _3D_H_
6#define _3D_H_
7
8#include <memory.h>
9
10/**********************************
11\file 3d.h 3d.cpp
12
13   basic 3d classes and operators     
14*********************************/
15
16/// point in 3d space
17
18class Pt3D
19{
20public: double x,y,z;
21static bool report_errors;
22
23Pt3D(double _x,double _y,double _z):x(_x),y(_y),z(_z) {} ///< constructor initializing all coords
24Pt3D(double xyz):x(xyz),y(xyz),z(xyz) {} ///< all coords equal
25Pt3D() {} ///< coords will be not initialized!
26Pt3D(const Pt3D &p):x(p.x),y(p.y),z(p.z) {} ///< copy from another point
27bool    operator==(const Pt3D& p)       {return (x==p.x)&&(y==p.y)&&(z==p.z);}
28void    operator+=(const Pt3D& p)       {x+=p.x;y+=p.y;z+=p.z;}
29void    operator-=(const Pt3D& p)       {x-=p.x;y-=p.y;z-=p.z;}
30void    operator*=(double d)    {x*=d;y*=d;z*=d;}
31Pt3D    operator*(const Pt3D &p) const {return Pt3D(y*p.z-z*p.y, z*p.x-x*p.z, x*p.y-y*p.x);}
32void    operator/=(double d)    {x/=d; y/=d; z/=d;}
33//Pt3D  operator+(const Pt3D& p) const {return Pt3D(x+p.x,y+p.y,z+p.z);}
34//Pt3D  operator-(const Pt3D& p) const {return Pt3D(x-p.x,y-p.y,z-p.z);}
35Pt3D    operator-() const {return Pt3D(-x,-y,-z);}
36Pt3D    operator*(double d) const {return Pt3D(x*d,y*d,z*d);}
37Pt3D    operator/(double d) const {return Pt3D(x/d,y/d,z/d);}
38int     operator<(const Pt3D& p) const {return (x<p.x)&&(y<p.y)&&(z<p.z);}
39        ///< check if all coords are below the second point
40int     operator>(const Pt3D& p) const {return (x>p.x)&&(y>p.y)&&(z>p.z);}
41        ///< check if all coords are above the second point
42int     operator<=(const Pt3D& p) const {return (x<p.x)||(y<p.y)||(z<p.z);}
43        ///< check if some coords are below the second point
44int     operator>=(const Pt3D& p) const {return (x>p.x)||(y>p.y)||(z>p.z);}
45        ///< check if some coords are above the second point
46void getMin(const Pt3D& p);
47void getMax(const Pt3D& p);
48/** vector length = \f$\sqrt{x^2+y^2+z^2}\f$  */
49double operator()() const;
50/** vector length = \f$\sqrt{x^2+y^2+z^2}\f$  */
51double length() const {return operator()();}
52double distanceTo(const Pt3D& p) const;
53double manhattanDistanceTo(const Pt3D& p) const;
54/** calculate angle between (0,0)-(dx,dy), @return 1=ok, 0=can't calculate */
55static int getAngle(double dx,double dy,double &angle);
56/** calculate 3 rotation angles translating (1,0,0) into 'X' and (0,0,1) into 'dir' */
57void getAngles(const Pt3D& X,const Pt3D& dir);
58void vectorProduct(const Pt3D& a,const Pt3D& b);
59bool normalize();
60};
61Pt3D operator+(const Pt3D &p1,const Pt3D &p2);
62Pt3D operator-(const Pt3D &p1,const Pt3D &p2);
63
64class Pt3D_DontReportErrors
65{
66bool state;
67public:
68Pt3D_DontReportErrors() {state=Pt3D::report_errors; Pt3D::report_errors=false;}
69~Pt3D_DontReportErrors() {Pt3D::report_errors=state;}
70};
71
72///  orientation in 3d space = rotation matrix
73
74class Matrix44;
75
76class Orient
77{
78public: Pt3D x,y,z; ///< 3 vectors (= 3x3 matrix)
79
80        Orient() {}
81        Orient(const Orient& src) {x=src.x; y=src.y; z=src.z;}
82        Orient(const Pt3D& a,const Pt3D& b,const Pt3D& c):x(a),y(b),z(c) {}
83//      Orient(const Pt3D& rot) {*this=rot;}
84        Orient(const Matrix44& m);
85        void operator=(const Pt3D &rot);
86        void rotate(const Pt3D &); ///< rotate matrix around 3 axes
87
88        void transform(Pt3D &target,const Pt3D &src) const;     ///< transform a vector
89        void revTransform(Pt3D &target,const Pt3D &src) const;  ///< reverse transform
90        Pt3D transform(const Pt3D &src) const {Pt3D t; transform(t,src); return t;}
91        Pt3D revTransform(const Pt3D &src) const {Pt3D t; revTransform(t,src); return t;}
92
93        void transform(Orient& target,const Orient& src) const;    ///< transform other orient
94        void revTransform(Orient& target,const Orient& src) const; ///< reverse transform other orient
95
96        void transform(const Orient &rot) {Orient tmp; rot.transform(tmp,*this); *this=tmp;}
97        void revTransform(const Orient &rot) {Orient tmp; rot.revTransform(tmp,*this); *this=tmp;}
98
99        void getAngles(Pt3D &) const; ///< calculate rotation from current matrix
100        void lookAt(const Pt3D &X,const Pt3D &dir); ///< calculate orientation matrix from 2 vectors
101
102        bool normalize();
103};
104
105class Matrix44
106{
107public:
108double m[16];
109Matrix44() {}
110Matrix44(const Matrix44& src) {memcpy(m,src.m,sizeof(m));}
111Matrix44(double *srcm) {memcpy(m,srcm,sizeof(m));}
112Matrix44(const Orient &rot);
113
114const double& operator()(int i,int j) const {return m[i+16*j];}
115const double& operator[](int i) const {return m[i];}
116double& operator()(int i,int j) {return m[i+16*j];}
117double& operator[](int i) {return m[i];}
118
119void operator+=(const Pt3D &); ///< translate matrix
120void operator*=(const Pt3D &); ///< scale matrix
121void operator*=(double sc); ///< scale matrix
122};
123
124extern Pt3D Pt3D_0; ///< zero vector
125extern Orient Orient_1; ///< standard unit matrix: 100 010 001
126extern Matrix44 Matrix44_1; ///< standard unit matrix: 1000 0100 0010 0001
127
128void rotate2D(double,double &,double &); ///< rotate 2d vector, given angle
129void rotate2D(double,double,double &,double &); ///< rotate 2d vector, given sin and cos
130double d2(double,double); ///< distance in 2D
131
132#endif
133
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