1 | // This file is a part of Framsticks GDK library. |
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2 | // Copyright (C) 2002-2006 Szymon Ulatowski. See LICENSE.txt for details. |
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3 | // Refer to http://www.frams.alife.pl/ for further information. |
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4 | |
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5 | #include <math.h> |
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6 | #include <string.h> |
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7 | #include "nonstd.h" |
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8 | #include "3d.h" |
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9 | #include "framsg.h" |
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10 | |
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11 | Pt3D operator+(const Pt3D &p1,const Pt3D &p2) {return Pt3D(p1.x+p2.x,p1.y+p2.y,p1.z+p2.z);} |
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12 | Pt3D operator-(const Pt3D &p1,const Pt3D &p2) {return Pt3D(p1.x-p2.x,p1.y-p2.y,p1.z-p2.z);} |
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13 | |
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14 | Pt3D Pt3D_0(0,0,0); |
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15 | |
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16 | bool Pt3D::report_errors=true; |
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17 | |
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18 | double Pt3D::operator()() const |
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19 | { |
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20 | double q=x*x+y*y+z*z; |
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21 | if (q<0) {if (report_errors) FramMessage("Pt3D","operator()","sqrt domain error",3); return 0;} |
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22 | return sqrt(q); |
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23 | } |
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24 | |
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25 | bool Pt3D::normalize() |
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26 | { |
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27 | double len=length(); |
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28 | if (fabs(len)<1e-50) {if (report_errors) FramMessage("Pt3D","normalize()","vector too small",1); x=1;y=0;z=0; return false;} |
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29 | operator/=(len); |
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30 | return true; |
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31 | } |
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32 | |
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33 | double Pt3D::distanceTo(const Pt3D& p) const |
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34 | { |
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35 | return sqrt((x-p.x)*(x-p.x)+(y-p.y)*(y-p.y)+(z-p.z)*(z-p.z)); |
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36 | } |
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37 | |
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38 | double Pt3D::manhattanDistanceTo(const Pt3D& p) const |
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39 | { |
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40 | return fabs(x-p.x)+fabs(y-p.y)+fabs(z-p.z); |
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41 | } |
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42 | |
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43 | Orient Orient_1(Pt3D(1,0,0),Pt3D(0,1,0),Pt3D(0,0,1)); |
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44 | |
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45 | // prosty obrot |
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46 | void rotate2D(double k,double &x,double &y) |
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47 | {double s=sin(k),c=cos(k); |
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48 | double t=c*x-s*y; y=s*x+c*y; x=t;} |
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49 | |
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50 | void rotate2D(double s,double c,double &x,double &y) |
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51 | {double t=c*x-s*y; y=s*x+c*y; x=t;} |
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52 | |
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53 | int Pt3D::getAngle(double dx,double dy,double &wyn) |
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54 | { |
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55 | if ((fabs(dx)+fabs(dy))<0.0001) return 0; |
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56 | wyn=atan2(dy,dx); |
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57 | return 1; |
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58 | } |
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59 | |
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60 | void Pt3D::getAngles(const Pt3D& X,const Pt3D& dir) |
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61 | { |
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62 | Pt3D t1(X), t2(dir); |
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63 | if (getAngle(t1.x,t1.y,z)) |
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64 | { // nie pionowo |
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65 | rotate2D(-z,t1.x,t1.y); |
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66 | rotate2D(-z,t2.x,t2.y); |
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67 | getAngle(t1.x, t1.z, y); |
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68 | } |
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69 | else |
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70 | { // pionowo |
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71 | z=0; |
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72 | if (t1.z<0) |
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73 | y=-M_PI_2; // w dol |
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74 | else |
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75 | y=M_PI_2; // w gore |
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76 | } |
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77 | rotate2D(-y,t2.x,t2.z); |
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78 | if (!getAngle(t2.z,-t2.y,x)) |
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79 | x=0;// to zly wynik ale dobrego nie ma :P |
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80 | } |
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81 | |
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82 | void Pt3D::getMin(const Pt3D& p) |
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83 | { |
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84 | if (p.x<x) x=p.x; |
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85 | if (p.y<y) y=p.y; |
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86 | if (p.z<z) z=p.z; |
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87 | } |
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88 | void Pt3D::getMax(const Pt3D& p) |
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89 | { |
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90 | if (p.x>x) x=p.x; |
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91 | if (p.y>y) y=p.y; |
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92 | if (p.z>z) z=p.z; |
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93 | } |
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94 | |
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95 | void Pt3D::vectorProduct(const Pt3D& a,const Pt3D& b) |
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96 | { |
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97 | x=a.y*b.z-a.z*b.y; |
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98 | y=a.z*b.x-a.x*b.z; |
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99 | z=a.x*b.y-a.y*b.x; |
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100 | } |
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101 | |
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102 | void Orient::lookAt(const Pt3D& X,const Pt3D& dir) |
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103 | { |
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104 | x=X; x.normalize(); |
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105 | y.vectorProduct(dir,x); |
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106 | z.vectorProduct(x,y); |
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107 | if ((!y.normalize()) || (!z.normalize())) |
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108 | { |
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109 | y.x=dir.y; y.y=dir.z; y.z=dir.x; |
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110 | z.vectorProduct(x,y); |
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111 | z.normalize(); |
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112 | } |
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113 | } |
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114 | |
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115 | // odleglosc 2d |
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116 | double d2(double x,double y) |
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117 | { |
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118 | double q=x*x+y*y; |
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119 | if (q<0) {if (Pt3D::report_errors) FramMessage("","d2()","sqrt domain error",3); return 0;} |
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120 | return sqrt(q); |
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121 | } |
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122 | |
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123 | Orient::Orient(const Matrix44& m) |
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124 | { |
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125 | x.x=m[0]; x.y=m[1]; x.z=m[2]; |
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126 | y.x=m[4]; y.y=m[5]; y.z=m[6]; |
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127 | z.x=m[8]; z.y=m[9]; z.z=m[10]; |
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128 | } |
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129 | |
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130 | void Orient::operator=(const Pt3D &rot) |
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131 | { |
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132 | *this=Orient_1; |
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133 | rotate(rot); |
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134 | } |
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135 | |
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136 | void Orient::rotate(const Pt3D &v) |
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137 | { |
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138 | double s,c; |
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139 | if (fabs(v.x)>0.0001) |
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140 | { |
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141 | s=sin(v.x); c=cos(v.x); |
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142 | rotate2D(s,c,x.y,x.z); |
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143 | rotate2D(s,c,y.y,y.z); |
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144 | rotate2D(s,c,z.y,z.z); |
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145 | } |
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146 | if (fabs(v.y)>0.0001) |
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147 | { |
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148 | s=sin(v.y); c=cos(v.y); |
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149 | rotate2D(s,c,x.x,x.z); |
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150 | rotate2D(s,c,y.x,y.z); |
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151 | rotate2D(s,c,z.x,z.z); |
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152 | } |
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153 | if (fabs(v.z)>0.0001) |
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154 | { |
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155 | s=sin(v.z); c=cos(v.z); |
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156 | rotate2D(s,c,x.x,x.y); |
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157 | rotate2D(s,c,y.x,y.y); |
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158 | rotate2D(s,c,z.x,z.y); |
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159 | } |
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160 | } |
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161 | |
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162 | void Orient::transform(Pt3D& target,const Pt3D &s) const |
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163 | { |
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164 | target.x=s.x*x.x+s.y*y.x+s.z*z.x; |
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165 | target.y=s.x*x.y+s.y*y.y+s.z*z.y; |
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166 | target.z=s.x*x.z+s.y*y.z+s.z*z.z; |
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167 | } |
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168 | |
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169 | void Orient::revTransform(Pt3D& target,const Pt3D &s) const |
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170 | { |
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171 | target.x=s.x*x.x+s.y*x.y+s.z*x.z; |
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172 | target.y=s.x*y.x+s.y*y.y+s.z*y.z; |
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173 | target.z=s.x*z.x+s.y*z.y+s.z*z.z; |
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174 | } |
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175 | |
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176 | void Orient::transform(Orient& target,const Orient& src) const |
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177 | { |
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178 | transform(target.x,src.x); |
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179 | transform(target.y,src.y); |
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180 | transform(target.z,src.z); |
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181 | } |
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182 | |
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183 | void Orient::revTransform(Orient& target,const Orient& src) const |
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184 | { |
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185 | revTransform(target.x,src.x); |
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186 | revTransform(target.y,src.y); |
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187 | revTransform(target.z,src.z); |
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188 | } |
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189 | |
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190 | void Orient::getAngles(Pt3D &angles) const |
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191 | { |
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192 | angles.getAngles(x,z); |
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193 | } |
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194 | |
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195 | bool Orient::normalize() |
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196 | { |
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197 | bool ret=1; |
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198 | y.vectorProduct(z,x); |
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199 | z.vectorProduct(x,y); |
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200 | if (!x.normalize()) ret=0; |
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201 | if (!z.normalize()) ret=0; |
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202 | if (!y.normalize()) ret=0; |
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203 | return ret; |
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204 | } |
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205 | |
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206 | Matrix44::Matrix44(const Orient &rot) |
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207 | { |
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208 | m[0]=rot.x.x; m[1]=rot.x.y; m[2]=rot.x.z; m[3]=0; |
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209 | m[4]=rot.y.x; m[5]=rot.y.y; m[6]=rot.y.z; m[7]=0; |
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210 | m[8]=rot.z.x; m[9]=rot.z.y; m[10]=rot.z.z; m[11]=0; |
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211 | m[12]=0; m[13]=0; m[14]=0; m[15]=1; |
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212 | } |
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213 | |
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214 | void Matrix44::operator+=(const Pt3D &) |
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215 | { |
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216 | |
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217 | } |
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218 | |
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219 | void Matrix44::operator*=(const Pt3D &) |
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220 | { |
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221 | } |
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222 | |
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223 | void Matrix44::operator*=(double sc) |
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224 | { |
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225 | } |
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