[109] | 1 | // This file is a part of the Framsticks GDK library. |
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| 2 | // Copyright (C) 2002-2011 Szymon Ulatowski. See LICENSE.txt for details. |
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| 3 | // Refer to http://www.framsticks.com/ for further information. |
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| 4 | |
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| 5 | #include "callbacks.h" |
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| 6 | #include <stdio.h> |
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| 7 | |
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| 8 | #ifdef USEMEMBERCALLBACK |
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| 9 | int MemberCallbackNode::equals(CallbackNode*n) |
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| 10 | { |
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| 11 | if (n==this) return 1; |
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| 12 | MemberCallbackNode *classok=dynamic_cast<MemberCallbackNode*>(n); |
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| 13 | if (!classok) return 0; |
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| 14 | return ((userdata==classok->userdata)&&(object==classok->object)&&(member==classok->member)); |
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| 15 | } |
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| 16 | #endif |
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| 17 | |
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| 18 | int FunctionCallbackNode::equals(CallbackNode*n) |
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| 19 | { |
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| 20 | if (n==this) return 1; |
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| 21 | FunctionCallbackNode *classok=dynamic_cast<FunctionCallbackNode*>(n); |
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| 22 | if (!classok) return 0; |
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| 23 | return ((userdata==classok->userdata)&&(fun==classok->fun)); |
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| 24 | } |
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| 25 | |
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| 26 | int StatrickCallbackNode::equals(CallbackNode*n) |
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| 27 | { |
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| 28 | if (n==this) return 1; |
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| 29 | StatrickCallbackNode *classok=dynamic_cast<StatrickCallbackNode*>(n); |
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| 30 | if (!classok) return 0; |
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| 31 | return ((object==classok->object)&&(userdata==classok->userdata)&&(fun==classok->fun)); |
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| 32 | } |
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| 33 | |
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| 34 | ///////////////// |
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| 35 | |
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| 36 | CallbackNode* Callback::add(CallbackNode*n) |
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| 37 | { |
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| 38 | SList::operator+=(n); |
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| 39 | return n; |
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| 40 | } |
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| 41 | |
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| 42 | void Callback::removeNode(CallbackNode*n) |
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| 43 | { |
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| 44 | SList::operator-=(n); |
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| 45 | delete n; |
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| 46 | } |
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| 47 | |
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| 48 | void Callback::remove(CallbackNode*node) |
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| 49 | { |
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| 50 | CallbackNode *n; |
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| 51 | //printf("Hint: removing callbacks (former 'DuoList') is more efficient using removeNode(). (refer to 'callbacks.h')\n"); |
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| 52 | for (int i=0;n=(CallbackNode *)operator()(i);i++) |
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| 53 | if (node->equals(n)) |
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| 54 | { |
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| 55 | SList::operator-=(i); |
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| 56 | delete node; |
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| 57 | if (n!=node) delete n; |
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| 58 | return; |
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| 59 | } |
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| 60 | delete node; // tu nie wiem czy na pewno... |
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| 61 | } |
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| 62 | |
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| 63 | void Callback::action(long data) |
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| 64 | { |
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| 65 | FOREACH(CallbackNode*,n,(*this)) |
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| 66 | n->action(data); |
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| 67 | } |
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| 68 | |
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| 69 | Callback::~Callback() |
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| 70 | { |
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| 71 | CallbackNode *n; |
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| 72 | for (int i=size()-1;i>=0;i--) |
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| 73 | { |
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| 74 | n=(CallbackNode *)operator()(i); |
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| 75 | delete n; |
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| 76 | // todo: zrobic zeby kolejnosc delete callbacknode <-> delete callback nie wplywala na poprawne dzialania |
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| 77 | // blad odkryty 24.01 pokazal, ze deletowanie callbacknodow w ~callback |
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| 78 | // moze powodowac problemy, jezeli obiekty sa usuwane w "zlej" kolejnosci |
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| 79 | // ale na razie tak zostanie |
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| 80 | } |
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| 81 | } |
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| 82 | |
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