1 | // This file is a part of Framsticks SDK. http://www.framsticks.com/ |
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2 | // Copyright (C) 1999-2020 Maciej Komosinski and Szymon Ulatowski. |
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3 | // See LICENSE.txt for details. |
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4 | |
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5 | #ifndef _3D_H_ |
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6 | #define _3D_H_ |
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7 | |
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8 | #if defined SHP || defined __ANDROID__ |
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9 | #include <string.h> //memcpy |
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10 | #else |
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11 | #include <memory.h> //memcpy |
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12 | #endif |
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13 | |
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14 | /********************************** |
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15 | \file 3d.h 3d.cpp |
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16 | |
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17 | basic 3D classes and operators |
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18 | *********************************/ |
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19 | |
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20 | /// point in 3D space |
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21 | class Pt3D |
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22 | { |
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23 | public: |
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24 | double x, y, z; |
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25 | static bool report_errors; |
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26 | |
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27 | Pt3D(double _x, double _y, double _z) :x(_x), y(_y), z(_z) {} ///< constructor initializing all coords |
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28 | Pt3D(double xyz) :x(xyz), y(xyz), z(xyz) {} ///< all coords equal |
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29 | Pt3D() {} ///< coords will be not initialized! |
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30 | Pt3D(const Pt3D &p) :x(p.x), y(p.y), z(p.z) {} ///< copy from another point |
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31 | bool operator==(const Pt3D& p) { return (x == p.x) && (y == p.y) && (z == p.z); } |
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32 | void operator+=(const Pt3D& p) { x += p.x; y += p.y; z += p.z; } |
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33 | void operator-=(const Pt3D& p) { x -= p.x; y -= p.y; z -= p.z; } |
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34 | void operator*=(double d) { x *= d; y *= d; z *= d; } |
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35 | Pt3D operator*(const Pt3D &p) const { return Pt3D(y * p.z - z * p.y, z * p.x - x * p.z, x * p.y - y * p.x); } |
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36 | void operator/=(double d) { x /= d; y /= d; z /= d; } |
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37 | //Pt3D operator+(const Pt3D& p) const {return Pt3D(x+p.x,y+p.y,z+p.z);} |
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38 | //Pt3D operator-(const Pt3D& p) const {return Pt3D(x-p.x,y-p.y,z-p.z);} |
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39 | Pt3D operator-() const { return Pt3D(-x, -y, -z); } |
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40 | Pt3D operator*(double d) const { return Pt3D(x * d, y * d, z * d); } |
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41 | Pt3D operator/(double d) const { return Pt3D(x / d, y / d, z / d); } |
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42 | bool allCoordsLowerThan(const Pt3D& p) const { return (x < p.x) && (y < p.y) && (z < p.z); } |
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43 | bool allCoordsHigherThan(const Pt3D& p) const { return (x > p.x) && (y > p.y) && (z > p.z); } |
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44 | void getMin(const Pt3D& p); |
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45 | void getMax(const Pt3D& p); |
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46 | double minComponentValue() const; |
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47 | double maxComponentValue() const; |
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48 | /** vector length = \f$\sqrt{x^2+y^2+z^2}\f$ */ |
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49 | double operator()() const; |
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50 | /** vector length = \f$\sqrt{x^2+y^2+z^2}\f$ */ |
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51 | double length() const { return operator()(); } |
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52 | double length2() const { return x * x + y * y + z * z; } |
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53 | double distanceTo(const Pt3D& p) const; |
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54 | double manhattanDistanceTo(const Pt3D& p) const; |
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55 | /** calculate angle between (0,0)-(dx,dy), @return 1=ok, 0=can't calculate */ |
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56 | static double getAngle(double dx, double dy); |
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57 | /** calculate 3 rotation angles translating (1,0,0) into 'X' and (0,0,1) into 'dir' */ |
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58 | void getAngles(const Pt3D& X, const Pt3D& dir); |
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59 | void vectorProduct(const Pt3D& a, const Pt3D& b); |
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60 | Pt3D vectorProduct(const Pt3D& p) const { return (*this) * p; } |
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61 | Pt3D entrywiseProduct(const Pt3D &p) const { return Pt3D(x * p.x, y * p.y, z * p.z); } ///< also known as Hadamard product or Schur product |
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62 | double dotProduct(const Pt3D& p) const { return x * p.x + y * p.y + z * p.z; } |
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63 | bool normalize(); |
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64 | }; |
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65 | |
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66 | Pt3D operator+(const Pt3D &p1, const Pt3D &p2); |
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67 | Pt3D operator-(const Pt3D &p1, const Pt3D &p2); |
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68 | |
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69 | class Pt3D_DontReportErrors |
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70 | { |
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71 | bool state; |
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72 | public: |
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73 | Pt3D_DontReportErrors() { state = Pt3D::report_errors; Pt3D::report_errors = false; } |
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74 | ~Pt3D_DontReportErrors() { Pt3D::report_errors = state; } |
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75 | }; |
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76 | |
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77 | /// orientation in 3D space = rotation matrix |
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78 | class Matrix44; |
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79 | |
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80 | class Orient |
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81 | { |
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82 | public: |
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83 | Pt3D x, y, z; ///< 3 vectors (= 3x3 matrix) |
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84 | |
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85 | Orient() {} |
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86 | Orient(const Orient& src) { x = src.x; y = src.y; z = src.z; } |
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87 | Orient(const Pt3D& a, const Pt3D& b, const Pt3D& c) :x(a), y(b), z(c) {} |
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88 | // Orient(const Pt3D& rot) {*this=rot;} |
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89 | Orient(const Matrix44& m); |
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90 | void operator=(const Pt3D &rot); |
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91 | void rotate(const Pt3D &); ///< rotate matrix around 3 axes |
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92 | |
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93 | void transform(Pt3D &target, const Pt3D &src) const; ///< transform a vector |
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94 | void revTransform(Pt3D &target, const Pt3D &src) const; ///< reverse transform |
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95 | Pt3D transform(const Pt3D &src) const { Pt3D t; transform(t, src); return t; } |
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96 | Pt3D revTransform(const Pt3D &src) const { Pt3D t; revTransform(t, src); return t; } |
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97 | |
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98 | void transform(Orient& target, const Orient& src) const; ///< transform other orient |
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99 | void revTransform(Orient& target, const Orient& src) const; ///< reverse transform other orient |
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100 | Orient transform(const Orient& src) const { Orient o; transform(o, src); return o; } ///< transform other orient |
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101 | Orient revTransform(const Orient& src) const { Orient o; revTransform(o, src); return o; } ///< reverse transform other orient |
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102 | |
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103 | void transformSelf(const Orient &rot) { Orient tmp; rot.transform(tmp, *this); *this = tmp; } |
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104 | void revTransformSelf(const Orient &rot) { Orient tmp; rot.revTransform(tmp, *this); *this = tmp; } |
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105 | |
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106 | void getAngles(Pt3D &) const; ///< calculate rotation from current matrix |
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107 | Pt3D getAngles() const { Pt3D ret; getAngles(ret); return ret; }; ///< calculate rotation from current matrix |
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108 | void lookAt(const Pt3D &X, const Pt3D &dir); ///< calculate orientation matrix from 2 vectors: X becomes (normalized) Orient.x, dir is the preferred "up" direction (Orient.z). Use lookAt(Pt3D) if only X is relevant. |
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109 | void lookAt(const Pt3D &X); ///< calculate orientation matrix from 1 vector, X becomes (normalized) Orient.x, the other coordinates are deterministic but not continuous. Use lookAt(Pt3D,Pt3D) if you need more control. |
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110 | |
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111 | bool normalize(); |
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112 | }; |
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113 | |
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114 | class Matrix44 |
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115 | { |
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116 | public: |
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117 | double m[16]; |
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118 | Matrix44() {} |
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119 | Matrix44(const Matrix44& src) { memcpy(m, src.m, sizeof(m)); } |
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120 | Matrix44(double *srcm) { memcpy(m, srcm, sizeof(m)); } |
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121 | Matrix44(const Orient &rot); |
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122 | |
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123 | const double& operator()(int i, int j) const { return m[i + 16 * j]; } |
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124 | const double& operator[](int i) const { return m[i]; } |
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125 | double& operator()(int i, int j) { return m[i + 16 * j]; } |
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126 | double& operator[](int i) { return m[i]; } |
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127 | |
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128 | void operator+=(const Pt3D &); ///< translate matrix |
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129 | void operator*=(const Pt3D &); ///< scale matrix |
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130 | void operator*=(double sc); ///< scale matrix |
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131 | }; |
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132 | |
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133 | extern Pt3D Pt3D_0; ///< zero vector |
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134 | extern Orient Orient_1; ///< standard unit matrix: 100 010 001 |
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135 | extern Matrix44 Matrix44_1; ///< standard unit matrix: 1000 0100 0010 0001 |
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136 | |
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137 | void rotate2D(double, double &, double &); ///< rotate 2d vector, given angle |
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138 | void rotate2D(double, double, double &, double &); ///< rotate 2d vector, given sin and cos |
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139 | double d2(double, double); ///< distance in 2D |
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140 | |
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141 | #endif |
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