1 | // This file is a part of the Framsticks GDK. |
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2 | // Copyright (C) 2002-2014 Maciej Komosinski and Szymon Ulatowski. See LICENSE.txt for details. |
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3 | // Refer to http://www.framsticks.com/ for further information. |
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4 | |
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5 | #ifndef _3D_H_ |
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6 | #define _3D_H_ |
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7 | |
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8 | #ifdef SHP |
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9 | #include <string.h> //memcpy |
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10 | #else |
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11 | #include <memory.h> //memcpy |
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12 | #endif |
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13 | |
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14 | /********************************** |
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15 | \file 3d.h 3d.cpp |
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16 | |
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17 | basic 3d classes and operators |
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18 | *********************************/ |
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19 | |
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20 | /// point in 3d space |
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21 | |
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22 | class Pt3D |
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23 | { |
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24 | public: double x,y,z; |
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25 | static bool report_errors; |
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26 | |
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27 | Pt3D(double _x,double _y,double _z):x(_x),y(_y),z(_z) {} ///< constructor initializing all coords |
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28 | Pt3D(double xyz):x(xyz),y(xyz),z(xyz) {} ///< all coords equal |
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29 | Pt3D() {} ///< coords will be not initialized! |
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30 | Pt3D(const Pt3D &p):x(p.x),y(p.y),z(p.z) {} ///< copy from another point |
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31 | bool operator==(const Pt3D& p) {return (x==p.x)&&(y==p.y)&&(z==p.z);} |
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32 | void operator+=(const Pt3D& p) {x+=p.x;y+=p.y;z+=p.z;} |
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33 | void operator-=(const Pt3D& p) {x-=p.x;y-=p.y;z-=p.z;} |
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34 | void operator*=(double d) {x*=d;y*=d;z*=d;} |
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35 | Pt3D operator*(const Pt3D &p) const {return Pt3D(y*p.z-z*p.y, z*p.x-x*p.z, x*p.y-y*p.x);} |
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36 | void operator/=(double d) {x/=d; y/=d; z/=d;} |
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37 | //Pt3D operator+(const Pt3D& p) const {return Pt3D(x+p.x,y+p.y,z+p.z);} |
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38 | //Pt3D operator-(const Pt3D& p) const {return Pt3D(x-p.x,y-p.y,z-p.z);} |
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39 | Pt3D operator-() const {return Pt3D(-x,-y,-z);} |
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40 | Pt3D operator*(double d) const {return Pt3D(x*d,y*d,z*d);} |
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41 | Pt3D operator/(double d) const {return Pt3D(x/d,y/d,z/d);} |
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42 | int operator<(const Pt3D& p) const {return (x<p.x)&&(y<p.y)&&(z<p.z);} |
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43 | ///< check if all coords are below the second point |
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44 | int operator>(const Pt3D& p) const {return (x>p.x)&&(y>p.y)&&(z>p.z);} |
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45 | ///< check if all coords are above the second point |
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46 | int operator<=(const Pt3D& p) const {return (x<p.x)||(y<p.y)||(z<p.z);} |
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47 | ///< check if some coords are below the second point |
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48 | int operator>=(const Pt3D& p) const {return (x>p.x)||(y>p.y)||(z>p.z);} |
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49 | ///< check if some coords are above the second point |
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50 | void getMin(const Pt3D& p); |
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51 | void getMax(const Pt3D& p); |
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52 | /** vector length = \f$\sqrt{x^2+y^2+z^2}\f$ */ |
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53 | double operator()() const; |
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54 | /** vector length = \f$\sqrt{x^2+y^2+z^2}\f$ */ |
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55 | double length() const {return operator()();} |
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56 | double length2() const {return x*x+y*y+z*z;} |
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57 | double distanceTo(const Pt3D& p) const; |
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58 | double manhattanDistanceTo(const Pt3D& p) const; |
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59 | /** calculate angle between (0,0)-(dx,dy), @return 1=ok, 0=can't calculate */ |
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60 | static int getAngle(double dx,double dy,double &angle); |
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61 | /** calculate 3 rotation angles translating (1,0,0) into 'X' and (0,0,1) into 'dir' */ |
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62 | void getAngles(const Pt3D& X,const Pt3D& dir); |
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63 | void vectorProduct(const Pt3D& a,const Pt3D& b); |
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64 | bool normalize(); |
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65 | }; |
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66 | Pt3D operator+(const Pt3D &p1,const Pt3D &p2); |
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67 | Pt3D operator-(const Pt3D &p1,const Pt3D &p2); |
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68 | |
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69 | class Pt3D_DontReportErrors |
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70 | { |
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71 | bool state; |
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72 | public: |
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73 | Pt3D_DontReportErrors() {state=Pt3D::report_errors; Pt3D::report_errors=false;} |
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74 | ~Pt3D_DontReportErrors() {Pt3D::report_errors=state;} |
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75 | }; |
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76 | |
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77 | /// orientation in 3d space = rotation matrix |
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78 | |
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79 | class Matrix44; |
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80 | |
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81 | class Orient |
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82 | { |
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83 | public: Pt3D x,y,z; ///< 3 vectors (= 3x3 matrix) |
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84 | |
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85 | Orient() {} |
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86 | Orient(const Orient& src) {x=src.x; y=src.y; z=src.z;} |
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87 | Orient(const Pt3D& a,const Pt3D& b,const Pt3D& c):x(a),y(b),z(c) {} |
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88 | // Orient(const Pt3D& rot) {*this=rot;} |
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89 | Orient(const Matrix44& m); |
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90 | void operator=(const Pt3D &rot); |
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91 | void rotate(const Pt3D &); ///< rotate matrix around 3 axes |
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92 | |
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93 | void transform(Pt3D &target,const Pt3D &src) const; ///< transform a vector |
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94 | void revTransform(Pt3D &target,const Pt3D &src) const; ///< reverse transform |
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95 | Pt3D transform(const Pt3D &src) const {Pt3D t; transform(t,src); return t;} |
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96 | Pt3D revTransform(const Pt3D &src) const {Pt3D t; revTransform(t,src); return t;} |
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97 | |
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98 | void transform(Orient& target,const Orient& src) const; ///< transform other orient |
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99 | void revTransform(Orient& target,const Orient& src) const; ///< reverse transform other orient |
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100 | Orient transform(const Orient& src) const {Orient o; transform(o,src); return o;} ///< transform other orient |
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101 | Orient revTransform(const Orient& src) const {Orient o; revTransform(o,src); return o;} ///< reverse transform other orient |
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102 | |
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103 | void transformSelf(const Orient &rot) {Orient tmp; rot.transform(tmp,*this); *this=tmp;} |
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104 | void revTransformSelf(const Orient &rot) {Orient tmp; rot.revTransform(tmp,*this); *this=tmp;} |
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105 | |
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106 | void getAngles(Pt3D &) const; ///< calculate rotation from current matrix |
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107 | Pt3D getAngles() const {Pt3D ret; getAngles(ret); return ret;}; ///< calculate rotation from current matrix |
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108 | void lookAt(const Pt3D &X,const Pt3D &dir); ///< calculate orientation matrix from 2 vectors |
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109 | |
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110 | bool normalize(); |
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111 | }; |
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112 | |
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113 | class Matrix44 |
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114 | { |
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115 | public: |
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116 | double m[16]; |
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117 | Matrix44() {} |
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118 | Matrix44(const Matrix44& src) {memcpy(m,src.m,sizeof(m));} |
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119 | Matrix44(double *srcm) {memcpy(m,srcm,sizeof(m));} |
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120 | Matrix44(const Orient &rot); |
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121 | |
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122 | const double& operator()(int i,int j) const {return m[i+16*j];} |
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123 | const double& operator[](int i) const {return m[i];} |
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124 | double& operator()(int i,int j) {return m[i+16*j];} |
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125 | double& operator[](int i) {return m[i];} |
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126 | |
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127 | void operator+=(const Pt3D &); ///< translate matrix |
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128 | void operator*=(const Pt3D &); ///< scale matrix |
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129 | void operator*=(double sc); ///< scale matrix |
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130 | }; |
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131 | |
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132 | extern Pt3D Pt3D_0; ///< zero vector |
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133 | extern Orient Orient_1; ///< standard unit matrix: 100 010 001 |
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134 | extern Matrix44 Matrix44_1; ///< standard unit matrix: 1000 0100 0010 0001 |
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135 | |
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136 | void rotate2D(double,double &,double &); ///< rotate 2d vector, given angle |
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137 | void rotate2D(double,double,double &,double &); ///< rotate 2d vector, given sin and cos |
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138 | double d2(double,double); ///< distance in 2D |
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139 | |
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140 | #endif |
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