1 | // This file is a part of the Framsticks GDK. |
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2 | // Copyright (C) 1999-2014 Maciej Komosinski and Szymon Ulatowski. See LICENSE.txt for details. |
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3 | // Refer to http://www.framsticks.com/ for further information. |
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4 | |
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5 | #include <common/nonstd_math.h> |
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6 | #include <common/framsg.h> |
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7 | #include "3d.h" |
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8 | |
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9 | Pt3D operator+(const Pt3D &p1, const Pt3D &p2) { return Pt3D(p1.x + p2.x, p1.y + p2.y, p1.z + p2.z); } |
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10 | Pt3D operator-(const Pt3D &p1, const Pt3D &p2) { return Pt3D(p1.x - p2.x, p1.y - p2.y, p1.z - p2.z); } |
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11 | |
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12 | Pt3D Pt3D_0(0, 0, 0); |
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13 | |
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14 | bool Pt3D::report_errors = true; |
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15 | |
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16 | double Pt3D::operator()() const |
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17 | { |
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18 | double q = x*x + y*y + z*z; |
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19 | if (q < 0) { if (report_errors) FramMessage("Pt3D", "operator()", "sqrt domain error", 3); return 0; } |
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20 | return sqrt(q); |
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21 | } |
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22 | |
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23 | bool Pt3D::normalize() |
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24 | { |
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25 | double len = length(); |
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26 | if (fabs(len) < 1e-50) { if (report_errors) FramMessage("Pt3D", "normalize()", "vector too small", 1); x = 1; y = 0; z = 0; return false; } |
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27 | operator/=(len); |
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28 | return true; |
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29 | } |
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30 | |
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31 | double Pt3D::distanceTo(const Pt3D& p) const |
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32 | { |
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33 | return sqrt((x - p.x)*(x - p.x) + (y - p.y)*(y - p.y) + (z - p.z)*(z - p.z)); |
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34 | } |
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35 | |
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36 | double Pt3D::manhattanDistanceTo(const Pt3D& p) const |
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37 | { |
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38 | return fabs(x - p.x) + fabs(y - p.y) + fabs(z - p.z); |
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39 | } |
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40 | |
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41 | Orient Orient_1(Pt3D(1, 0, 0), Pt3D(0, 1, 0), Pt3D(0, 0, 1)); |
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42 | |
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43 | // prosty obrot |
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44 | void rotate2D(double k, double &x, double &y) |
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45 | { |
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46 | double s = sin(k), c = cos(k); |
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47 | double t = c*x - s*y; y = s*x + c*y; x = t; |
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48 | } |
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49 | |
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50 | void rotate2D(double s, double c, double &x, double &y) |
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51 | { |
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52 | double t = c*x - s*y; y = s*x + c*y; x = t; |
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53 | } |
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54 | |
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55 | int Pt3D::getAngle(double dx, double dy, double &wyn) |
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56 | { |
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57 | if ((fabs(dx) + fabs(dy)) < 0.0001) return 0; |
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58 | wyn = atan2(dy, dx); |
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59 | return 1; |
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60 | } |
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61 | |
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62 | void Pt3D::getAngles(const Pt3D& X, const Pt3D& dir) |
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63 | { |
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64 | Pt3D t1(X), t2(dir); |
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65 | if (getAngle(t1.x, t1.y, z)) // non-vertical |
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66 | { |
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67 | rotate2D(-z, t1.x, t1.y); |
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68 | rotate2D(-z, t2.x, t2.y); |
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69 | getAngle(t1.x, t1.z, y); |
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70 | } |
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71 | else // vertical |
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72 | { |
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73 | z = 0; |
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74 | if (t1.z < 0) |
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75 | y = -M_PI_2; // down |
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76 | else |
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77 | y = M_PI_2; // up |
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78 | } |
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79 | rotate2D(-y, t2.x, t2.z); |
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80 | if (!getAngle(t2.z, -t2.y, x)) |
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81 | x = 0; // incorrect result, but there is no correct one |
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82 | } |
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83 | |
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84 | void Pt3D::getMin(const Pt3D& p) |
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85 | { |
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86 | if (p.x < x) x = p.x; |
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87 | if (p.y < y) y = p.y; |
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88 | if (p.z < z) z = p.z; |
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89 | } |
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90 | void Pt3D::getMax(const Pt3D& p) |
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91 | { |
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92 | if (p.x > x) x = p.x; |
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93 | if (p.y > y) y = p.y; |
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94 | if (p.z > z) z = p.z; |
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95 | } |
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96 | |
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97 | void Pt3D::vectorProduct(const Pt3D& a, const Pt3D& b) |
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98 | { |
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99 | x = a.y*b.z - a.z*b.y; |
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100 | y = a.z*b.x - a.x*b.z; |
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101 | z = a.x*b.y - a.y*b.x; |
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102 | } |
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103 | |
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104 | void Orient::lookAt(const Pt3D& X, const Pt3D& dir) |
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105 | { |
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106 | x = X; x.normalize(); |
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107 | y.vectorProduct(dir, x); |
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108 | z.vectorProduct(x, y); |
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109 | if ((!y.normalize()) || (!z.normalize())) |
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110 | lookAt(X);// dir was (nearly?) parallel, there is no good solution, use the x-only variant |
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111 | } |
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112 | |
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113 | void Orient::lookAt(const Pt3D& X) |
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114 | { |
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115 | x = X; x.normalize(); |
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116 | // "invent" y vector, not parallel to x |
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117 | double ax = fabs(x.x), ay = fabs(x.y), az = fabs(x.z); |
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118 | // find the smallest component |
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119 | if ((ax <= ay) && (ax <= az)) // x |
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120 | { |
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121 | y.x = 0; y.y = -x.z; y.z = x.y; // (0,-z,y) |
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122 | } |
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123 | if ((ay <= ax) && (ay <= az)) // y |
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124 | { |
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125 | y.x = -x.z; y.y = 0; y.z = x.x; // (-z,0,x) |
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126 | } |
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127 | else // z |
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128 | { |
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129 | y.x = -x.y; y.y = x.x; y.z = 0; // (-y,x,0) |
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130 | } |
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131 | y.normalize(); |
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132 | z.vectorProduct(x, y); |
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133 | } |
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134 | |
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135 | // 2D distance |
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136 | double d2(double x, double y) |
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137 | { |
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138 | double q = x*x + y*y; |
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139 | if (q < 0) { if (Pt3D::report_errors) FramMessage("", "d2()", "sqrt domain error", 3); return 0; } |
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140 | return sqrt(q); |
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141 | } |
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142 | |
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143 | Orient::Orient(const Matrix44& m) |
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144 | { |
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145 | x.x = m[0]; x.y = m[1]; x.z = m[2]; |
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146 | y.x = m[4]; y.y = m[5]; y.z = m[6]; |
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147 | z.x = m[8]; z.y = m[9]; z.z = m[10]; |
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148 | } |
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149 | |
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150 | void Orient::operator=(const Pt3D &rot) |
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151 | { |
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152 | *this = Orient_1; |
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153 | rotate(rot); |
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154 | } |
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155 | |
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156 | void Orient::rotate(const Pt3D &v) |
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157 | { |
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158 | double s, c; |
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159 | if (fabs(v.x) > 0.0001) |
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160 | { |
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161 | s = sin(v.x); c = cos(v.x); |
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162 | rotate2D(s, c, x.y, x.z); |
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163 | rotate2D(s, c, y.y, y.z); |
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164 | rotate2D(s, c, z.y, z.z); |
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165 | } |
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166 | if (fabs(v.y) > 0.0001) |
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167 | { |
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168 | s = sin(v.y); c = cos(v.y); |
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169 | rotate2D(s, c, x.x, x.z); |
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170 | rotate2D(s, c, y.x, y.z); |
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171 | rotate2D(s, c, z.x, z.z); |
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172 | } |
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173 | if (fabs(v.z) > 0.0001) |
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174 | { |
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175 | s = sin(v.z); c = cos(v.z); |
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176 | rotate2D(s, c, x.x, x.y); |
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177 | rotate2D(s, c, y.x, y.y); |
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178 | rotate2D(s, c, z.x, z.y); |
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179 | } |
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180 | } |
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181 | |
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182 | void Orient::transform(Pt3D& target, const Pt3D &s) const |
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183 | { |
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184 | target.x = s.x*x.x + s.y*y.x + s.z*z.x; |
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185 | target.y = s.x*x.y + s.y*y.y + s.z*z.y; |
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186 | target.z = s.x*x.z + s.y*y.z + s.z*z.z; |
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187 | } |
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188 | |
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189 | void Orient::revTransform(Pt3D& target, const Pt3D &s) const |
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190 | { |
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191 | target.x = s.x*x.x + s.y*x.y + s.z*x.z; |
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192 | target.y = s.x*y.x + s.y*y.y + s.z*y.z; |
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193 | target.z = s.x*z.x + s.y*z.y + s.z*z.z; |
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194 | } |
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195 | |
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196 | void Orient::transform(Orient& target, const Orient& src) const |
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197 | { |
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198 | transform(target.x, src.x); |
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199 | transform(target.y, src.y); |
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200 | transform(target.z, src.z); |
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201 | } |
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202 | |
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203 | void Orient::revTransform(Orient& target, const Orient& src) const |
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204 | { |
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205 | revTransform(target.x, src.x); |
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206 | revTransform(target.y, src.y); |
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207 | revTransform(target.z, src.z); |
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208 | } |
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209 | |
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210 | void Orient::getAngles(Pt3D &angles) const |
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211 | { |
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212 | angles.getAngles(x, z); |
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213 | } |
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214 | |
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215 | bool Orient::normalize() |
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216 | { |
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217 | bool ret = 1; |
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218 | y.vectorProduct(z, x); |
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219 | z.vectorProduct(x, y); |
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220 | if (!x.normalize()) ret = 0; |
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221 | if (!z.normalize()) ret = 0; |
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222 | if (!y.normalize()) ret = 0; |
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223 | return ret; |
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224 | } |
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225 | |
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226 | Matrix44::Matrix44(const Orient &rot) |
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227 | { |
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228 | m[0] = rot.x.x; m[1] = rot.x.y; m[2] = rot.x.z; m[3] = 0; |
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229 | m[4] = rot.y.x; m[5] = rot.y.y; m[6] = rot.y.z; m[7] = 0; |
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230 | m[8] = rot.z.x; m[9] = rot.z.y; m[10] = rot.z.z; m[11] = 0; |
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231 | m[12] = 0; m[13] = 0; m[14] = 0; m[15] = 1; |
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232 | } |
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233 | |
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234 | void Matrix44::operator+=(const Pt3D &) |
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235 | { |
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236 | |
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237 | } |
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238 | |
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239 | void Matrix44::operator*=(const Pt3D &) |
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240 | { |
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241 | } |
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242 | |
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243 | void Matrix44::operator*=(double sc) |
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244 | { |
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245 | } |
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