[286] | 1 | // This file is a part of Framsticks SDK. http://www.framsticks.com/ |
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[1020] | 2 | // Copyright (C) 1999-2020 Maciej Komosinski and Szymon Ulatowski. |
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[286] | 3 | // See LICENSE.txt for details. |
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[109] | 4 | |
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| 5 | #include <common/nonstd_math.h> |
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[375] | 6 | #include <common/log.h> |
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[109] | 7 | #include "3d.h" |
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[1020] | 8 | #include <algorithm> // std::min(), std::max() |
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[109] | 9 | |
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[255] | 10 | Pt3D operator+(const Pt3D &p1, const Pt3D &p2) { return Pt3D(p1.x + p2.x, p1.y + p2.y, p1.z + p2.z); } |
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| 11 | Pt3D operator-(const Pt3D &p1, const Pt3D &p2) { return Pt3D(p1.x - p2.x, p1.y - p2.y, p1.z - p2.z); } |
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[109] | 12 | |
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[255] | 13 | Pt3D Pt3D_0(0, 0, 0); |
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[109] | 14 | |
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[255] | 15 | bool Pt3D::report_errors = true; |
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[109] | 16 | |
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| 17 | double Pt3D::operator()() const |
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| 18 | { |
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[1020] | 19 | double q = x * x + y * y + z * z; |
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[375] | 20 | if (q < 0) { if (report_errors) logPrintf("Pt3D", "operator()", LOG_ERROR, "sqrt(%g): domain error", q); return 0; } |
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[255] | 21 | return sqrt(q); |
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[109] | 22 | } |
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| 23 | |
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| 24 | bool Pt3D::normalize() |
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| 25 | { |
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[255] | 26 | double len = length(); |
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[375] | 27 | if (fabs(len) < 1e-50) { if (report_errors) logPrintf("Pt3D", "normalize()", LOG_WARN, "vector[%g,%g,%g] too small", x, y, z); x = 1; y = 0; z = 0; return false; } |
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[255] | 28 | operator/=(len); |
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| 29 | return true; |
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[109] | 30 | } |
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| 31 | |
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| 32 | double Pt3D::distanceTo(const Pt3D& p) const |
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| 33 | { |
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[305] | 34 | double dx = x - p.x; |
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| 35 | double dy = y - p.y; |
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| 36 | double dz = z - p.z; |
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[1020] | 37 | return sqrt(dx * dx + dy * dy + dz * dz); |
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[109] | 38 | } |
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| 39 | |
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| 40 | double Pt3D::manhattanDistanceTo(const Pt3D& p) const |
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| 41 | { |
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[255] | 42 | return fabs(x - p.x) + fabs(y - p.y) + fabs(z - p.z); |
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[109] | 43 | } |
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| 44 | |
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[255] | 45 | Orient Orient_1(Pt3D(1, 0, 0), Pt3D(0, 1, 0), Pt3D(0, 0, 1)); |
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[109] | 46 | |
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[303] | 47 | // simple rotation |
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[255] | 48 | void rotate2D(double k, double &x, double &y) |
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| 49 | { |
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| 50 | double s = sin(k), c = cos(k); |
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[1020] | 51 | double t = c * x - s * y; |
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| 52 | y = s * x + c * y; |
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[305] | 53 | x = t; |
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[255] | 54 | } |
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[109] | 55 | |
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[255] | 56 | void rotate2D(double s, double c, double &x, double &y) |
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| 57 | { |
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[1020] | 58 | double t = c * x - s * y; |
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| 59 | y = s * x + c * y; |
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[305] | 60 | x = t; |
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[255] | 61 | } |
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[109] | 62 | |
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[305] | 63 | double Pt3D::getAngle(double dx, double dy) |
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[109] | 64 | { |
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[305] | 65 | if (dx == 0 && dy == 0) |
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| 66 | { |
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[375] | 67 | if (report_errors) logPrintf("Pt3D", "getAngle()", LOG_WARN, "atan2(%g,%g)", dy, dx); |
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[305] | 68 | return 0; // incorrect result, but there is no correct one |
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| 69 | } |
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| 70 | return atan2(dy, dx); |
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[109] | 71 | } |
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| 72 | |
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[255] | 73 | void Pt3D::getAngles(const Pt3D& X, const Pt3D& dir) |
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[109] | 74 | { |
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[305] | 75 | Pt3D t1(X), t2(dir); |
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| 76 | if (fabs(t1.x) > 1e-50 || fabs(t1.y) > 1e-50) // non-vertical |
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[303] | 77 | { |
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[321] | 78 | z = atan2(t1.y, t1.x); |
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[255] | 79 | rotate2D(-z, t1.x, t1.y); |
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| 80 | rotate2D(-z, t2.x, t2.y); |
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[305] | 81 | y = getAngle(t1.x, t1.z); |
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[109] | 82 | } |
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[255] | 83 | else // vertical |
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[303] | 84 | { |
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[255] | 85 | z = 0; |
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| 86 | if (t1.z < 0) |
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| 87 | y = -M_PI_2; // down |
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| 88 | else |
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| 89 | y = M_PI_2; // up |
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[109] | 90 | } |
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[255] | 91 | rotate2D(-y, t2.x, t2.z); |
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[305] | 92 | x = getAngle(t2.z, -t2.y); |
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[109] | 93 | } |
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| 94 | |
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| 95 | void Pt3D::getMin(const Pt3D& p) |
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| 96 | { |
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[255] | 97 | if (p.x < x) x = p.x; |
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| 98 | if (p.y < y) y = p.y; |
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| 99 | if (p.z < z) z = p.z; |
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[109] | 100 | } |
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| 101 | void Pt3D::getMax(const Pt3D& p) |
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| 102 | { |
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[255] | 103 | if (p.x > x) x = p.x; |
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| 104 | if (p.y > y) y = p.y; |
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| 105 | if (p.z > z) z = p.z; |
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[109] | 106 | } |
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| 107 | |
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[1022] | 108 | double Pt3D::minComponentValue() const |
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[1020] | 109 | { |
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| 110 | return std::min(x, std::min(y, z)); |
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| 111 | } |
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| 112 | |
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[1022] | 113 | double Pt3D::maxComponentValue() const |
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[1020] | 114 | { |
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| 115 | return std::max(x, std::max(y, z)); |
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| 116 | } |
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| 117 | |
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[255] | 118 | void Pt3D::vectorProduct(const Pt3D& a, const Pt3D& b) |
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[109] | 119 | { |
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[1020] | 120 | x = a.y * b.z - a.z * b.y; |
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| 121 | y = a.z * b.x - a.x * b.z; |
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| 122 | z = a.x * b.y - a.y * b.x; |
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[109] | 123 | } |
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| 124 | |
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[255] | 125 | void Orient::lookAt(const Pt3D& X, const Pt3D& dir) |
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[109] | 126 | { |
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[255] | 127 | x = X; x.normalize(); |
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| 128 | y.vectorProduct(dir, x); |
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| 129 | z.vectorProduct(x, y); |
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| 130 | if ((!y.normalize()) || (!z.normalize())) |
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| 131 | lookAt(X);// dir was (nearly?) parallel, there is no good solution, use the x-only variant |
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| 132 | } |
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| 133 | |
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| 134 | void Orient::lookAt(const Pt3D& X) |
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| 135 | { |
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| 136 | x = X; x.normalize(); |
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| 137 | // "invent" y vector, not parallel to x |
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| 138 | double ax = fabs(x.x), ay = fabs(x.y), az = fabs(x.z); |
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| 139 | // find the smallest component |
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| 140 | if ((ax <= ay) && (ax <= az)) // x |
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[109] | 141 | { |
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[255] | 142 | y.x = 0; y.y = -x.z; y.z = x.y; // (0,-z,y) |
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[303] | 143 | } |
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[255] | 144 | if ((ay <= ax) && (ay <= az)) // y |
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| 145 | { |
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| 146 | y.x = -x.z; y.y = 0; y.z = x.x; // (-z,0,x) |
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[303] | 147 | } |
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[255] | 148 | else // z |
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| 149 | { |
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| 150 | y.x = -x.y; y.y = x.x; y.z = 0; // (-y,x,0) |
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[303] | 151 | } |
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[255] | 152 | y.normalize(); |
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| 153 | z.vectorProduct(x, y); |
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[109] | 154 | } |
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| 155 | |
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[255] | 156 | // 2D distance |
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| 157 | double d2(double x, double y) |
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[109] | 158 | { |
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[1020] | 159 | double q = x * x + y * y; |
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[375] | 160 | if (q < 0) { if (Pt3D::report_errors) logPrintf("", "d2()", LOG_ERROR, "sqrt(%g): domain error", q); return 0; } |
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[255] | 161 | return sqrt(q); |
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[109] | 162 | } |
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| 163 | |
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| 164 | Orient::Orient(const Matrix44& m) |
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| 165 | { |
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[255] | 166 | x.x = m[0]; x.y = m[1]; x.z = m[2]; |
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| 167 | y.x = m[4]; y.y = m[5]; y.z = m[6]; |
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| 168 | z.x = m[8]; z.y = m[9]; z.z = m[10]; |
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[109] | 169 | } |
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| 170 | |
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| 171 | void Orient::operator=(const Pt3D &rot) |
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| 172 | { |
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[255] | 173 | *this = Orient_1; |
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| 174 | rotate(rot); |
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[109] | 175 | } |
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| 176 | |
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| 177 | void Orient::rotate(const Pt3D &v) |
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| 178 | { |
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[255] | 179 | double s, c; |
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[305] | 180 | if (v.x != 0) |
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[109] | 181 | { |
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[255] | 182 | s = sin(v.x); c = cos(v.x); |
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| 183 | rotate2D(s, c, x.y, x.z); |
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| 184 | rotate2D(s, c, y.y, y.z); |
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| 185 | rotate2D(s, c, z.y, z.z); |
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[109] | 186 | } |
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[305] | 187 | if (v.y != 0) |
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[109] | 188 | { |
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[255] | 189 | s = sin(v.y); c = cos(v.y); |
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| 190 | rotate2D(s, c, x.x, x.z); |
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| 191 | rotate2D(s, c, y.x, y.z); |
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| 192 | rotate2D(s, c, z.x, z.z); |
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[109] | 193 | } |
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[305] | 194 | if (v.z != 0) |
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[109] | 195 | { |
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[255] | 196 | s = sin(v.z); c = cos(v.z); |
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| 197 | rotate2D(s, c, x.x, x.y); |
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| 198 | rotate2D(s, c, y.x, y.y); |
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| 199 | rotate2D(s, c, z.x, z.y); |
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[109] | 200 | } |
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| 201 | } |
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| 202 | |
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[255] | 203 | void Orient::transform(Pt3D& target, const Pt3D &s) const |
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[109] | 204 | { |
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[1020] | 205 | target.x = s.x * x.x + s.y * y.x + s.z * z.x; |
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| 206 | target.y = s.x * x.y + s.y * y.y + s.z * z.y; |
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| 207 | target.z = s.x * x.z + s.y * y.z + s.z * z.z; |
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[109] | 208 | } |
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| 209 | |
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[255] | 210 | void Orient::revTransform(Pt3D& target, const Pt3D &s) const |
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[109] | 211 | { |
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[1020] | 212 | target.x = s.x * x.x + s.y * x.y + s.z * x.z; |
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| 213 | target.y = s.x * y.x + s.y * y.y + s.z * y.z; |
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| 214 | target.z = s.x * z.x + s.y * z.y + s.z * z.z; |
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[109] | 215 | } |
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| 216 | |
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[255] | 217 | void Orient::transform(Orient& target, const Orient& src) const |
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[109] | 218 | { |
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[255] | 219 | transform(target.x, src.x); |
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| 220 | transform(target.y, src.y); |
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| 221 | transform(target.z, src.z); |
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[109] | 222 | } |
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| 223 | |
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[255] | 224 | void Orient::revTransform(Orient& target, const Orient& src) const |
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[109] | 225 | { |
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[255] | 226 | revTransform(target.x, src.x); |
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| 227 | revTransform(target.y, src.y); |
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| 228 | revTransform(target.z, src.z); |
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[109] | 229 | } |
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| 230 | |
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| 231 | void Orient::getAngles(Pt3D &angles) const |
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| 232 | { |
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[255] | 233 | angles.getAngles(x, z); |
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[109] | 234 | } |
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| 235 | |
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| 236 | bool Orient::normalize() |
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| 237 | { |
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[255] | 238 | bool ret = 1; |
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| 239 | y.vectorProduct(z, x); |
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| 240 | z.vectorProduct(x, y); |
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| 241 | if (!x.normalize()) ret = 0; |
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| 242 | if (!z.normalize()) ret = 0; |
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| 243 | if (!y.normalize()) ret = 0; |
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| 244 | return ret; |
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[109] | 245 | } |
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| 246 | |
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| 247 | Matrix44::Matrix44(const Orient &rot) |
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| 248 | { |
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[255] | 249 | m[0] = rot.x.x; m[1] = rot.x.y; m[2] = rot.x.z; m[3] = 0; |
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| 250 | m[4] = rot.y.x; m[5] = rot.y.y; m[6] = rot.y.z; m[7] = 0; |
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| 251 | m[8] = rot.z.x; m[9] = rot.z.y; m[10] = rot.z.z; m[11] = 0; |
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| 252 | m[12] = 0; m[13] = 0; m[14] = 0; m[15] = 1; |
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[109] | 253 | } |
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| 254 | |
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| 255 | void Matrix44::operator+=(const Pt3D &) |
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| 256 | { |
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| 257 | |
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| 258 | } |
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| 259 | |
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| 260 | void Matrix44::operator*=(const Pt3D &) |
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| 261 | { |
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| 262 | } |
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| 263 | |
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| 264 | void Matrix44::operator*=(double sc) |
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| 265 | { |
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| 266 | } |
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