source: cpp/frams/util/3d.cpp @ 1029

Last change on this file since 1029 was 1022, checked in by Maciej Komosinski, 4 years ago

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[286]1// This file is a part of Framsticks SDK.  http://www.framsticks.com/
[1020]2// Copyright (C) 1999-2020  Maciej Komosinski and Szymon Ulatowski.
[286]3// See LICENSE.txt for details.
[109]4
5#include <common/nonstd_math.h>
[375]6#include <common/log.h>
[109]7#include "3d.h"
[1020]8#include <algorithm> // std::min(), std::max()
[109]9
[255]10Pt3D operator+(const Pt3D &p1, const Pt3D &p2) { return Pt3D(p1.x + p2.x, p1.y + p2.y, p1.z + p2.z); }
11Pt3D operator-(const Pt3D &p1, const Pt3D &p2) { return Pt3D(p1.x - p2.x, p1.y - p2.y, p1.z - p2.z); }
[109]12
[255]13Pt3D Pt3D_0(0, 0, 0);
[109]14
[255]15bool Pt3D::report_errors = true;
[109]16
17double Pt3D::operator()() const
18{
[1020]19        double q = x * x + y * y + z * z;
[375]20        if (q < 0) { if (report_errors) logPrintf("Pt3D", "operator()", LOG_ERROR, "sqrt(%g): domain error", q); return 0; }
[255]21        return sqrt(q);
[109]22}
23
24bool Pt3D::normalize()
25{
[255]26        double len = length();
[375]27        if (fabs(len) < 1e-50) { if (report_errors) logPrintf("Pt3D", "normalize()", LOG_WARN, "vector[%g,%g,%g] too small", x, y, z); x = 1; y = 0; z = 0; return false; }
[255]28        operator/=(len);
29        return true;
[109]30}
31
32double Pt3D::distanceTo(const Pt3D& p) const
33{
[305]34        double dx = x - p.x;
35        double dy = y - p.y;
36        double dz = z - p.z;
[1020]37        return sqrt(dx * dx + dy * dy + dz * dz);
[109]38}
39
40double Pt3D::manhattanDistanceTo(const Pt3D& p) const
41{
[255]42        return fabs(x - p.x) + fabs(y - p.y) + fabs(z - p.z);
[109]43}
44
[255]45Orient Orient_1(Pt3D(1, 0, 0), Pt3D(0, 1, 0), Pt3D(0, 0, 1));
[109]46
[303]47// simple rotation
[255]48void rotate2D(double k, double &x, double &y)
49{
50        double s = sin(k), c = cos(k);
[1020]51        double t = c * x - s * y;
52        y = s * x + c * y;
[305]53        x = t;
[255]54}
[109]55
[255]56void rotate2D(double s, double c, double &x, double &y)
57{
[1020]58        double t = c * x - s * y;
59        y = s * x + c * y;
[305]60        x = t;
[255]61}
[109]62
[305]63double Pt3D::getAngle(double dx, double dy)
[109]64{
[305]65        if (dx == 0 && dy == 0)
66        {
[375]67                if (report_errors) logPrintf("Pt3D", "getAngle()", LOG_WARN, "atan2(%g,%g)", dy, dx);
[305]68                return 0; // incorrect result, but there is no correct one
69        }
70        return atan2(dy, dx);
[109]71}
72
[255]73void Pt3D::getAngles(const Pt3D& X, const Pt3D& dir)
[109]74{
[305]75        Pt3D t1(X), t2(dir);
76        if (fabs(t1.x) > 1e-50 || fabs(t1.y) > 1e-50) // non-vertical
[303]77        {
[321]78                z = atan2(t1.y, t1.x);
[255]79                rotate2D(-z, t1.x, t1.y);
80                rotate2D(-z, t2.x, t2.y);
[305]81                y = getAngle(t1.x, t1.z);
[109]82        }
[255]83        else // vertical
[303]84        {
[255]85                z = 0;
86                if (t1.z < 0)
87                        y = -M_PI_2; // down
88                else
89                        y = M_PI_2; // up
[109]90        }
[255]91        rotate2D(-y, t2.x, t2.z);
[305]92        x = getAngle(t2.z, -t2.y);
[109]93}
94
95void Pt3D::getMin(const Pt3D& p)
96{
[255]97        if (p.x < x) x = p.x;
98        if (p.y < y) y = p.y;
99        if (p.z < z) z = p.z;
[109]100}
101void Pt3D::getMax(const Pt3D& p)
102{
[255]103        if (p.x > x) x = p.x;
104        if (p.y > y) y = p.y;
105        if (p.z > z) z = p.z;
[109]106}
107
[1022]108double Pt3D::minComponentValue() const
[1020]109{
110        return std::min(x, std::min(y, z));
111}
112
[1022]113double Pt3D::maxComponentValue() const
[1020]114{
115        return std::max(x, std::max(y, z));
116}
117
[255]118void Pt3D::vectorProduct(const Pt3D& a, const Pt3D& b)
[109]119{
[1020]120        x = a.y * b.z - a.z * b.y;
121        y = a.z * b.x - a.x * b.z;
122        z = a.x * b.y - a.y * b.x;
[109]123}
124
[255]125void Orient::lookAt(const Pt3D& X, const Pt3D& dir)
[109]126{
[255]127        x = X; x.normalize();
128        y.vectorProduct(dir, x);
129        z.vectorProduct(x, y);
130        if ((!y.normalize()) || (!z.normalize()))
131                lookAt(X);// dir was (nearly?) parallel, there is no good solution, use the x-only variant
132}
133
134void Orient::lookAt(const Pt3D& X)
135{
136        x = X; x.normalize();
137        // "invent" y vector, not parallel to x
138        double ax = fabs(x.x), ay = fabs(x.y), az = fabs(x.z);
139        // find the smallest component
140        if ((ax <= ay) && (ax <= az)) // x
[109]141        {
[255]142                y.x = 0; y.y = -x.z; y.z = x.y; // (0,-z,y)
[303]143        }
[255]144        if ((ay <= ax) && (ay <= az)) // y
145        {
146                y.x = -x.z; y.y = 0; y.z = x.x; // (-z,0,x)
[303]147        }
[255]148        else // z
149        {
150                y.x = -x.y; y.y = x.x; y.z = 0; // (-y,x,0)
[303]151        }
[255]152        y.normalize();
153        z.vectorProduct(x, y);
[109]154}
155
[255]156// 2D distance
157double d2(double x, double y)
[109]158{
[1020]159        double q = x * x + y * y;
[375]160        if (q < 0) { if (Pt3D::report_errors) logPrintf("", "d2()", LOG_ERROR, "sqrt(%g): domain error", q); return 0; }
[255]161        return sqrt(q);
[109]162}
163
164Orient::Orient(const Matrix44& m)
165{
[255]166        x.x = m[0];  x.y = m[1];  x.z = m[2];
167        y.x = m[4];  y.y = m[5];  y.z = m[6];
168        z.x = m[8];  z.y = m[9];  z.z = m[10];
[109]169}
170
171void Orient::operator=(const Pt3D &rot)
172{
[255]173        *this = Orient_1;
174        rotate(rot);
[109]175}
176
177void Orient::rotate(const Pt3D &v)
178{
[255]179        double s, c;
[305]180        if (v.x != 0)
[109]181        {
[255]182                s = sin(v.x); c = cos(v.x);
183                rotate2D(s, c, x.y, x.z);
184                rotate2D(s, c, y.y, y.z);
185                rotate2D(s, c, z.y, z.z);
[109]186        }
[305]187        if (v.y != 0)
[109]188        {
[255]189                s = sin(v.y); c = cos(v.y);
190                rotate2D(s, c, x.x, x.z);
191                rotate2D(s, c, y.x, y.z);
192                rotate2D(s, c, z.x, z.z);
[109]193        }
[305]194        if (v.z != 0)
[109]195        {
[255]196                s = sin(v.z); c = cos(v.z);
197                rotate2D(s, c, x.x, x.y);
198                rotate2D(s, c, y.x, y.y);
199                rotate2D(s, c, z.x, z.y);
[109]200        }
201}
202
[255]203void Orient::transform(Pt3D& target, const Pt3D &s) const
[109]204{
[1020]205        target.x = s.x * x.x + s.y * y.x + s.z * z.x;
206        target.y = s.x * x.y + s.y * y.y + s.z * z.y;
207        target.z = s.x * x.z + s.y * y.z + s.z * z.z;
[109]208}
209
[255]210void Orient::revTransform(Pt3D& target, const Pt3D &s) const
[109]211{
[1020]212        target.x = s.x * x.x + s.y * x.y + s.z * x.z;
213        target.y = s.x * y.x + s.y * y.y + s.z * y.z;
214        target.z = s.x * z.x + s.y * z.y + s.z * z.z;
[109]215}
216
[255]217void Orient::transform(Orient& target, const Orient& src) const
[109]218{
[255]219        transform(target.x, src.x);
220        transform(target.y, src.y);
221        transform(target.z, src.z);
[109]222}
223
[255]224void Orient::revTransform(Orient& target, const Orient& src) const
[109]225{
[255]226        revTransform(target.x, src.x);
227        revTransform(target.y, src.y);
228        revTransform(target.z, src.z);
[109]229}
230
231void Orient::getAngles(Pt3D &angles) const
232{
[255]233        angles.getAngles(x, z);
[109]234}
235
236bool Orient::normalize()
237{
[255]238        bool ret = 1;
239        y.vectorProduct(z, x);
240        z.vectorProduct(x, y);
241        if (!x.normalize()) ret = 0;
242        if (!z.normalize()) ret = 0;
243        if (!y.normalize()) ret = 0;
244        return ret;
[109]245}
246
247Matrix44::Matrix44(const Orient &rot)
248{
[255]249        m[0] = rot.x.x;  m[1] = rot.x.y;  m[2] = rot.x.z;  m[3] = 0;
250        m[4] = rot.y.x;  m[5] = rot.y.y;  m[6] = rot.y.z;  m[7] = 0;
251        m[8] = rot.z.x;  m[9] = rot.z.y;  m[10] = rot.z.z; m[11] = 0;
252        m[12] = 0;       m[13] = 0;       m[14] = 0;       m[15] = 1;
[109]253}
254
255void Matrix44::operator+=(const Pt3D &)
256{
257
258}
259
260void Matrix44::operator*=(const Pt3D &)
261{
262}
263
264void Matrix44::operator*=(double sc)
265{
266}
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