1 | // This file is a part of Framsticks SDK. http://www.framsticks.com/ |
---|
2 | // Copyright (C) 1999-2021 Maciej Komosinski and Szymon Ulatowski. |
---|
3 | // See LICENSE.txt for details. |
---|
4 | |
---|
5 | #ifndef _MODEL_H_ |
---|
6 | #define _MODEL_H_ |
---|
7 | |
---|
8 | #include <common/nonstd_math.h> |
---|
9 | #include <stdlib.h> |
---|
10 | #include <stdio.h> |
---|
11 | |
---|
12 | #include "modelparts.h" |
---|
13 | #include <frams/util/advlist.h> |
---|
14 | #include <frams/util/usertags.h> |
---|
15 | #include <common/nonstd_stl.h> |
---|
16 | |
---|
17 | extern ParamEntry f0_model_paramtab[]; |
---|
18 | |
---|
19 | enum ModelBuildStatus { empty, building, invalid, valid }; |
---|
20 | |
---|
21 | class MultiMap; |
---|
22 | |
---|
23 | class VisualModel; |
---|
24 | |
---|
25 | /** |
---|
26 | "Model" is the skeleton of the Framsticks creature. |
---|
27 | This object can be used for 2 purposes: |
---|
28 | - you can build a creature from any supported Framsticks genotype |
---|
29 | format |
---|
30 | - or generate low level f0 genotype from existing construct. |
---|
31 | |
---|
32 | In both cases you have access to geometry and neuron net data. |
---|
33 | Using this standard class assures compatibility and good |
---|
34 | integration with core Framsticks engine. |
---|
35 | |
---|
36 | Model contains 3 kinds of objects: |
---|
37 | - Parts (class Part). |
---|
38 | - Joints (class Joint). Each Joint is connected with 2 Parts. (@see Joint::attachToParts()). |
---|
39 | - Neurons (class Neuro). Neuron can have 0 or more inputs - other neurons. (@see Neuro::addInput()). |
---|
40 | Each Neuron can be located on the physical structure, i.e. it can ba attached to Part or Joint |
---|
41 | (@see Neuro::attachToPart(), Neuro::attachToJoint()). |
---|
42 | |
---|
43 | \f[(dot) |
---|
44 | digraph Model |
---|
45 | { |
---|
46 | Joint1; Joint2; |
---|
47 | node [ shape=box ] |
---|
48 | Part1; Part2; Part3; |
---|
49 | Joint1 -> Part1; Joint1 -> Part2; Joint2 -> Part2; Joint2 -> Part3 |
---|
50 | node [ shape=diamond ] |
---|
51 | Neuro1 -> Neuro2; Neuro1 -> Neuro3; Neuro2 -> Neuro2; Neuro3 -> Neuro2; |
---|
52 | Neuro1 -> Part1; Neuro2 -> Joint2; |
---|
53 | } |
---|
54 | \f] |
---|
55 | */ |
---|
56 | |
---|
57 | class Model : public DestrBase, public ModelEnum |
---|
58 | { |
---|
59 | protected: |
---|
60 | Geno geno, f0geno; |
---|
61 | char modelfromgenotype; |
---|
62 | char f0genoknown; |
---|
63 | /// make model map in build() |
---|
64 | bool autobuildmaps; |
---|
65 | /// supports adding checkpoints |
---|
66 | bool using_checkpoints; |
---|
67 | /// means less strict validation |
---|
68 | bool is_checkpoint; |
---|
69 | /// valid if build from f0 genotype |
---|
70 | int f0errorposition; |
---|
71 | /// valid if build from f0 genotype |
---|
72 | int f0warnposition; |
---|
73 | |
---|
74 | ModelBuildStatus buildstatus; |
---|
75 | /// NULL if the map is not (yet) created |
---|
76 | MultiMap *map, *f0map; |
---|
77 | |
---|
78 | SList parts, joints, neurons; |
---|
79 | char partmappingchanged; |
---|
80 | vector<Model *> checkpoints; |
---|
81 | |
---|
82 | void internalCopy(const Model &mod); |
---|
83 | |
---|
84 | /// make the model from current genotype |
---|
85 | void build(); |
---|
86 | |
---|
87 | friend class NeuroNetFactory; |
---|
88 | friend class VisualModel; |
---|
89 | friend class GLVisualModel; |
---|
90 | friend class Creature; |
---|
91 | friend class PartBase; |
---|
92 | |
---|
93 | int checklevel; |
---|
94 | |
---|
95 | public: |
---|
96 | /// used in internalCheck() |
---|
97 | enum CheckType { |
---|
98 | EDITING_CHECK, ///< Used in Model::validate(). Default validation - does not modify elements of the Model. |
---|
99 | FINAL_CHECK, ///< Used in Model::close() when a Model is built from a genotype. Like EDITING_CHECK, but also calculates Joint::d and Joint::rot. |
---|
100 | LIVE_CHECK, ///< used in Model::close() when a Model is built from a Creature. Like FINAL_CHECK but does not limit joint length which could make some liveModels invalid. |
---|
101 | CHECKPOINT_CHECK ///< used when storing checkpoint models. Like LIVE_CHECK, excluding consistency check (disjoint parts are acceptable) |
---|
102 | }; |
---|
103 | protected: |
---|
104 | ShapeType shapetype; |
---|
105 | ShapeType declared_shapetype; |
---|
106 | |
---|
107 | SString nameForErrors() const; |
---|
108 | int internalcheck(CheckType check); |
---|
109 | |
---|
110 | void init(const Geno &srcgen, ShapeType sh, bool _using_checkpoints, bool _is_checkpoint); |
---|
111 | void init(ShapeType sh); |
---|
112 | |
---|
113 | void delMap(); |
---|
114 | void delF0Map(); |
---|
115 | void initMap(); |
---|
116 | void initF0Map(); |
---|
117 | |
---|
118 | public: |
---|
119 | /** get current model state. |
---|
120 | \f[(dot) |
---|
121 | digraph M |
---|
122 | { |
---|
123 | node [fontsize=12] |
---|
124 | edge [fontsize=10] |
---|
125 | building [label="building = can be modified"] |
---|
126 | valid -> building [label="open()"] |
---|
127 | building -> valid [label="close()"] |
---|
128 | invalid -> building [label="open()"] |
---|
129 | building -> invalid [label="close() [failed]"] |
---|
130 | empty -> building [label="open()"] |
---|
131 | } |
---|
132 | \f] |
---|
133 | */ |
---|
134 | ModelBuildStatus getStatus() const { return buildstatus; } |
---|
135 | int isValid() const { return buildstatus == valid; } |
---|
136 | int getErrorPosition(bool includingwarnings = false); |
---|
137 | ShapeType getShapeType() const { return shapetype; } |
---|
138 | bool isUsingCheckpoints() const { return using_checkpoints; } |
---|
139 | bool isCheckpoint() const { return is_checkpoint; } |
---|
140 | static SString genoFormatForShapeType(ShapeType st); |
---|
141 | static ShapeType shapeTypeForGenoFormat(const SString& format); |
---|
142 | static const char* getShapeTypeName(ShapeType sh); |
---|
143 | |
---|
144 | void updateRefno(); // set ::refno for all elements |
---|
145 | |
---|
146 | int getCheckpointCount(); |
---|
147 | Model *getCheckpoint(int i); |
---|
148 | |
---|
149 | /// The bounding box size. Valid if the model is valid. Read only. |
---|
150 | Pt3D size; |
---|
151 | |
---|
152 | SString vis_style; |
---|
153 | double startenergy; |
---|
154 | Callback delmodel_list; |
---|
155 | ModelUserTags userdata; |
---|
156 | |
---|
157 | /// Create empty model with invalid empty genotype, declaring the shape type for later operations |
---|
158 | Model(ShapeType sh = SHAPETYPE_UNKNOWN); |
---|
159 | |
---|
160 | /// Change the declared shape type of the Model |
---|
161 | void declareShapeType(ShapeType sh); |
---|
162 | |
---|
163 | /** Create a model based on provided genotype |
---|
164 | @param buildmaps if not 0, generate mapping information for the model. |
---|
165 | default is 0, because mapping uses additional time and memory. |
---|
166 | @see getMap() |
---|
167 | */ |
---|
168 | Model(const Geno &src, ShapeType sh, bool buildmaps = false, bool _using_checkpoints = false, bool _is_checkpoint = false); |
---|
169 | Model(const Model &mod, bool buildmaps = false, bool _using_checkpoints = false, bool _is_checkpoint = false); |
---|
170 | /** duplicate the model. |
---|
171 | the resulting object's status is 'building' (opened). |
---|
172 | @see getStatus() |
---|
173 | */ |
---|
174 | void operator=(const Model &source); |
---|
175 | |
---|
176 | /** move all elements from 'source' into our model object. |
---|
177 | 'source' becomes empty after this operation. |
---|
178 | the model will be opened if it is not already open. |
---|
179 | @see addElementsFrom(const Model &source); |
---|
180 | */ |
---|
181 | void moveElementsFrom(Model &source); |
---|
182 | |
---|
183 | /** copy all elements from 'source' into our model object |
---|
184 | without affecting the 'source'. |
---|
185 | the model will be opened if it is not already open. |
---|
186 | @see moveElementsFrom(Model &source); |
---|
187 | */ |
---|
188 | void addElementsFrom(const Model &source) |
---|
189 | { |
---|
190 | Model m(source); moveElementsFrom(m); |
---|
191 | } |
---|
192 | |
---|
193 | void operator+=(const Model &source) |
---|
194 | { |
---|
195 | addElementsFrom(source); |
---|
196 | } |
---|
197 | |
---|
198 | ~Model(); |
---|
199 | |
---|
200 | /** @return source genotype. |
---|
201 | @warn source genotype will not automatically change |
---|
202 | when the model is modified. this behaviour is inconsistent |
---|
203 | with the previous release. use getF0Geno() if you need |
---|
204 | the updated genotype. |
---|
205 | @see getF0Geno(), setGeno() |
---|
206 | */ |
---|
207 | const Geno &getGeno() const; |
---|
208 | |
---|
209 | /// change source genotype |
---|
210 | void setGeno(const Geno &newgeno); |
---|
211 | |
---|
212 | /** @return f0 genotype - generated from current model state |
---|
213 | don't use between open()-close() |
---|
214 | */ |
---|
215 | const Geno getF0Geno(); |
---|
216 | |
---|
217 | /// make f0 genotype from current construction (low level version of getF0Geno) |
---|
218 | void makeGeno(Geno &, MultiMap *map = 0, bool handle_defaults = true, bool can_be_invalid = false); |
---|
219 | |
---|
220 | /** @return Mapping from source genotype (0-based position in text) to model elements reference numbers. |
---|
221 | Read about how mappings work: http://www.framsticks.com/files/common/GeneticMappingsInArtificialGenomes.pdf |
---|
222 | The map can be empty if the mapping hasn't been requested earlier (in constructor) |
---|
223 | or the converters don't support mapping. |
---|
224 | If you create or modify the model using singleStepBuild() or direct manipulation |
---|
225 | the map will be not changed or created automatically - it is your responsibility. |
---|
226 | @see Model(const Geno &src,int buildmaps=0), singleStepBuild(), PartBase::addMapping() |
---|
227 | @see clearMap() |
---|
228 | @see convmap |
---|
229 | |
---|
230 | */ |
---|
231 | MultiMap &getMap(); |
---|
232 | |
---|
233 | /** Read about how mappings work: http://www.framsticks.com/files/common/GeneticMappingsInArtificialGenomes.pdf |
---|
234 | @return mapping from f0 genotype (0-based position in text) to model elements reference numbers |
---|
235 | */ |
---|
236 | const MultiMap &getF0Map(); |
---|
237 | |
---|
238 | /** discard all mapping information for this model. |
---|
239 | getMap().clear() also works, but it doesn't remove mappings from model elements. |
---|
240 | If there are any mappings, they will be incorporated into model map during close(). |
---|
241 | @see close(), getMap(), PartBase::clearMapping() |
---|
242 | */ |
---|
243 | void clearMap(); |
---|
244 | |
---|
245 | /** Generate mapping from the current genotype to the f0 genotype. |
---|
246 | This works only if both current and f0 maps are already known. |
---|
247 | Read about how mappings work: http://www.framsticks.com/files/common/GeneticMappingsInArtificialGenomes.pdf |
---|
248 | @see convmap |
---|
249 | */ |
---|
250 | void getCurrentToF0Map(MultiMap &m); |
---|
251 | |
---|
252 | void setValidationLevel(int level) |
---|
253 | { |
---|
254 | checklevel = level; |
---|
255 | } |
---|
256 | |
---|
257 | /// calculate location of the new part connected to the existing one |
---|
258 | /// using delta option |
---|
259 | Pt3D whereDelta(const Part &start, const Pt3D &rot, const Pt3D &delta); |
---|
260 | |
---|
261 | /// create the whole model from scratch, using current genotype |
---|
262 | void rebuild(bool buildmaps); |
---|
263 | |
---|
264 | /// setGeno(newgeno); rebuild(); |
---|
265 | void rebuild(const Geno &newgeno, bool buildmaps) { setGeno(newgeno); rebuild(buildmaps); } |
---|
266 | |
---|
267 | /// reuse current model object but discard all model data |
---|
268 | void clear(); |
---|
269 | |
---|
270 | enum ItemType { UnknownType, ModelType, PartType, JointType, NeuronType, NeuronConnectionType, CheckpointType }; |
---|
271 | static ItemType itemTypeFromLinePrefix(const char *line); |
---|
272 | /** Execute single line of <B>f0</B> genotype. |
---|
273 | Return value is non-negative reference number of the created item, |
---|
274 | or negative value. reference number can be used to access |
---|
275 | the item using getPart(int), getJoint(int) and getNeuroItem(int) methods. |
---|
276 | @param line_num optional line number used in error messages |
---|
277 | @param srcrange source genotype range which will be mapped to this element |
---|
278 | */ |
---|
279 | int addFromString(ItemType item_type, const SString &singleline, int line_num, const MultiRange *srcrange = NULL); |
---|
280 | /** Execute single line of <B>f0</B> genotype - compatiblity variant */ |
---|
281 | int addFromString(ItemType item_type, const SString &singleline, const MultiRange *srcrange = NULL); |
---|
282 | /** Execute single line of <B>f0</B> genotype - low level variant, used by Model::build(), error messages returned as string instead of calling logger */ |
---|
283 | int addFromStringNoLog(ItemType item_type, const SString &singleline, SString &error_message, const MultiRange *srcrange = 0); |
---|
284 | |
---|
285 | /// separate build stages (for future use) |
---|
286 | void checkpoint(); |
---|
287 | |
---|
288 | /// call resetDelta() on all joints |
---|
289 | void resetAllDelta(); |
---|
290 | |
---|
291 | /// call useDelta() on all joints |
---|
292 | void useAllDelta(bool yesno); |
---|
293 | |
---|
294 | /// Final validity check of the model, all model data has to be available at this point. |
---|
295 | /// If the model was modified, the genotype will be also updated. |
---|
296 | /// It also calls "validate" with all side effects. |
---|
297 | /// @return > 0 means "valid" |
---|
298 | int close(bool building_live_model = false); |
---|
299 | |
---|
300 | /// Enable model building. |
---|
301 | /// You should use it if you need to create new model, modify the model after close |
---|
302 | /// or modify the model created from the genotype. |
---|
303 | /// Between open() and close() the model is not fully usable. |
---|
304 | void open(bool _using_checkpoints = false, bool _is_checkpoint = false); |
---|
305 | |
---|
306 | /// Current model written as f0 genotype while building |
---|
307 | /// (not cached, not validated, probably unusable and bad if used before close(). But good for debugging.) |
---|
308 | Geno rawGeno(); |
---|
309 | |
---|
310 | /// partial validity check - you can use this call |
---|
311 | /// anytime between open - close. |
---|
312 | /// this function will check (and repair) |
---|
313 | /// - part-joint-neuro connections |
---|
314 | /// - model geometry (if "delta option" was used) |
---|
315 | /// - physical/biological limits |
---|
316 | /// @return 1 = valid |
---|
317 | /// @return 0 = invalid |
---|
318 | /// validate doesn't make the model fully usable (for simulation) |
---|
319 | /// you still need to use close if you have changed anything |
---|
320 | int validate(); |
---|
321 | |
---|
322 | int getPartCount() const; |
---|
323 | /// you can access parts 0 .. getPartCount()-1. |
---|
324 | Part *getPart(int i) const; |
---|
325 | |
---|
326 | int getJointCount() const; |
---|
327 | /// you can access joints 0 .. getJointCount()-1. |
---|
328 | Joint *getJoint(int i) const; |
---|
329 | |
---|
330 | int getNeuroCount() const; |
---|
331 | int getConnectionCount() const; |
---|
332 | /// you can access neurons 0 .. getNeuroCount()-1. |
---|
333 | Neuro *getNeuro(int i) const; |
---|
334 | |
---|
335 | /** create new Part and add it to the model. @see addPart() */ |
---|
336 | Part *addNewPart(Part::Shape shape = Part::SHAPE_BALL) { return addPart(new Part(shape)); } |
---|
337 | /** create new Joint and add it to the model. @see addJoint() */ |
---|
338 | Joint *addNewJoint(Part *p1 = NULL, Part *p2 = NULL, Joint::Shape shape = Joint::SHAPE_STICK) { Joint *j = addJoint(new Joint()); j->shape = shape; if ((p1 != NULL) && (p2 != NULL)) j->attachToParts(p1, p2); return j; } |
---|
339 | /** create new Neuro and add it to the model. @see addNeuro() */ |
---|
340 | Neuro *addNewNeuro() { return addNeuro(new Neuro()); } |
---|
341 | |
---|
342 | /** add p to the model. p->refno is adjusted. @return the Part just added (==p). */ |
---|
343 | Part *addPart(Part *p); |
---|
344 | /** add j to the model. j->refno is adjusted. @return the Joint just added (==j). */ |
---|
345 | Joint *addJoint(Joint *j); |
---|
346 | /** add n to the model. n->refno is adjusted. @return the Neuro just added (==n). */ |
---|
347 | Neuro *addNeuro(Neuro *n); |
---|
348 | |
---|
349 | /** remove the part from model. |
---|
350 | @param removeattachedjoints if not 0 -> remove all joints connected with this part |
---|
351 | @param removeattachedneurons if not 0 -> remove neurons attached to this part */ |
---|
352 | void removePart(int partindex, int removeattachedjoints = 1, int removeattachedneurons = 1); |
---|
353 | |
---|
354 | /** remove the joint from model. |
---|
355 | @param removeattachedneurons if not 0 -> remove neurons attached to this joint */ |
---|
356 | void removeJoint(int jointindex, int removeattachedneurons = 1); |
---|
357 | |
---|
358 | /** remove the neuron from model. |
---|
359 | @param removereferences if true -> look for references to this neuron |
---|
360 | (i.e. connections from other neurons) and remove them as well */ |
---|
361 | void removeNeuro(int neuroindex, bool removereferences = true); |
---|
362 | |
---|
363 | void removeNeuros(SList &nlist); |
---|
364 | |
---|
365 | /// @return part index or -1 if not found in the model |
---|
366 | int findPart(Part *p); |
---|
367 | /// @return joint index or -1 if not found in the model |
---|
368 | int findJoint(Joint *j); |
---|
369 | /// @return neuro index or -1 if not found in the model |
---|
370 | int findNeuro(Neuro *nu); |
---|
371 | /// @return joint index or -1 if not found in the model |
---|
372 | int findJoint(Part *p1, Part *p2); |
---|
373 | |
---|
374 | /** make the list of neuros satisfying given search criteria: classname,part,joint |
---|
375 | @param result objects will be appended here |
---|
376 | @return number of objects found */ |
---|
377 | int findNeuros(SList &result, const char *classname = 0, const Part *part = 0, const Joint *joint = 0); |
---|
378 | |
---|
379 | /** search for joints connected to the part |
---|
380 | @param result objects will be appended here |
---|
381 | @return number of objects found */ |
---|
382 | int findJoints(SList &result, const Part *part = 0); |
---|
383 | |
---|
384 | void disturb(double amount); |
---|
385 | void move(const Pt3D &shift); |
---|
386 | /// rotate around the origin (move-rotate-move to rotate around arbitrary point) |
---|
387 | void rotate(const Orient &rotation); |
---|
388 | /// rotate around the origin (move-rotate-move to rotate around arbitrary point) |
---|
389 | void rotate(const Pt3D &angles) { Orient o = Orient_1; o.rotate(angles); rotate(o); } |
---|
390 | |
---|
391 | /// build this model using solid shape types, based on the provided ball-and-stick model. See also shapeconvert.cpp. |
---|
392 | void buildUsingSolidShapeTypes(const Model &src_ballandstick_shapes, Part::Shape use_shape = Part::SHAPE_CYLINDER, double thickness = Part::DEFAULT_STICK_RADIUS); |
---|
393 | |
---|
394 | protected: |
---|
395 | static const int MODEL_MAPPING_OFFSET = 0x10000000; |
---|
396 | public: |
---|
397 | static int elementToMap(ItemType t, int i); |
---|
398 | struct TypeAndIndex |
---|
399 | { |
---|
400 | ItemType type; int index; |
---|
401 | TypeAndIndex() :type(UnknownType), index(0) {} |
---|
402 | TypeAndIndex(ItemType _type, int _index) :type(_type), index(_index) {} |
---|
403 | }; |
---|
404 | static TypeAndIndex mapToElement(int i); |
---|
405 | static int partToMap(int i); |
---|
406 | static int jointToMap(int i); |
---|
407 | static int neuroToMap(int i); |
---|
408 | static int mapToPart(int i); |
---|
409 | static int mapToJoint(int i); |
---|
410 | static int mapToNeuro(int i); |
---|
411 | |
---|
412 | static void makeGenToGenMap(MultiMap &result, const MultiMap &gen1tomodel, const MultiMap &gen2tomodel); |
---|
413 | |
---|
414 | /////////////////////////// |
---|
415 | |
---|
416 | static Part_MinMaxDef &getMinPart(); |
---|
417 | static Part_MinMaxDef &getMaxPart(); |
---|
418 | static Part_MinMaxDef &getDefPart(); |
---|
419 | static Joint &getMinJoint(); |
---|
420 | static Joint &getMaxJoint(); |
---|
421 | static Joint &getDefJoint(); |
---|
422 | static Neuro &getMinNeuro(); |
---|
423 | static Neuro &getMaxNeuro(); |
---|
424 | static Neuro &getDefNeuro(); |
---|
425 | }; |
---|
426 | |
---|
427 | /** |
---|
428 | An object of this class is created from a Model and returns the solids-type const Model& regardless of the source Model shape type. |
---|
429 | For solids-type Models, the same source Model reference is returned. |
---|
430 | For ball-and-stick-type Models, the new temporary Model is created (using Model::buildUsingSolidShapeTypes). |
---|
431 | Useful for making the solids-only code work for both solids Models and ball-and-stick Models, without if's and special cases, like in this example: |
---|
432 | |
---|
433 | void fun(const Model& input) // 'input' can be any shape type |
---|
434 | { |
---|
435 | SolidsShapeTypeModel converted(input); // 'converted' contains either 'input' or the new solids-type Model created from 'input' |
---|
436 | functionAcceptingSolidsTypeModel(converted); // operator const Model&() is called automatically because of the function signature |
---|
437 | int n=converted.getModel().getPartCount(); // getting the const Model& explicitly (converted.getPartCount() would fail) |
---|
438 | } |
---|
439 | */ |
---|
440 | class SolidsShapeTypeModel |
---|
441 | { |
---|
442 | public: |
---|
443 | Model *converted_model; |
---|
444 | Model *using_model; |
---|
445 | SolidsShapeTypeModel(Model &m, Part::Shape use_shape = Part::SHAPE_CYLINDER, double thickness = Part::DEFAULT_STICK_RADIUS); |
---|
446 | operator Model &() { return *using_model; } |
---|
447 | Model &getModel() { return *using_model; } |
---|
448 | ~SolidsShapeTypeModel() { if (converted_model) delete converted_model; } |
---|
449 | }; |
---|
450 | |
---|
451 | #endif |
---|