1 | // This file is a part of Framsticks SDK. http://www.framsticks.com/ |
---|
2 | // Copyright (C) 1999-2015 Maciej Komosinski and Szymon Ulatowski. |
---|
3 | // See LICENSE.txt for details. |
---|
4 | |
---|
5 | #ifndef _MODEL_H_ |
---|
6 | #define _MODEL_H_ |
---|
7 | |
---|
8 | #include <common/nonstd_math.h> |
---|
9 | #include <stdlib.h> |
---|
10 | #include <stdio.h> |
---|
11 | |
---|
12 | #include "modelparts.h" |
---|
13 | #include <frams/util/advlist.h> |
---|
14 | #include <frams/util/usertags.h> |
---|
15 | |
---|
16 | extern ParamEntry f0_model_paramtab[]; |
---|
17 | |
---|
18 | //#define EASYMAPDEBUG |
---|
19 | |
---|
20 | enum ModelBuildStatus {empty,building,invalid,valid}; |
---|
21 | |
---|
22 | class MultiMap; |
---|
23 | |
---|
24 | class VisualModel; |
---|
25 | |
---|
26 | /** |
---|
27 | "Model" is the skeleton of the Framsticks creature. |
---|
28 | This object can be used for 2 purposes: |
---|
29 | - you can build a creature from any supported Framsticks genotype |
---|
30 | format |
---|
31 | - or generate low level f0 genotype from existing construct. |
---|
32 | |
---|
33 | In both cases you have access to geometry and neuron net data. |
---|
34 | Using this standard class assures compatibility and good |
---|
35 | integration with core Framsticks engine. |
---|
36 | |
---|
37 | Model contains 3 kinds of objects: |
---|
38 | - Parts (class Part). |
---|
39 | - Joints (class Joint). Each Joint is connected with 2 Parts. (@see Joint::attachToParts()). |
---|
40 | - Neurons (class Neuro). Neuron can have 0 or more inputs - other neurons. (@see Neuro::addInput()). |
---|
41 | Each Neuron can be located on the physical structure, i.e. it can ba attached to Part or Joint |
---|
42 | (@see Neuro::attachToPart(), Neuro::attachToJoint()). |
---|
43 | |
---|
44 | \f[(dot) |
---|
45 | digraph Model |
---|
46 | { |
---|
47 | Joint1; Joint2; |
---|
48 | node [ shape=box ] |
---|
49 | Part1; Part2; Part3; |
---|
50 | Joint1 -> Part1; Joint1 -> Part2; Joint2 -> Part2; Joint2 -> Part3 |
---|
51 | node [ shape=diamond ] |
---|
52 | Neuro1 -> Neuro2; Neuro1 -> Neuro3; Neuro2 -> Neuro2; Neuro3 -> Neuro2; |
---|
53 | Neuro1 -> Part1; Neuro2 -> Joint2; |
---|
54 | } |
---|
55 | \f] |
---|
56 | */ |
---|
57 | |
---|
58 | class Model: public DestrBase |
---|
59 | { |
---|
60 | protected: |
---|
61 | Geno geno,f0geno; |
---|
62 | char modelfromgenotype; |
---|
63 | char f0genoknown; |
---|
64 | /// make model map in build() |
---|
65 | bool autobuildmaps; |
---|
66 | /// valid if build from f0 genotype |
---|
67 | int f0errorposition; |
---|
68 | /// valid if build from f0 genotype |
---|
69 | int f0warnposition; |
---|
70 | |
---|
71 | ModelBuildStatus buildstatus; |
---|
72 | /// NULL if the map is not (yet) created |
---|
73 | MultiMap *map,*f0map; |
---|
74 | |
---|
75 | SList parts,joints,neurons; |
---|
76 | char partmappingchanged; |
---|
77 | |
---|
78 | #ifdef MODEL_V1_COMPATIBLE |
---|
79 | /** NeuroCount value. |
---|
80 | compatibility_neurocount = -1 if its value is unknown and the layout is not compatible |
---|
81 | @see reorderToOldLayout() |
---|
82 | */ |
---|
83 | int oldneurocount; |
---|
84 | char oldconnections; |
---|
85 | |
---|
86 | /** calculate oldNeuroCount */ |
---|
87 | void calcOldNeuroCount(); |
---|
88 | /** some new calls can invalidate old compatibility data */ |
---|
89 | void invalidateOldNeuroCount() {oldneurocount=-1;} |
---|
90 | /** |
---|
91 | for compatibility with old NeuroClass the layout of Neurons |
---|
92 | is changed when old 'Neuro' accessing methods are in use. |
---|
93 | Neurons: |
---|
94 | 0 .. compatibility_neurocount-1 : old Neurons (class "N") |
---|
95 | compatibility_neurocount .. neurons.size()-1 : other units |
---|
96 | */ |
---|
97 | int reorderToOldLayout(); |
---|
98 | |
---|
99 | /** check if compatibility should be preserved */ |
---|
100 | int hasOldNeuroLayout() {return oldneurocount>=0;} |
---|
101 | |
---|
102 | /** add inputs to the old "-" units. |
---|
103 | @return 1=ok, 0=invalid input detected */ |
---|
104 | int addOldConnectionsInputs(); |
---|
105 | #endif |
---|
106 | |
---|
107 | void internalCopy(const Model &mod); |
---|
108 | |
---|
109 | /// make the model from current genotype |
---|
110 | void build(); |
---|
111 | |
---|
112 | friend class NeuroNetFactory; |
---|
113 | friend class VisualModel; |
---|
114 | friend class GLVisualModel; |
---|
115 | friend class Creature; |
---|
116 | friend class PartBase; |
---|
117 | |
---|
118 | int checklevel; |
---|
119 | |
---|
120 | public: |
---|
121 | enum Shape {SHAPE_UNKNOWN,SHAPE_ILLEGAL,SHAPE_OLD,SHAPE_NEW}; |
---|
122 | protected: |
---|
123 | Shape shape; |
---|
124 | |
---|
125 | void updateNeuroRefno(); // set Neuro::refno for all neurons |
---|
126 | SString nameForErrors() const; |
---|
127 | int internalcheck(int final); |
---|
128 | |
---|
129 | void moveNeuro(int oldpos,int newpos); |
---|
130 | |
---|
131 | void init(const Geno &srcgen); |
---|
132 | void init(); |
---|
133 | |
---|
134 | void delMap(); |
---|
135 | void delF0Map(); |
---|
136 | void initMap(); |
---|
137 | void initF0Map(); |
---|
138 | |
---|
139 | public: |
---|
140 | /** get current model state. |
---|
141 | \f[(dot) |
---|
142 | digraph M |
---|
143 | { |
---|
144 | node [fontsize=12] |
---|
145 | edge [fontsize=10] |
---|
146 | building [label="building = can be modified"] |
---|
147 | valid -> building [label="open()"] |
---|
148 | building -> valid [label="close()"] |
---|
149 | invalid -> building [label="open()"] |
---|
150 | building -> invalid [label="close() [failed]"] |
---|
151 | empty -> building [label="open()"] |
---|
152 | } |
---|
153 | \f] |
---|
154 | */ |
---|
155 | ModelBuildStatus getStatus() const {return buildstatus;} |
---|
156 | int isValid() const {return buildstatus==valid;} |
---|
157 | int getErrorPosition(bool includingwarnings=false); |
---|
158 | Shape getShape() {return shape;} |
---|
159 | |
---|
160 | void updateRefno(); // set ::refno for all elements |
---|
161 | |
---|
162 | /// The bounding box size. Valid if the model is valid. Read only. |
---|
163 | Pt3D size; |
---|
164 | |
---|
165 | SString vis_style; |
---|
166 | double startenergy; |
---|
167 | Callback delmodel_list; |
---|
168 | ModelUserTags userdata; |
---|
169 | |
---|
170 | /// Create empty model with invalid empty genotype |
---|
171 | Model(); |
---|
172 | |
---|
173 | /** Create a model based on provided genotype |
---|
174 | @param buildmaps if not 0, generate mapping information for the model. |
---|
175 | default is 0, because mapping uses additional time and memory. |
---|
176 | @see getMap() |
---|
177 | */ |
---|
178 | Model(const Geno &src,bool buildmaps=false); |
---|
179 | Model(const Model &mod,bool buildmaps=false); |
---|
180 | /** duplicate the model. |
---|
181 | the resulting object's status is 'building' (opened). |
---|
182 | @see getStatus() |
---|
183 | */ |
---|
184 | void operator=(const Model &source); |
---|
185 | |
---|
186 | /** move all elements from 'source' into our model object. |
---|
187 | 'source' becomes empty after this operation. |
---|
188 | the model will be opened if it is not already open. |
---|
189 | @see addElementsFrom(const Model &source); |
---|
190 | */ |
---|
191 | void moveElementsFrom(Model &source); |
---|
192 | |
---|
193 | /** copy all elements from 'source' into our model object |
---|
194 | without affecting the 'source'. |
---|
195 | the model will be opened if it is not already open. |
---|
196 | @see moveElementsFrom(Model &source); |
---|
197 | */ |
---|
198 | void addElementsFrom(const Model &source) |
---|
199 | {Model m(source); moveElementsFrom(m);} |
---|
200 | |
---|
201 | void operator+=(const Model &source) |
---|
202 | {addElementsFrom(source);} |
---|
203 | |
---|
204 | ~Model(); |
---|
205 | |
---|
206 | /** @return source genotype. |
---|
207 | @warn source genotype will not automatically change |
---|
208 | when the model is modified. this behaviour is inconsistent |
---|
209 | with the previous release. use getF0Geno() if you need |
---|
210 | the updated genotype. |
---|
211 | @see getF0Geno(), setGeno() |
---|
212 | */ |
---|
213 | const Geno &getGeno() const; |
---|
214 | |
---|
215 | /// change source genotype |
---|
216 | void setGeno(const Geno& newgeno); |
---|
217 | |
---|
218 | /** @return f0 genotype - generated from current model state |
---|
219 | don't use between open()-close() |
---|
220 | */ |
---|
221 | const Geno getF0Geno(); |
---|
222 | |
---|
223 | /// make f0 genotype from current construction (low level version of getF0Geno) |
---|
224 | void makeGeno(Geno &,MultiMap *map=0,bool handle_defaults=true); |
---|
225 | |
---|
226 | /** @return Mapping from source genotype (0-based position in text) to model elements reference numbers. |
---|
227 | Read about how mappings work: http://www.framsticks.com/files/common/GeneticMappingsInArtificialGenomes.pdf |
---|
228 | The map can be empty if the mapping hasn't been requested earlier (in constructor) |
---|
229 | or the converters don't support mapping. |
---|
230 | If you create or modify the model using singleStepBuild() or direct manipulation |
---|
231 | the map will be not changed or created automatically - it is your responsibility. |
---|
232 | @see Model(const Geno &src,int buildmaps=0), singleStepBuild(), PartBase::addMapping() |
---|
233 | @see clearMap() |
---|
234 | @see convmap |
---|
235 | |
---|
236 | */ |
---|
237 | MultiMap &getMap(); |
---|
238 | |
---|
239 | /** Read about how mappings work: http://www.framsticks.com/files/common/GeneticMappingsInArtificialGenomes.pdf |
---|
240 | @return mapping from f0 genotype (0-based position in text) to model elements reference numbers |
---|
241 | */ |
---|
242 | const MultiMap &getF0Map(); |
---|
243 | |
---|
244 | /** discard all mapping information for this model. |
---|
245 | getMap().clear() also works, but it doesn't remove mappings from model elements. |
---|
246 | If there are any mappings, they will be incorporated into model map during close(). |
---|
247 | @see close(), getMap(), PartBase::clearMapping() |
---|
248 | */ |
---|
249 | void clearMap(); |
---|
250 | |
---|
251 | /** Generate mapping from the current genotype to the f0 genotype. |
---|
252 | This works only if both current and f0 maps are already known. |
---|
253 | Read about how mappings work: http://www.framsticks.com/files/common/GeneticMappingsInArtificialGenomes.pdf |
---|
254 | @see convmap |
---|
255 | */ |
---|
256 | void getCurrentToF0Map(MultiMap& m); |
---|
257 | |
---|
258 | void setValidationLevel(int level) |
---|
259 | {checklevel=level;} |
---|
260 | |
---|
261 | /// calculate location of the new part connected to the existing one |
---|
262 | /// using delta option |
---|
263 | Pt3D whereDelta(const Part& start,const Pt3D& rot, const Pt3D& delta); |
---|
264 | |
---|
265 | /// create the whole model from scratch, using current genotype |
---|
266 | void rebuild(bool buildmaps); |
---|
267 | |
---|
268 | /// setGeno(newgeno); rebuild(); |
---|
269 | void rebuild(const Geno& newgeno,bool buildmaps) {setGeno(newgeno); rebuild(buildmaps);} |
---|
270 | |
---|
271 | /// reuse current model object but discard all model data |
---|
272 | void clear(); |
---|
273 | |
---|
274 | /** Execute single line of <B>f0</B> genotype. |
---|
275 | Return value is non-negative reference number of the created item, |
---|
276 | or negative value. reference number can be used to access |
---|
277 | the item using getPart(int), getJoint(int) and getNeuroItem(int) methods. |
---|
278 | @param line_num optional line number used in error messages |
---|
279 | @param srcrange source genotype range which will be mapped to this element |
---|
280 | */ |
---|
281 | int singleStepBuild(const SString &singleline,int line_num,const MultiRange* srcrange=NULL); |
---|
282 | /** Execute single line of <B>f0</B> genotype - compatiblity variant */ |
---|
283 | int singleStepBuild(const SString &singleline,const MultiRange* srcrange=NULL); |
---|
284 | /** Execute single line of <B>f0</B> genotype - low level variant, used by Model::build(), error messages returned as string instead of calling logger */ |
---|
285 | int singleStepBuildNoLog(const SString &singleline,SString& error_message,const MultiRange* srcrange=0); |
---|
286 | |
---|
287 | /// separate build stages (for future use) |
---|
288 | void checkpoint(); |
---|
289 | |
---|
290 | /// call resetDelta() on all joints |
---|
291 | void resetAllDelta(); |
---|
292 | |
---|
293 | /// call useDelta() on all joints |
---|
294 | void useAllDelta(bool yesno); |
---|
295 | |
---|
296 | /// Final validity check of the model, all model data has to be available at this point. |
---|
297 | /// If the model was modified, the genotype will be also updated. |
---|
298 | /// It also calls "validate" with all side effects. |
---|
299 | /// @return > 0 means "valid" |
---|
300 | int close(); |
---|
301 | |
---|
302 | /// Enable model building. |
---|
303 | /// You should use it if you need to create new model, modify the model after close |
---|
304 | /// or modify the model created from the genotype. |
---|
305 | /// Between open() and close() the model is not fully usable. |
---|
306 | void open(); |
---|
307 | |
---|
308 | /// Current model written as f0 genotype while building |
---|
309 | /// (not cached, not validated, probably unusable and bad if used before close(). But good for debugging.) |
---|
310 | Geno rawGeno(); |
---|
311 | |
---|
312 | /// partial validity check - you can use this call |
---|
313 | /// anytime between open - close. |
---|
314 | /// this function will check (and repair) |
---|
315 | /// - part-joint-neuro connections |
---|
316 | /// - model geometry (if "delta option" was used) |
---|
317 | /// - physical/biological limits |
---|
318 | /// @return 1 = valid |
---|
319 | /// @return 0 = invalid |
---|
320 | /// validate doesn't make the model fully usable (for simulation) |
---|
321 | /// you still need to use close if you have changed anything |
---|
322 | int validate(); |
---|
323 | |
---|
324 | int getPartCount() const; |
---|
325 | /// you can access parts 0 .. getPartCount()-1. |
---|
326 | Part *getPart(int i) const; |
---|
327 | |
---|
328 | int getJointCount() const; |
---|
329 | /// you can access joints 0 .. getJointCount()-1. |
---|
330 | Joint *getJoint(int i) const; |
---|
331 | |
---|
332 | int getNeuroCount() const; |
---|
333 | int getConnectionCount() const; |
---|
334 | /// you can access neurons 0 .. getNeuroCount()-1. |
---|
335 | Neuro *getNeuro(int i) const; |
---|
336 | |
---|
337 | #ifdef MODEL_V1_COMPATIBLE |
---|
338 | /* compatibility calls for accessing old Neuro objects */ |
---|
339 | |
---|
340 | /// @deprecated Neuro class will be removed soon |
---|
341 | /// @see compat |
---|
342 | int old_getNeuroCount(); |
---|
343 | /// you can access neurons 0 .. getNeuroCount()-1. |
---|
344 | /// @deprecated Neuro class will be removed soon |
---|
345 | Neuro *old_getNeuro(int i); |
---|
346 | /// @see addNewNeuro, addNeuro |
---|
347 | /// @deprecated Neuro class will be removed soon |
---|
348 | Neuro *old_addNewNeuro(); |
---|
349 | /// @return neuro index or -1 if not found |
---|
350 | /// @deprecated Neuro class will be removed soon |
---|
351 | int old_findNeuro(Neuro* n); |
---|
352 | #endif |
---|
353 | |
---|
354 | /** create new Part and add it to the model. @see addPart() */ |
---|
355 | Part *addNewPart(Part::Shape shape=Part::SHAPE_DEFAULT) {return addPart(new Part(shape));} |
---|
356 | /** create new Joint and add it to the model. @see addJoint() */ |
---|
357 | Joint *addNewJoint(Part *p1=NULL,Part *p2=NULL,Joint::Shape shape=Joint::SHAPE_DEFAULT) { Joint *j=addJoint(new Joint()); j->shape=shape; if ((p1!=NULL)&&(p2!=NULL)) j->attachToParts(p1,p2); return j;} |
---|
358 | /** create new Neuro and add it to the model. @see addNeuro() */ |
---|
359 | Neuro *addNewNeuro() {return addNeuro(new Neuro());} |
---|
360 | |
---|
361 | /** add p to the model. p->refno is adjusted. @return the Part just added (==p). */ |
---|
362 | Part *addPart(Part *p); |
---|
363 | /** add j to the model. j->refno is adjusted. @return the Joint just added (==j). */ |
---|
364 | Joint *addJoint(Joint *j); |
---|
365 | /** add n to the model. n->refno is adjusted. @return the Neuro just added (==n). */ |
---|
366 | Neuro *addNeuro(Neuro *n); |
---|
367 | |
---|
368 | /** remove the part from model. |
---|
369 | @param removeattachedjoints if not 0 -> remove all joints connected with this part |
---|
370 | @param removeattachedneurons if not 0 -> remove neurons attached to this part */ |
---|
371 | void removePart(int partindex,int removeattachedjoints=1,int removeattachedneurons=1); |
---|
372 | |
---|
373 | /** remove the joint from model. |
---|
374 | @param removeattachedneurons if not 0 -> remove neurons attached to this joint */ |
---|
375 | void removeJoint(int jointindex,int removeattachedneurons=1); |
---|
376 | |
---|
377 | /** remove the neuron from model. |
---|
378 | @param removereferences if true -> look for references to this neuron |
---|
379 | (i.e. connections from other neurons) and remove them as well */ |
---|
380 | void removeNeuro(int neuroindex,bool removereferences=true); |
---|
381 | |
---|
382 | void removeNeuros(SList &nlist); |
---|
383 | |
---|
384 | /// @return part index or -1 if not found in the model |
---|
385 | int findPart(Part* p); |
---|
386 | /// @return joint index or -1 if not found in the model |
---|
387 | int findJoint(Joint* j); |
---|
388 | /// @return neuro index or -1 if not found in the model |
---|
389 | int findNeuro(Neuro* nu); |
---|
390 | /// @return joint index or -1 if not found in the model |
---|
391 | int findJoint(Part *p1, Part *p2); |
---|
392 | |
---|
393 | /** make the list of neuros satisfying given search criteria: classname,part,joint |
---|
394 | @param result objects will be appended here |
---|
395 | @return number of objects found */ |
---|
396 | int findNeuros(SList& result,const char* classname=0,const Part* part=0,const Joint* joint=0); |
---|
397 | |
---|
398 | /** search for joints connected to the part |
---|
399 | @param result objects will be appended here |
---|
400 | @return number of objects found */ |
---|
401 | int findJoints(SList& result,const Part* part=0); |
---|
402 | |
---|
403 | void disturb(double amount); |
---|
404 | void move(const Pt3D& shift); |
---|
405 | /// rotate around the origin (move-rotate-move to rotate around arbitrary point) |
---|
406 | void rotate(const Orient& rotation); |
---|
407 | /// rotate around the origin (move-rotate-move to rotate around arbitrary point) |
---|
408 | void rotate(const Pt3D& angles) {Orient o=Orient_1; o.rotate(angles); rotate(o);} |
---|
409 | |
---|
410 | /// build this model using new shapes, based on the provided model that uses old shapes. See also shapeconvert.cpp. |
---|
411 | void buildUsingNewShapes(const Model& src_old_shapes, Part::Shape default_shape = Part::SHAPE_CYLINDER, float thickness = 0.2); |
---|
412 | |
---|
413 | #ifdef EASYMAPDEBUG |
---|
414 | static int partToMap(int i) {return 0+i;} |
---|
415 | static int jointToMap(int i) {return 10+i;} |
---|
416 | static int neuroToMap(int i) {return 20+i;} |
---|
417 | static int mapToPart(int i) {return i-0;} |
---|
418 | static int mapToJoint(int i) {return i-10;} |
---|
419 | static int mapToNeuro(int i) {return i-20;} |
---|
420 | #else |
---|
421 | static int partToMap(int i) {return 0x10000000+i;} |
---|
422 | static int jointToMap(int i) {return 0x20000000+i;} |
---|
423 | static int neuroToMap(int i) {return 0x30000000+i;} |
---|
424 | static int mapToPart(int i) {return i-0x10000000;} |
---|
425 | static int mapToJoint(int i) {return i-0x20000000;} |
---|
426 | static int mapToNeuro(int i) {return i-0x30000000;} |
---|
427 | #endif |
---|
428 | |
---|
429 | static void makeGenToGenMap(MultiMap& result,const MultiMap& gen1tomodel,const MultiMap& gen2tomodel); |
---|
430 | |
---|
431 | /////////////////////////// |
---|
432 | |
---|
433 | static Part& getMinPart(); |
---|
434 | static Part& getMaxPart(); |
---|
435 | static Part& getDefPart(); |
---|
436 | static Joint& getMinJoint(); |
---|
437 | static Joint& getMaxJoint(); |
---|
438 | static Joint& getDefJoint(); |
---|
439 | static Neuro& getMinNeuro(); |
---|
440 | static Neuro& getMaxNeuro(); |
---|
441 | static Neuro& getDefNeuro(); |
---|
442 | }; |
---|
443 | |
---|
444 | #endif |
---|