// This file is a part of Framsticks SDK. http://www.framsticks.com/ // Copyright (C) 1999-2015 Maciej Komosinski and Szymon Ulatowski. // See LICENSE.txt for details. #ifndef _MESHBUILDER_H_ #define _MESHBUILDER_H_ #include #include #include #include #include "geometryutils.h" namespace MeshBuilder { class Callback { public: virtual void operator()(const Pt3D &point) = 0; }; class Iterator { protected: double density; public: Iterator(const double _density); double getDensity() const; void setDensity(const double _density); virtual bool tryGetNext(Pt3D &point) = 0; void forEach(Callback &callback); void addAllPointsToList(SListTempl &list); }; class Segment: public Iterator { private: Pt3D point1, point2; int i, I, numberOfPoints; public: Segment(const double _density); void initialize(const Pt3D &point1, const Pt3D &point2, const bool skipFirst = false, const bool skipLast = false, const bool forceOddNumberOfPoints = false); bool tryGetNext(Pt3D &point); }; class RectangleSurface: public Iterator { private: Segment edge1, edge2, area; bool skipVerticalEdges, forceOddNumberOfPoints; public: RectangleSurface(const double _density); void initialize(const Part *part, const CuboidFaces::Face face, const bool skipVerticalEdges = false, const bool skipHorizontalEdges = false, const bool forceOddNumberOfPoints = false); void initialize(const double width, const double height, const Pt3D &position, const Orient &orient, const bool skipVerticalEdges = false, const bool skipHorizontalEdges = false, const bool forceOddNumberOfPoints = false); void initialize(const Pt3D &apex1, const Pt3D &apex2, const Pt3D &apex3, const Pt3D &apex4, const bool skipVerticalEdges = false, const bool skipHorizontalEdges = false, const bool forceOddNumberOfPoints = false); bool tryGetNext(Pt3D &point); }; class CuboidApices: public Iterator { private: Pt3D scale; Pt3D position; Orient orient; Octants::Octant octant; public: CuboidApices(); void initialize(const Part *part); void initialize(const Pt3D &scale, const Pt3D &position, const Orient &orient); bool tryGetNext(Pt3D &point); }; class CuboidSurface: public Iterator { private: CuboidApices apices; RectangleSurface rectangle; Iterator *iterator; const Part *part; CuboidFaces::Face face; public: CuboidSurface(const double _density); void initialize(const Part *part); bool tryGetNext(Pt3D &point); }; class EllipseSurface: public Iterator { private: RectangleSurface rectangle; Pt3D position; Orient orient; double inversedSquaredWidth, inversedSquaredHeight; public: EllipseSurface(const double _density); void initialize(const Part *part, const CylinderBases::Base base); void initialize(const double width, const double height, const Pt3D &position, const Orient &orient); bool tryGetNext(Pt3D &point); }; class Ellipse: public Iterator { private: enum Phase { yToZ, zToY, Done }; Phase phase; Pt3D position; Orient orient; double width, height, d, p, q, P, Q, D, a, b; QuadrantsYZ::QuadrantYZ quadrant; public: Ellipse(const double _density); void initialize(const Part *part, const CylinderBases::Base base); void initialize(const double width, const double height, const Pt3D &position, const Orient &orient); bool tryGetNext(Pt3D &point); private: void calculateAndSetSegmentationDistance(); void initializePhase(Phase ph); void setPoint(Pt3D &point); void findNextPQAndPhase(); int findLastPQOfPhase(Phase ph, double &lp, double &lq); }; class CylinderEdges: public Iterator { private: Ellipse ellipse; Pt3D edge, length; CylinderBases::Base base; public: CylinderEdges(const double _density); void initialize(const Part *part); void initialize(const Pt3D &scale, const Pt3D &position, const Orient &orient); void initialize(const double length, const double width, const double height, const Pt3D &position, const Orient &orient); bool tryGetNext(Pt3D &point); }; class CylinderWallSurface: public Iterator { private: Ellipse edge; Pt3D length; Segment area; public: CylinderWallSurface(const double _density); void initialize(const Part *part); void initialize(const Pt3D &scale, const Pt3D &position, const Orient &orient); void initialize(const double length, const double width, const double height, const Pt3D &position, const Orient &orient); bool tryGetNext(Pt3D &point); }; class CylinderSurface: public Iterator { private: CylinderWallSurface wall; EllipseSurface ellipse; Iterator *iterator; const Part *part; CylinderBases::Base base; public: CylinderSurface(const double _density); void initialize(const Part *part); bool tryGetNext(Pt3D &point); }; class EllipsoidSurface: public Iterator { private: enum Phase { X, Y, Z, Done }; Phase phase; Pt3D edge, area, scale, limit; double d; const Part *part; Octants::Octant octant; public: EllipsoidSurface(const double _density); void initialize(const Part *part); bool tryGetNext(Pt3D &point); private: void initializePhase(Phase ph); void setPoint(Pt3D &point); void proceedToNextOctant(); void findNextAreaEdgeAndPhase(); }; class PartSurface: public Iterator { private: CuboidSurface cuboid; CylinderSurface cylinder; EllipsoidSurface ellipsoid; Iterator *iterator; public: PartSurface(const double _density); void initialize(const Part *part); bool tryGetNext(Pt3D &point); }; class ModelSurface: public Iterator { private: PartSurface surface; const Model *model; int index; public: ModelSurface(const double _density); void initialize(const Model *model); bool tryGetNext(Pt3D &point); }; class PartApices: public Iterator { private: CuboidApices cuboid; CylinderEdges cylinder; EllipsoidSurface ellipsoid; Iterator *iterator; public: PartApices(const double _density); void initialize(const Part *part); bool tryGetNext(Pt3D &point); }; class ModelApices: public Iterator { private: PartApices surface; const Model *model; int index; public: ModelApices(const double _density); void initialize(const Model *model); bool tryGetNext(Pt3D &point); }; class BoundingBoxVolume: Iterator { private: Segment edge, area, volume; Pt3D length, width, height; public: BoundingBoxVolume(const double _density); void initialize(const Model &model); void initialize(const Pt3D &lowerBoundary, const Pt3D &upperBoundary); bool tryGetNext(Pt3D &point); }; }; #endif