[286] | 1 | // This file is a part of Framsticks SDK. http://www.framsticks.com/ |
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[1032] | 2 | // Copyright (C) 1999-2020 Maciej Komosinski and Szymon Ulatowski. |
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[286] | 3 | // See LICENSE.txt for details. |
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[191] | 4 | |
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| 5 | #ifndef _GEOMETRYUTILS_H_ |
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| 6 | #define _GEOMETRYUTILS_H_ |
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| 7 | |
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| 8 | #include <frams/model/model.h> |
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| 9 | #include <frams/model/modelparts.h> |
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| 10 | #include <frams/util/3d.h> |
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| 11 | #include <frams/util/list.h> |
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| 12 | |
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[260] | 13 | |
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| 14 | /*Binary literals like 0b010 are standardized only in C++14. We use macros as they are compatible with older compilers too. |
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| 15 | |
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| 16 | 3-bit numbers are used when iterating through octants in a 3D space. Example: when creating points that cover the surface |
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| 17 | of an ellipsoid, the points are only created for the positive octant (x, y, and z coordinates are positive). Points in |
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| 18 | the remaining 7 octants are created by reflecting points from the positive octant through the appropriate planes defined by |
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| 19 | pairs of axes. |
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| 20 | |
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| 21 | 2-bit numbers are used for 2D. Example: cylinders are aligned along the x axis so that both bases are parallel to |
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| 22 | the yz plane. When points are created along the edge of the base (these will be used later to create points along the side |
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| 23 | of the cylinder), only y and z axes are important, so quadrants of the 2D are sufficient. Just as in the 3D example above, |
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| 24 | only points for the positive quadrant, QuadrantYZ, are created, and points of the remaining quadrants are created by reflection. |
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| 25 | QuadrantXY and QuadrantZX enumerations are never used and are provided only for completeness. |
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| 26 | */ |
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[236] | 27 | #define b000 0 |
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| 28 | #define b01 1 |
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| 29 | #define b001 1 |
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| 30 | #define b10 2 |
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| 31 | #define b010 2 |
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| 32 | #define b100 4 |
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| 33 | #define b110 6 |
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| 34 | |
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[260] | 35 | |
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| 36 | |
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[191] | 37 | namespace CuboidFaces |
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| 38 | { |
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| 39 | enum Face |
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| 40 | { |
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| 41 | NEGATIVE_X = 0, |
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| 42 | POSITIVE_X = 1, |
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| 43 | NEGATIVE_Y = 2, |
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| 44 | POSITIVE_Y = 3, |
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| 45 | NEGATIVE_Z = 4, |
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| 46 | POSITIVE_Z = 5, |
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| 47 | FIRST = 0, |
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| 48 | NUMBER = 6 |
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| 49 | }; |
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| 50 | |
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[236] | 51 | inline bool isPositive(Face f) { return f & b001; } |
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[191] | 52 | inline bool isNegative(Face f) { return !isPositive(f); } |
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[236] | 53 | inline bool isX(Face f) { return (f & b110) == b000; } |
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| 54 | inline bool isY(Face f) { return (f & b110) == b010; } |
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| 55 | inline bool isZ(Face f) { return (f & b110) == b100; } |
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[191] | 56 | } |
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| 57 | |
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| 58 | namespace CylinderBases |
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| 59 | { |
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| 60 | enum Base |
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| 61 | { |
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| 62 | NEGATIVE_X = 0, |
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| 63 | POSITIVE_X = 1, |
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| 64 | FIRST = 0, |
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| 65 | NUMBER = 2 |
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| 66 | }; |
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| 67 | |
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[236] | 68 | inline bool isPositive(Base b) { return b & b001; } |
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[191] | 69 | inline bool isNegative(Base b) { return !isPositive(b); } |
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| 70 | } |
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| 71 | |
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| 72 | namespace QuadrantsXY |
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| 73 | { |
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| 74 | enum QuadrantXY |
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| 75 | { |
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| 76 | NEGATIVE_X_NEGATIVE_Y = 0, |
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| 77 | NEGATIVE_X_POSITIVE_Y = 1, |
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| 78 | POSITIVE_X_NEGATIVE_Y = 2, |
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| 79 | POSITIVE_X_POSITIVE_Y = 3, |
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| 80 | FIRST = 0, |
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| 81 | NUMBER = 4 |
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| 82 | }; |
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| 83 | |
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[238] | 84 | inline bool isPositiveX(QuadrantXY q) { return (q & b10) != 0; } |
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[191] | 85 | inline bool isNegativeX(QuadrantXY q) { return !isPositiveX(q); } |
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[236] | 86 | inline bool isPositiveY(QuadrantXY q) { return q & b01; } |
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[191] | 87 | inline bool isNegativeY(QuadrantXY q) { return !isPositiveY(q); } |
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| 88 | } |
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| 89 | |
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| 90 | namespace QuadrantsYZ |
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| 91 | { |
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| 92 | enum QuadrantYZ |
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| 93 | { |
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| 94 | NEGATIVE_Y_NEGATIVE_Z = 0, |
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| 95 | NEGATIVE_Y_POSITIVE_Z = 1, |
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| 96 | POSITIVE_Y_NEGATIVE_Z = 2, |
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| 97 | POSITIVE_Y_POSITIVE_Z = 3, |
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| 98 | FIRST = 0, |
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| 99 | NUMBER = 4 |
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| 100 | }; |
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| 101 | |
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[238] | 102 | inline bool isPositiveY(QuadrantYZ q) { return (q & b10) != 0; } |
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[191] | 103 | inline bool isNegativeY(QuadrantYZ q) { return !isPositiveY(q); } |
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[236] | 104 | inline bool isPositiveZ(QuadrantYZ q) { return q & b01; } |
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[191] | 105 | inline bool isNegativeZ(QuadrantYZ q) { return !isPositiveZ(q); } |
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| 106 | } |
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| 107 | |
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| 108 | namespace QuadrantsZX |
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| 109 | { |
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| 110 | enum QuadrantZX |
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| 111 | { |
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| 112 | NEGATIVE_Z_NEGATIVE_X = 0, |
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| 113 | NEGATIVE_Z_POSITIVE_X = 1, |
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| 114 | POSITIVE_Z_NEGATIVE_X = 2, |
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| 115 | POSITIVE_Z_POSITIVE_X = 3, |
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| 116 | FIRST = 0, |
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| 117 | NUMBER = 4 |
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| 118 | }; |
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| 119 | |
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[238] | 120 | inline bool isPositiveZ(QuadrantZX q) { return (q & b10) != 0; } |
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[191] | 121 | inline bool isNegativeZ(QuadrantZX q) { return !isPositiveZ(q); } |
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[238] | 122 | inline bool isPositiveX(QuadrantZX q) { return (q & b01) != 0; } |
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[191] | 123 | inline bool isNegativeX(QuadrantZX q) { return !isPositiveX(q); } |
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| 124 | } |
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| 125 | |
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| 126 | namespace Octants |
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| 127 | { |
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| 128 | enum Octant |
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| 129 | { |
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| 130 | NEGATIVE_X_NEGATIVE_Y_NEGATIVE_Z = 0, |
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| 131 | NEGATIVE_X_NEGATIVE_Y_POSITIVE_Z = 1, |
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| 132 | NEGATIVE_X_POSITIVE_Y_NEGATIVE_Z = 2, |
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| 133 | NEGATIVE_X_POSITIVE_Y_POSITIVE_Z = 3, |
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| 134 | POSITIVE_X_NEGATIVE_Y_NEGATIVE_Z = 4, |
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| 135 | POSITIVE_X_NEGATIVE_Y_POSITIVE_Z = 5, |
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| 136 | POSITIVE_X_POSITIVE_Y_NEGATIVE_Z = 6, |
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| 137 | POSITIVE_X_POSITIVE_Y_POSITIVE_Z = 7, |
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| 138 | FIRST = 0, |
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| 139 | NUMBER = 8 |
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| 140 | }; |
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| 141 | |
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[238] | 142 | inline bool isPositiveX(Octant o) { return (o & b100) != 0; } |
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[191] | 143 | inline bool isNegativeX(Octant o) { return !isPositiveX(o); } |
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[238] | 144 | inline bool isPositiveY(Octant o) { return (o & b010) != 0; } |
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[191] | 145 | inline bool isNegativeY(Octant o) { return !isPositiveY(o); } |
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[236] | 146 | inline bool isPositiveZ(Octant o) { return o & b001; } |
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[191] | 147 | inline bool isNegativeZ(Octant o) { return !isPositiveZ(o); } |
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| 148 | } |
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| 149 | |
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| 150 | namespace GeometryUtils |
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| 151 | { |
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| 152 | double pointPosition(const int pointIndex, const int numberOfPoints); |
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| 153 | double pointOnAxis(const double scale, const double position); |
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| 154 | double pointOnAxis(const double scale, const int pointIndex, const int numberOfPoints); |
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| 155 | double combination(const double value1, const double value2, const double position); |
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| 156 | double combination(const double value1, const double value2, const int pointIndex, const int numberOfPoints); |
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| 157 | bool isPointInsideModelExcludingPart(const Pt3D &point, const Model *model, const int excludedPartIndex); |
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| 158 | bool isPointInsideModel(const Pt3D &point, const Model &model); |
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| 159 | bool isPointInsidePart(const Pt3D &point, const Part *part); |
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| 160 | bool isPointStrictlyInsidePart(const Pt3D &point, const Part *part); |
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| 161 | bool isPointInsideEllipsoid(const Pt3D &point, const Part *part); |
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| 162 | bool isPointStrictlyInsideEllipsoid(const Pt3D &point, const Part *part); |
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| 163 | bool isPointInsideCuboid(const Pt3D &point, const Part *part); |
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| 164 | bool isPointStrictlyInsideCuboid(const Pt3D &point, const Part *part); |
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| 165 | bool isPointInsideCylinder(const Pt3D &point, const Part *part); |
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| 166 | bool isPointStrictlyInsideCylinder(const Pt3D &point, const Part *part); |
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| 167 | void findSizesAndAxesOfPointsGroup(SListTempl<Pt3D> &points, Pt3D &sizes, Orient &axes); |
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| 168 | void findSizeAndAxisOfPointsGroup(const SListTempl<Pt3D> &points, double &size, Pt3D &axis); |
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| 169 | double findTwoFurthestPoints(const SListTempl<Pt3D> &points, int &index1, int &index2); |
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| 170 | void createAxisFromTwoPoints(Pt3D &axis, const Pt3D &point1, const Pt3D &point2); |
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| 171 | void orthographicProjectionToPlane(SListTempl<Pt3D> &points, const Pt3D &planeNormalVector); |
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| 172 | double pointDistanceToPlane(const Pt3D &point, const Pt3D &planeNormalVector); |
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| 173 | void getRectangleApicesFromCuboid(const Part *part, const CuboidFaces::Face face, Pt3D &apex1, Pt3D &apex2, Pt3D &apex3, Pt3D &apex4); |
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| 174 | void getRectangleApices(const double width, const double height, const Pt3D &position, const Orient &orient, Pt3D &apex1, Pt3D &apex2, Pt3D &apex3, Pt3D &apex4); |
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| 175 | void getNextEllipseSegmentationPoint(const double d, const double a, const double b, double &x, double &y); |
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| 176 | double ellipsoidArea(const Pt3D &sizes); |
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| 177 | double ellipsoidArea(const double a, const double b, const double c); |
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| 178 | double ellipsePerimeter(const double a, const double b); |
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[1032] | 179 | |
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[1056] | 180 | double calculateSolidVolume(const Part *part); |
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| 181 | bool isSolidPartScaleValid(const Part::Shape &partShape, const Pt3D &scale, bool ensureCircleSection); |
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[1045] | 182 | |
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| 183 | /** |
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| 184 | * @brief Adds anchor to the specified Model. |
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| 185 | * @details An anchor has two functions. First is to provide Model consistency. Some functions in |
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| 186 | * GeometryTestUtils namespace requires Model passed to them as an argument to contain at |
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| 187 | * least one Part. All new Parts are bonded to the rest of Model using Joint connecting them |
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| 188 | * with first Part of Model. Second is to provide reference which helps to understand Model |
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| 189 | * position, scale and orientation. Anchor is built from four Parts: small sphere placed in |
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| 190 | * global coordinate system origin and three cuboids visualising global coordinate system |
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| 191 | * axes. |
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| 192 | * @see addAxesToModel. |
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| 193 | * @param[in] model Owner of Parts to be created. |
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| 194 | */ |
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| 195 | void addAnchorToModel(Model &model); |
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| 196 | |
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| 197 | /** |
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| 198 | * @brief Adds point marker to Model. |
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| 199 | * @details Marker of point is a small sphere (radius = 0.05). |
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| 200 | * @param[in] point Location of marker. |
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| 201 | * @param[in] model Owner of Part to be created, must contain at least one part. |
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| 202 | */ |
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| 203 | void addPointToModel(const Pt3D &point, Model &model); |
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| 204 | |
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| 205 | /** |
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| 206 | * @brief Adds axes markers to Model. |
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| 207 | * @details Axes markers are three streched (one of scales = 0.5, others = 0.05) and colored |
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| 208 | * cuboids. Cuboid visualising OX axis is red, OY - green, and OZ - blue. |
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| 209 | * @param[in] sizes Axes visual lengths. |
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| 210 | * @param[in] axes Axes orientation, relatively to global coordinate system axes. |
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| 211 | * @param[in] center Axes intersection point, relatively to global coordinate system origin. |
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| 212 | * @param[in] model Owner of Parts to be created, must contain at least one part. |
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| 213 | */ |
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| 214 | void addAxesToModel(const Pt3D &sizes, const Orient &axes, const Pt3D ¢er, Model &model); |
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| 215 | |
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| 216 | /** |
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| 217 | * @brief Merges two Models. |
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| 218 | * @details Moves all parts from source Model to target Model and - to provide Model |
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| 219 | * consistency - creates Joint between firsts Parts of each of them. Each model must contain |
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| 220 | * at least one Part. |
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| 221 | * @param[in] target Target Model, must contain at least one part. |
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| 222 | * @param[in] source Source Model, must contain at least one part. |
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| 223 | */ |
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| 224 | void mergeModels(Model &target, Model &source); |
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| 225 | |
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| 226 | /** |
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| 227 | * @brief Randomizes position, scale and rotations of Part. |
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| 228 | * @details Sets coords of Part position to random values from range (1.5, 2.5), scales to |
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| 229 | * random values from range (0.1, 1.0), and rotations around each axis to random values from |
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| 230 | * range (0, M_PI). |
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| 231 | * @param[in] part Part which position, scale and orient should be randomized. |
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| 232 | */ |
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| 233 | void randomizePositionScaleAndOrient(Part *part); |
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[191] | 234 | } |
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| 235 | |
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| 236 | #endif |
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